View Full Version : Season 8 bug/changes report thread

10-29-2018, 09:07 PM
Apologize for the late report. I know some of these have already been noted by the devs to be fixed. But i'll be posting all of the reports I have anyway just for the sake of completion. As always you guys are free to post your own bug findings here for them as the thread contents always get passed to the devs. Be sure to either have footage of the bug or be able to explain in detail on how to replicate it. Both go a long way to helping the devs test internally and fix.

Tiandi Dragon dodge.
It is unknown if the current I frames it has is intended or not so I have it listed as a possible bug. But basically Tiandi only currently has 300ms I frames for the whole dodge. This allows everyone to hit Tiandi out of his dodge so long as their attack connects with his hitbox. And this is doable on reaction. Here is a clip showcasing how little I frames the attack has: https://www.reddit.com/r/CompetitiveForHonor/comments/9q6yya/testing_tiandis_dragon_dodge_in_a_corner/

Nuxia deflect bug.
Nuxia's deflect is not guaranteed like all other deflects outside special circumstances (like hurricane blast.) Not only that but there are heros who can actively punish/deflect her deflect attack. Here is a link to a handful of clips showcasing this: https://www.reddit.com/r/CompetitiveForHonor/comments/9pzncg/everyone_aside_from_nuxia_can_deflect_nuxias/

Jiang Jun's choke bug.
For whatever reason if you manage to throw a zone attack and it is blocked or it hits his choke sends the person much farther away than normal. Hitting them with a non zone attack resets this effect. Here is a link to a video showcasing this: https://www.youtube.com/watch?v=Y2D2h9Dxqpg

Shaolin feint into qi stance bug.
Shaolin is only supposed to be able to get into qi stance via normal attacks (light/heavies) and nothing else. Yet this bug allows you to feint into it. You have to enter qi stance with a light attack and do the top heavy qi attack. But feint that attack and hold heavy. If done correctly you'll feint back into qi stance. Here is a clip showcasing this: https://www.reddit.com/r/CompetitiveForHonor/comments/9pgx6t/with_shaolin_you_can_feint_his_qi_stance_top/

Teleport/fall out of map bug.
You can fall out of breach maps. One of the ways is Shaolin's teleport feat. Here is a clip showcasing this: https://www.reddit.com/r/forhonor/comments/9q71no/the_shaolin_nerf_people_asked_for/

Nuxia parry counter bug.
Her parry counter attack seems to randomly fail. Seems to happen most often if you switch your guard. But it can happen without doing that. Here is a clip showcasing this: https://gfycat.com/gifs/detail/ThoughtfulAncientCattle

Fireflask target bug.
Seems if you're near the ram when targeting a player the flask gets thrown at the ram instead. Here is a clip showcasing this: https://www.reddit.com/r/CompetitiveForHonor/comments/9q9j2y/can_someone_explain_to_me_why_as_an_attacker_and/

Map clipping bug.
On the map Canyon if you go under the ring there is a rock you can clip into. Here is a clip showcasing this: https://www.youtube.com/watch?v=_BiCaBfwoc0

Spear storm audio bug.
Not a new bug but one that needs addressing. Spear storms audio only plays at highlanders current spot. Meaning if he launches it at a far away target they get zero warning.

Zipline targeting bug.
Sometimes your plunge attack will completely miss despite targeting someone.

Jiang Jun's side dodge attack bug.
Again not sure if the amount of I frames it has is the intended amount. But much like Tiandi's dodge attack it has very little I frames which easily allows people to hit him out of it on reaction.

Shinobi specific bugs.
Playing breach with shinobi and possibly other heros will have their genders randomly switch if the player has more than one loadout for them. the free roam emotes seem to not function. going in and out of lock seems to fix it. Idle emote on the female model seems to look buggy.

Various indicator bugs.
It has been reported that indicators in 4v4 situations seem off compared to last season. An example being Tiandi's dragon dodge attack. if there are multiple of this character performing the attack the indicator for said attack might not show up.

Various warden bugs.
Switching gender in one set might change the gender of other sets. There is no option to not have a symbol on both warden and LB if you put your emblem on first and then try to select a different symbol. Switching colors sometimes get stuck. When looking at warden helmets the head resets it's position everytime you switch a helmet.

Jiang jun side heavies bug.
Jiang jun's side heavies seem to behave like zone attacks when interacting with superior block property. Meaning instead of his attack bouncing off and eating the guaranteed punish he can sifu stance to avoid the punish. Here is a clip showcasing this: https://www.reddit.com/r/CompetitiveForHonor/comments/9qm6zs/sifu_stance_beats_multiple_superior_blocks_wl/

Rally call feat bug.
Currently only gives the first damage bump. Not the second when critical. Here is a clip showcasing this: https://www.reddit.com/r/CompetitiveForHonor/comments/9qm14w/tiandis_rally_call_feat_is_bugged/

Tiandi dragon kick bug.
Normally this attack always sends people flying. However if the person hit by his kick is already mid hit stun it just staggers them like a normal bash. Here is a clip showcasing this: https://www.reddit.com/r/CompetitiveForHonor/comments/9qtuxw/tiandis_dragon_kick_doesnt_knock_down_if_the/

Jiang Jun left heavy finishers bug.
JJ's left side finishers straight up whiff through people all the time. Other sides seem fine. Here is a clip showcasing this: https://www.reddit.com/r/CompetitiveForHonor/comments/9s8qy1/jiang_juns_heavy_finishers_are_inconsistent_from/

Shaolin superior block bug.
It doesn't follow the standard external attack rules. He can only superior block an attack from it's original direction. Where as normally you can do that from either the original attack direction OR the visual indicator. Basically means this move is not usable in an external situation. More so it has no recovery after it happens. So even if it gets parried Shaolin can block the parry follow up. Here is a clip showcasing this: https://www.reddit.com/r/CompetitiveForHonor/comments/9rt6y9/shaolins_qi_stance_external_crushing_counter/

Various stamina related changes.
Hard feints cost considerably less now. Shugoki's extra stamina costs on everything sans his hard feints jumped from 9 to 21. And Shaolin's qi stance attack costs are influenced by wether he used a light or a heavy to get into qi stance.

JJ hitbox bug. JJ/highlander parry window bug.
Some of Jiang jun's attacks actually cause damage before connecting with it's target. And normally when you're OOS the parry window is 400ms. But for JJ's heavies and highlanders right side heavy when OOS still have the standard 200ms parry window.

Tiandi back dash recovery bug.
Normally back dashes are 800ms, 900ms if you buffer a guard switch. But for Tiandi when you buffer a guard switch it adds 300ms to the back dash instead.

Forward throw distance change.
Many character's throw distance has seemed to change on forward throw. But it's most noticable on berzerker due to it changing his max punish. Causing his first heavy to always whiff on forward throw. Credit to this finding along with the previous 3 bugs before this one goes to "FreezeYT" here is a video showcasing many of these along with other bugs listed here: https://www.youtube.com/watch?v=kiGXWeCLg-o

10-29-2018, 11:38 PM
I've encountered a few of these myself. Additionally there seems to be a bug that causes enemy minions to become invisible after being revived, which I've only gotten to happen once, and a bug with loading into the game wherein the countdown timer disappears and you're stuck on the screen showcasing the teams and their picks. Both of these appear to happen at random with no clear way to purposely replicate them.

10-29-2018, 11:57 PM
Also got execution audio bug after killing a player it just reapeats f9r a 2nd time. Happens a lot when I play highlander.

10-30-2018, 01:10 AM
The game sometimes shows you as ready for the next match without you having clicked it. I could never tell why but someone in suggestions said it was after rapidly clicking skip in the reward screen.

10-30-2018, 01:45 AM
When locking on to an enemy while having the dreaming blossom default emote, the sound of the blossom exploding plays every time you lock on and unlock, even if the animation never has time to actually start. I think it's pretty neat.

10-30-2018, 02:09 AM
Really appreciate the effort you put into gathering all this into one place. Fairly sure that some of these are already on the team's radar, but I'll check on them all.

10-30-2018, 06:58 AM
Really appreciate the effort you put into gathering all this into one place. Fairly sure that some of these are already on the team's radar, but I'll check on them all.

yes I know tiandi's I frames and bugged feat are being looked into as well as falling out of a breach map. Not sure about anything else though.