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KiwiVenge
02-28-2005, 02:20 PM
Sub sim newb here. Well, except for one I forget the name of from about a dozen years ago.
Anyway, what works when applying a sub?
I know the situation would dictate tatctics and all, but any rough schemes to be employed?
Do you boat around on the surface until you see a convoy, determine if there is any real threats in the convoy. If threats go to periscope depth, if not fire up the ol' deck gun and giver.
Do you prioritize the destroyers or go after the tonnage then evade destroyer.
That sort of thing, any thoughts on how you are going to go about it?
Thanks

KiwiVenge
02-28-2005, 02:20 PM
Sub sim newb here. Well, except for one I forget the name of from about a dozen years ago.
Anyway, what works when applying a sub?
I know the situation would dictate tatctics and all, but any rough schemes to be employed?
Do you boat around on the surface until you see a convoy, determine if there is any real threats in the convoy. If threats go to periscope depth, if not fire up the ol' deck gun and giver.
Do you prioritize the destroyers or go after the tonnage then evade destroyer.
That sort of thing, any thoughts on how you are going to go about it?
Thanks

Jose.MaC
02-28-2005, 02:40 PM
Welcome, KiwiVenge!

1. As you say, sail on surface until finding a ship or a convoy. Usually, you've a patrol area. If you find a convoy, you must report it to BdU, so they can ask you to shadow while building a wolfpack. Or you can be asked to join a wolfpack near you.

2. Determine convoy's composition. Get the general scheme of the DD's -there are a bunch of different formations to protect the convoy; this give you some info about their coordination and efficience.

3. Depending on the year: first years, get adventage of night and enter inside the convoy. Go for tonnage with your reliable torpedoes. Later years: get inside the convoy while submerged. Go for tonnage with your reliable torpedoes.

4. Don't bother about DD's, unless they try to sink you. Try to evade and don't fight them unless you are hopeless-they're the worst ever targets: small, fast and maneourable.

5. Your ol' trusty deck gun is good only against small ships or to end cripped ships. But never never never never never neven never never never never never never never while near of a destroyer.

Anyway, you can get useful (and better)tips in the download page of www.subsim.com (http://www.subsim.com).

Gouldjg
02-28-2005, 02:45 PM
I think that unless emergency or special mission called for it, you should leave escorts alone. (Just my opinion)

Playing SH2 multiplayer most would try to sink ships rather than escorts. Anyway you would need nerves of steel to take on a escort in real life.

It all goe by the time period as well.

Early years use deck gun from surface, later years stick to torps as merchants had guns.

I would love this game to have one of those disguised ships. To come in all cocky and watch it reveal guns at last minute would be a scream. Maybe the hope for expansion will add this feature if it not already covered in this game.

I am sure many others will give you some good tips.

Regards

HeibgesU999
02-28-2005, 02:55 PM
Luckily for all us wwii uboaters, the Germans were nice enough to let the Americans steal a copy of their tactics manual. You can have all your questions answered for the bargain price of $9 plus postage and handling.

http://www.amazon.com/exec/obidos/tg/detail/-/0939631210/104-4893756-6730355?v=glance

ABSOLUTELY THE BEST 10 BUCKS A SUBSIMMER CAN SPEND.

KiwiVenge
02-28-2005, 02:56 PM
Thanks guys http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif
Brings up a good point, how much of the fun factor of the game will be tied in with multiplayer. I don't tend to play PC type games (I am an avid mudder tho) online for some reason, mostly because I did not have access to high speed internet access. Just recently ADSL came into my area and now I have it.
Maybe online gaming is in the cards for me when SH3 comes out ...

HeibgesU999
02-28-2005, 02:59 PM
Really, subsims are meant to be played offline.

They are fun online, but you can't realistically play an 8wk patrol online in multiplayer.

The glory of a subsim is in the offline dynamic campaign.

dercurialsniper
02-28-2005, 04:38 PM
I say, "BLOW THEM TO HELL AND HIGH HEAVEN!" and shoot out torpedoes.

finchOU
02-28-2005, 06:43 PM
I would say learn how to manuever your boat at all speeds(submerged and surfaced). I would read up on tactics somewhere to get a better understanding of U-boat warfare.

Remember that Stealth is your greatest weapon. Give that up and you might as well run for home. If in a convoy battle try and predict the future position of the Convoy so that you can infiltrat it and attack from the inside. one of the ways of doing this is getting in front, submerging going very deep and very slow and very silent (keep in mind that your pumps make nosie so on Silent running they will be turned off, thus at greater depth(greater pressure) you U-boat will start to flood and you will need to turn them on periodicly to aleavate this problem....just time it so that you pass the destroyer screen before you have to turn those pumps on)

Another way is a surface attack which should work eariler in the war (u-boats are very hard to spot at night)...this takes some knoledge of the approximate distance you can come to a ship before you are spotted.....remember that this will be a great weather sim and that influences visibility, so use it to your addvandage.

really you will have unsuccessfull atempts to penatrate a convoy screen....so be ready for a Depth Charge attack....learn how to avoid being blown up by a DC attack. Learn to conserve battery and O2. There is alot to learn, but if you just jump in with both feet, it really does not take that much time before you are sending ships to the bottom ......

My advise is take advantage of the lower realism settings....when you get comfortable, start bringin up the realism.

bertgang
03-01-2005, 04:54 AM
I agree with most of finchou's advices but, from my past experiences, I have some doubt about using lower realism settings.

They are really comfortable for beginners, but with great risk to learn wrong tactics who never will work at full realism.

wolfh2o
03-01-2005, 05:03 AM
I prefer to jump in with both feet, that is to turn off everything in the way of aids right from the start and really learn the core of the game and adapt to it. Once you do that you won't have any desire to use aids ever again and you will confortable with whatever the game can throw at you. It's a bit easier in a submarine sim too as opposed to a flight or motorsport sim where you would need expensive gear to really get the full level of control required for zero aids.

Rockeye5
03-01-2005, 08:34 AM
The only subsim I've played before is CAOD, and I'm really looking forward to SH3.

In AOD you could go flank speed at an escort at periscope depth, wait until its at 800m or so, lauch the torps, turn away from the escort, dive to ~160m, it would work for me most of the time....

Yarrick_
03-01-2005, 12:25 PM
http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif
My advise... not doing like me in my first patrol in a WWII subsim. I had played modern subsims and I readed that in WWII subs attacked on surface, using the low silouette for not being detected. So I found some DD (that's destroyers) and decided to attack them on surface... at down... so you could imagine them shotting at me and ramming me and not being able to hit them with a single of my torpedos! http://forums.ubi.com/images/smilies/88.gif http://forums.ubi.com/images/smilies/88.gif
It is very funny in fact to remember that, and I believe that the two best things you can do are:
1-Learn how to position yourself to attack the enemy convoys effectively.
2-Do not attack destroyers unless it is absolutely necessary until you have understood the basics of this. Diving deep if they want to attack you means that you will probably be able to loss them.

KiwiVenge
03-01-2005, 12:39 PM
It is great of all you people to give a newb a heads up. Likely I would of tried everything that does not work, before getting around to the things that do. Now I have some idea where to start experimenting.
Please feel free to to keep the suggestions coming to!
http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

finchOU
03-01-2005, 01:08 PM
I forgot to add.....the best way to practice for a convoy battle is on a lone merchant...
keep him on the horizon(or farther if you think you can keep contact) where he will most likey not be able to see you match his course and rush ahead....then plot his projected path (or mean path if he is zig zaging). once you race ahead submerge and goto the spot you ploted him to be at a certain time.....and place your self at about a 2-3000 yards from that at 90 degrees(that way when he gets closer you can close the distance and make a perfect 90degree shot). Once you submerge make sure to keep in sound contact (if you lose contact surface and chase his last known position down). Simulate a silent run for about an hour or two at slow speed and deep (keeping sound contact), then go to periscope depth and use your periscope to spot the target....

This attack style trains you in the mindset of never revealing yourself until your torpedoes rip into the hull of your enemy.

last but not least....dont cheat! This will eventually make your gaming experiance less gratifying.

Nukem_Hicks
03-01-2005, 01:52 PM
My tactics rest on the time period you are playing in. Early in the war, before radar and escort carriers and whatnot, I prefer surface attacks. When you attack depends on whether BdU will be an active player in the game (as in organizing wolf packs, etc.), but when you do attack, attack at night. Scoot ahead of the convoy and get in its path. Find its speed and then dive deep (preferably below the thermal layer) before you are spotted, calculating the time it will take for the convoy to sail over you (your soundman should be able to help you with this). When you're getting sound contacts from every direction you are in the middle of the convoy. Surface and unleash hell. My preferred method of attack is to have my deck gun pound on random ships while I launch all of my fish at the larger targets. Then crash dive, rig for silent running, and sneak out of there.

I prefer this method for a number of reasons. First, it takes some time for the escorts to converge on your position because of the ships in the convoy preventing them from sailing straight at you (this is especially true for the larger convoys consisting of 50+ ships). The convoy also makes it difficult for the escorts to find your position and depth charge you because of sound interference from 50 ships' screws. Most importantly, however, the ships hit with your deck gun won't sink but will usually take enough damage to slow down. When the convoy has moved away simply hunt down the stragglers and finish the job you started.

Naturally, this tactic won't work after the advent of radar and escort carriers. After that do the same type of thing, just come to periscope depth instead of surfacing. Use the convoy's mass in your favor.