View Full Version : Cutscene problems :mad:

10-05-2018, 02:25 PM
Yes cutscene are nice for story...but how they are being handled is just ARGH.

They start once you get with in 50m of the mission objective, even if you have zero LoS to the objective and your being sneaky. Most times this is not bad, it is how ever if it ends in combat.

Due to ending in combat make's that battle a forced warrior open brawl with half or more of the camp. Not good for those going down the sneaky assassin route hoping to one shot back stab most targets with out being detected while not having the prowess to take on a horde of guys at once. Also not good for hunter as again being up in the face of a mob and you need distance. So other then warrior you now forced to become detected and run off to disengage and start over to deal with targets the way you speced to.

It is like they geared everything up for warrior running in through the front and to just fluff fill with assassin maybe o.O What about stealth kill the entire objective? , which was the goal for all of AC until well now.

10-05-2018, 04:20 PM
Yeah, I liked that in Origins as well better, that you had to interact with someone or something to start a cut scene, well most of the time, not in the intro section. Auto-start cut scenes are not a good idea and your example shows exactly why.