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View Full Version : What "Features" are you looking most forward to in SOW?



Freiwillige
08-12-2009, 04:26 AM
For me its the complex engine management that is far more complex and realistic than IL2. The very idea that if you Run your crate too hard it will cumulatively weaken the motor on subsequent missions is so cool cause that is how it was!

Every squadron had that old tired aircraft that could barely keep up. No more overboosting and overheating only to get a brand new plane next sortie.

Cumulative wear on your craft not just mechanically but visually, mmmmm cant wait sounds delicious!

Freiwillige
08-12-2009, 04:26 AM
For me its the complex engine management that is far more complex and realistic than IL2. The very idea that if you Run your crate too hard it will cumulatively weaken the motor on subsequent missions is so cool cause that is how it was!

Every squadron had that old tired aircraft that could barely keep up. No more overboosting and overheating only to get a brand new plane next sortie.

Cumulative wear on your craft not just mechanically but visually, mmmmm cant wait sounds delicious!

Choctaw111
08-12-2009, 04:36 AM
This has been asked many times already, but I suppose that is to be expected when waiting so long in anticipation for it.
There are some things in the mission builder that could be better. More triggers is a big one, just to give a more believable offline feel.
A more detailed armament screen that lets you do more to your plane would be nice as well.

Gammelpreusse
08-12-2009, 05:11 AM
A landscape and environment that actually convinces enough to feel like in a WW2 combat scenario

danjama
08-12-2009, 05:13 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Freiwillige:
For me its the complex engine management that is far more complex and realistic than IL2. The very idea that if you Run your crate too hard it will cumulatively weaken the motor on subsequent missions is so cool cause that is how it was!

Every squadron had that old tired aircraft that could barely keep up. No more overboosting and overheating only to get a brand new plane next sortie.

Cumulative wear on your craft not just mechanically but visually, mmmmm cant wait sounds delicious! </div></BLOCKQUOTE>

Where did you read this exactly?

Freiwillige
08-12-2009, 06:05 AM
@Danjama
It is in one of his many interviews over at the Banana forum. There are even pics from Oleg showing the aging of a spitfire from new to worn out.

It would be cool if we had to warm our engines before flight, Imagine this scenario.

Mission starts, Your outside the feild HQ sitting in your chair listening to some chaps chatter on about The war, Girls, Training, RAF food ETC. Then the bell rings and a five minute warning flair shoots up!

You dash to your Hurricane and some guy starts helping you put on your chute. Another key pres and your climbing aboard. Once in your cockpit you start to flip switches and get her fired up while some guy is leaning in and helping you buckle your harness. He taps you on the head and gives you a thumbs up before turning and sliding off your wing.

Your radio crackles to life with the sounds of the radar controllers. "80+ bandits angles 14 heading northwest aproaching Kent" You look at your gauges and give your throttle a small boost to hit 1000 rpm. Radio chatter starts coming in from other flight "Roger I see them 1 o clock high! Watch their escorts trailing! Tally Ho 131 engaging!"

A quick look your oil temps are coming up and your radiator temps are getting hot. Your aircraft rocks rhythmically from the RPM's.

Temps getting hot now Where's that bloody flair!
Sounds of distant radio chatter fill your ears as a quick pan over towards your field HQ shows your ground crews looking towards your flight with arms over their eyes to shade the sun.
Suddenly the flair goes off and 81 flight is cleared for the fight. You waive to your ground crew to rip out the chocks. Throttle forward as your aircraft bucks on the grassy field, your Hurri hits a bump and leaves the earth for a split second then comes down with a quick bounce and is air born again. "Control this is 81 current vector please?" "81 turn heading 175 degrees climb to angels 12 for an intercept"

Would that be cool or what? It could mean the difference between a chore or immersion.

Bremspropeller
08-12-2009, 06:19 AM
Realistic weather and landscapes.

Feathered_IV
08-12-2009, 07:06 AM
Radio chatter that isn't terrible.
Unit management within the single player campaign.

Neither of those are likely though.

Jabout
08-12-2009, 08:01 AM
Visible dots.

I don't want every single thing that could go wrong in a 1940's flight being modelled, as I have enough problems with the hardware on my desk and the interruptions I get from my understanding family who understand never to interrupt me when I'm flying.

Freiwillige
08-12-2009, 08:06 AM
Well you could turn on and off the realism settings to your liking but Oleg has already stated that random failures current to the time period will be modeled into the sim.....YAY!

WoOt!

megalopsuche
08-12-2009, 08:29 AM
Biggest improvement I can think of for offline play would be half-intelligent AI that are subject to the same limitations as the player, but showing a lot more aggression, i.e. actually using turn-rate when it would be advantageous, improved deflection gunnery, etc.

Biggest improvement for online play would be integrated voice communications similar to AH. After that, a reasonable way to assign kills so that putting a couple bullets in a wingless aircraft doesn't win the credit.

Freiwillige
08-12-2009, 08:50 AM
How about if they did the online kill system just like WWII, You get a kill and you have to submit it after the mission, get witness accounts from your wingmen and submit guncam footage if available. Then the higher ups confirm, deny or give you a shared or maybe even a probable!

That will teach the point counters!

Manu-6S
08-12-2009, 08:59 AM
- Wind
- Realistic weather conditions
- Better FMs (no more trucks vs xwings please)
- Better DMs (no more beans against laser, more different hitboxes)
- Realistic engine management (overheating and overcooling, like in RoF)
- Random damages caused by overstressing (gun overheating, weakened wings, landing gear damage, tires ect)
- Combat fatigue
- A working Flight Command =&gt; radar + observer
- No more uber AI gunners
- No engine radar
- No more "I'm lower and I see you, but you don't see me" and "I'm against the sun but I'm still a black dot"
- IMMERSION
- IMMERSION
- IMMERSION

Go Oleg!! I have faith in you!!!!

Urufu_Shinjiro
08-12-2009, 08:59 AM
IIRC Oleg stated there would be no "points" system, but some other system entirely.

Manu-6S
08-12-2009, 09:12 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Freiwillige:
How about if they did the online kill system just like WWII, You get a kill and you have to submit it after the mission, get witness accounts from your wingmen and submit guncam footage if available. Then the higher ups confirm, deny or give you a shared or maybe even a probable!

That will teach the point counters! </div></BLOCKQUOTE>

Some years ago I proposed a system like the one in America's Army.

A global ladder with point to limit server access (because I would to run a full difficulty server with only good pilots and no noobs, t-killers ect)

+

Global stat for single Profile (but you can use more profiles per copy of the game)
No points for kills, but only experience.
Experience for missions
Experience for killing experienced pilot (like in AirWar)
Limited lives (3 for fighter) after which you Profile is deleted (or closed so you can still have the record)
You gain experience = you gain more live.. and of course Fighter Profile &lt;&gt; Bomber Profile.
Profiles with fixed difficulty.

doogerie
08-12-2009, 09:14 AM
i would really like to see on th hud desplay a small aircraft that shows how the plan is trimmed so that we can ay least trim the dam thing properl or at least have to ption to tun on an auto trim or somthing

RegRag1977
08-12-2009, 09:42 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Manu-6S:
- Wind
- Realistic weather conditions
- Better FMs (no more trucks vs xwings please)
- Better DMs (no more beans against laser, more different hitboxes)
- Realistic engine management (overheating and overcooling, like in RoF)
- Random damages caused by overstressing (gun overheating, weakened wings, landing gear damage, tires ect)
- Combat fatigue
- A working Flight Command =&gt; radar + observer
- No more uber AI gunners
- No engine radar
- No more "I'm lower and I see you, but you don't see me" and "I'm against the sun but I'm still a black dot"
- IMMERSION
- IMMERSION
- IMMERSION

Go Oleg!! I have faith in you!!!! </div></BLOCKQUOTE>

You said it all http://forums.ubi.com/images/smilies/25.gif

VF-17_Jolly
08-12-2009, 12:28 PM
Realistic fuel management ie selectable tanks

Proper multi-engine control

AI that cannot see thro clouds or in the dark

MD_Titus
08-12-2009, 12:47 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Freiwillige:
Well you could turn on and off the realism settings to your liking but Oleg has already stated that random failures current to the time period will be modeled into the sim.....YAY!

WoOt! </div></BLOCKQUOTE>
spit mkIb's will have 20mm cannon that jams in high g manouevres. i likey.

MD_Titus
08-12-2009, 12:48 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by doogerie:
i would really like to see on th hud desplay a small aircraft that shows how the plan is trimmed so that we can ay least trim the dam thing properl or at least have to ption to tun on an auto trim or somthing </div></BLOCKQUOTE>
most planes have a slip and bank indicator as well as a climb rate dial. the things you ask for are already there.

SlowBurn68
08-12-2009, 01:13 PM
A release date.

BillSwagger
08-12-2009, 01:51 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Choctaw111:
A more detailed armament screen that lets you do more to your plane would be nice as well. </div></BLOCKQUOTE>

It would be cool to choose your own belting, and load out for each gun barrel on your plane.
For example:
3AP to 1 tracer
5AP to 1 tracer
10AP to 1 tracer
20AP to 1 tracer

also include the option to mix and match AP, I, API, APIT. (if they are available)

This could be done by allowing the player to manually fill in the load out for every 20 rounds of ammo.


This offers more control over your armament depending on the mission.
The trade off would be effectiveness on armor, aircraft, or ability to trace and deflect shots.

It would also be cool to allow multiple beltings for different guns.

If you have 6 barrels, you could load the outside 4 with AP belting, and the inside 2 with incendiary, or what ever combination is effective for the mission.

stalkervision
08-12-2009, 01:55 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SlowBurn68:
A release date. </div></BLOCKQUOTE>

http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

Urufu_Shinjiro
08-12-2009, 02:00 PM
IIRC Oleg did state that custom ammo belting would be available within historical limits of course.

AndyJWest
08-12-2009, 03:20 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">What "Features" are you looking most forward to in SOW? </div></BLOCKQUOTE>

The original question says "Features" not Features, and anybody at all familiar with the software industry will know that a "feature" is in fact a bug. On that basis I look forward to the following:

(1) The crowbar on the Spitfire Mk II door comes unclipped under sustained negative G.
(2) The sliding panel in the Bf 109E cockpit canopy falls off under the same conditions.
(3) The 'Big Ben' clock, though showing accurate time on game startup, is shown to run slow by 1.5 seconds an hour.
(4) The tread pattern for the tires for the German 88mm flak gun turns out to have been incorrectly modelled. An unauthorised mod to correct this is immediately circulated, but turns out to be a trojan program that deletes the entire application if any aircraft is flown inverted for more than 25 seconds.
(5) Due to an undetected fault in the Wellington bomber damage modelling, a cannon hit to the right wingtip causes the undercarriage to lower, and a hit to the left wingtip causes the rudder to fall off.
(6) An error in flight modelling enables the Tiger Moth to be flown backwards by reducing the prop pitch to -100%.
(7) Close inspection reveals that the tunnels into the cliffs below Dover Castle are unauthentic, and lead to a cavern containing a flyable Heinkel Lerche. Unfortunately this is too large to fit through the tunnel entrance.
(8) In extreme turbulence, the Blenheim turret continuously rotates clockwise at 25 rpm and fires until ammunition is exhausted, without user input.
(9) The manufacturers name on the altimeter of one of the Italian bombers is misspelt, leading to a lawsuit and a complete recall of all discs sold in the first six weeks.
(10) An entirely fictitious aircraft, supposedly manufactured in Romania in the 1930s, is found to have been included by mistake. This only comes to light after six months, when an employee of the Romanian State Museum discovers that the example of this aircraft on display is actually constructed from recycled beer barrels and surplus Soviet-era raincoats.
(11) After considerable debate, the muzzle velocity of all .303 Browning machine guns is proven to be too low, and incorrect by 4.7 feet per second. 1C Maddox agree to correct this in the next patch release.
(12) On close inspection, the pattern of the rivets on the engine cowling of the Ju 88 turns out to be a hidden morse message insinuating that Oleg Maddox has low standards of personal hygiene - this leads to a further recall, and the dismissal of several members of the programming team.

Friendly_flyer
08-12-2009, 03:52 PM
http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Urufu_Shinjiro
08-12-2009, 04:19 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by AndyJWest:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">What "Features" are you looking most forward to in SOW? </div></BLOCKQUOTE>

The original question says "Features" not Features, and anybody at all familiar with the software industry will know that a "feature" is in fact a bug. On that basis I look forward to the following: </div></BLOCKQUOTE>

ROFL! http://forums.ubi.com/images/smilies/88.gif

Freiwillige
08-12-2009, 06:10 PM
Oh those features!

I want a BF-109 that instead of getting shot down it has a CooKoo clock that pops out of your gunsight and screams Leftesbreaken!

Commercial advertising such as United airways logo's on all He-111's and a Giant McDonalds arch across the Thames.

Ju-87's that when dive bombing Drop the plane while the bomb pulls up and flys off.

Hurricanes that instead of Machine gun noises just play a loop of the disco track "Its raining men."

SeaFireLIV
08-12-2009, 06:12 PM
Well, it might sound funny, but I really would like a fully dynamic Offline Campaign mode with a good Campaign AI and aircraft AI in enemy and friends, that`s really important to me.

Online is good, but never totally reliable since Human Beings cannot always be there when you feel like a flight. And I don`t believe any game should rely exclusively just on Online play.

na85
08-12-2009, 06:14 PM
The feature I look forward to the most will be the epic aircraft performance arguments on the forums.

SILVERFISH1992
08-12-2009, 06:21 PM
LMAO and ROTFL and LOL.

http://forums.ubi.com/images/smilies/88.gif

PanzerAce
08-13-2009, 04:45 AM
Clouds and weather mostly.

While I'd like some ammo customization, I don't think it should be a free for all, since pilots didn't get that anyways.

Some things I'd like (but haven't seen mention of):
Ability to set convergence just for a single pair of guns.
Ability to only fire some guns. example: F6F pilots only used the four inboard guns on missions, saving the outboard pair for the flight back/emergencies.
Supercharger whine :P

rohrspatz
08-13-2009, 04:59 AM
No cheating mods (at least for a short period of time..)

rnzoli
08-13-2009, 05:33 AM
Hmm, I am not yet looking towards SoW as I don't have a computer to run it on and no room in the budget to buy one.

So take your time, Mister Oleg! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Friendly_flyer
08-13-2009, 06:31 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SeaFireLIV:
Well, it might sound funny, but I really would like a fully dynamic Offline Campaign mode with a good Campaign AI and aircraft AI in enemy and friends, that`s really important to me. </div></BLOCKQUOTE>

I absolutely agree! One of the things I'd love to have in SoW.BoB is the ability to flesh out the squadron life a bit for campaigns. Do the Squadron have a mascot? What a bout a picture of the mess as background when you view the squadron stats? In IL2 you can do some edits to the campaign files and change names and pictures and such. It would be nice if these features where a bit more accessible.

AndyJWest
08-13-2009, 12:14 PM
A feature (as opposed to a "feature") I'd like to see in SoW would be a chat translator, so that when someone typed in "Get the hell off the server you **%^&*# kill stealer" it came out as "Oh I say, that really wasn't very sporting, next time would you mind letting me have a few more pops at Gerry before you intervene"...

Or perhaps it should just kick people automatically if they don't use authentic 1940s RAF slang (or Luftwaffe equivalent, where applicable)?

horseback
08-13-2009, 01:00 PM
AI defensive gunners who occasionally miss, or can be killed when your rounds go into them through the fuselage.

cheers

horseback