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View Full Version : Trying To Auto Scale With Data Logic But Keep Crashing The Editor



SaneThe Legend
02-26-2019, 06:56 PM
I'm Trying to create a rolling ball down a hill as it rolls it's becomes bigger & and bigger, I used a Speed Info. Data Source to calculate it's speed so it can slowly increase speed as it gets bigger, You can't that or you'll crash the editor, I could use Multiple Set Values to create a loops transition effect like the other, I can do this in an game engine, Why I can't here ! :confused:

SaneThe Legend
02-26-2019, 07:29 PM
I found a way Follow OPE and Linear other object ! Easy !!!

dragonmicky1
02-26-2019, 07:48 PM
Not 100% sure... I think its not possible To change dynamically the size of an object with physics activated. Its definetely better To use OPE for sure