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View Full Version : Things that came to mind during playtesting.



SpoonUnit
02-01-2019, 02:26 AM
Not clear on how much resource is in a building until you mouse over - wasted motion - show the information on the window
Buildings adjacent to a storehouse shouldn't need a road for a delivery cart to move on
Rotating the viewpoint should not change the direction that shadows fall. This is tantamount to rotating the planet or moving the sun !
A residence that does not have access to a market should not have access to resources in the market.
Like the blueprinting concept (in particular the display of missing materials - wish this was shown for all buildable content)
Like the clarity on the available workers types (and freedom to upgrade downgrade to tune things)
Like that highlighting a building shows other items in the production chain
Like that placing a building immediately makes clear the support buildings that would cover it and colours roads green

DoStuffAndStuff
02-01-2019, 02:38 AM
You can disable the moving shadow thing. It's to make the game aesthetically look good from all angles.