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kameron1974
02-24-2006, 01:58 AM
Flying a campaign mission when all hell breaks loose and you find yourself all alone agiast 3-4 plus "indians" and your squardon mates are a few kms away chasing one leaving you hung out to dry.

kameron1974
02-24-2006, 01:58 AM
Flying a campaign mission when all hell breaks loose and you find yourself all alone agiast 3-4 plus "indians" and your squardon mates are a few kms away chasing one leaving you hung out to dry.

Capt.LoneRanger
02-24-2006, 03:06 AM
LOL - yeah, that's self-proclaimed teamplay. Usually it takes about 5 to 10 friendly planes 10min+ to down the enemy you allready got smokin'. http://forums.ubi.com/images/smilies/35.gif
Of course while 10 planes are after one it means that the odds everywhere else on the map are really, REALLY bad!

Real teamplay, on the opposite wouldn't allow that. Rarely seen that kind of teamplay, online, so far, even with comms and even with squads, who should know better. http://forums.ubi.com/images/smilies/disagree.gif

Browning50cal
02-24-2006, 04:08 AM
I'm with you on that kameron,

I have exactly the same problems in many of the missions I am building for my current work in progress campaign. I mentioned in another thread tonight how when I go against 9 Zeros with my flight of 12 Spits, In 30 seconds I end up in the middle of 7 Zeros while My 10 homies go chase 2 Zeros halfway across the map. You are not the only one, and you are not a whiner.

Here's what I've found that can help:
1.Close control of friendly AI by the player.
Don't be afraid to issue as many commands as you feel necessary to acomplish your mission. Recall (tab,6,8,2) and Reengage (tab,6,3or4) the friendly fighters in your flight.

2.If you notice a bunch of them break off, Go to where they go. If they all drop to the deck after one enemy in the initial turn of an engagement, guess where you're going.

3. Take active command at the outset of an engagement. You know how they never say they are engaging, they kind of leave?. Call them back (tab,6,9,2). Issue engagement orders for separate flights. Tell flight 3 to engage immediately and gain altitude with flights 1 and 2 before you commit them for example.

4. Look at it from the other side. If you are by yourself in the middle of an enemy formation, then you have left your squadron members hanging out to dry by not being in a position to help them. You are a better more intelligent pilot than they are. It is up to you to watch out for them, not the other way around.

I hope that these tips help you to become less angry and thus, a better thinker when these situations arise.

5.Rage causes target fixation and loss of relaxation.

6.To become a better killer, you must be relaxed, and situationaly aware.

7.Anger is often a result of a perception of a loss of situational control. It is a mental decision.

8.You are not out of control, You are just simply surrounded by enemy aircraft. The situation has changed, but your emotional state should remain the same.

9.Your manuevering options may be reduced, but believe it or not, as the target, your movements and control decisions are the ones affecting the movements of the hunters. Not the other way around.

10.If you evade for long enough, the AI's will collide.

11.Holding a maximum rate horizontal turn will often cause them to break off before the completion of the second full turn. (except if your enemy is an early Zero variant. Zeros can often pull enough lead to score hits against any other fighters max rate turn.)

I'm on watch, pardon me if I'm rambling.

12.Head-on is often the most effective way to score a kill. I survived a 6v1 in a P-40 by Boom and Zooming against the six Zeros. Four were killed in head-on bursts after stringing them out and reversing direction.

13.You've heard it before, but use the strengths of your aircraft type to advantage.

14.Refuse to engage if the situation is not to your advantage.

15.Do everything in your power to clear the tails of your team members. This frees up offensive guns and reduces the firepower of the enemy group. Even though you want the kill (I'm an offline player too.) It is your duty as the brain posessing entity to make sure that all of your friendly AI's return to base. Even if they did just rob you of a kill.

16.Harboring animosity will not hurt the AI's feelings, nor improve the mission outcome.

17.You have every right to rob a kill that your AI friends do. Join in the chase of an aircraft that they are just about to shoot down, and tell them to rejoin. Take the kill. If other enemy remain. Tell your friends to reengage. They will listen to and obey every command you issue, %70 of the time.

18.Never underestimate the importance of altitude. If you are not actively engaged, or in a cruise status, you will be climbing. Train yourself to have a little voice in your head. "Climb." "Why aren't I climbing." "I should be climbing" repeating over and over. You will find yourself dictating the terms of engagement much more often. Diving to engage an aircraft that has climbed up to meet you is like: 1+1=3.

19.Gunnery: Erich Hartmann (352 aerial victories) said that he often filled his windscreen with his target before ever firing the first round. Simply due to the properties of ammunition dispersion, by doing this, you increase your probability of kill exponentially.

20.Any time that you are able to get your ammunition to impact your targets surface at angles exceeding 45 degrees, you increase your probability of kill exponentially. All aircraft are most difficult to kill from dead astern.

21.AI's do not overheat. This causes their aircraft to be faster under certain combat conditions than your aircraft if you are flying the same type. If you are pursuing an enemy, and three of your AI friends pass you up and start taking shots: It's not you, they actually are faster.

Well, thats my 2cents http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif. I'm glad that I'm not the only one.

B50

jimDG
02-24-2006, 05:29 AM
Thats typical of online human-vs-human dogfights. Gosh, the way things are going the AI will be smart enough to complain about kill steals in a few years http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Browning50cal
02-24-2006, 05:58 AM
http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

rnzoli
02-24-2006, 06:40 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by jimDG:
the AI will be smart enough to complain about kill steals in a few years http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif </div></BLOCKQUOTE>
Not until they get their own stats http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
Sometimes I wish they had - I would love to see that -300 points on my friendly AAA unit, which shoots my wings off...

SeaFireLIV
02-24-2006, 07:03 AM
Good tips from Browning50cal, I can see he flies offline quite a bit. I couldn`t have said better myself. http://forums.ubi.com/images/smilies/clap.gif


BTW, kameron1974, when you fly into a rage, do you need to buy a new computer, chairs and desk everytime? http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

SithSpeeder
02-24-2006, 07:47 AM
What B50cal said (good post).

* _54th_Speeder *

***
All right, they're on our left, they're on our right, they're in front of us, they're behind us...
they can't get away this time.
-Chesty Puller (USMC, when surrounded by 8 enemy divisions during the Korean War.)
***

jds1978
02-24-2006, 08:02 AM
anger is the path to the dark side....control your thoughts

fear is the mind killer...control your thoughts

http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif http://forums.ubi.com/images/smilies/sleepzzz.gif

kameron1974
02-24-2006, 04:57 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Browning50cal:
I'm with you on that kameron,

I have exactly the same problems in many of the missions I am building for my current work in progress campaign. I mentioned in another thread tonight how when I go against 9 Zeros with my flight of 12 Spits, In 30 seconds I end up in the middle of 7 Zeros while My 10 homies go chase 2 Zeros halfway across the map. You are not the only one, and you are not a whiner.

Here's what I've found that can help:
1.Close control of friendly AI by the player.
Don't be afraid to issue as many commands as you feel necessary to acomplish your mission. Recall (tab,6,8,2) and Reengage (tab,6,3or4) the friendly fighters in your flight.

2.If you notice a bunch of them break off, Go to where they go. If they all drop to the deck after one enemy in the initial turn of an engagement, guess where you're going.

3. Take active command at the outset of an engagement. You know how they never say they are engaging, they kind of leave?. Call them back (tab,6,9,2). Issue engagement orders for separate flights. Tell flight 3 to engage immediately and gain altitude with flights 1 and 2 before you commit them for example.

4. Look at it from the other side. If you are by yourself in the middle of an enemy formation, then you have left your squadron members hanging out to dry by not being in a position to help them. You are a better more intelligent pilot than they are. It is up to you to watch out for them, not the other way around.

I hope that these tips help you to become less angry and thus, a better thinker when these situations arise.

5.Rage causes target fixation and loss of relaxation.

6.To become a better killer, you must be relaxed, and situationaly aware.

7.Anger is often a result of a perception of a loss of situational control. It is a mental decision.

8.You are not out of control, You are just simply surrounded by enemy aircraft. The situation has changed, but your emotional state should remain the same.

9.Your manuevering options may be reduced, but believe it or not, as the target, your movements and control decisions are the ones affecting the movements of the hunters. Not the other way around.

10.If you evade for long enough, the AI's will collide.

11.Holding a maximum rate horizontal turn will often cause them to break off before the completion of the second full turn. (except if your enemy is an early Zero variant. Zeros can often pull enough lead to score hits against any other fighters max rate turn.)

I'm on watch, pardon me if I'm rambling.

12.Head-on is often the most effective way to score a kill. I survived a 6v1 in a P-40 by Boom and Zooming against the six Zeros. Four were killed in head-on bursts after stringing them out and reversing direction.

13.You've heard it before, but use the strengths of your aircraft type to advantage.

14.Refuse to engage if the situation is not to your advantage.

15.Do everything in your power to clear the tails of your team members. This frees up offensive guns and reduces the firepower of the enemy group. Even though you want the kill (I'm an offline player too.) It is your duty as the brain posessing entity to make sure that all of your friendly AI's return to base. Even if they did just rob you of a kill.

16.Harboring animosity will not hurt the AI's feelings, nor improve the mission outcome.

17.You have every right to rob a kill that your AI friends do. Join in the chase of an aircraft that they are just about to shoot down, and tell them to rejoin. Take the kill. If other enemy remain. Tell your friends to reengage. They will listen to and obey every command you issue, %70 of the time.

18.Never underestimate the importance of altitude. If you are not actively engaged, or in a cruise status, you will be climbing. Train yourself to have a little voice in your head. "Climb." "Why aren't I climbing." "I should be climbing" repeating over and over. You will find yourself dictating the terms of engagement much more often. Diving to engage an aircraft that has climbed up to meet you is like: 1+1=3.

19.Gunnery: Erich Hartmann (352 aerial victories) said that he often filled his windscreen with his target before ever firing the first round. Simply due to the properties of ammunition dispersion, by doing this, you increase your probability of kill exponentially.

20.Any time that you are able to get your ammunition to impact your targets surface at angles exceeding 45 degrees, you increase your probability of kill exponentially. All aircraft are most difficult to kill from dead astern.

21.AI's do not overheat. This causes their aircraft to be faster under certain combat conditions than your aircraft if you are flying the same type. If you are pursuing an enemy, and three of your AI friends pass you up and start taking shots: It's not you, they actually are faster.

Well, thats my 2cents http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif. I'm glad that I'm not the only one.

B50 </div></BLOCKQUOTE>

Now thats what I call a reply. Thank you.
I suspected the AI did not overheat but never had it confirmed.

kameron1974
02-24-2006, 05:00 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SeaFireLIV:
Good tips from Browning50cal, I can see he flies offline quite a bit. I couldn`t have said better myself. http://forums.ubi.com/images/smilies/clap.gif


BTW, kameron1974, when you fly into a rage, do you need to buy a new computer, chairs and desk everytime? http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif </div></BLOCKQUOTE>

I leave the room and take a "time out" like they do with angry children. Punch the floor, have a smoke then "refly".