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View Full Version : Wow it's been a while!!(about vulching)



Snoball7614
10-23-2007, 03:17 PM
Hello all glad to finally post again on the forums. Although I've been an advid fan of this game and have been playing for around 3-4 years now i'm still not very good http://forums.ubi.com/images/smilies/35.gif. Well I'll get right down to the point, why does everyone hate vulching? I played on an online server last night just for laughs and noticed that no vulching was a rule. I did respect the servers rule and did not vulch but i have just been thinking about it... Since this is a sim (an excellent one i might add) why is vulching so hated among the community? In real life didn't pilots take every opportunitty to destroy enemies in the air/ground to possibly save there comrades lives? Not complaining cause like i said i did follow the rules, just curious. Again... it's been forever since i posted on the forums!

Snoball7614
10-23-2007, 03:17 PM
Hello all glad to finally post again on the forums. Although I've been an advid fan of this game and have been playing for around 3-4 years now i'm still not very good http://forums.ubi.com/images/smilies/35.gif. Well I'll get right down to the point, why does everyone hate vulching? I played on an online server last night just for laughs and noticed that no vulching was a rule. I did respect the servers rule and did not vulch but i have just been thinking about it... Since this is a sim (an excellent one i might add) why is vulching so hated among the community? In real life didn't pilots take every opportunitty to destroy enemies in the air/ground to possibly save there comrades lives? Not complaining cause like i said i did follow the rules, just curious. Again... it's been forever since i posted on the forums!

rnzoli
10-23-2007, 03:31 PM
Right to the point also, why do you think everyone hates vulching just because you read it in one server's ruleset? http://forums.ubi.com/images/smilies/35.gif

Actually, the answer is that many quick and easy DF missions are designed without sufficient AAA around the bases, hence the rule (and the rule-breakers http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif)

In missions with historic levels of anti-aircraft guns, there is no need for such rule: you will not survive more than 1 pass http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif But lots of AAA is heavy on the network connections and not good for old PCs.

SlickStick
10-23-2007, 03:32 PM
Frankly speaking, a No Vulching Rule is usually a means to compensate for laziness in capping a base or having to learn situational awareness.

It's mostly on the Point/Stat *****™ Air Quake™ servers, as no pit, externals and big blue and red arrows make it too easy to vulch. Plus, if you shoot some point-laden pilot on his way to land, how is he going to be able to scoop his points?!?! http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

On the other hand, those same settings should make it just as easy to counter a vulcher. I like vulching, but covering my airbase and taking down vulchers is by far more rewarding and damned good fun. http://forums.ubi.com/images/smilies/25.gif

Lack of AAA due to the tailoring of a Dogfight server to be about dogfighting only, is one other reason that No Vulching Rules are made as well.

Snoball7614
10-23-2007, 03:50 PM
oh... maybe it was my lack of experience online that led me to such a thought. Is there any friendly servers out there that allow vulching and welcome and easy target?

VW-IceFire
10-23-2007, 03:52 PM
Its typically a rule on servers where the distance between bases is very short and the possibility of base camping is a very real possibility. This is where the other team effectively shuts down the one and only air base by floating above it and picking people off as they spawn (even before they turn their engine on). People generally regard this as unsporting as it can quickly ruin a game and empty a server.

Some servers allow vulching with bombs and rockets only (thus making the ability to vulch somewhat limited). A few servers allow vulching with any weapon straight up...these tend to be the "full real" servers where distances between bases are quite large and the possibility of a succesful base camp is a difficult and risky proposition even when working as a team. Often those servers also have multiple airbases and heavy flak concentrations over each base to keep the unwarry vulchers at bay.

Whirlin_merlin
10-24-2007, 02:10 AM
Ice fire is on the money.

No vulching rules are a compromise allowing bases to be closer than they would have been historically. It also allows less AAA to be used for the sake of frame rates. As well as this it can help to keep a maps objective based, encouraging people into 'the target areas'.

This is not to say 'vulching is right' or 'no vulching is right'. Different rules suit different server settings and/or goals.

WOLFMondo
10-24-2007, 02:35 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SlickStick:
Frankly speaking, a No Vulching Rule is usually a means to compensate for laziness in capping a base or having to learn situational awareness.

It's mostly on the Point/Stat *****™ Air Quake™ servers, as no pit, externals and big blue and red arrows make it too easy to vulch. Plus, if you shoot some point-laden pilot on his way to land, how is he going to be able to scoop his points?!?! http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

On the other hand, those same settings should make it just as easy to counter a vulcher. I like vulching, but covering my airbase and taking down vulchers is by far more rewarding and damned good fun. http://forums.ubi.com/images/smilies/25.gif

Lack of AAA due to the tailoring of a Dogfight server to be about dogfighting only, is one other reason that No Vulching Rules are made as well. </div></BLOCKQUOTE>

http://forums.ubi.com/images/smilies/agreepost.gif

HotelBushranger
10-24-2007, 03:48 AM
Welcome to the forums snoball http://forums.ubi.com/images/smilies/25.gif

ViktorViktor
10-24-2007, 03:53 AM
Vulching is like winning a land battle by hiding your army just outside the enemy army's latrine and attacking just as the enemy settles down to business with their pants down.

Interesting to do it once, but to do it regularly ?

Who wants to get kills like that ? Or be shot down like that ?

gdfo
10-24-2007, 03:58 AM
Well, realism and immersion aside,

This is also a GAME and the only reward recognized in the game for playing well is the accumulation of points. Some Squads might even promote mates for certain types of accomplishments. So from that point of view 'vulching' is bad gamesmanship, bad manners and sometimes and 'easy' (unearned) kill for POINTS.
Vulching is a 'cheap shot' rather than an excellent maneuvering fight.

HotelBushranger
10-24-2007, 04:05 AM
Yes, but remember there's always a plethora of stupid, immature people who rather want high scores from whatever means, than learning or participating in a proper fight.

Worf101
10-24-2007, 07:07 AM
Sheesh I got vulched last night. Flying an A-20 in a mixed Coop. Finished the bomb run and managed to get my shot up crate back to base. Papy Toa was in the rear seat. We did a perfect 3 point landing and WHAM I was lit up like a Christmas Tree.

Not humans though, friggin A.I. 190's the bastiches. Sigh, but the rest of the Redtails soon made mincemeat of those two. About 2 minutes too late though.

Da Worfster

Skunk_438RCAF
10-24-2007, 07:47 AM
I played on Skies of Valor last night, where they actually allow vulching.

But let me tell you that the bases are so well defended that you can only make one or two quick ones before you have to get out because the flak is heavy, and pilots returning home to land often catch you while you are fixated on finding ground targets to shoot at.

SlickStick
10-24-2007, 08:09 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Skunk_438RCAF:
I played on Skies of Valor last night, where they actually allow vulching.

But let me tell you that the bases are so well defended that you can only make one or two quick ones before you have to get out because the flak is heavy, and pilots returning home to land often catch you while you are fixated on finding ground targets to shoot at. </div></BLOCKQUOTE>

That's what I like when vulching is allowed. The map maker places historic airbase defenses, has a secondary spawn point for each side and the opposing bases are far enough apart to allow relatively quick fights, while making a player at least have to fly a little bit to get to enemy base for a vulching attack. http://forums.ubi.com/images/smilies/25.gif

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Worf101:
Not humans though, friggin A.I. 190's the bastiches. </div></BLOCKQUOTE>

Tell me about it! I forgot how stupidly aggressive the AI can be as I was first, attacked while in my chute. Then, later in another co-op, I had to crash land and I was in the field nosed over on the prop and the AI just kept pummelling me. I bailed, ran across the field and the pilot did the little dive into the ground and they were still straffing me! http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif