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View Full Version : SoWBoB will need an inbuilt mod manager



Lodovik
05-15-2006, 02:33 AM
I'm probably pointing out the obvious here but better safe than sorry, right? http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

If BoB supports user created addon objects, it's going to need a addon manager program that is included in the General User Interface.
A addon manager will facilitate the handling of all the different user addons that are going to crop up.

A player has to be able to select the addons that are to be used quickly and easily, especially if addons are to be used in online servers. The interface for the addon manager has to be so simple and functional that Laika the Space Dog (S!) could use it.

Lodovik
05-15-2006, 02:33 AM
I'm probably pointing out the obvious here but better safe than sorry, right? http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

If BoB supports user created addon objects, it's going to need a addon manager program that is included in the General User Interface.
A addon manager will facilitate the handling of all the different user addons that are going to crop up.

A player has to be able to select the addons that are to be used quickly and easily, especially if addons are to be used in online servers. The interface for the addon manager has to be so simple and functional that Laika the Space Dog (S!) could use it.

mrsiCkstar
05-15-2006, 05:52 AM
you mean like in Ghost Recon 1 for the PC?

Lodovik
05-15-2006, 06:33 AM
Dunno really, 'cos I never actually played GR. What's the system like in it?

Something handy will be needed for SoW, though. Preferably a single addon file and a simple menu system to activate the addons as needed. This is a must if the addons are to be used in online servers, as every server will be likely to use a different set of addons. It would be handy if the servers had some sort of inbuilt addon download library.
I like Operation Flashpoint for the modability, but these days handling all the different mods is a bit cumbersome (at one point I had two separete OFP installs with something like a half dozen shortcut icons to start different mod packages http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif).
I really think that letting users create selected addons for SoW is a great idea, but there has to be some sort of organizing system to prevent it from blowing out of proportion (dare I whisper "splintering the community"? http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif ). I also hope that implementing the addon objects in the sim will be smooth. Things tend to get hairy when one has to fight the comp for two hours to get an addon to work, only to realize the whole game has been messed up and needs a complete reinstall http://forums.ubi.com/images/smilies/35.gif

mrsiCkstar
05-15-2006, 04:12 PM
I think GR has just the sort of system you're talking about... in the options menu there's a "MODS" tab and if you install expansion packs or community made mods they appear there...

when you go to the MODS tab you see a list of installed mods and next to that is a list of activated mods... then with just 2 buttons you activate and deactivate mods as necessary. very simple and very easy.

DuxCorvan
05-16-2006, 11:23 AM
Except for some skinning, mission building and so, BoB won't be moddable. They'll admit 3rd party collaboration under their control, like in Il-2/FB.

No 'mods' a-la-BF1942.

NonWonderDog
05-16-2006, 04:15 PM
There were rumors of third-party aircraft (using a simplified version of the FM designer) being allowed offline and on special "no restrictions" servers, however. I haven't heard Oleg say anything about that feature in a LONG time, though, so I don't know if it's still planned.

csThor
05-17-2006, 05:30 AM
The only thing BoB needs is a button "No mods allowed" http://forums.ubi.com/images/smilies/59.gif

Urufu_Shinjiro
05-18-2006, 12:15 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by csThor:
The only thing BoB needs is a button "No mods allowed" http://forums.ubi.com/images/smilies/59.gif </div></BLOCKQUOTE>

Does that mean CrazyIvan can't play BoB? http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Capt.LoneRanger
05-19-2006, 12:25 AM
http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif