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View Full Version : Are "Dynamic" Campaigns dynamically generated?



Naskonius
02-24-2005, 03:04 AM
Hi all. I'm pretty new to this stuff and just recently started to learn how to fly (and eventually shoot down) planes. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

I was wondering for a while - are the dynamic campaigns in the game (I mean SP) truly dynamic in the sense that the missions are created randomly every time you start a career, or are they just prescripted sequence of missions prepared by the developers, so that every time you start a certain career you will play exactly the same stuff? Thanks in advance for any eventual answers and sorry if this was asked before (did a search on this, but nothing came up).

Cheers http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

Naskonius
02-24-2005, 03:04 AM
Hi all. I'm pretty new to this stuff and just recently started to learn how to fly (and eventually shoot down) planes. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

I was wondering for a while - are the dynamic campaigns in the game (I mean SP) truly dynamic in the sense that the missions are created randomly every time you start a career, or are they just prescripted sequence of missions prepared by the developers, so that every time you start a certain career you will play exactly the same stuff? Thanks in advance for any eventual answers and sorry if this was asked before (did a search on this, but nothing came up).

Cheers http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

fordfan25
02-24-2005, 02:24 PM
half as$ed. therer will be many times youll fly the same mission 3 or 4 times in a row. thay deffenitly did not do as good a job on the US navy fighter campaigns as thay did with the german and russian ones in FB. IMO.

Naskonius
02-25-2005, 03:06 AM
Thanks for the answer, fordfan25.

I guess that means that there are certain predefined mission types which are modified to a minimum, and a certain number of randomly selected mission types in a random sequence is prepared when you start a career. Well, it could be much worse - at least this way I won't know what the next mission will be (bombing, scouting, dogfight, etc.) and maybe the planes will come from different directions - otherwise the campaigns would have been played one time only, as it is not fun to know _exactly_ what will happen, even before taking the wheels off the ground http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Cheers

Rebel_Yell_21
02-25-2005, 03:14 AM
Use Lowengrins DCG (http://www.lowengrin.com/news.php) and you'll never look back. Easy to use. Everything editable to suit your preferences and much more logical mission creation and selection.

Naskonius
02-25-2005, 05:13 AM
Thanks a lot, Rebel!

Looks quite interesting already - can't wait to give it a try this evening after work http://forums.ubi.com/images/smilies/25.gif

Definitely hope it is as good as I hope it is, because I really hate the fact that I cannot fly everything I want in a campaign, but have to be restricted by what I'm offered (I sometimes prefer to fly a non-historic campaign with the plane that interests me, rather than fly only historic ones that do not allow me to fly what I want).

Cheers

JunkoIfurita
02-25-2005, 06:22 PM
Definitely use the Dgen replacement option in DCG, that way you can define your campaigns and play them with a minimum of switching in and out of PF.

Just make sure you don't accidentally start a non-DCG campaign with the Dgen replaced - DCG automatically backs up the original DGen and puts it back nicely when you deselect the 'replace dgen' option, so it's not too painful.

The main reason you should have to start the DCG main program at all, is to tweak the campaign so you're flying the planes/distances/missions you want. It also has a handy, user-friendly way of changing your pilot photo, and defining user-skins for each individual plane in your flight.

Personally, I use DCG mostly to run co-op campaigns that actually advance beyond one map, like the single player campaigns - as standard NGen doesn't do that, but DCG does ^_^.

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Gato__Loco
02-25-2005, 06:33 PM
Yeah, DGC rocks!