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OrangeFr3ak817
09-18-2018, 11:48 PM
Hopefully, these weapon bugs would be fixed in Special Operations 3 and/or 4!

1) No drum magazine for Type 95.

2) Both compensators on the 416 not connected to the barrel (there's a 'gap' between the compensator and barrel).

3) The Mk 17's 20-round and 30-round magazines' visuals are 'swapped'.

4) LVOA-C 30-round magazine bug.

5) The AUG A3's 20-round mag is actually the 30-round mag on the real thing.

KunninPlanz
09-19-2018, 12:22 AM
6) Saiga-12, MP7, M4 Super 90 are all oversized, as is the M4 carbine stock.

7) PSG-1 has same compensator issue as the 416, see point #2 above.

8) Most of the magazine capacities are way off: MP7 extended mag should hold 40 rounds, HK121 should hold 50, U100 has a 100 round drum when it should be 60(?)

9) Mk. 14 magazine sits at an exaggerated angle in the weapon.

UbiInsulin
09-19-2018, 01:38 AM
Thanks for these. I'll track this thread!

If these bugs only occur in the world or in the gunsmith, please let me know. Please also include as many details about what exactly is bugged as possible.

SniperBaitD27M
09-19-2018, 01:58 AM
The 203 also sits too far forward on assault rifles. It should be just about flush with the mag well.

bandido0731
09-19-2018, 02:08 AM
Thanks for these. I'll track this thread!

If these bugs only occur in the world or in the gunsmith, please let me know. Please also include as many details about what exactly is bugged as possible.

It occurs in both, I'll get you screenshots

A_Tang
09-19-2018, 03:28 AM
The new LVOA-C has another bug besides the 30-rd mag not showing.

The M203 sits too far up. Compare it to the M203 on the LVOA-C Bad News which is correct. The trigger should be as far back towards the mag well as possible.

https://imgur.com/U8hbAQu

https://imgur.com/4gBzHcZ

Josergll414
09-19-2018, 03:54 AM
The new LVOA-C has another bug besides the 30-rd mag not showing.

https://1drv.ms/u/s!AkHqfcnUPg0MjHH2OvKX-9RHsHOE

Church367A
09-19-2018, 03:56 AM
L85A2 has the incorrect optic placement with the TA31H. It appears correctly placed only when in gunsmith mode and is bumped forward incorrectly in Loadout Menu as well as in gameplay.

Std grenade Launcher is placed too far foward on the ACR, M4a1, R5 rgp, and HK 416. The HK 416 appears correctly in Gunsmith only and is then bumped forward in Loadout Menu and gameplay.

M203 sits too far forward on the LVOA-C, moreso than other rifles.

R4 30 round mag should actually hold 35 rounds.

U100 has the wrong suppressor in gameplay. In the gunsmith it shows the correct suppressor, however in gameplay it shows the 50cal sniper suppressor

SR-635 and PDR have the wrong suppressor in gameplay. In the gunsmith they show the correct suppressor, however in gameplay it shows the AK suppressor



I can dream, but I'd appreciate it if you could adjust the ammo count of the semi auto snipers, such as the Mk14, SR25, Dragunov, G28, and PSG-1 to have an ammo count comparable to assault rifles so they can be used as a designated marksmen rifle and more in direct combat without the need to either continually push to pick up ammo from enemies or tether yourself to an ammo crate.

Josergll414
09-19-2018, 03:57 AM
https://1drv.ms/u/s!AkHqfcnUPg0MjHH2OvKX-9RHsHOE

bandido0731
09-19-2018, 04:54 AM
I can dream, but I'd appreciate it if you could adjust the ammo count of the semi auto snipers, such as the Mk14, SR25, Dragunov, G28, and PSG-1 to have an ammo count comparable to assault rifles so they can be used as a designated marksmen rifle and more in direct combat without the need to either continually push to pick up ammo from enemies or tether yourself to an ammo crate.

Actually that is pretty realistic. When dudes were carrying the M110 CSASS or the MK17, they usually only had 2-3 spare mags. 2 if they were wearing their "battle belts", 3 if they were wearing a plate carrier. They MIGHT at times carry more mags in assault packs.

What would be nice and has been mentioned before is they should add more title rifles chambered in 7.62x51 to the assault rifle category. Like the FN FAL (or one of the Imbel variants) and HK G3.

Church367A
09-19-2018, 05:29 AM
https://www.sealswcc.com/images/photo/seal/large/navy-seal-photo-097.jpg

Three mag pouches, each with 2 mags in the pouch. Nobody in their right mind with would leave with just 60 rounds. Standard magazine for mk17 holds 20 rounds.

bandido0731
09-19-2018, 06:07 AM
Alright, in the first pic in the gunsmith view, the MK17 has the correct mag. In the regular menu view, visually it's as if the 30 round mag (nonexistent) is selected, you can see in weapon features the standard/20 round magazine is selected. Then in game, the same thing.

http://i1249.photobucket.com/albums/hh505/tacobandit0731/MK17%201_zps5jc9ofn6.jpg (http://s1249.photobucket.com/user/tacobandit0731/media/MK17%201_zps5jc9ofn6.jpg.html)

http://i1249.photobucket.com/albums/hh505/tacobandit0731/MK17%202_zps84ozvooa.jpg (http://s1249.photobucket.com/user/tacobandit0731/media/MK17%202_zps84ozvooa.jpg.html)

http://i1249.photobucket.com/albums/hh505/tacobandit0731/MK17%203_zps52rlhjnv.jpg (http://s1249.photobucket.com/user/tacobandit0731/media/MK17%203_zps52rlhjnv.jpg.html)

bandido0731
09-19-2018, 06:48 AM
Assaulters wouldn't, you're right about that, but most snipers will. Snipers are primarily observers, or there to provide overwatch. They're not assaulters and as such usually didn't carry a lot of ammo. I'm also well aware of how much ammo a MK17 has in a magazine. You'll notice in the last two pics that the spare mags are on the BELT, in the first they're not doubled up. Why, because it makes being prone less uncomfortable.

Also, dude in the pic you posted isn't a "sniper". Look at his kit and how his weapon is set up (light, peq15, low power glass on his rifle, 12 inch barrel etc).

http://i1249.photobucket.com/albums/hh505/tacobandit0731/Screenshot_20180919-001539_Instagram_zpslqder5dm.jpg (http://s1249.photobucket.com/user/tacobandit0731/media/Screenshot_20180919-001539_Instagram_zpslqder5dm.jpg.html)

http://i1249.photobucket.com/albums/hh505/tacobandit0731/Screenshot_20180919-004352_Instagram_zpsuv2z82zj.jpg (http://s1249.photobucket.com/user/tacobandit0731/media/Screenshot_20180919-004352_Instagram_zpsuv2z82zj.jpg.html)

http://i1249.photobucket.com/albums/hh505/tacobandit0731/Screenshot_20180919-003313_Instagram_zpsuhvkcvir.jpg (http://s1249.photobucket.com/user/tacobandit0731/media/Screenshot_20180919-003313_Instagram_zpsuhvkcvir.jpg.html)

Church367A
09-19-2018, 07:12 AM
True, but I'm not desiring the weapon for a sniper role, but rather as a designated marksman. When you throw the Mk14 in with the sniper classified weapons and give it full auto options, it needs an ammo capacity to support this capability, likewise with other semi auto snipers to be used to the full extent of their capacities instead of just capping them as a sniper and denying the full extent of the weapon's uses. Which is something this game was heavily marketed upon with the whole "play it your way".

http://pro-patria.us/yahoo_site_admin/assets/images/MK-11.245192132_std.jpg

bandido0731
09-19-2018, 08:18 AM
True, but I'm not desiring the weapon for a sniper role, but rather as a designated marksman. When you throw the Mk14 in with the sniper classified weapons and give it full auto options, it needs an ammo capacity to support this capability, likewise with other semi auto snipers to be used to the full extent of their capacities instead of just capping them as a sniper and denying the full extent of the weapon's uses. Which is something this game was heavily marketed upon with the whole "play it your way".

I definitely hear you on that. Why it would be nice to have more 7.62 options in the assault rifle category, and be able to put medium range glass on them. One thing that ANNOYS me with the G28 and SR25 is how ineffective they become if you're detected. It SHOULD NOT take 4-5 hits to drop an enemy AI. 2, 3 hits at MAX, especially with how powerful the round is, but I digress haha.

Coffeeshock556
09-19-2018, 09:04 AM
The M4A1 Tactical still no consistent/smooth single fire trigger like say the P416 single shot mode (which has zero issues) on Xbox One. Similar to how slow the pistols shoot.

No matter how fast you pull the trigger, the weapon won't actually fire properly, say you hit the trigger 20x times, only 8 rounds go off with huge delays which makes all close combat impossible. With the P416 one trigger pull = 1 shot fired, no matter the frame rate etc.

OrangeFr3ak817
09-19-2018, 10:48 AM
Thanks for these. I'll track this thread!

If these bugs only occur in the world or in the gunsmith, please let me know. Please also include as many details about what exactly is bugged as possible.

The bugs I listed in the original post all occur in gunsmith and carry over to the game world.

theyPayMeGreen
09-19-2018, 11:18 AM
Another bug related to (at least from what I experienced) only sniper rifles is that if you take the suppressor off and wander around a bit or fast travel you will not be able not equip it again without doing so in your loadout. I know in normal mode this isn't an issue as you can just change it on the fly.
But as I am mostly playing Ghost Mode atm it can be a pain being in the field and not being able to suppress the sniper.