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JN006
05-10-2007, 06:46 AM
http://blogs.guardian.co.uk/games/archives/2007/05/09/i..._with_assassins.html (http://blogs.guardian.co.uk/games/archives/2007/05/09/interviews_with_assassins.html)

JN006
05-10-2007, 06:46 AM
http://blogs.guardian.co.uk/games/archives/2007/05/09/i..._with_assassins.html (http://blogs.guardian.co.uk/games/archives/2007/05/09/interviews_with_assassins.html)

mormonplyr
05-10-2007, 07:54 AM
SWEEEEEET! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif http://forums.ubi.com/images/smilies/784.gif

randman2007
05-10-2007, 08:00 AM
Awesome. I needed this today! Thank you!

mormonplyr
05-10-2007, 08:23 AM
So we know now there is going to be:
1. a huge enviroment
2.soldiers marching and moving everywhere
3.at least one big battle
4.assassin bases in each city were you get your info.
5.fighting on horsback.
And other goodies that i missed. This game is awresome!!! http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

Assassin_411
05-10-2007, 08:38 AM
Thanks much for posting. This is gonnna be good! http://forums.ubi.com/images/smilies/25.gif

cudbug
05-10-2007, 08:42 AM
nice find!

katz_bg
05-10-2007, 09:23 AM
They sure love their secrecy about this.
Only talking in hints. Barely anything in particular.

PoPFan05
05-11-2007, 12:33 PM
very interesting article... I just hope we can see new trailers, interviews, screenshots, and Developer Diaries soon.

Boromir323
05-11-2007, 01:46 PM
Hmmm. So if you dont like a group of people can you assassinate them even if there not quest targets?

Lhorkan
05-11-2007, 02:29 PM
Nice interview!

rubent1981
05-13-2007, 03:23 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"> So we know now there is going to be:
1. a huge enviroment
2.soldiers marching and moving everywhere
3.at least one big battle
4.assassin bases in each city were you get your info.
5.fighting on horsback. </div></BLOCKQUOTE>
That plus the social stealth and assassinating
is what makes this game so awesome. I really like the fighting on horse bacl and the marching armies
SWEEEEET http://forums.ubi.com/images/smilies/11.gif

Matte_054
05-15-2007, 12:52 PM
I cant wait for this game dude..

JN006
05-16-2007, 07:13 AM
http://www.computerandvideogames.com/article.php?id=164006

chewie1890
05-16-2007, 12:54 PM
Geeze J, you've got the hook-ups. Do they send you guys memos when your game gets mentioned in something?

I think you should give me and my videogame magazine, "I Want Assassin's Creed", an interview where you spew all the details over a series of Instant Messages. It would be the best, until you got fired and my Ubi account got deleted that is.

JN006
05-16-2007, 01:32 PM
we're around 150 peeps looking for any bit of info about our game in spare time http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Deal! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

chewie1890
05-16-2007, 03:23 PM
Haha, sounds like an entertaining work force.

First question, What exactly is the entire story? My IM is the same as my username.

Haha, just joshing.

Lhorkan
05-16-2007, 03:26 PM
Hi, I'm Lhorkan, chewie's collegue from "I Want Assassin's Creed". I was wondering if our magazine could get some exclusive screenshots from you?

JN006
05-16-2007, 05:26 PM
once the game ships, I'll pleased to give you a special interview along with "exclusive" material.

http://forums.ubi.com/images/smilies/1072.gif
NOT! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

chewie1890
05-16-2007, 05:33 PM
That must be a tight NDA if even after the game ships you can't tell us anything... http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

JN006
05-16-2007, 05:57 PM
Trilogy baby!
But it's more the "exclusive material" that makes me say that. Once this game ships, the "exclusive material" might be cover under a new NDA http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif



And... oh...it's tight

Pepedou
05-16-2007, 06:21 PM
Zgublici is a girl?

chewie1890
05-16-2007, 09:12 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by JN006:
Trilogy baby!
But it's more the "exclusive material" that makes me say that. Once this game ships, the "exclusive material" might be cover under a new NDA http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif



And... oh...it's tight </div></BLOCKQUOTE>

How about if I sign your NDA? Can ya tell me then? I don't wanna (Well actually I do but you get the the point) question about the exlcusive stuff cause I don't want you to get in trouble.

And what are you talking pep?

JN006
05-17-2007, 08:46 PM
AC's article with CEO Yannis Mallat, CD Pat Desilets and Producer Jade Raymond

http://www.developmag.com/news/26903/Develop-72-available-now

Download option in the bottom of the page

"On the subject of those environments you've
designed areas so that anything that sticks out
10cm or more could be grabbed by the player.
What impact has that had on how the art team
works to create environments and objects?

JR: That was one of the production challenges
that we had early on in development. The design
decision to make everything interactive required us
to completely redefine the way artists work. On
most games modelers and level artists spend most
of their time thinking about making great looking
levels, but on Assassin's Creed, artists also have to
learn level design rules. Since we have huge open
cities it is not possible for any one person to own
the creation of a whole map. Artists instead have to
work cooperatively to build the city, some focusing
on houses, others on landmarks and others on
objects. Furthermore it's not enough just to make
sure that your house looks good and fits within
budgets. On Assassin's Creed, artists have to start by
making sure that their design works with the
character and level design rules and only after that
can they think about making it look good."