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View Full Version : The Moon is *Real* (no hoaxx)



LEXX_Luthor
02-15-2006, 11:15 PM
StrikeFighters and Wings Over Vietnam are sims of classic jet from an ancient Cold War, but the SF/WoV moon shows correct location in the sky for the date 15 Fnebuary 2006, at the correct time, with the correct lunar phase, given proper latitude and longitude coordinates of the map used. http://forums.ubi.com/images/smilies/11.gif The moon orbits the Earth!

Three test conditions must be fulfilled...


(1) Correct altitude above horizon. Done!
(2) Correct position among the stars -- below and slightly behind the rump of Leo. Done!
(3) Correct lunar phase. Done!

I took a screenshot, then I put the joystick down and stepped slowly away from the PC, and went outside to watch the moon.


Image brightened for use on flight sim webboards...
http://i35.photobucket.com/albums/d178/Lexx_Luthor/73db0b66.jpg

So, the moon is NOT a hoaxx after all.


A hardcore combat flight simulation begins with modding the combat environment seen outside the cockpit...

Target For Tonight sim (cancelled http://forums.ubi.com/images/smilies/bigtears.gif) interview::
Cat: How will you be able to portray a night-time flying game? Won't the player get lost in a sea of black? What'll she see in-game? Will tracers have different colours, like in IL-2 Sturmovik, for example?

Eddie: This is a very common concern, but I don't believe it should be a problem. Even on a moonless night there is some light, it's just you don't tend to notice it when you're surrounded by bright lights because your night vision is ruined. If you're stuck in the dark for hours on end, you'll find that you can actually see a remarkable amount. We're going to model night adaption, so if you have a large explosion close in front, you may find that your vision is temporarily impaired. Also there will be the Aurora Borealis (we thought of it before Microsoft announced it was in FS2002!), <span class="ev_code_yellow">accurate stars to allow for navigation</span>, fire, tracers, flak, searchlights, flares, "FIDO" (a system to clear fog where perforated pipes were laid alongside runways, filled with petrol, and then set alight!), and so on. It will be far from dull!

page 2 ~ http://www.womengamers.com/interviews/t4t.php

Thanks to leitmovtiv for finding that old interview.

LEXX_Luthor
02-15-2006, 11:15 PM
StrikeFighters and Wings Over Vietnam are sims of classic jet from an ancient Cold War, but the SF/WoV moon shows correct location in the sky for the date 15 Fnebuary 2006, at the correct time, with the correct lunar phase, given proper latitude and longitude coordinates of the map used. http://forums.ubi.com/images/smilies/11.gif The moon orbits the Earth!

Three test conditions must be fulfilled...


(1) Correct altitude above horizon. Done!
(2) Correct position among the stars -- below and slightly behind the rump of Leo. Done!
(3) Correct lunar phase. Done!

I took a screenshot, then I put the joystick down and stepped slowly away from the PC, and went outside to watch the moon.


Image brightened for use on flight sim webboards...
http://i35.photobucket.com/albums/d178/Lexx_Luthor/73db0b66.jpg

So, the moon is NOT a hoaxx after all.


A hardcore combat flight simulation begins with modding the combat environment seen outside the cockpit...

Target For Tonight sim (cancelled http://forums.ubi.com/images/smilies/bigtears.gif) interview:: <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Cat: How will you be able to portray a night-time flying game? Won't the player get lost in a sea of black? What'll she see in-game? Will tracers have different colours, like in IL-2 Sturmovik, for example?

Eddie: This is a very common concern, but I don't believe it should be a problem. Even on a moonless night there is some light, it's just you don't tend to notice it when you're surrounded by bright lights because your night vision is ruined. If you're stuck in the dark for hours on end, you'll find that you can actually see a remarkable amount. We're going to model night adaption, so if you have a large explosion close in front, you may find that your vision is temporarily impaired. Also there will be the Aurora Borealis (we thought of it before Microsoft announced it was in FS2002!), <span class="ev_code_yellow">accurate stars to allow for navigation</span>, fire, tracers, flak, searchlights, flares, "FIDO" (a system to clear fog where perforated pipes were laid alongside runways, filled with petrol, and then set alight!), and so on. It will be far from dull!

page 2 ~ http://www.womengamers.com/interviews/t4t.php
</div></BLOCKQUOTE>
Thanks to leitmovtiv for finding that old interview.

AustinPowers_
02-16-2006, 01:24 AM
Nice Lexx.. but it's only half complete. Until the tides are modelled, the moon is still a hoaxx.

stansdds
02-16-2006, 03:58 AM
And mood swings allegedly caused by the moon.

woofiedog
02-16-2006, 04:05 AM
http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif.... http://forums.ubi.com/images/smilies/clap.gif

I'll have to check that out the next time flying WoV!