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View Full Version : What BoB is that?



FI_Macca44
09-09-2005, 04:37 PM
Anyone tried it?

http://www.totalsims.com/slicks/blitz_site.php

S!

Macca

FI_Macca44
09-09-2005, 04:37 PM
Anyone tried it?

http://www.totalsims.com/slicks/blitz_site.php

S!

Macca

Low_Flyer_MkII
09-09-2005, 04:44 PM
It's Warbirds repackaged - don't go there.

FI_Macca44
09-09-2005, 04:51 PM
ok, thanks.

I'll keep away.

S!

Macca

Bearcat99
09-09-2005, 07:39 PM
When will you guys realize that you have the absolute best WW2 flight sim.. pund for pound available on the PC market today. FB 4.xx is KING and it will be till BoB from 1C comes out... unless some developer has a very largfe rabbit in his hat. Enjoy it.... http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

LEXX_Luthor
09-09-2005, 08:00 PM
Bear:: <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">unless some developer has a very large rabbit in his hat. </div></BLOCKQUOTE>
It's been known to happen, from time to time. Four years back, Oleg pulled out a very large rabbit. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Bearcat99
09-09-2005, 08:13 PM
Yeah and he's still hopping all around the cabbage patch.... http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

msalama
09-10-2005, 06:51 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">...absolute best WW2 flight sim... </div></BLOCKQUOTE>

Bearcat, hold on a second.

What you say may hold true for onliners. But for an offliner interested in historical accuracy, campaigns, strategic planning etc. this sim unfortunately leaves a lot to be desired.

Also, our FMs are probably not nearly as accurate as some like to think. I mean, when PF v.3.00 first came out the FMs were said to be "realistic". And yet now, at v.4.01, those same HUGELY tweaked & turned-upside-down FMs are _again_ touted as being "realistic"! Now where does _that_ leave us - was the first version merely "realistic", whereas the current one is "super-hyper-ultra-realistic" or something like that?

Moreover, one should remember that many IL-2 fans - and particularly the noisiest whiners here - are perceived by a large faction of other flight sim hobbyists as arrogant morons and/or spoiled brats without any manners whatsoever. Now this of course isn't 1C's fault by any means, but it _is_ something to be considered nevertheless!

And finally, the culture of overt secretiveness at 1C coupled with unexpected large changes in the FM / game behaviour only serves in wrecking customer confidence in the long run. Well, just see Mr. LeadSpitter's brilliant comment in my signature for details http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

So is this game REALLY the bees knees for offliners, who after all form the majority of the IL-2 customer base? I think not, and wouldn't therefore blame anyone who's willing to give BoB2:WoV a go. Heck, I will actually do it myself if Shockwave ever gets those pesky bugs splattered! And yep, it also pays to remember that their FMs are said to be better and more realistic than ours too...

So in conclusion I'd say that yep, this sim is the absolute best for _online_ playing. But other than that... well, let's just say that I'm quite interested in checking out the competition myself http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

VVaFFenPanZZeR
09-10-2005, 07:31 AM
Oyeah, no doubt its like crack, I'm an addict, I got it bad, no other sim can compare to this crack, I mean sim

ashley2005
09-10-2005, 08:05 AM
ive got a big fat bunny i just need to shove it in a hat now

Popey109
09-10-2005, 08:08 AM
V 3.00 was realistic...than Oleg wanted to try out some upcoming BoB flight model...V 4.01 is MORE realistic http://forums.ubi.com/images/smilies/25.gif and V 4.02 will be EVEN More realistic http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif point is Olegs always looking for ways to improve http://forums.ubi.com/images/smilies/heart.gif all for us http://forums.ubi.com/images/smilies/11.gif becouse Oleg http://forums.ubi.com/images/smilies/heart.gif us http://forums.ubi.com/images/smilies/25.gif

msalama
09-10-2005, 09:54 AM
Guys,

Shockwave's BoB2 might be nearly unplayable as it is now. But it WILL present a serious threat to IL-2 if they ever get it fixed, because IL-2 in single-player mode isn't really too much to brag about either. You have to remember that things like good radio chatter and AI add LOTS of single-play immersion and realism - and those very things f.e. have always been pretty mediocre in IL-2!

Also, some BoB2 people with previous IL-2 experience claim that our FMs are pretty arcadish compared to theirs. Now this might or might not be true, but I've got to admit that all this talk has definitely aroused _my_ curiosity at least! Heck, we need some competition in this business and finally we HAVE some, and even an inkling of hope of finally getting a decent off-line / single-player simulator as well!

So all in all, IL-2 isn't really the be-all-and-end-all some people make it out to be, nor is its position as nr. 1 set in stone. And this is a good thing because to be frank everyone, Oleg included, needs a good a**e-kicking sometimes...

PS. Yes, I _do_ love IL-2 dearly, and also think that Shockwave has screwed up pretty badly with their BoB2 so far http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif But hey, as I said, there _still_ ain't nothing wrong in some interesting competition...

Popey109
09-10-2005, 10:23 AM
Well, looking at some of the more recent releases I don€t think Oleg has much too worry about. Rowans Bob was great€¦for it€s day, but adding some pretty graphics and reselling it for New sim full price is over the top. What I look forward to now is Olegs BoB, and if he releases the SDK for FB€¦his only real competition will be€¦himself! That€s not to say competition is bad€¦but it€s going to take a lot more than GMX re-releasing old sims in new pants€¦especially if they don€t work http://forums.ubi.com/images/smilies/blink.gif

msalama
09-10-2005, 10:38 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">But it€s going to take a lot more than GMX re-releasing old sims in new pants... especially if they don€t work http://forums.ubi.com/images/smilies/blink.gif </div></BLOCKQUOTE>

http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif Well, you've a point there. But still, a realistic _single-play_ WWII air warfare simulator is something we don't really have yet... which BTW does _NOT_ mean that IL-2 is c**p or anything like that, but it _is_ more of a multi-player sim nevertheless!

Thus a need for a product like Shockwave's does exist, doesn't it?

ashley2005
09-10-2005, 10:48 AM
tis true if you play bob 2 then il2 il 2 feels very arcadish ..=/i still cant find a hat to put this big fat bunny in http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

Popey109
09-10-2005, 11:16 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by msalama:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">But it€s going to take a lot more than GMX re-releasing old sims in new pants... especially if they don€t work http://forums.ubi.com/images/smilies/blink.gif </div></BLOCKQUOTE>

http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif Well, you've a point there. But still, a realistic _single-play_ WWII air warfare simulator is something we don't really have yet... which BTW does _NOT_ mean that IL-2 is c**p or anything like that, but it _is_ more of a multi-player sim nevertheless!

Thus a need for a product like Shockwave's does exist, doesn't it? </div></BLOCKQUOTE> http://forums.ubi.com/images/smilies/25.gif http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif Lets hope we get all that and more in BoB...Owr Futures so bright...we gota ware shades http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

Tully__
09-10-2005, 11:44 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Also, our FMs are probably not nearly as accurate as some like to think. I mean, when PF v.3.00 first came out the FMs were said to be "realistic". And yet now, at v.4.01, those same HUGELY tweaked & turned-upside-down FMs are _again_ touted as being "realistic"! Now where does _that_ leave us - was the first version merely "realistic", whereas the current one is "super-hyper-ultra-realistic" or something like that? </div></BLOCKQUOTE>

Our FM's have quite a bit to be desired, but in terms of how well they dynamically calcualate aircraft behaviour in all parts of the flight envelop they are probably the best there is in PC based simulations. As the various versions of the game have come out, that modelling has been considerably refined and got a lot better, but it still has a long way to go to get anywhere near current commercial and military simulations.

There are sims out there that do better procedures simulation and better engine management simulation (FS2004 for example), but this sim is not about that side of flying. I agree with a lot of players that it would be nice if this sim did it better, but I find the actual flight dynamics in other offering's I've tried is very poor.

msalama
09-10-2005, 12:09 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">...but I find the actual flight dynamics in other offering's I've tried is very poor. </div></BLOCKQUOTE>

Yes, that has been my impression too. FS2004 f.e. has some AC with laughable FMs - a fact which strangely enough _doesn't_ refrain their developers from calling them "accurate" and "historically correct"! And the way the FS2004 engine handles spins is something mighty strange too http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

But nevertheless, this offering by Shockwave is a hidden card I _do_ feel compelled to raise if it ever gets sorted out, because a change of scenery every now and then is good for a punter anyway...

sparrow420
09-10-2005, 05:48 PM
Regarding the whole FM discussion...

Personally I found Targetware (e.g. Target Rabaul) the most challenging. Taking of in a P40 (or even a simple Zero) proved to be a real challenge.

Flying in a F4 and so much as touching the throttle caused an immediate roll and yaw. Trying to follow a bandit in a dive requires continuous adjustments...

But the scenery is rather simple... Nothing fancy...

Just my 2 cents...

SlagterAbe
09-10-2005, 06:34 PM
Hello! I've been playing IL2 for about 3 years, and I have to say that BoB beats IL2 offline hands down. It is incredibly buggy, laggy, and has horrible FPS but once they get this Wright Flyer of a coding job off of the ground it's going to be some stiff competition for 1C. The flight models are UNBELIEVABLE and the modelling jobs just top-notch. The kicker for me is the sounds. It sounds one-hundred percent more realistic than IL2 FB, and the weather and player bubble are much more immersive.

It's worth a look for anyone interested.

Popey109
09-10-2005, 06:53 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ****terAbe:
It is incredibly buggy, laggy, and has horrible FPS

. </div></BLOCKQUOTE> Vissions of cfs3 http://forums.ubi.com/images/smilies/88.gif

LEXX_Luthor
09-11-2005, 12:56 AM
Best News yet on Oleg's BoB and Beyond http://www.boardy.de/images/smilies/ylflower.gif

csThor @ simhq, 17 August, 2005:: <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">
There's already a difference between the development of the original Il-2 series and the coming "BoB". When Maddox Games made the step into the market their development was pretty much in-house without external folks adding opinions and suggestions.

For BoB this seems to have changed as I know of a few "outsiders" who have been invited to work on it in different areas. I think this "more open" approach will also lead to an influx of new ideas and different opinions - <span class="ev_code_yellow">especially in the offline part.</span>

I agree that MG's offline mode is technocratic and sterile, but I think that's just the way the makers of the Sim are - they concentrate on the physical aspects as FM/DM and Gunnery and saw the "game" part as secondary. I think they've learned their lesson as all reviews on the game line criticized the offline mode as boring, but if not the community and the external folks working with them will raise their voices.

I know I will and I am still hoping for some kind of "conference" with the Maddox Games developers and Starshoy (who seems to be at least part of the campaign team again) to make clear where the weaknesses of the Il-2/FB/PF series was, what is necessary to increase offline immersion and which errors should be avoided.

~ http://www.simhq.com/simhq3/sims/boards/bbs/ultimatebb....c;f=130;t=000095;p=1 (http://www.simhq.com/simhq3/sims/boards/bbs/ultimatebb.php?ubb=get_topic;f=130;t=000095;p=1)
</div></BLOCKQUOTE>

Aaron_GT
09-11-2005, 01:26 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Our FM's have quite a bit to be desired, but in terms of how well they dynamically calcualate aircraft behaviour in all parts of the flight envelop they are probably the best there is in PC based simulations. </div></BLOCKQUOTE>

I'd always heard that the best was X-Plane (which I have on my hard disk too), and that has FAA certification. It's hard to compare directly, though, as X-Plane doesn't come with officially sanctioned WW2 aircraft models, so it is hard to separate the FM from the models. I don't think X-Plane would be able to handle an offline mission with lots of aircraft, though, and it might be that the IL2 series has the best compromise of FMs versus numbers of aircraft that can run on a current PC? That having been said EAW (when fully tweaked) seemed pretty good.

The Shockwave and IL2 FMs seem a little different, but they aren't that different. Targetware's are quite a bit harder, but I don't know if that makes them better. The ground handling of the TW ones is a work in progress. The SDOE, FS2004 and CFS3 groundhandling seems to match reports of the groundhandling of WW2 planes the best, but SDOE aircraft feel like they are paper planes, and the departure behaviour in CFS3 is a bit suspect. CFS3 fully patched with the FirePower add on isn't actually too bad, but the offline campaign can get boring.

james_ander
09-11-2005, 07:19 AM
I am disappointed about what I've heard about BoB2 and I really hope they fix it. I'm surprised it's buggy, laggy, etc. You would think that some beta testing would have sorted that out. It sounds like it has a lot to offer. Even if it's wonderful, it will in no way influence my decision to buy Oleg's BoB. I already know I will buy it.

I have yet to see BoB2. I have yet to see another WWII flight sim that even compares to the original IL2.

VVaFFenPanZZeR
09-11-2005, 07:29 AM
Accually, I've been in military aircraft, and right up front, and to me everything is basically the same except the accual feeling from turbulance, and crosswinds and the fusealage moving around, PF=FB=AEP is infact the best sim out here(besides Lock-On/but different era)if ur looking for what I'm looking for, which is an authentic navy, airbattle, or a bridge attack, this is it, I've built missions where I flew for 2 hours b4 I even seen the other side, sometimes running out of fuel, and bailing.........lol, single player with missions and other nonsence, isn't needed for a game like this, we dont need any storylines, we already know them. VV VV II

SlagterAbe
09-11-2005, 09:28 AM
From what I've been hearing in the shockwave forums and been experiencing myself in-game, it feels like driver issues more than anything else. The majority of users with the problems are the ones with the latest generation of nvidia and ati cards and drivers. Also it seems they did the development with old d3d drivers. So once they get it sorted out the game will really shine. The focus is really on campaign in this game, and the RTS element really pulls ahead of IL2 in that regards. Hope you guys give it a whirl once it gets fixed, you shouldn't dismiss it based on the fact that you have the "best sim around" or whatever you're saying.

Also, the FM is more detailed. Like, when I try to land in a spit and overcorrect with the throttle I end up with my wings almost perpendicular to the grass strip. It's quite a different experience from IL2.

http://forums.ubi.com/images/smilies/784.gif

edit:

http://www.bppa.co.uk/stills/shot_012.jpg

ashley2005
09-11-2005, 02:58 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">, the FM is more detailed. </div></BLOCKQUOTE>
lol those pics on that webpage look pretty cool :P

james_ander
09-11-2005, 06:27 PM
I prefer to enjoys sims for what they are rather than what they are not. There are many things I like about the IL2 series, but I think my favorite aspect is the mission editor. I can tinker with that thing for ages. I would rather play a well made mission than a tedious single player campaign.

I like Falcon 4.0 for its campaign and realism. No other sim puts you in the middle of an entire world like this one does.

I like LOMAC for its graphic realism. Flares look like flares. Things look great at low altitude, but it takes place in an empty world with no soul.

Edbert
09-12-2005, 11:31 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by msalama:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">...absolute best WW2 flight sim... </div></BLOCKQUOTE>

What you say may hold true for onliners. But for an offliner interested in historical accuracy, campaigns, strategic planning etc. this sim unfortunately leaves a lot to be desired.
</div></BLOCKQUOTE>

Well, you know what they say about opinions and all...but I think just the opposite is true. Not that 4.01 offline doesn't have it's warts or anything, but offline this game is in a league all by itself IMO, and not even close to beating the best online WWII aircombat experience (unless coop is your bag).

stubby
09-13-2005, 09:03 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by msalama:
So is this game REALLY the bees knees for offliners, who after all form the majority of the IL-2 customer base? I think not, and wouldn't therefore blame anyone who's willing to give BoB2:WoV a go. Heck, I will actually do it myself if Shockwave ever gets those pesky bugs splattered! And yep, it also pays to remember that their FMs are said to be better and more realistic than ours too... </div></BLOCKQUOTE>

I was hyped up about WOV but with all the stability issues and mysterious low frame rate problems, i'm going to put it on hold. I did however do myself a favor and obtain a copy of the original 1999 Rowan's BOB. I applied all the incredible 3rd party upgrades and I must say, this game is quite impressive. I'm a fanboy of PF 4.01.m but I have to have to and it to the original BOB, they did some things better. The clouds are incredible and are far more immersive. Real time chances in weather adds tons of character to this game. Cockpits and textures are now where near the quality of Il2 but the game is still quite believable in the eye candy department. FMs - very difficult when playing at the highest difficulty setting. Sound department, the original BOB is fare more beefy and believable.

Bottom line - Il2 is a great game but there's plenty it can borrow from BOB to make it better. I could only imagine all the fidelity and eye candy of Il2 but using the BOB environment. Ahh, but that's always the case with games.

Asgeir_Strips
09-13-2005, 01:19 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LEXX_Luthor:
Bear:: <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">unless some developer has a very large rabbit in his hat. </div></BLOCKQUOTE>
It's been known to happen, from time to time. Four years back, Oleg pulled out a very large rabbit. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif </div></BLOCKQUOTE>


BoB II: WoV is much better than IL2 when it comes to The campaign, and AI, flight modeling possibly too.. The graphics in IL2 is a bit better except for the sky..

and the engine sounds in IL2 suck bigtime