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View Full Version : OT:Russo-Japanese War Naval Game Released



leitmotiv
07-28-2006, 01:55 AM
Looks pretty good. Bought and installing:

http://www.stormeaglestudios.com/public/html/se_distantguns.html

leitmotiv
07-28-2006, 01:55 AM
Looks pretty good. Bought and installing:

http://www.stormeaglestudios.com/public/html/se_distantguns.html

leitmotiv
07-28-2006, 03:18 AM
Has a 193 page manual which clearly needs to be read before play. Not exactly a naval IL-2, graphics-wise, but appears to be a maximum solution tactical naval sim in terms of detail. Reminds me of a naval version of Battlefront's land tactical games. Has a free demo to try it out before buying.

Lowenherz
07-28-2006, 05:08 AM
Yeah, I've been waiting ages for this! I've d/l the demo. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

RCAF_Irish_403
07-28-2006, 05:28 AM
Dude! this is right up my alley....thanks for the post. D/Ling Demo now

Lowenherz
07-28-2006, 06:16 AM
Yeah, this is the release of the engine, and the Russo-Japanese war is the first historical era. There are planned to be others up to the end of WWII, I believe. However, the newer the eras get, the more complex things become - eg torpedoes, aircraft, etc.

Waldo.Pepper
07-28-2006, 08:26 AM
I read - The Tide at Sunrise - by the Warners in Highschool. Extremely interesting war.

Great - trying the demo.

Ernst_Rohr
07-28-2006, 08:29 AM
Been waiting on this one for a while. I am looking forward to smashing up the Russian fleet at Tsushima! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

whiteladder
07-28-2006, 08:30 AM
Downloaded the demo early, lots of fun.

Reminds me of a game way back in 1993 called Dreadnoughts by Dr Peter Turcan. I had it on the Amiga, you had to enter command through a command line like " patrol south, till 5:00pm" and an excellent battle of the falkland scenerio.http://eager.back2roots.org/SSHOT/D/dreadnoughts.png

leitmotiv
07-28-2006, 08:59 AM
Yeah, the '90's were the heyday of steel-era computer naval sims---this is the first of the new decade---long, long overdue. Zero-in close on one of the battleships and you can hear the reciprocating engines---nice work.

ytareh
07-28-2006, 10:59 AM
Sorry to be the party pooper but Ive downloaded this and Im just not into it.Has got to have the most uninspiring intro video of all time.Game play is not very intuitive.Sorry but I feel you should be able to make some kind of a stab at any pc game by just checking the basics and maybe reassigning a few keys.I know the old saying (RTFM-Read the FXXXing Manual)but if you cant get some kind of an initial attraction for the game by tinkering around with it its not likely to be worth the trouble in my opinion.I spent an hour at this .
Theres no quick mission generator etc.I liked Silent Hunter 2 but NOT 3 (way too complex!-but Im thinking of trying it again some day soon...)
Maybe Im just too simple for this deep exquisite game but I dont think so....
The sound of those rumbling thunderous guns IS good however but graphics are borderline 3d in my opinion .I have to say Ive never come across one of these low budget games that Ive liked .
I did like a very primitive game called RISK2 which was fun in a VERY 2d kinda way...
Ah well I guess once more all roads lead back to PF/FB....

Ernst_Rohr
07-28-2006, 02:34 PM
Downloaded the demo and played through the battle of Ulsan.

Game is VERY realistic, and quite well done. Sound is good, camera angles work well, command menu is pretty easy to get sorted and non-intrusive.

Ulsan ended with 3 Japanese cruisers damaged, 2 Russian cruisers sunk, 1 Russian cruiser damaged.

All in all, very nicely done. I will buying this one! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

leitmotiv
07-28-2006, 02:54 PM
There will never be a naval sim worth anything which you can play like an RTS or arcade title, ytareh. This is like asking for a flight sim which does not require learning the rudiments of aircraft handling. Commanding an early 20th century battleship was extremely complicated, and commanding a squadron, division, or fleet was supremely demanding. Add to this that each ship represented a significant amount of the national treasure, and its loss could mean defeat in a war, and you realize why naval warfare was not a free-for-all like poorly handled air combat. You have to be cognizant of environmental factors such as sea state, wind direction, and location of the sun. You had to be aware of penetration of your shells and the enemy's, rates of fire, ammunition quantities, torpedo ranges, and literally dozens of factors. You had to maneuver to avoid funnel and gun smoke obscuring your target downrange. All of these calculations go into making a placement of your ships in space and time which can have terrible consequences. An error can mean coming under fire with little chance of remedying the situation because of the slow speeds of the ships.

As for more mundane factors, there are several ways to play the game with long or short random scenarios, campaigns, or battles. Judging a game by its video intro is ridiculous. Naval games require a gigantic amount of computing for trajectories, penetration, angle of the hit, shell types---all of which cannot be fudged or strange results will ensue. This is why you will not find a top-of-the-line naval sim with graphics like CALL OF DUTY. The computer is having to act like a gunnery computer for many ships and this eats up computing power.

No naval game worth its salt will be a jump in and play item. There are plenty like this with technicolor battleship explosions and all that, but they are toys. DISTANT GUNS and the magnificent SILENT HUNTER III are serious simulators for naval history enthusiasts. Those without a great deal of interest in ships will not be interested.

mllaneza
07-28-2006, 03:14 PM
That reminds me, I was going to print the manual today. Almost too drunk at work to find the duplex option, but it has to be in there somewhere.

slo_1_2_3
07-29-2006, 12:11 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ytareh:
Sorry to be the party pooper but Ive downloaded this and Im just not into it.Has got to have the most uninspiring intro video of all time.Game play is not very intuitive.Sorry but I feel you should be able to make some kind of a stab at any pc game by just checking the basics and maybe reassigning a few keys.I know the old saying (RTFM-Read the FXXXing Manual)but if you cant get some kind of an initial attraction for the game by tinkering around with it its not likely to be worth the trouble in my opinion.I spent an hour at this .
Theres no quick mission generator etc.I liked Silent Hunter 2 but NOT 3 (way too complex!-but Im thinking of trying it again some day soon...)
Maybe Im just too simple for this deep exquisite game but I dont think so....
The sound of those rumbling thunderous guns IS good however but graphics are borderline 3d in my opinion .I have to say Ive never come across one of these low budget games that Ive liked .
I did like a very primitive game called RISK2 which was fun in a VERY 2d kinda way...
Ah well I guess once more all roads lead back to PF/FB.... </div></BLOCKQUOTE>is there a silent hunter demo? I was thinking about this game but I wanted to play it first

Ruy Horta
07-29-2006, 02:37 AM
Been following this product for a while, but been out of touch for the last year or so.

The whole Russo-Japanese war fascinates me, so it will probably end up on the HDD.

However as a game the scope might be a tad too narrow (subject), would love to see them work this into a WW1 naval combat simulator.

The modeling would take time, but if the engine is right, it should be great for WW1.

For the real nutters I can recommend:

Rasplata "The Reckoning", The Battle of Tsushima and The Price of Blood, all by Vladimir Semenoff.

Russian (personal) pov of the battle and naval war. Not easy to get, but IMHO well worth it.

Lowenherz
07-29-2006, 04:36 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">
However as a game the scope might be a tad too narrow (subject), would love to see them work this into a WW1 naval combat simulator. </div></BLOCKQUOTE>

I believe that is their long term plan - this is the release of the gaming engine, and the first historical era.

leitmotiv
07-29-2006, 06:18 AM
They intend to do WWI, and even the Spanish-American War (!). The system is so detailed I'm stunned.

MadBadVlad
07-29-2006, 10:04 AM
Been waiting for this one for ages. Played the demo as the Russians and got trashed, loved it http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif Bought the full package and the campaign is definately where the meat of this game is at although I am completely out of my depth with it at the moment - need to read the manual! Got through the initial Port Arthur surprise attack though - all 11 Japanese destroyers sunk http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

leitmotiv
07-29-2006, 02:43 PM
Way to go, MadBadVlad, you just saved the Romanov dynasty! I am still reading the manual and just turning it on to fiddle with the controls and listen to those reciprocating engines!

GerritJ9
07-30-2006, 02:53 AM
Downloading the demo; thanks for the link, Leitmotiv! http://forums.ubi.com/images/smilies/25.gif

Flying_Nutcase
07-30-2006, 03:04 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ytareh:
Sorry but I feel you should be able to make some kind of a stab at any pc game by just checking the basics and maybe reassigning a few keys. </div></BLOCKQUOTE>

ytareh,

My guess is that you're from the fast-food generation. LOL. Have you had a stab at the Full Mission Builder? I don't think many people get far there without a bit of reading first, yet I don't think anyone would say it's not worth the effort.

A bit of patience can go along way.

Not meaning to be rude or anything. Just surprised by the comment. http://forums.ubi.com/images/smilies/touche.gif

S~

Nimits
07-30-2006, 03:06 AM
I am thinking (hoping) that the eventually plan to do both WWI and WWII (though how they will handle sub, air, and perhaps carrier ops, who knows?). The Demo was quite impressive (though I do wish I could zoom in a little closer and lower on the water).

Anyway, I will be buying in the near future . . .

leitmotiv
07-30-2006, 03:17 AM
Yes, Nimits, I wish you could be planted right on the compass platform of your ship and only see what you can see with you binoculars, and only know what signals tell you---or, later, in WWI or WWII, be the gunnery officer in the spotting top or director---to me this would be the biggest kick of all chosing salvo patterns, shell types, etc. But I am still not even close to proficient with this item so I will belay me griping.

Kernow
07-30-2006, 04:27 AM
Thanks for the info; this might be the first game I've bought in ages (considered SH3, but I don't think it's compatible with a DC equivalent like SH2 was, is it?).

If it does the simulation bit right, who cares what the graphics are like? Sacrificing some detail for nice explosions would ruin this sort of game and would only keep the guppy fish happy for a few extra minutes anyway.

Whiteladder, I didn't have Dreadnoughts, but I did have Turcan's Armada game, yaaaarrr mateys(and Austerlitz) on the Atari. Also had Sid Meier's Pirates - not quite so realistic http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif but probably the best (most played) game I had on the Atari. Updated for today on the PC now and still as good.

leitmotiv
07-30-2006, 05:15 AM
SALVO is a very good and new Dutch Wars through Napoleonic tac naval sim.

Kernow
07-30-2006, 08:09 AM
downloading the demo - I think it'll take 30 days to get to grips with the manual! http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

leitmotiv
07-30-2006, 08:18 AM
Right

Lowenherz
07-30-2006, 02:36 PM
Great Naval Battles series, anyone???! DOS-based PC game! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

leitmotiv
07-30-2006, 02:48 PM
Argh!