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View Full Version : how long ubiosft going nerf raider charge ????



Melikethegames
03-10-2019, 07:57 PM
we know raider charge pretty Op in team fight and wall splat enamy with raider charge to stun enamy in 4 sec with 4 enamy attack you big damage impossibe Surival no fun broken move and annyoing

allenhollow
03-10-2019, 09:54 PM
i agree i hope nerfing it like goki's hug

Goat_of_Vermund
03-10-2019, 09:56 PM
Do you realize he is getting a full rework next season, don't you?

Melikethegames
03-10-2019, 10:02 PM
Do you realize he is getting a full rework next season, don't you?

im enver hear his rework do you try to lying to me?

EvoX.
03-10-2019, 10:16 PM
Perfect, this guy's back...

Goat_of_Vermund
03-11-2019, 12:22 AM
https://www.youtube.com/watch?v=xJpx7dE6yQs

Here you go, Jar Jar.

Sweaty_Sock
03-11-2019, 01:42 AM
Don't feed the trolls

LionsFang78
03-11-2019, 02:59 PM
It'll likely be changed when Raider gets his rework next season, right now he kind of needs it. Its one of the few things keeping raider viable in 4v4's

UbiInsulin
03-11-2019, 07:28 PM
im enver hear his rework do you try to lying to me?

Raider is evidently being looked at for changes, as the team has hinted a few times on Warrior's Den.

The_B0G_
03-11-2019, 07:33 PM
As of now, shugoki hugs while outnumbered are way more annoying than Raider is, in my opinion anyway. Shugo warps through teammates to grab you, pretty bs.

Melikethegames
03-11-2019, 07:55 PM
Raider is evidently being looked at for changes, as the team has hinted a few times on Warrior's Den.

it begin RIP for warlord not get rework his low pick rate and low wins

UbiInsulin
03-11-2019, 09:11 PM
it begin RIP for warlord not get rework his low pick rate and low wins

Warlord got all the changes mentioned here (https://forhonor.ubisoft.com/game/en-us/news-community/152-342840-16/patch-notes-v2040) after Season 8 (the season reviewed in the last State of Balance blog (https://forhonor.ubisoft.com/game/en-us/news-community/152-345074-16/state-of-balance-season-8)).

Goat_of_Vermund
03-11-2019, 10:05 PM
I think he is really doing this on purpose. I mean, you can't be this dumb with the ability to write (even if barely).

Melikethegames
03-11-2019, 11:24 PM
Warlord got all the changes mentioned here (https://forhonor.ubisoft.com/game/en-us/news-community/152-342840-16/patch-notes-v2040) after Season 8 (the season reviewed in the last State of Balance blog (https://forhonor.ubisoft.com/game/en-us/news-community/152-345074-16/state-of-balance-season-8)).

but warlord not got new tool counter attack its still weak his only got heavy heavy and light light nothing more most his got was nerf and his got zone attack to undodge attack and damage buff

warlrod its damn counter attack even centurion counter attack more better than warlord counter attack what are you doing Devs??? should we remove warlord under name counter attack???

damn look its sasson 8 his so damn low wins rate and low pick rate even raider its more wins rate and more pick rate than warlord what are you doing Devs??

not give me wrog centurion can get free heavy attack after parry light attack but centurion not have under name heroes counter attack think about warlord counter attack stun enamy and 13 light damage nothing more like it shi# counter attack even warlord its under name heroes counter attack im get piss off

Goat_of_Vermund
03-11-2019, 11:48 PM
Warlord counterattack moves:

1. On a heavy parry, guaranteed zone attack for 25 damage. Alternatively, shieldbash counter for 13 damage and high stamina drain (which leads to more damage if the opponent is exhausted).
2. On a light parry, side heavy for 35 damage, and the chain continues.
3. Has armor on all heavies- this gives him huge trading potentials against all directional attacks.
4. 29 damage light counter that comes from all direction and guaranteed on all attack (not counting the berserker's broken zone attack of course).
5. Allguard. Guarantees a heavy on high recovery moves, a light on low recovery moves.
6. Parries are either performed by a heavy input (since hyperarmored, beats heavy feint into light), or zone input (beats literally everything but an opponent who is ready to parry the zone).
7. Guardbreaks carry the opponent far, leading into huge punishes on most of them.

Centurion counterattacks:

1. Regular parries, guaranteeing 25 damage regardless of the attack type, coming with huge stamina drain.
2. Great damage if the knee attack splats the opponent into a wall.


So no, Warlord is far greater in counterattacking than centurion (in fact, warlord is very strong until any bashes aren't involved, at that point, he sucks of course, centurion is bad if there are no walls).

Melikethegames
03-12-2019, 01:25 AM
Warlord counterattack moves:

1. On a heavy parry, guaranteed zone attack for 25 damage. Alternatively, shieldbash counter for 13 damage and high stamina drain (which leads to more damage if the opponent is exhausted).
2. On a light parry, side heavy for 35 damage, and the chain continues.
3. Has armor on all heavies- this gives him huge trading potentials against all directional attacks.
4. 29 damage light counter that comes from all direction and guaranteed on all attack (not counting the berserker's broken zone attack of course).
5. Allguard. Guarantees a heavy on high recovery moves, a light on low recovery moves.
6. Parries are either performed by a heavy input (since hyperarmored, beats heavy feint into light), or zone input (beats literally everything but an opponent who is ready to parry the zone).
7. Guardbreaks carry the opponent far, leading into huge punishes on most of them.

Centurion counterattacks:

1. Regular parries, guaranteeing 25 damage regardless of the attack type, coming with huge stamina drain.
2. Great damage if the knee attack splats the opponent into a wall.


So no, Warlord is far greater in counterattacking than centurion (in fact, warlord is very strong until any bashes aren't involved, at that point, he sucks of course, centurion is bad if there are no walls).

but centurin can do counter attack 25 damage heavy attack and wall splat warlord counter attack do zone attack 25 damage and high cost stamina

Melikethegames
03-12-2019, 01:26 AM
Warlord counterattack moves:

1. On a heavy parry, guaranteed zone attack for 25 damage. Alternatively, shieldbash counter for 13 damage and high stamina drain (which leads to more damage if the opponent is exhausted).
2. On a light parry, side heavy for 35 damage, and the chain continues.
3. Has armor on all heavies- this gives him huge trading potentials against all directional attacks.
4. 29 damage light counter that comes from all direction and guaranteed on all attack (not counting the berserker's broken zone attack of course).
5. Allguard. Guarantees a heavy on high recovery moves, a light on low recovery moves.
6. Parries are either performed by a heavy input (since hyperarmored, beats heavy feint into light), or zone input (beats literally everything but an opponent who is ready to parry the zone).
7. Guardbreaks carry the opponent far, leading into huge punishes on most of them.

Centurion counterattacks:

1. Regular parries, guaranteeing 25 damage regardless of the attack type, coming with huge stamina drain.
2. Great damage if the knee attack splats the opponent into a wall.


So no, Warlord is far greater in counterattacking than centurion (in fact, warlord is very strong until any bashes aren't involved, at that point, he sucks of course, centurion is bad if there are no walls).

But JJ counter attack and JJ not have under name heroes counter attack hmmmm question?

Melikethegames
03-12-2019, 01:51 AM
Warlord got all the changes mentioned here (https://forhonor.ubisoft.com/game/en-us/news-community/152-342840-16/patch-notes-v2040) after Season 8 (the season reviewed in the last State of Balance blog (https://forhonor.ubisoft.com/game/en-us/news-community/152-345074-16/state-of-balance-season-8)).

Mr Dev can you read my post??? https://forums.ubi.com/showthread.php/1980424-new-heroes-samurai-Idea?p=13875102

Inzzane_79
03-12-2019, 08:47 AM
Why is this guy not banned yet?