View Full Version : reasons to go home

05-07-2006, 04:18 AM

05-07-2006, 04:18 AM

05-07-2006, 05:22 AM
Sort of not listed, but I return home when all torpedoes and deck gun ammo have been expended.

05-07-2006, 08:50 AM
Crew fatigue issues only exist during the start of a campaign. After that you are good.

I am in patrol #4 with on of my captains. I just spent 5 hours letting the game play in real time while I was reading. (I was going to be reading anyway.) My crew is still good. I have handed out only one German Cross and that went to my WO.

I play with the stock crew model.

So I usually go home when I am out of torps.

05-07-2006, 09:27 AM
When eather my fule or torpedos run out. Wich ever comes first.

05-07-2006, 12:01 PM
i dont return to base until i am completely out of ammo. and thats everything , when im out of torps , and deckgun ammo , ill go find a tug or a trawler ,something small etc.. and blast it with the AA gun until it sinks.

05-09-2006, 02:32 AM
ok then try ot sneak into methyr from the tip of the long peninsula submerged with 1/3 speed and below 64 compression...when u get in there most of ur ufficers are tired very tired