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View Full Version : FB SONAR INDEPTH STUDY - Demonstration videos with sound, pics, track, settings...



XyZspineZyX
12-05-2003, 01:30 AM
Ok, first of all I want to thank to Oleg (and his team), that he is still willing to improve his simulator, big thanks for that, I admire his endurance and I am grateful to him for that and for the work he has allready done...and I hope that the following will help us all to get rid of the sonar for good...

Now straight to the problem:

As I said we did some testing these two days and got to one conclusion: attempts by developers to remove sonar are discernible in version 1.21, however, the problem remains unsolved yet...


Why?


See the answer below:


1. First lets see what you can hear in a plane:

http://kocour.czweb.org/ORR/Sonar/SoundTestView.jpg


(And I would like to stress here, that I suspect this happens regardless what settings the user has - I think this is about the sound engine in principle, not particular settings)


2. If you want to listen yourself to what I am talking about, download this Mp3 file:

http://kocour.czweb.org/ORR/Sonar/SoundTestMp3.mp3

(One tip for listening: listen with your headphones, turn your volume up generously and then take away your right headphone listening with only your left headphone on your ear)


3. The wav was recorded while viewing this track:

http://kocour.czweb.org/ORR/Sonar/SoundTest01.zip

The recording was done on my PC from cockpit of the La7 with the pilot looking straight ahead for the first 3sec, then the pilot assumed the view as pictured above, looking straight at his left wing for the rest of the 60sec long track. The other plane attacked from alt advantage with its ENGINE IDLING! and only at the distance of 700m from target the throttle was pushed to 110%.


4. Now see the picture of both channels from stereo recording take:

http://kocour.czweb.org/ORR/Sonar/SoundTestChnlsDist.jpg


You can see seconds of the sound/track at the top of the picture and below them I put the distance of the attacking plane from the La7 in metres. I can hear the sound of the idling Dora clearly at aprox. 6th second of the track which equals to aproximatly 4000m of distance. The closer the attacking plane, the louder its engine sound in your left ear.


I think that the problem is obvious - looking at the wing switches off the engine sound from one channel and that channel can then serve as a perfect sonar receiver.


5. The solution might look something like this:

http://kocour.czweb.org/ORR/Sonar/SoundTestIdeal.jpg



Both channels filled with the engine sound equally no matter where the pilot is looking because that is what happens in the cockpit of the real plane. The source of the noise (engine) is so close to you that you hear it virtually same loud in both ears no matter how you turn your head.


6. Finally my settings here:

http://kocour.czweb.org/ORR/Sonar/SoundSetup.zip

(But as I said before, I think the principle is the same no matter what settings)


Again, I hope this helps to shut the sonar down for good and forever.

Thank you for your attention

CSL_Kocour



Message Edited on 12/05/0308:42PM by CSL_Kocour

XyZspineZyX
12-05-2003, 01:30 AM
Ok, first of all I want to thank to Oleg (and his team), that he is still willing to improve his simulator, big thanks for that, I admire his endurance and I am grateful to him for that and for the work he has allready done...and I hope that the following will help us all to get rid of the sonar for good...

Now straight to the problem:

As I said we did some testing these two days and got to one conclusion: attempts by developers to remove sonar are discernible in version 1.21, however, the problem remains unsolved yet...


Why?


See the answer below:


1. First lets see what you can hear in a plane:

http://kocour.czweb.org/ORR/Sonar/SoundTestView.jpg


(And I would like to stress here, that I suspect this happens regardless what settings the user has - I think this is about the sound engine in principle, not particular settings)


2. If you want to listen yourself to what I am talking about, download this Mp3 file:

http://kocour.czweb.org/ORR/Sonar/SoundTestMp3.mp3

(One tip for listening: listen with your headphones, turn your volume up generously and then take away your right headphone listening with only your left headphone on your ear)


3. The wav was recorded while viewing this track:

http://kocour.czweb.org/ORR/Sonar/SoundTest01.zip

The recording was done on my PC from cockpit of the La7 with the pilot looking straight ahead for the first 3sec, then the pilot assumed the view as pictured above, looking straight at his left wing for the rest of the 60sec long track. The other plane attacked from alt advantage with its ENGINE IDLING! and only at the distance of 700m from target the throttle was pushed to 110%.


4. Now see the picture of both channels from stereo recording take:

http://kocour.czweb.org/ORR/Sonar/SoundTestChnlsDist.jpg


You can see seconds of the sound/track at the top of the picture and below them I put the distance of the attacking plane from the La7 in metres. I can hear the sound of the idling Dora clearly at aprox. 6th second of the track which equals to aproximatly 4000m of distance. The closer the attacking plane, the louder its engine sound in your left ear.


I think that the problem is obvious - looking at the wing switches off the engine sound from one channel and that channel can then serve as a perfect sonar receiver.


5. The solution might look something like this:

http://kocour.czweb.org/ORR/Sonar/SoundTestIdeal.jpg



Both channels filled with the engine sound equally no matter where the pilot is looking because that is what happens in the cockpit of the real plane. The source of the noise (engine) is so close to you that you hear it virtually same loud in both ears no matter how you turn your head.


6. Finally my settings here:

http://kocour.czweb.org/ORR/Sonar/SoundSetup.zip

(But as I said before, I think the principle is the same no matter what settings)


Again, I hope this helps to shut the sonar down for good and forever.

Thank you for your attention

CSL_Kocour



Message Edited on 12/05/0308:42PM by CSL_Kocour

XyZspineZyX
12-05-2003, 02:21 AM
Hope you are on to something and that it gets fixed.
Good luck!

XyZspineZyX
12-05-2003, 03:14 AM
let me guess, you've got a Santa Cruz card. Guess what? Your testing applies to YOUR PARTICULAR SETUP. Not to what everyone hears in the game.

I too have a Santa Cruz card, and the sound is much better now than ever before, although it could still be improved, but not through this sort of testing...

--AKD

http://www.flyingpug.com/pugline2.jpg

XyZspineZyX
12-05-2003, 05:45 AM
Negative AK Davis - that is not true. Where do you get your information and assumptions?

His data is presented properly and is well done.

So far, I tested with:

sb 128

sblive!

SoundStorm

This is accurate data that is presented.

It is this way with many sound cards - sure you might have exceptions

S!
609IAP_Recon

Forgotten Skies Virtual War
Forum: http://fogwar.luftwaffe.net/forums/index.php
Website: http://www.forgottenskies.com
Visit 609IAP at http://takeoff.to/609IAP


http://www.leeboats.com/609/sig/609_recon3.jpg


"What was truly obsolete happened to be the turning or dogfighting
combat that had been used during of WW I."

Erik Shilling - AVG - http://yarchive.net/mil/p40.html


Message Edited on 12/05/0304:48AM by Recon_609IAP

XyZspineZyX
12-05-2003, 06:12 AM
Very good work Kocour I think you could be on to somthing.
Don't know what sound card you have but my SB Audigy gives me same efects.

XyZspineZyX
12-05-2003, 06:51 AM
I agree, I can still turn the monitor off and know where every plane, gun, and other object is in the game, just with the sound.

Track IR? blah, my headphones tell all.

Probably me, but its my advantage

http://www.angelfire.com/falcon/greenhearts/Jagd.htm
9./JG54_Intercept

XyZspineZyX
12-05-2003, 07:26 AM
Hoped it would be looked into in 1.21 .)

Bump

XyZspineZyX
12-05-2003, 08:08 AM
CSL_Kocour wrote:
-
- Both channels filled with the engine sound equally
- no matter where the pilot is looking because that is
- what happens in the cockpit of the real plane. The
- source of the noise (engine) is so close to you that
- you hear it virtually same loud in both ears no
- matter how you turn your head.



CSL_Kocour,

You did good recording, but in statement above you are wrong. Our sound engineer used binaural recording device (if you know that the only one thing that really simulate the human head with the ears in 3D) IN FLIGHT of several piston engine aircraft. And you know..... when you rotate the head the sound changes and very great.... And you begun to hear easy what say you the guy from behind..... And then it begins register the sounds of tail, etc.

So you conclusions how it should be totally wrong.
The way is far much more complex and we are working over it.

And the great one another point:

When we did the first sound engine in Beta version for IL-2, all testers, and there were more than 40 pilots, asked to make possible to hear other than engine sound inside the cockpit. Then now some part of users (that isn't really great comparing to other sim community) ask us to make just engine possible to hear and nothing more.... And what about hits, what about structural damage, what about sounding devices, what about sirent on Stuka, what about sound indication of special gauges?

So the real "principles" are far from your technical conclusion.

The next sound changes will be present only on CD Ace's Expansion Pack that we plan to release in the end of January.

That to be sure - the sound engine isn't just one that DLL that we offered to test. This DLL just the top cover of the iceberg. Its why youy can't now use the old DLLs.





Oleg Maddox
1C:Maddox Games

XyZspineZyX
12-05-2003, 08:19 AM
Add in the Realtek AC97 OnBoard Soundcard as a SOnar

Receiver EWR.
Recon_609IAP wrote:
- Negative AK Davis - that is not true. Where do you
- get your information and assumptions?
-
- His data is presented properly and is well done.
-
- So far, I tested with:
-
- sb 128
-
- sblive!
-
- SoundStorm
-
- This is accurate data that is presented.
-
- It is this way with many sound cards - sure you
- might have exceptions
-
- S!
- 609IAP_Recon
-
- Forgotten Skies Virtual War
- Forum: <a
- href="http://fogwar.luftwaffe.net/forums/index.php"
- target=_blank>http://fogwar.luftwaffe.net/forums/i
- ndex.php</a>
- Website: http://www.forgottenskies.com
- Visit 609IAP at http://takeoff.to/609IAP
-
-
- <img
- src="http://www.leeboats.com/609/sig/609_recon3.jp
- g">
-
-
- "What was truly obsolete happened to be the turning
- or dogfighting
- combat that had been used during of WW I."
-
- Erik Shilling - AVG - http://yarchive.net/mil/p40.html
-
-
- Message Edited on 12/05/03 04:48AM by
- Recon_609IAP



http://www.hell-hounds.de/sigs/gotcha.jpg

XyZspineZyX
12-05-2003, 08:47 AM
well, something's sure right now, cuz I'm seeing LOTS more surprise bounces online. In fact, I pulled up to within 150m of someone's 6 earlier today and blasted them without them even twitching. Been nailed several times without hearing a thing either.

--AKD

http://www.flyingpug.com/pugline2.jpg

XyZspineZyX
12-05-2003, 09:02 AM
Oleg,

Thanks for being on the case. So far for me, the sound is the only remaining issue with the game, and even that is 80% OK. Thanks for 1.21. You'll get my thanks for the future add-on in the form of cash :-)

For those that don't already know, you can get info. and recordings from biaural microphones at this page:

http://www.noogenesis.com/binaural/binaural.html

I'm impressed that the 1C:Maddox team went to the trouble of doing biaural recordings.

Alexi

<center>------------------------------------------
Drug of choice...coffee
=======================</center>
<center>http://web.onetel.com/~alx_747/coffee.gif </center>

XyZspineZyX
12-05-2003, 03:29 PM
Oleg,

No one is saying remove other sounds such as stuka siren. Now that we know where the problem is (the head movement positional 3D sound),

He is saying apply that sound to both 'channels' so when you turn your head to right or left you get engine sound on both ears.

That alone would muffle out most sounds that are heard.

Glad to know it's being worked on - that is better than you saying that you don't hear what we are taking about - making progress I guess http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif




S!
609IAP_Recon

Forgotten Skies Virtual War
Forum: http://fogwar.luftwaffe.net/forums/index.php
Website: http://www.forgottenskies.com
Visit 609IAP at http://takeoff.to/609IAP


http://www.leeboats.com/609/sig/609_recon3.jpg


"What was truly obsolete happened to be the turning or dogfighting
combat that had been used during of WW I."

Erik Shilling - AVG - http://yarchive.net/mil/p40.html

XyZspineZyX
12-05-2003, 05:00 PM
Oleg_Maddox wrote:
-
- CSL_Kocour wrote:
--
-- Both channels filled with the engine sound equally
-- no matter where the pilot is looking because that is
-- what happens in the cockpit of the real plane. The
-- source of the noise (engine) is so close to you that
-- you hear it virtually same loud in both ears no
-- matter how you turn your head.
-
-
-
- CSL_Kocour,
-
- You did good recording, but in statement above you
- are wrong. Our sound engineer used binaural
- recording device (if you know that the only one
- thing that really simulate the human head with the
- ears in 3D) IN FLIGHT of several piston engine
- aircraft. And you know..... when you rotate the head
- the sound changes and very great.... And you begun
- to hear easy what say you the guy from behind.....
- And then it begins register the sounds of tail, etc.
-

I may agree that both ears will percieve differently when you turn your head, but I find it impossible to believe, that ONE EAR will stop hearing the engine which is some 2m away from it, when it is turned away from it, while the other ear is still deafened by the same sound...this is not even about planes and flying, it is about any common source of sound...

Make this little test:

Look straight at your PC, you can most likely hear the sound of the fans in there...in both ears...now turn your head to the left and point your right ear at the PC while turning your left ear away from the PC...now put an ear plug (or clamp your hand over) in your right ear so that you can clearly percept what happens in your left ear...did the PC sound dissapear from your left ear? NO! it is only weaker but still there and still quite loud...


So the picture should maybe look like that:

http://kocour.czweb.org/ORR/Sonar/SoundTestReal.jpg


But never like that:

http://kocour.czweb.org/ORR/Sonar/SoundTestChnlsDist.jpg



-
-
- So you conclusions how it should be totally wrong.
- The way is far much more complex and we are working
- over it.


Good to know, but the only way to remove sonar is to disable this bug = ability of one ear to "filter out" the engine sound and hear everything except it


-
- And the great one another point:
-
- When we did the first sound engine in Beta version
- for IL-2, all testers, and there were more than 40
- pilots, asked to make possible to hear other than
- engine sound inside the cockpit. Then now some part
- of users (that isn't really great comparing to other
- sim community) ask us to make just engine possible
- to hear and nothing more.... And what about hits,
- what about structural damage, what about sounding
- devices, what about sirent on Stuka, what about
- sound indication of special gauges?


I think this is not about how many people want it, this is about getting this sim as close to realism as possible...The motto should be: "Let´s hear what THEY! could hear"

And it is almost solved, when looking forward in Bf109 I can hear the engine + flaps horn, gunnery, hits, etc.

The only problem is the "magical bat ear" connected with the Look left and Look right views...


-
- So the real "principles" are far from your technical
- conclusion.
-
- The next sound changes will be present only on CD
- Ace's Expansion Pack that we plan to release in the
- end of January.
-
- That to be sure - the sound engine isn't just one
- that DLL that we offered to test. This DLL just the
- top cover of the iceberg. Its why youy can't now use
- the old DLLs.
-
-

Unfortunately, the sound cheating is still possible in FB

It is very easy actually, all you need to do is to use headphones and look directly at your left or right wing...

That way the engine sound will be SWITCHED OFF completely from the channel of the ear that is pointing away from the engine and you will be able to hear any external sound without being hampered by the sound of your own engine, roaring some 2m away from your head...

Sad but true


-
-
-
-
- Oleg Maddox
- 1C:Maddox Games
-

XyZspineZyX
12-05-2003, 05:09 PM
Would it be possible to have an independently configurable setting in FB that would let you choose the distance at which external sounds could be heard? I know this could be exploited, but if the maximum setting was at the current level, and the minimum setting only what is inside the cockpit, then maybe that would help. At least it might get right of the BOOM that kills my ear whenever any AAA within 100 miles fires. This is just a suggestion... I'm fairly ignorant of all this stuff.

Tim
-Code Red Mountain Dew and
Almond Snickers-

XyZspineZyX
12-05-2003, 10:04 PM
Ok, I am back to make it even clearer:

This picture compares current situation in FB to what it should be:

http://kocour.czweb.org/ORR/Sonar/3EarPosComp.jpg



And these two videos (5MB each) demonstrate the same thing in motion:

The first one shows the current situation in FB:

http://kocour.czweb.org/ORR/Sonar/clip0012.zip

The second one is an edit by me showing what I think would be a realistic sound:

http://kocour.czweb.org/ORR/Sonar/clip0013.zip

Note!: when looking at the videos, you should be listening with only your left headphone, because the sound is only left channel (the HyperCam can only record in mono) and it shows what you can hear with your left ear when using headphones.

I would also like to note, that I tested it on my SB Live system and on my friend´s PC where is an nForce onboard sound card C-Media AC97 and I got the same result on both systems. I have reasons to believe that the situation will be more or less the same on every system.

XyZspineZyX
12-05-2003, 11:09 PM
Audilgy2 here... with 5 speaker creative 5.1

This is very interesting discussion, i am wondering, maybe this is obvious with headphones? I don`t get anything like that since i don`t use those... sound itself is fenomenal to me in 1.21... i mean quality of it, crisp and deep, love it. But this could be just successfull sound card / speakers combo? I dont know.

As far as it goes for the planes behind me... i can`t hear them, period. I had Zero firing at me last night from less then 100m and i could barerly hear his MG/Cannon fire...even if i would turn my head. But not its engine or anything like that. Maybe it depence on the plane? I was in Mustang...but that plane kinda quiet comparing to 190 or 109... or Yak. I wonder if i`ll try P-39... one of the quietest i think. Hmm.

Good topic tho, thoughtfull discussion.

V!

Regards,
VFC*Crazyivan
http://www.rmutt.netfirms.com/ivan-reaper.gif

"No matter how good the violin may be, much depends on the violinist. I always felt respect for an enemy pilot whose plane I failed to down." Ivan Kozhedub

XyZspineZyX
12-05-2003, 11:31 PM
those two tracks were very well done.

Thanks - I was listening along, them bam - near silence as I hear just the 109 engine.

That is the experience I am having

S!
609IAP_Recon

Forgotten Skies Virtual War
Forum: http://fogwar.luftwaffe.net/forums/index.php
Website: http://www.forgottenskies.com
Visit 609IAP at http://takeoff.to/609IAP


http://www.leeboats.com/609/sig/609_recon3.jpg


"What was truly obsolete happened to be the turning or dogfighting
combat that had been used during of WW I."

Erik Shilling - AVG - http://yarchive.net/mil/p40.html

XyZspineZyX
12-06-2003, 04:15 PM
bump - keeping this up top

S!
609IAP_Recon

Forgotten Skies Virtual War
Forum: http://fogwar.luftwaffe.net/forums/index.php
Website: http://www.forgottenskies.com
Visit 609IAP at http://takeoff.to/609IAP


http://www.leeboats.com/609/sig/609_recon3.jpg


"What was truly obsolete happened to be the turning or dogfighting
combat that had been used during of WW I."

Erik Shilling - AVG - http://yarchive.net/mil/p40.html

XyZspineZyX
12-06-2003, 04:34 PM
stupid question....?

do you guys use headphones,as i do ?

XyZspineZyX
12-06-2003, 05:39 PM
I do.

Other guys in the squad notice the same thing though without headphones and with different sound cards.



S!
609IAP_Recon

Forgotten Skies Virtual War
Forum: http://fogwar.luftwaffe.net/forums/index.php
Website: http://www.forgottenskies.com
Visit 609IAP at http://takeoff.to/609IAP


http://www.leeboats.com/609/sig/609_recon3.jpg


"What was truly obsolete happened to be the turning or dogfighting
combat that had been used during of WW I."

Erik Shilling - AVG - http://yarchive.net/mil/p40.html

XyZspineZyX
12-06-2003, 06:17 PM
roger that,thks /i/smilies/16x16_smiley-happy.gif

PS your isp refuses my isp for mail transmission (they call it antispam).At least i've got an explanation for that...

XyZspineZyX
12-06-2003, 06:37 PM
I had the same left/right error when first installed 1.21
I made some changes, over a period of several days and now the sound is correct. I therefore think it is a configuration problem. BTW did you do the clean up of sound settings as recommended by Hunter. That's one of the things I did after I noticed the different left/right sounds.
Audigy Gamer

XyZspineZyX
12-06-2003, 07:53 PM
try sending here instead:

609IAP_Recon@forgottenskies.com

Thanks!

Rx - might want to post a link - but I'll search for this. I've been trying different settings though and still have this issue

S!
609IAP_Recon

Forgotten Skies Virtual War
Forum: http://fogwar.luftwaffe.net/forums/index.php
Website: http://www.forgottenskies.com
Visit 609IAP at http://takeoff.to/609IAP


http://www.leeboats.com/609/sig/609_recon3.jpg


"What was truly obsolete happened to be the turning or dogfighting
combat that had been used during of WW I."

Erik Shilling - AVG - http://yarchive.net/mil/p40.html


Message Edited on 12/06/0306:57PM by Recon_609IAP

XyZspineZyX
12-06-2003, 10:37 PM
Just throwing this in as well as it's go to do with sound:

Can we have the claxon sound for the Bf 109 flaps turned down a lot please? It should only be heard when the engine is idling and it's so loud it does my head in. (sorry for whining)

I (Bf 109 G6) did a bounce today with engine idling and the guy (P 51) defintley heard me, I myself was however bounced a few times and only heard the guy when it was already too late. The difference being ..... he came in bloody fast from high.

<center>http://www.xnomad.pwp.blueyonder.co.uk/sig.jpg
"For those about to rock we salute you!"</center>

XyZspineZyX
12-07-2003, 04:15 PM
Hi ,CSL_Kocour

Wow.. look we have a lot of research here http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

you are doing some challenge work CSL_Kocour


Oleg_Maddox wrote:
"When we did the first sound engine in Beta version for IL-2, all testers, and there were more than 40 pilots, asked to make possible to hear other than engine sound inside the cockpit."


yes,you right Mr. Oreg at Beta version you have ( "more than 40 pilots" for testing your project )

and "NOW" how many friend your have ? many friend ( "some part of users") of couse more then 40 people for sure http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif and they are a real pilot which request in the same direction.they did not know each other but why they request in the same way .?.. LOL



by the way in January we have a good new right ? "CD Ace's Expansion Pack" .... hummm good news
S!

XyZspineZyX
12-07-2003, 04:45 PM
No Text

Message Edited on 12/07/0304:46PM by VVS-Manuc

XyZspineZyX
12-08-2003, 08:18 AM
I don't know if you guys remember this tip from Hunter.

after downloading a patch got to your game setup file and and go to the sound tab. then set to the safe setting. then start the game in that setting and fly around in QMB for alittle bit.

Then quit the game and go back to the setup and set sound for your card. or custom if you like.

I'm glad I remembered this because when I first installed
the 1.21 patch I had some hissing and crackling in my sound.

It was very annoying. Then I went ahead and did the above. The sound improved. No more crackling and hissing.

I'm sure am glad I remembered. I was about to get p*ssed. because all the in game setting did nothing to solve the problem.

XyZspineZyX
12-08-2003, 09:26 AM
thanks griego /i/smilies/16x16_smiley-happy.gif

but again,our concern is that when playing online,one can avoid an attack becasue he hears ennemy coming,and we want to prevent this.Tweaking our own settings won't help /i/smilies/16x16_smiley-wink.gif

XyZspineZyX
12-08-2003, 12:04 PM
I have a sound card SOUNDBLASTER.


Right now NOBODY can attack me by surprise when i look at my left wing as i can hear other engine sound very clearly.

This is not realist, and PB0_Roll can not bounce me, WHATEVER he will make to HIS sound settings.

When one know that majority of aicraft downed were killed by surprise i think this bug should be fixed (if Oleg and team has time to do it).

At least fix it in new BoB game, Oleg, if you dont have anymore time to add realism to FB.

XyZspineZyX
12-08-2003, 03:33 PM
I think what will be the future if engine sounds MARGINALY cuts out on the ear that is not pointed to the engine(s) , because now its like sticking one ear out of the plane sometimes.
I thought a cockpit is sourrounded by vibrating metal and that the engine sound and vibrations still come from behind and the sound is also reflected trough the cockpit?
or just tell me im absolutely wrong /i/smilies/16x16_smiley-happy.gif
and didnt open cockpits sound different ? in il2 in i16 you could here the wind , now this sound is absolutely shadowed even by very distant fire...

Keep on making SANE tweaks to the sound engine like the reduced sound of aircraft on onces 6, that tweak is highly appreciated, I never was so close on a BF´s six online without beeing noticed.

XyZspineZyX
12-08-2003, 04:13 PM
Last night during a Squad meet we conducted a bunch of sound tests with around 12 people. I would approximate that about 1/2 couldn't hear the other aircraft until they were right on your six. The other 1/2 varied greatly in their ability to hear other aircraft. We took screenshots to show at what point the aircraft in front could hear the one behind him. There were some discrepacies here. I'm not sure what to think of all of this but there is obviously varying abilities to hear other aircraft for some reason.


http://images.snapfish.com/3393%3A%3C4323232%7Ffp45%3Dot%3E232%3A%3D6%3B%3A%3 D437%3DXROQDF%3E2323479968998ot1lsi

http://images.snapfish.com/3393%3A%3C4323232%7Ffp45%3Dot%3E232%3A%3D6%3B%3A%3 D437%3DXROQDF%3E2323479968997ot1lsi

XyZspineZyX
12-08-2003, 04:27 PM
Does anyone know with which hardware acceleration and
other options the sonar effect (and random loud gun
sounds) occurs? It might be a bug in, or a bug in the
use of EAX, perhaps?

XyZspineZyX
12-08-2003, 07:37 PM
It is a bug that can be used for sound cheating and it is not connected with EAX. I experience it with EAX disabled.

Sorry for nonfunctional links. Please visit this page to see the latast presentation of sonar bug in FB:

http://cslkocour.euweb.cz/index.htm

There is a picture and two videos there.

XyZspineZyX
12-09-2003, 08:58 AM
As far as I can recall the effect of Sonar was far weaker in the RC01. Here in 1.21 final (patch is nice btw. except of course the FW190DM, The Fw190Cockpit but besides I love it) the SOnar is back in.

Yesterday on Squadtraining I was able to hear a ME262 2km away running 79% thrust. I heard cannon fire and this wasn't even while looking around, I was looking straight forward. I then turned my head until the sound grew louder and within seconds I found him.
It's connected to headphones. Maybe it would be better if they would always send 75% of the sound data to every side and only dim it 25% (at max) when you look to one side. The way it is now it'S really annoying although I like the game since we went back and disabled all external views and Icons, but nevertheless the bounce as such works only if you're closing with more then 250km/h difference...

http://www.hell-hounds.de/sigs/gotcha.jpg

XyZspineZyX
12-09-2003, 03:21 PM
its not only connected with headphones. i have my audio output to the stereos and can hear other planes quite easy when turning my head in cockpit. i really hope they fix this problem.

XyZspineZyX
12-10-2003, 05:08 PM
i've sent my own track with comments,but no answer...

XyZspineZyX
12-12-2003, 06:29 AM
bumpity bump

S!
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