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View Full Version : Cent needs a rework asap



Elysimo
03-09-2019, 11:02 PM
The devs need to rework cent ASAP he is damn right awful to play and struggles against every hero, he only works against noobs who don't know anything about him.

rottmeister
03-09-2019, 11:05 PM
I'll throw my 2 cents in:

https://i.ytimg.com/vi/PUMMD5Fjg10/maxresdefault.jpg



He really needs to be able to feint his zone.

Elysimo
03-09-2019, 11:26 PM
He just needs a new moveset that doesn't rely on the enemy not being good at blocking and hoping they give you plenty of attacks to parry

Kryltic
03-09-2019, 11:28 PM
Couple of simple ideas

Feint 3rd strike of zone (same as the upcoming Shinobi change).

Give him a dodge attack that is a punch (rather than a normal attack) similar to his follow up punch or the Gladiator dodge attack. However he can also charge it for his unbalance effect but the strike is delayed slightly at the end (so is avoidable) but it also has hyper armour at the end point.

Make his Legion Kick slightly quicker.

Allow him to feint Heavies into punches.



Kicks can wallsplat, ledge and drains the highest amount of stamina from the opponent at the cost of been the slowest (and uncharged bash) bash.
Charged Heavies are the same as they are now.
Dodge punches will stun the opponent and drain minimal stamina. They don't move the opponent so cannot ledge, wallsplat etc.
Followup punches (only from Heavies) drain low levels of stamina from the opponent and are guaranteed only if uncharged.


Edit:
Charged Heavies can be feinted into charged punches late on into the animation (once the heavies are almost fully charged). - This makes parries a little more risky but doesn't make his attacks unreactable. He can then have more mind games.

Edit 2:
neutral punch (which can also be charged) which must be dodged to avoid. This will blind and cause medium stamina damage.

Elysimo
03-09-2019, 11:56 PM
Sounds good to me goes in line with his current fighting style which would be nice

Ubiflowessence
03-10-2019, 01:47 AM
From you're personal experience, what makes Centurion in need of a rework in comparison to other heroes in the game? I know Centurion is an older hero, but if not a rework, would their be any other changes/tweaks you would like to see?

Kryltic
03-10-2019, 06:33 AM
From you're personal experience, what makes Centurion in need of a rework in comparison to other heroes in the game? I know Centurion is an older hero, but if not a rework, would their be any other changes/tweaks you would like to see?

He struggles to break turtles.

He is possibly the most broken hero for new players in terms of sheer frustration. However, to stop this would require a total rework and a change of identity. I would suggest upto date tutorials on said characters.

He has no way to close any gaps without a severe risk of punishment.

His only OOS pressure is to hope he can keep an enemy OOS and kill them before they can pop revenge.

The only other thing I'd like to see is perhaps a punish for enemies attempting to flee/roll away from him. Something that makes attempting it likely to give him a free kill if he catches you, as he is unable to do much vs most fleeing enemies.

Melikethegames
03-10-2019, 08:10 PM
From you're personal experience, what makes Centurion in need of a rework in comparison to other heroes in the game? I know Centurion is an older hero, but if not a rework, would their be any other changes/tweaks you would like to see?

like warlord need rework it you means :D??

redcoverubi
03-10-2019, 09:42 PM
Well, I can understand why Centurion needs a rework as the new cast and the new reworked heroes can deal with him quite easily. However, as a veteran of season 2, I'd love to see him back to where he was when he first released, even if it is overbearing. But after reading Kryltic's idea, I wouldn't mind seeing some changes such as those.

EvoX.
03-10-2019, 10:27 PM
However, as a veteran of season 2, I'd love to see him back to where he was when he first released, even if it is overbearing. But after reading Kryltic's idea, I wouldn't mind seeing some changes such as those.

S2 Centurion would barely be above his current C-tier. He needs nothing short of a rework or major rebalance, a few changes like feintable zone would do nothing.

Sweaty_Sock
03-10-2019, 11:46 PM
He breaks turtles like a boss? Unless rep 65 kensei's refusing to throw attacks at you arn't turtles?

He got his buff along time ago

lights can lead to heavies, or other lights, or a gb. Heavies can be softfenited to GB, or hard feinted to a heavy or light

Take risks and dont play safe/spam heavies and hes a boss

The bash is terrible, but to fix that you'd need to nerf other aspects of his kit so i'll take it as it is (OP in dominion though, knocking someone in revenge flat...)

EDIT: high skill cap on using him properly though, you need to hardfent mid combo to bait a parry. Effective, fun, but not for beginners

LionsFang78
03-11-2019, 03:30 PM
Cent needs more than a rework, he needs a complete overhaul. The only thing he has going for him is his infamous wall splat cutscenes if he gets a gb near a wall, chip damage from heavies that are too dangerous to attempt a parry, and decent parry punishes. If the opponent is playing defensively even the best Cent is no better than a level 3 bot

Cent is supposed to be a mix up intensive pit fighter and a glass canon considering his low health pool, but his kit doesn't reflect that. He's been largely unchanged since he released and the age really shows.

He should be an aggressive monster with tons of mixups including punches, kicks, slashes and stabs. He currently isn't worthy of the title of, "melee specialist." Cent should be threatening character that you wouldn't want getting too close, especially since range is one of his weaknesses

Had I the opportunity I'd love to write out a whole new moveset and whatnot, perhaps later when time allows

LostDarknight
03-11-2019, 07:31 PM
Block my attack spam attack kick stamina drain bash then death...Yes made some change that his spam attacks drain him more stamina.Its ridicilious how 1 mistake you made against cent or gladiator brings your lifebar to 1!....Realy

Sweaty_Sock
03-12-2019, 07:37 AM
What a load of bull, especially the high skill cap part.

Thanks for the constructive feedback, whats bull, hes hard to use or that hes good?

Its good to just shut something down while adding nothing yourself....

Col.Bullet
03-13-2019, 11:06 AM
Kryltic has made interesting suggestions. I see Cents problem in his overreliance on the opponent making a mistake and subsequently deleting most of their health. That is frustrating for opponents on all skill levels and bad for Cents aswell, as they have to either hope for a slip up or get destroyed themselves due to high predictability.

Sweaty_Sock
03-13-2019, 12:03 PM
The only things i'd really want to see on him are

1) turn his wallsplat into a leaping attack that does 45 damage and resets fight (no cutscene, thats for catching them flat footed)
2) allow a feint variable timer on the second (unblockable) heavy, same as the first in the chain

Kryltic
03-13-2019, 04:43 PM
I'm glad to see some positive opinions on my suggestions!

An extra idea (which I'll add to my first post)

Charged Heavies can be feinted into charged punches late on into the animation (once the heavies are almost fully charged). - This makes parries a little more risky but doesn't make his attacks unreactable. He can then have more mind games.

Ubiflowessence
03-13-2019, 08:03 PM
I'm glad to see some positive opinions on my suggestions!

An extra idea (which I'll add to my first post)

Charged Heavies can be feinted into charged punches late on into the animation (once the heavies are almost fully charged). - This makes parries a little more risky but doesn't make his attacks unreactable. He can then have more mind games.

Liking the suggestions as well! I'll be sharing the feedback from you all with the team.

EvoX.
03-14-2019, 02:15 AM
Writing complete nonsense like Centurion having a high skill ceiling among other very inaccurate statements and maybe confusing players who don't know better is apparently totally fine, but me scoffing at all that is not.

Sorry, but sometimes it's difficult to reply politely to posts like his, especially when it comes to Centurion. He's almost as old as the OG characters and yet there are still people that clueless about him while writing like they're stating facts. It's just mind boggling.

Knight_Raime
03-14-2019, 09:58 AM
Well, I can understand why Centurion needs a rework as the new cast and the new reworked heroes can deal with him quite easily. However, as a veteran of season 2, I'd love to see him back to where he was when he first released, even if it is overbearing. But after reading Kryltic's idea, I wouldn't mind seeing some changes such as those.

S2 centurion was largely propped up by how bad revenge was in regards to bashes+how bad parrying was+lack of deminishing returns on bashes. The only nerf he received directly that had any significant impact on his kit was the removal of splat from his punch. Bringing that back wouldn't make him any more viable.

Sweaty_Sock
03-14-2019, 01:39 PM
Writing complete nonsense like Centurion having a high skill ceiling among other very inaccurate statements and maybe confusing players who don't know better is apparently totally fine, but me scoffing at all that is not.

Sorry, but sometimes it's difficult to reply politely to posts like his, especially when it comes to Centurion. He's almost as old as the OG characters and yet there are still people that clueless about him while writing like they're stating facts. It's just mind boggling.

Apologies, for having an opinion that doesn't match with your own - I know how old he is, I've been playing him since he arrived... if he is by general opinion 'not viable' then making him 'viable' would involve a higher skill level methinks?

- I'm still enthusiastic taking him into duels & I have alot of success with him, even against higher skilled opponents. He is definitely still powerful in 4's.
- Getting the most out of heavy attack off a parry & maximizing use of a variable time/distances/tracking heavy (and feint) is very fun and effective when done correctly, particularly throwing a relevantly charged heavy intercept on anticipation - with his bash limited to a few moves that guarantee it & zone only useful for clearing minions in 4's there is some room for a few tweaks, but the idea of a complete rework like they just did to Shugo fills me with utter dread a trade off of no wallsplat cutscene for a few other things would be nice, but by no means would I consider cent in his current state worthless

Sweaty_Sock
03-14-2019, 01:53 PM
S2 centurion was largely propped up by how bad revenge was in regards to bashes+how bad parrying was+lack of deminishing returns on bashes. The only nerf he received directly that had any significant impact on his kit was the removal of splat from his punch. Bringing that back wouldn't make him any more viable.

At his launch on console it was with the wrong version of Cent (I believe it was a prior test version that somehow got put to console with insane tracking) - though they fixed that in around 3 days from memory he had a reign of terror with kicks and bashes that tracked through dodge... he would legit be doing 170 degree spins - if they rolled that one back it'd be interesting to see how the newer heros fared (at his launch I can testify the OG heros did NOT fare well haha)

Knight_Raime
03-14-2019, 09:51 PM
At his launch on console it was with the wrong version of Cent (I believe it was a prior test version that somehow got put to console with insane tracking) - though they fixed that in around 3 days from memory he had a reign of terror with kicks and bashes that tracked through dodge... he would legit be doing 170 degree spins - if they rolled that one back it'd be interesting to see how the newer heros fared (at his launch I can testify the OG heros did NOT fare well haha)

I know, i've been following Cent and playing as him for a very long time. Doesn't change my statement. The repeated nerfs he got made things easier/better for average play. But it didn't impact high tier play. The only one that did was the one I listed.

Sweaty_Sock
03-15-2019, 10:07 AM
I know, i've been following Cent and playing as him for a very long time. Doesn't change my statement. The repeated nerfs he got made things easier/better for average play. But it didn't impact high tier play. The only one that did was the one I listed.

I was more just throwing the console launch cent out as a light hearted musing on how he would fair in today's for honor - would he still be a daemon or would he actually fit in

Kryltic
03-15-2019, 07:14 PM
Another edit: (Ill again add to my original post)

Since he is supposedly a melee specialist... A neutral punch (which can also be charged) which must be dodged to avoid. (Cant believe I didn't think of this one before). This will blind and cause medium stamina damage.