View Full Version : Toggling more visual elements

12-08-2018, 01:42 AM
I like to take off the HUD and play that way for quite a bit for the sake of immersion , but then there's a few things that kill the immersion for me.

A, B , C outlines

Healing glow/Feat stars popping up in game.
Healing glow following an execution
Fiery unblockableshttps://i.imgur.com/AsNDW3A.jpg

Is there a settings file I can mess around with to remove these?

12-08-2018, 11:29 AM
I have been asking for such stuff for so long now.

I hate these blue, yellow, ,white, whatever weapon glowing effects for useless stuff like a sweep or initiating an attack chain.

I would remove that healing pluses and only keep that very slight green flash around my Hero.

Also this radioactive explosion when entering revenge is WAY too much.

12-11-2018, 05:51 PM
I hope it's something that is at least looked at one day. I'm not asking for it to be taken away from everyone, but I want to rely on sound cues instead of all the other visual eyesores.

The healing bit is what immediately detracts from the no HUD experience. Toning it down would be great for sure.

I agree with the revenge radioactive bit aswell.. I forgot to mention that hahaha.

12-12-2018, 03:49 PM
I want a pannel where I can turn off/scale down these things. Something like this in the options menu.

It really breaks the immersion, to see so much special effects that should simply not be there in my opinion.

I would just keep the unblockable flame and bleeding red. Everything else turned off or strongly toned down.