PDA

View Full Version : HELP



sea-wolf2006
05-25-2006, 03:50 PM
can anyone please tell me what the red exclamation marks on the crewmen when in the crew screen mean, i have looked through the manual but cannot find any meaning for them. any help will be appreciated thanks
phil

sea-wolf2006
05-25-2006, 03:50 PM
can anyone please tell me what the red exclamation marks on the crewmen when in the crew screen mean, i have looked through the manual but cannot find any meaning for them. any help will be appreciated thanks
phil

Sabastian_Healy
05-25-2006, 04:06 PM
It means there very very tired and will take a long time to do anything {like work} also there moral is very low,

hit F7 and put the boat in "cruise mode" move the men to their quarters to rest them. {they can rest at higher time speeds too}
Hope that helps

dasgespenst
05-25-2006, 06:27 PM
Also: be very careful when running time compression up to and including x32. Your crew will struck by fatigue a lot faster. (They will heal/rest faster too). Note that if you are on the map screen and running at - say - x256 and change to another screen just to have a look, time compression will shift to x32, thus entering the limits where your crew is affected.

At Time compressions above 32, your crew neither heals/rests nor wears out.

sea-wolf2006
05-27-2006, 04:49 AM
Thanks guys, I have only been playing the game for three weeks and I am still finding my feet.
Thanks again
Phil

sea-wolf2006
05-28-2006, 11:56 AM
Hey guys, I am also having a little prob with the war ships, i tried to sink a destroyer on my last mission and the torps went straight under it, so i adjusted the depth of my torps manualy from 5 meters to 3, i lined the sub up at 45 deg at approx 200 meters, the line was perfect and i saw the torp touch the hull, then the torp sank, went under the hull, and then carried on with no damage to the hull of the destroyer.
is this a fiendishly clever invention that the brits had in 1940 or is it something i am doing wrong???
Sorry to be a pain.
Phil

VikingGrandad
05-28-2006, 12:16 PM
You need to intercept the target's course at 90°, and launch your torpedo(es) when the Gyro Angle is close to 0° (+/-5° ). That way your torps should hit the target's hull 'square on' (at 90° to the side of the ship), instead of at an angle. You can get away with being a few degrees out with your torpedo, but too great an angle will cause the torp to not detonate and it will just bounce off.

VikingGrandad
05-28-2006, 12:22 PM
Have you read these pages in the SH3 Community Manual? They are very useful:

- Intercepting targets (http://www.communitymanuals.com/shiii/index.php?title=Intercepting_Targets)

- Torpedoes (http://www.communitymanuals.com/shiii/index.php?title=Torpedoes)

- Automatic targetting (http://www.communitymanuals.com/shiii/index.php?title=Automatic_Targeting) OR Manual targetting (http://www.communitymanuals.com/shiii/index.php?title=Manual_Targeting), whichever you're using.

U-SCOUNDREL
05-28-2006, 09:27 PM
If you use magnetic pistols and set the depth 1.5 meters below the target ships keel depth then the angle of attack is not that important provided calm seas - heavy seas means the ship my rise or fall as the torpedo passes and could affec the shot). If you are using impact pistols the closer you get to a 90 degree (0 gyro angle) the better. I personally will not use impact with a gyro angle greater than +/- 5 degrees. I have succesfully sunk DD's and merchants on the move with a 0 degree AOB

sea-wolf2006
06-23-2006, 01:05 PM
Thanks everyone, I have now sank 15 destroyers and am now learing to use the fat1 torps

VikingGrandad
06-23-2006, 01:17 PM
Well done http://forums.ubi.com/images/smilies/25.gif