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Star.Princess
01-12-2019, 01:15 PM
Tribute is dead now, but it is the great gamemode, at least because there are maps that aren't in dominion.

There should be one or two heal zones on each map like in last event gamemode.
The second change is make tributes like zones in dominion, each tribute is the zone for which your team gets points. The same as dominion, 1000 points, enemy team is braking.
I think such changes will give this gamemode second life, cause now it is unbalanced, because you can defend tributes all match and lose because enemy won one fight.

MrB3NX
01-13-2019, 12:29 AM
I don't like your suggestions at all

Tribute is so much fun and very well done by Ubisoft

I prefer it over dominion any time and so is Skirmish

but unfortunately the majority of players have bad taste in my opinion .

UbiInsulin
01-13-2019, 01:39 AM
I don't like your suggestions at all

Tribute is so much fun and very well done by Ubisoft

I prefer it over dominion any time and so is Skirmish

but unfortunately the majority of players have bad taste in my opinion .

Even if you're not in agreement with OP, do you have any feelings on how to get more people playing Tribute?

Halvtand
01-13-2019, 01:56 AM
I agree with MrB3NX
The suggested changes are not what Trubute needs to get played more. But they do highlight the "issues" with the mode. Lack of safe zones for one - in Dominion we have the zones where you can heal up to full, you have no such thing in Tribute. All you have is the health you get from executions and feats (or that some heroes like Shaman just has anyway). Some players will like this, but some will not.
Tribute also relies more on teamwork, and that everyone knows their respective job. You need to defend, kill the enemy and steal flags. That is a lot compared to dominion where all you need to do is kill the enemy, and preferably do it inside a zone.
The one thing I'd say Tribute needs is perhaps a bit longer victory-timer. When the enemy team has claimed all three tributes and you spawn on the other end of the map often you can just about get to the flags in time for the timer to run out. I'd make it about 50% longer just to give the opposing team a better chance.

No, the problem is that Tribute is an objective-based mode where you sometimes need to feel like an arsehole and run past your friend who's fighting for his life because the flag is more important. The way dominion is played now has groomed players to expect that "objective" in FH means "optional", and when this is not true they'll just not play that.

What needs to be done is to normalise xp, loot and steel gained from tribute, dominion and skirmish. That would pull the skirmish-players who just want to fight out of dominion (because that mode allows them to do just that and for more gains) back into skirmish. Dominion would be the middle-child, halfway between kills and objective and leave Tribute will the full objective-based experience.
Breach already have a nice balance there, but can't really be compared with these three modes as a normal Breach-match takes a lot longer.

chukblok
01-13-2019, 03:38 AM
Ive always loved tribute and yet i never play it.....I am mainly a breach guy now.
I think people farm dominion because you get most reward for time spent. Totally agree that tribute/breach/dominion should have exp/steel/loot normalized...maybe a bit more for breach since it takes longest.
I wonder if there could be some sort of unique rewards offered at times for each mode

Kryltic
01-13-2019, 04:14 AM
Simple ideas to improve the game mode:

Each offering spawns 3 defence captains to protect each individual point.

Offers no longer increase a players respawn time (something I feel kills the game mode more than anything else).

Add heal zones.

Instead of the points current effects (boost attack, add regenerative shields or revealing enemies) they should do something else. 1 point could spawn an additional Captain to defend a point. Another could delay enemy respawns/reduce friendly respawns. The last could be the shield bonus except it doesn't regenerate over time.

MrB3NX
01-13-2019, 05:12 AM
Even if you're not in agreement with OP, do you have any feelings on how to get more people playing Tribute?

Very simple

put extra rewards for it like you did for assassin e de templar mode

Steel or extra loot will do it

and removing the queue's restrictions will help a lot .

Hormly
01-13-2019, 05:36 AM
A game like this should really only have 1v1, 2v2, and a 4v4. With some unique game modes that rotate on a weekly basis.

Otherwise the pop will spread too thin

It's a shame too since I find tribute much fun

Halvtand
01-13-2019, 12:52 PM
Ive always loved tribute and yet i never play it.....I am mainly a breach guy now.
I think people farm dominion because you get most reward for time spent. Totally agree that tribute/breach/dominion should have exp/steel/loot normalized...maybe a bit more for breach since it takes longest.
I wonder if there could be some sort of unique rewards offered at times for each mode

Yes, I shoiuld've written normalise over time. If a dominion match generally takes 15 minutes if it's an even match and a Skirmish takes 10 minutes, then the reward for 15 minutes of dominion and 10 minutes of skirmish should be roughly the same.

Siegfried-Z
01-13-2019, 01:15 PM
Tribut is my fav mode but i just cant play it.. takes too much time to find a game.

Like it has been said rewards should be better on this mode.

I also think ubi should give more contract for tribut.
Most of them are made for Dominion or breach and sometimes some duels/brawl ones.
But Skirmish or Tribut contract are rare. And that give the feeling than not only players but ubi too have just leave behind this mode.

I also think zone arent a good things. TRIBUT system is fun as hell as even if a team is almost loosing for 10min it is possible To make some crazy comebacks. That's fun. Not really fair but fun ^^

Vendelkin
01-13-2019, 09:00 PM
I love tribute but think some of the above suggestions are overkill.

I would love to see 2 heal zones and opposite corners of the map,

And i would love a reduction in the respawn timer based on offerings cause it makes things crazy and turnaround can be too luck based. (Or tactixal skill based if your team works better together). I dont want it gone cause it plays an important role, but i do think it should be about half the per offering increase it currently is.

Those two things would make it feel more balanced and tactical. Lack of healing zone really make the game frustrating cause you can hit moments where all of your team had a glorious kill streak but are all <15% heslth after. Opposing team scores singlw hit kills your respawn is over 40 seconds and by the time youve r3spawned rhere are 15 seconds left to steal back on offering even tho your team was playing way better.

Star.Princess
01-20-2019, 07:37 AM
Very simple

put extra rewards for it like you did for assassin e de templar mode

Steel or extra loot will do it

and removing the queue's restrictions will help a lot .

What? Extra loot and steel? For Honor is grindy mmo for you? I thought people playing for their own fun, not for steel or loot. I played even gamemode because it was something different, I even didn't know that there is extra steel and loot. Even with 100 steel reward people won't play this gamemode, cause it is stupid. You can defend 2 tribute, lost one in the end and lose, it is quite impossible to win with 3 tributes if teams are equal, but even if it is possible it is boring, because you just win without any fun.

MrB3NX
01-20-2019, 12:09 PM
What? Extra loot and steel? For Honor is grindy mmo for you? I thought people playing for their own fun, not for steel or loot. I played even gamemode because it was something different, I even didn't know that there is extra steel and loot. Even with 100 steel reward people won't play this gamemode, cause it is stupid. You can defend 2 tribute, lost one in the end and lose, it is quite impossible to win with 3 tributes if teams are equal, but even if it is possible it is boring, because you just win without any fun.

talk about yourself

i do need omega loads of steel and loots

that's why Tribute is so special , it is unpredictable .

Star.Princess
01-20-2019, 12:56 PM
talk about yourself

i do need omega loads of steel and loots

that's why Tribute is so special , it is unpredictable .

Unbalanced and not skill dependent is special?

ytrecvbnm
01-20-2019, 01:14 PM
I try to get into this, but I spend more time searching for a game than playing.

When I do play, 1/5 matches have great objective play, but it is usually 1 team playing the flags (whatever they are called) while the other goes around kill balling.

I can hop into dominion and spend the time I watch the match making screen getting killballed there.

If you up rewards, you aren't going to necessarily get players who want to play the mode the right way, unless you put the incentive on the flags, not takedowns/ executions etc like the tribute challenges are.

Zhantay
01-20-2019, 03:01 PM
Maybe if I always ran with a group these objective based modes would be fun.
As a solo player, playing Breach/Tribute is very stressful.
Even on Breach, if I'm defending I get randoms who would rather fight at random locations then on archer points and then they die once or twice then ragequit.
I don't know what it is about console players but the only thing they are capable of is killing each other. Also people stopped using mics in this game after the 1st month.

It's hardly about exp and loot and more about having actual smart people on your team and not doing 90% of the work.

atac56
01-22-2019, 10:34 PM
A game like this should really only have 1v1, 2v2, and a 4v4. With some unique game modes that rotate on a weekly basis.

Otherwise the pop will spread too thin

It's a shame too since I find tribute much fun

this forces people to play gamemodes they dont want to play. its unpopular for a reason. trying to force people to play it wont solve anything since theyll leave the lobby or not vote for it. aspects of the gamemode will have to change. is tribute the gametype that restricted character selection so that there couldnt be 2 of the same hero on 1 team in a 4v4 lobby? i loaded up a gametype that did this about a month ago and never tried it again

Klingentaenz3r
01-23-2019, 01:56 PM
I think tribute as a game mode went out of the window the moment it released together with shaman.

All the things that are advantageous for this game mode are hers. You can see that already in her feats which are all usuable and can come in handy in that mode (which is quite the opposite for most other classes afaik). Especially Bear Trap and Second Wind (and probably Rush). Last is just over the top as she has already the means to heal due to her bite and due to attacks after bleed on top of executions of course.
Furthermore she has top notch mobility, running speed and has a very far reaching and extra ordinary quick leaping attack (Wildcat's Rage). All that makes her an omnipresent threat everywhere on the map because she can literally go anywhere quickly and have an impact. Outmanouvering, intercepting and helping out mates in need alongside with the ability to heal is one of the biggest qualities in tribute.

I believe there is no one as effective as her in that mode. Other classes are much more lacking and would not have well enough possibilities in terms setups to excel at that game mode.

Tribute mostly rewards the very mobile characters and those that can dispose of an opponent very quickly. Slow characters are at a huge disadvantage. Shugoki and Highlander cannot even catch a Shaman or Shinobi while they are wearing a totem). They have the same respawn times but get much later back into action. Therefore I would at this point vouche to lower the respawn times for those. As for Shugoki it seems more advisable to play him as a sole defender - which would be fine, if he could really excel in that regard. But he can mostly only defend one totem as he is not mobile enough to watch over several.

They don't have the advantage of healing as you can hopefully see above the sole winner in that regard is Shaman alone.

I feel the mode in general did not receive much love from the devs in the buildup to marching fire. We got some new maps in some seasons before but there was no balancing whatsoever at all to help to narrow the gaps between classes.

I don't think a healing zone in particular will help the game mode much. It is also ok that you have to check and prepare a specific loadout and make thus some sacrifices to be able to get some more health back here and there. Come to think of it, since the devs build this obnoxious perk point system this could also be part of the problem too as you would have to grind for fitting gear pieces with the desired combinations for ages while not having enough inventory space nor loadout slots which eventually could hold back some players. But back to topic again, Feats need to be balanced, running speeds with totems adjusted (the slowest character don't need to be even slower than they were before) and I think more interesting orders or events with modifications on tribute could be helping. I would also not mind having the option to search for dominion and tribute games at the same time. Maybe it is time to add a customizable filter and not like that forced BS like you did with Elimination and Skirmish.

Perhaps give heavier characters the possibility to tank 1 or 2 hits before losing the totem. That would give them somewhat an advantage over their lack in speed, underlying their sturdiness and providing a reason to use them in a game together with an escort.