View Full Version : "No External View" turned on...having a HARD time identifying nationality of targets!

08-31-2005, 05:10 PM
In bad weather it is almost impossible! Even in clear you still have to get very close. It definitely makes it challenging!

08-31-2005, 05:10 PM
In bad weather it is almost impossible! Even in clear you still have to get very close. It definitely makes it challenging!

08-31-2005, 06:59 PM
Which really should not be an issue when attacking convoys escorted by Royal Navy. Unfortunately, the game penalizes you for sinking neutrals sailing in a British convoy. I'm sure the question of neutrality did not apply to ships actually in convoys. If you were carrying goods to Britain, in a convoy escorted by British\Allied escorts, you should be fair game.

As the game is, the only way around this is to "cheat", i.e manually add the renown points for sinking of neutrals in convoys back to your captain by means of editing the cfg files.

08-31-2005, 08:20 PM
A real Kaleun would have this problem so shouldn't you?????

If you are attacking a single ship then surface and head towards it. If it is German it will maintain its course and you can close right up to it. For neutrals, I don't care about renown, I see a fat T3 headed for England in the St George Channel and its going down.
If I ever lived long enough to get to the end of the war and but a XXI and was short on renown I would then edit the Doc folder careers but I always have plenty of renown after mid 1940 when I get a VIIC so losing a few points is not a biggy to me.
I have this thing as hard as I can make it and I am still triple the tonnage of the top ace on this date.

08-31-2005, 10:00 PM
If I am attacking a convoy in bad weather, the first thing I do is wait until day. You can't ID those ships at night.

When actually in the convoy I close to 350 or so meters from my target ship. This is close enough to see the flag. I use the convoy rows to judge distance.

Many times in order to see the ship in time to fire with a 0 degree gyro angle I have to reverse as soon as I ID the ship because I am too close.

It really is a pain to ID ships in this weather, but it is easy to sneak into the convoy. (Until radar anyway.)

08-31-2005, 10:02 PM
Also can download the high resolution flags mod, that also makes things a bit easier.


09-01-2005, 10:20 AM
In bad weather I usually use 2 approaches.
(1) on the surface, come up from the rear and full speed, get close enough to ID the ship while passing, A little in front turn away for a 90Deg shot from the stern tube. then get the hell out of there as the escorts will arrive asap.

(2) Submerged, I track the ship on sonar and get within about 400-600m of it. A this range you can ID the flag.

(3) if you're sure it's an enemy and cannot see it. I set my scope to 10deg either side of 'ahead' and leave it there. I then track the ship on sonar until it reaches the scope 'mark' and fire a torp. You cannot see a thing for the blizzard, but what a pleasure when you hear "Krummppffff" and a orange ball lights up in the distance.

Edt: Settings = 100%

09-01-2005, 11:00 AM
When I am away from waters were German ships could be I don't bother with flags. I sink them all and let God sort them out!!!!