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View Full Version : How the **** are pilots supposed to react to control tower?



CptDallas
01-05-2005, 05:06 AM
I find the directions from the control tower in conjunction with friendly AI planes somewhat erratic. Sometimes the flight leader turn immediately, sometimes he doesn´t. So when you´re in a formation, it´s almost impossible to react to flight directions and keep your place in the formation.

Secondly, when directions are given, and there are several flight groups in the air, I for one cannot make out for which group the directions are given. It always becomes a matter of desperately focusing on your friendly flight, just to judge where to fly.

Have I missed something really important, from which you can tell these things? I am more or less sure of, regarding the latter issue, that something like the use of "flight red one, hight 20, heading XXX" is and was standard.

CptDallas
01-05-2005, 05:06 AM
I find the directions from the control tower in conjunction with friendly AI planes somewhat erratic. Sometimes the flight leader turn immediately, sometimes he doesn´t. So when you´re in a formation, it´s almost impossible to react to flight directions and keep your place in the formation.

Secondly, when directions are given, and there are several flight groups in the air, I for one cannot make out for which group the directions are given. It always becomes a matter of desperately focusing on your friendly flight, just to judge where to fly.

Have I missed something really important, from which you can tell these things? I am more or less sure of, regarding the latter issue, that something like the use of "flight red one, hight 20, heading XXX" is and was standard.

WWSensei
01-05-2005, 05:27 AM
The problem is the completly amateurish implementation of radio use by the AI in the game. The is a huge design error in the game that has existed since the original IL2 in that ALL "Flight One's" use the same voice actor and Flight Two's etc.

The second flaw is that almost at no tiome does a flight leader identify himself or his flight before calling out instructions. So, in game you can have 3 or 4 identical voices calling for turns in 3 or 4 different directions and you have no idea which one was your flight lead.

While the flight models and graphics in this game are superb and obviously the work of skilled programmers the AI use of radio, it's design and it's usefulness in the game is more like the work of a first year programmer banging on a keyboard.

Bearcat99
01-05-2005, 06:18 AM
Im curious.... and this is in no way a flame of CFS .... I just never got that far into it and for the record I agree with the fact that it could be a heck of a lot better.. but what was the AI interaction like in CFS 3?Was there any? dont remember it from CFS1 or 2.. I could be wrong though.

SeaFireLIV
01-05-2005, 07:11 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Bearcat99:
Im curious.... and this is in no way a flame of CFS .... I just never got that far into it and for the record I agree with the fact that it could be a heck of a lot better.. but what was the AI interaction like in CFS 3?Was there any? dont remember it from CFS1 or 2.. I could be wrong though. <HR></BLOCKQUOTE>

I played CFS3 for 2 months as you know.

AI Tower interaction was non-existent.

There was NO Tower calls. NO AI leader way point calls (from what I remember from about a year ago).

You did get calls if fighters were in trouble and they did say if they were attacking targets and if they got a kill, but friendlies NEVER warned you of enemies on your six.

This was just one of the things that really annoyed me.

So I agree, the AI comms really could use work in IL2, but CFS3 was worse. I do not know if the CFS3 Add-on has changed this though.

Bearcat99
01-05-2005, 07:45 AM
One more thing Dallas.. do me a favor.... just say what you mean without the **** OK. Especially in the title of your thread. It is like flame in the dark on a hot summe night.

joeap
01-05-2005, 07:56 AM
Hey Bearcat is "tarnation" ok? It is a word in American English correct? (I am not mocking American English, my own is the hybrid known as Canadian eh?) There are lots of funny words that we can use to show annoyance, I am not innocent of using strong language myself.

Breeze147
01-05-2005, 08:03 AM
In response to the original question, ignore the dadburn tower and just land your goshdarn plane when you see a stinking opening, park the bugger and be the first to the freaking O Club. http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

PBNA-Boosher
01-05-2005, 08:16 AM
Your AI buddies don't have to listen to the tower, why do you?

I've heard them say, "No way, i'm coming in" when told to break off once or twice. I thought it was REALLY cool. Hell, don't even ask for landing clearance. Use my policy:

Runways are for losers. Take the taxiway.

Bearcat99
01-05-2005, 10:33 AM
Hey I understand.. I have done it myself..... but you guys must know that when ?*%$# is in he title.. or **** then it usually goes downhill from there. http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

tttiger
01-05-2005, 10:54 AM
Wow!

Bearcat broke the 7,000 post mark.

Talk about having a "Virtual Life," he's da man http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

S!

ttt

pendragon1984
01-05-2005, 11:10 AM
Yeah, but what percentage of those are comments on why he's having to lock a particular thread? http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Chuck_Older
01-05-2005, 02:48 PM
I forget who said this...Nick Berryman? Kyle Laughlin? Anyway, it was an RAF pilot, around 1990, decribing how 'control tower' info was useful for landing around 1940:

"Of course there was no pattern, it was more a case of 'find your way into queue and the Devil take the hindmost'"

CptDallas
01-06-2005, 05:01 AM
Ok, sorry about that **** thing. I´ve seen it being used here and there and thought it was a common and accepted way to express frustration. Secondly, not that anyone would be able to tell, I realize, I didn´t mean it as "angry" remark, more like a determination kind of way to solve the core problem once and for all.
It was not meant as complaint, I just thought that everyone knew something I didn´t.

Thanks for your replies. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

CptDallas

Bearcat99
01-06-2005, 06:57 AM
It is as long as it isnt too crazy.. its just that in the title it generally tends to set the tone for the thread and very often it goes downhill from there..... so its best to start a little higher.... http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif


<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by pendragon1984:
Yeah, but what percentage of those are comments on why he's having to lock a particular thread? http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif <HR></BLOCKQUOTE>

Who me!!?? Lock threads???? http://forums.ubi.com/images/smilies/blink.gif http://forums.ubi.com/images/smilies/59.gif

darkhorizon11
01-06-2005, 01:37 PM
Its called professionalism boys. If I were Oleg and somebody sent an email to me requesting something with that in the title I'd probably delete it without even reading it.

SabreF-86
01-07-2005, 01:13 AM
Been reading your comments, and had to laff. My first trip in a career had me flying every which way trying to figure out what the heck they wanted me to do. It was supposed to be a CAP mission, and What a chinese fire drill it was. I did manage to flame a 111, and didn't dent the runway too bad on return but the directions just about made me give up on careers.

Sabre