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View Full Version : PLEASE.. Do something about the DOTS!!



WUAF_Co_Hero
12-21-2004, 10:17 PM
I've been noticing this, as I know all BnZ pilots have... that the dots, while they look nice at equal altittudes and short distances, are simply REDICULOUS from up high.

It isn't even half a step to say that it's virtually impossible to see an enemy that is 1km off the ground, when you're at 5 or 6km.

I don't know about everyone else, but this is COMPLETELY ruining my flying experience. Trying to fly Boom n' Zoom is almost a worthless endeavor now.

I've been a loyal customer for 3 years w/ IL-2 now, and have stuck with it, thick or thin... but please, Ohhh please, fix this. This is THE only change that has seriously made me consider not flying anymore.

Thank you,
WUAF_Hero

WUAF_Co_Hero
12-21-2004, 10:17 PM
I've been noticing this, as I know all BnZ pilots have... that the dots, while they look nice at equal altittudes and short distances, are simply REDICULOUS from up high.

It isn't even half a step to say that it's virtually impossible to see an enemy that is 1km off the ground, when you're at 5 or 6km.

I don't know about everyone else, but this is COMPLETELY ruining my flying experience. Trying to fly Boom n' Zoom is almost a worthless endeavor now.

I've been a loyal customer for 3 years w/ IL-2 now, and have stuck with it, thick or thin... but please, Ohhh please, fix this. This is THE only change that has seriously made me consider not flying anymore.

Thank you,
WUAF_Hero

faustnik
12-21-2004, 10:26 PM
I agree the curent dot situation sucks, at least with my system. http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif B&Z took a huge hit. At least the low level T&B guys must be happy.

WUAF_Toad
12-21-2004, 10:45 PM
I think the low guys get it worse. Tracers visiblity at long distance during the day is cartoonish just like the old muzzle flash. One burst of trigger down low in a FR server will have all the bnz'ers within 10K come looking for you.

WUAF_Co_Hero
12-21-2004, 10:51 PM
Ya, it's just frankly: all around bad. I really want to see this changed immediately, it's taken a lot of the enjoyment out of it for me. On many occasions in WC, i'd be flying at 6k or so, and hear people calling out cons right in my area, and to my dismay, it would look as tranquil as if it was just me flying.

Sigh =-\

faustnik
12-21-2004, 10:53 PM
B&Z = B&L in 3.02b, blind & lost. http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

Hetzer_II
12-22-2004, 12:35 AM
I dont know how so many people have problems with the current dots.... i can see the dots against the sky and against ground.

I would say the tracers are a much bigger problem than the dots... fire one time and you will have many friends..

But on the other Hand: If you fly at 6000m, do you realy believe you will see an camoflaged little plane wich is flying near the ground?
Maybe under good conditions but i would say it will be very tricky.

The spit with its incorrect lod-modell is much harder to see than youre low flying planes...

Greets

LEXX_Luthor
12-22-2004, 01:16 AM
You can set dotrange higher and that makes dots easier to see, but against ground its still impossible at higher resolutions. Simmers running higher resolution -- like my olde ATI~9200 at 1280x960 can give -- cannot see dots against the ground.

Hetzer:: <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>But on the other Hand: If you fly at 6000m, do you realy believe you will see an camoflaged little plane wich is flying near the ground? <HR></BLOCKQUOTE>
Nobody in this thread said anything about seeing aircraft "near the ground" but flying below. You know what "below" means but you are keeping Quiet in this thread.

Watch it simmers, these dogfighter "low res" gamers will try to Shame you back into using text icon labels. They do this by twisting your posts about not seeing aircraft below you into "do you realy believe you will see an camoflaged little plane wich is flying near the ground?"

http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

VK_Dim
12-22-2004, 01:19 AM
One thing is also wrong imo.
When i use GUNSIGHT view against the dot on the ground that i spotted before with normal or wide view, that dot becomes a house, castle, vehicle etc etc, that means its shown BIGGER and ZOOMED.
When i use GUNSIGHT view on the PLANE DOT it stays the same size or smaller if its very far away. That is not how it should be. If the gunsight view makes the ground objects zoomed i expect the dot to become a small plane while using gunsight view, not to disappear.

LEXX_Luthor
12-22-2004, 01:26 AM
VK:: <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>If the gunsight view makes the ground objects zoomed i expect the dot to become a small plane while using gunsight view, not to disappear. <HR></BLOCKQUOTE>
Hey VK. This really works "ok" in the sim.

For planes against the sky...

The dot becomes small plane, but only if close enough...say 5km for larger planes. Farther planes the dot can't become small plane --&gt; too far away.

Dot never disappear when you zoom in, but it doesn't get any larger either, so it seems to disappear....when you zoom in, you must look for the dot all over again, and its a totally *new* view -- same dot gets lost in much larger new view. Its not easy to find it again, so we say it "disappears." http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

This is not totally realistic though, because in real life you don't "zoom in" and change to a new view. But its the best we can do. The good thing is it only effects far away planes that you really don't need to zoom in on anyway.

Hetzer_II
12-22-2004, 01:33 AM
@LEXX_Luthor
Did you got out of bed with the wrong leg?? ;-)

Im playing on 1280*? so i dont believe im an low res player, my dots were getting better after i disabled aa and so on.

Visibility in the sky is very good now, i only have problems when tracking spits because of its wrong lod-modell.

I believe that the whole zoom in view is incorrect, only the revi should get much bigger but not the world...

LEXX_Luthor
12-22-2004, 01:43 AM
Hetzer you "forgot" to post an explantion to the other simmers about your deceptive webboard post. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Then we can talk, you and I. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Hetzer_II
12-22-2004, 02:01 AM
Sry, can you please explain me what you want from me?

Greets..

It sounds like youre the best pilot ever flown....

WUAF_Co_Hero
12-22-2004, 02:04 AM
The point is, deception or what have you, aside... that the dots are simply too difficult to see against the backdrop of the dirt. I LITERALLY can lose a plane that I'm tracking, if it simply dives to 3k lower than me. It becomes a 1 pixel sixed faint black dot, that completely blends in with the dirt.

Honestly is this a joke? It's easier to see the dead pixel in the middle of my monitor, than a plane below me.

LEXX_Luthor
12-22-2004, 02:36 AM
Hetzer:: <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>If you fly at 6000m, do you realy believe you will see an camoflaged little plane wich is flying near the ground? <HR></BLOCKQUOTE>
WUAF_Hero, are you Ashamed yet if you fly at 6000m, and you don't see a camoflaged Big Plane dot which is flying at 3000m?

Hetzer_II
12-22-2004, 02:40 AM
And?

You realy dont want to tell me that you cannot see a dot 3000 Meters below or do you try that..??

Sry but english is not my nativ language and i dont use it such often... so if that was not correct please explain a bit more..

Ugly_Kid
12-22-2004, 02:48 AM
This is a screenshot from the battle of flycraps, guess the number and type of aircraft (the distance is way below 1km BTW):
http://people.freenet.de/hausberg/battle_of_flycrap.jpg

I am aware that there are people who see the planes with sufficient contrast - are these people aware that there are people who do not see?

LEXX_Luthor
12-22-2004, 02:58 AM
Ugly, that's pretty easy to see on the screenshot.
I get deep colours and they hide the dot.

Didn't know you could get dots "way below" 1km. Sorry Ugly.

That we FIGHT again about dots means all is normal after the last few days. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Anyway ~~&gt; 3.02b dots much better http://forums.ubi.com/images/smilies/11.gif than original 3.0 dots. No FIGHT about that.

Oleg said he like 3.02b dots, so...la la I can live with it.

FiAW_Vaijy
12-22-2004, 03:07 AM
I agree with WUAF_Hero , we want to have dots back.

WWMaxGunz
12-22-2004, 03:11 AM
My down below view distance went from 400-500m to almost 2km really has been nice.
Haven't tried looking 3km below against ground, don't want to be bummed so soon.

Probably all of this **could** be dealt with by one of two ways.

1) thicker air at low alts could have very, very thin cloud layers in it, like the
massed trees layers only much more see-through simulating the real air with water
and dust to some degree. Going up, the layers would be more and more seperated,
perhaps stop at 1500 to 2000m.

2) as a plane rises, the color of ground below lightens slightly as a cheaper but less
computer intensive simulation of viewing ground through the thicker air. Cheap, but
better than nothing, problem is that flying high enough then all objects would stand
out more and more against the ground depending on the total amount of lightening of
ground and if a limit of how high gets more is set.

The first would allow low flying planes to hide below successive layers because they
would be faded/blended. As the plane rose above each low layer, it would be less and
less faded. So you could fly 6km up and see down planes looking sharper and darker
than ground if they are not near the ground or the ground is not high alt mountain.
Go up in the mountains and see this for yourself how far details are clear unlike
below near sea level, at least in daytime warm weather when the air has the water
and dust and the sunlight scatters slightly in that.
In very cold winter, this effect should not be. Also that is verifiable easy enough.

Gibbage1
12-22-2004, 03:12 AM
Question. Has anything thought if this is realistic or not? Has anyone been in an aircraft looking down?

From what little time I have been in an aircraft, one thing I noticed fast is stuff gets lost quickly when its below you with ground behind it. Even more so over a city or forest. The more "busy" the background is, the harder it is to make out objects.

So, maybe this is the way it was/should be? Did anyone stop and think about that? So far I have not heard anyone say its not realistic. Just fustrating http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

VK_Dim
12-22-2004, 03:18 AM
Let's clear this, i don't want the ugly big black dots from 3.01. I would like to seee the dots like they are now a little bit improved.

WUAF_Badsight
12-22-2004, 03:26 AM
the v3.01 dots did stand out at co alt a great deal

but you could actually see them against the ground

i have had planes dissapear in dives as i have chased them

vanished

right in front of me as i looked stright at them

Ugly_Kid
12-22-2004, 03:48 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by LEXX_Luthor:
Didn't know you could get dots "way below" 1km. Sorry Ugly.
<HR></BLOCKQUOTE>

Perhaps I should have been more specific. I have a problem not only with dots but also at middle distance. This problem did not exist at this magnitude with 3.0 and defenately not with 3.01.

With AEP it was bad and first with PF I was able to use perfect, before that I had to settle with excellent. Now with current patch even excellent is screwed for me.

Like I said it's easy to say everything is fine for me and assume it's that way for everyone and if not it's their fault. 3.01 made a serious effort to make the stuff equally visible FOR ALL, not when and if, let it be "uglier" then. Obviously, people who never had problems did not like it for the rest of us there was an actual solution for a longer period of blindness. Now, it's gone again, thx to the my belly is the center of the universe attitude...

WWMaxGunz
12-22-2004, 04:07 AM
Yes Kid, and this was much posted about with those who don't have it denying and
crying about above horizon dots no matter what others posted or showed. So the
impression was and is that they must realize an online advantage they do not want
to lose. If you are doing great and can see good then why listen to others is
what we seem to see. Happy times for them who can see well.

Is it a problem of size or as I think, something else -- the ground being same
level of pixels and shade as the plane far above the same ground? Light reflects
from both and is seen by the player as equally depending on hardware it seems.
So there should be differences of sharpness and contrast as real.

Hetzer_II
12-22-2004, 05:48 AM
@ Gibbage

Yes that is exactly what i thought...
It doesnt interests if the people like it, i would say make it the way its much more realistic.....

@Ugly:

what happens if you zoom in on contacts like this?

WUAF_Co_Hero
12-22-2004, 06:12 AM
Hetzer: Zooming in on contacts that are roughly 5% visible, compared to a con at your alt, does nothing.

It doesn't make the dot more clear, or dark, or large. It just makes the ground look bigger. Seriously, try it out.

And speaking of those who are trying to secure an advantage that they're afraid of losing... I happened to notice you flying on the deck, TnB'ing all night in WC tonight Hetzer. Funny that you think the dots are just fine, and fly no higher than 3km. Simply shocking...

Hetzer_II
12-22-2004, 06:25 AM
@Wuaf:

That shurly wasnt me, were all together 12 Hetzers.. so watch out what you say i would guess it was Hetzer_XI he still is a new guy...

Im normaly fly 190 with no less than 4000 basic hight, often at 5000-6000....

Ask Gibbage or Lead if you like....

Bye

LEXX_Luthor
12-22-2004, 06:47 AM
Badsight:: <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>the v3.01 dots did stand out at co alt a great deal

but you could actually see them against the ground <HR></BLOCKQUOTE>
Yes, 3.01 dots too big at long range -- fixed with mp_dotrange lowered from Default (the ones who tried this agreed, very interesting many did not want to try).

Gibbage, yes most if not all of us are looking for realism, many based upon our own experience in aircraft spotting.

With higher resolution used by offline players, and those Choosing high resolution over Perfect Mode AA/AF, the small pixels get lost in the ground on limited realsim computer monitors.

This contradicts real life pilot accounts of Bounce, real life pilots who could find a target 2 or 3 kilometers below them.

For Perfect Mode high AA/AF low res players, the repeated Post is "ugly big dots" ...but this is fixed by reducing mp_dotrange below the Default that Patch 3.01 shipped with -- a whopping 14km according to Tully -- and resulted in realistic dot fade with range...big 3.01 dots for near dots, small 3.0 dot for distant dots, and continously changing in between. Fully realistic.

Also, Hunde may have been correct, much has to do with resolution, monitor, and possibly video drivers, and as we can never compare with each other, can only fight.

Hetzer_II
12-22-2004, 06:56 AM
The problem of the 3.01 dots was simply not that they were to ugly.... everyone could see you easily from distances of about 15km which made b&z and tactical flightstyle almost impossible. Shure i could have tune them down, but anyone dont want to would have this advantage.

I believe the only solution to this is to connect the dots to the chosen resolution.

Greets

LEXX_Luthor
12-22-2004, 07:05 AM
Hetzer:: <BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Shure i could have tune them down, but anyone dont want to would have this advantage. <HR></BLOCKQUOTE>
I Think The Server controls the mp_dotrange, not the player. Not sure though.

The 95% of simmers who play Offline don't care about gaining or losing internet advantage for dogfight Brownie Point scores.

T_Rom
12-22-2004, 07:20 AM
Finally people start waking up!! Version 3.02b has Worst_Dots_Ever! Listen, I am not a n00b who wants to fly with icons which you can see 20 km away. I voted against the Huge_Dots of version 3.01. But I do want to be able to track friendly bombers 2000m below me, who I am supposed to escort. In version 3.0 this was No_Problem, but in version 3.02b this is Hard_As_Hell unless using zoom all the time which is ridiculous! Altitude advantage is useless, since you can't see planes flying low! B&Z has become B&L = Blind and Lost! Stuka is useless, since you can spot tanks only from 1km. Etc.....! PLEASE DO SOMETHING, this is ruining the great game!!

And listen, it is no surprise that russian forum liked 3.02b, because they often fly lower and less B&Z. They haven't seen this problem yet!

Sorry for losing my temper. I am usually very calm fellow. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

S!

HFC_Dolphin
12-22-2004, 08:05 AM
Needless to say that 3.02bm's dots are the worst ever. You just can't see anything and this has lead many people on tuning their systems extremely low (800x600 res, 16-bit colours and etc.) to be able to make some kills.
Sorry, but I won't turn my PC to an 80's-early 90's PC just to spot the ground targets or to see the low hidding I-16's.
If this trend keeps on, maybe it will be a nice reason to stop this addiction and start some other hobby.

S!

gates123
12-22-2004, 09:27 AM
I run 1024 vid settings on perfect. I rather think the dots are very realistic. I have no problem picking up planes on the deck from 4k. I really like the way things are and camoflouge once again can be utilized unlike 3.01. Planes actually glimmer just a little and its easier to pick their movement up when they are below you compared to pre 3.01 patches.

Zapatistas
12-22-2004, 09:36 AM
Just out of curiosity

would everyone be happy if the "dots" were rolled back to the way they were in FB+AEP 1.0 ?

something between 3.01 (ugly dot) and 3.02 (where dot?)

Diablo310th
12-22-2004, 09:48 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by WUAF_Badsight:
the v3.01 dots did stand out at co alt a great deal

but you could actually _see_ them against the ground

i have had planes _dissapear_ in dives as i have chased them

vanished

right in front of me as i looked stright at them <HR></BLOCKQUOTE>

Yep..I'm with Badsight on this one. That's one of the frustrating things about teh dots like they are. If I'm following someone down in a dive..co speed or greater..I should not lose sight of them if they are right in front of me. B&Z really has become very difficult because of this. I find myself having to fly lower and lower jsut to see anything anymore. Not a good thing to do in a Jug. What I have started doing to counter this is to start very high..dive very fast thru teh target area..shoot anything in front of me that I do see tehn scoot out and do it again. I'm jsut diving into space hoping to see something.

Diablo310th
12-22-2004, 09:57 AM
Oleg has said that 3.02b dots will remain for ac and 3.01 dots will be used for ground targets. Unfortunately I think this is a mute issue unless we can convince Oleg otherwise. I guess I will be lowering my resolution to be able to see. http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

WWMaxGunz
12-22-2004, 09:58 AM
Server controls dotrange and icon settings.

Hetzer you are one of many-many who seem to have no experience with customizing the sim
as far as dots and icons. All are very customizable but there are now 3.01 style and
3.02 style that have different outcomes. As they come without changed settings, each
has things less liked but each has different strengths that can be achieved... 3.01 does
allow things that 3.02 will not besides big ugly dots way far out and too easy below.
BUT you must reduce the dotrange to see this and to tell the truth, before I upgraded
and I was running 3.01, I had the dotrange set at 3.5km and 3km even which is as far as
the dots were big and then they got smaller... I liked that very much and did not see
too much. I consider the 90 degree view angle at full wide to also let people sneak up.

I have to say that 3.02 does have the mini-planes inside the dots better for me now with
the new hardware but before it was not just the dots invisible below but those, the LOD's
giving me trouble to find at all until very close which is just like what picture Ugly
Kid posted. So there is not just the dots issue at all but the LOD's which people need
to start posting threads on just to stop the mixup, one person saying about dots to argue
with another saying about LOD's. (I forget what the letters LOD are for, they are the
small images of planes between dot size and actual 3D renders, I believe.)

LOD's blend too well for some people. Try changing the lighting levels so ground and
objects have different **just to see if that is the problem for you** and if it is then
say so and forget about size! Bigger size that blends in is still invisible below and
looks like big crud against the sky, then you end up with round and round people argue
two different things as if they are the same and ends up getting nowhere! Understand?
Ugly Kid? Hetzer? Anyone else?

faustnik
12-22-2004, 10:03 AM
Maybe the worst problem is not even the dots, as someone mentioned, maybe it is the first low res render that is the issue. I can sometimes see a dot against a summer map, sometimes. At around 3 km it always becomes invisible, just disappears. As always with issues, we need to be very specific.

(Oops, sorry Neal, too slow http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif )

WWMaxGunz
12-22-2004, 10:07 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Diablo310th:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by WUAF_Badsight:
the v3.01 dots did stand out at co alt a great deal

but you could actually _see_ them against the ground

i have had planes _dissapear_ in dives as i have chased them

vanished

right in front of me as i looked stright at them <HR></BLOCKQUOTE>

Yep..I'm with Badsight on this one. That's one of the frustrating things about teh dots like they are. If I'm following someone down in a dive..co speed or greater..I should not lose sight of them if they are right in front of me. B&Z really has become very difficult because of this. I find myself having to fly lower and lower jsut to see anything anymore. Not a good thing to do in a Jug. What I have started doing to counter this is to start very high..dive very fast thru teh target area..shoot anything in front of me that I do see tehn scoot out and do it again. I'm jsut diving into space hoping to see something. <HR></BLOCKQUOTE>

That is also the thing I have gotten and wanted most since original IL2 to get fixed!

But it is also an example of people asking for the wrong thing and a mixup.

Inside 2km there are not dots anymore. There are LOD's, actual planes not dots, I think
they are 2D pictures intermediate between dots and 3D renders. So asking for dot changes
when it is the LOD's that have the problem on your system... well can you see the problem
is as much asking for the wrong thing?

I only say because many of us want the same fix.

T_Rom
12-22-2004, 10:35 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Zapatistas:
would everyone be happy if the "dots" were rolled back to the way they were in FB+AEP 1.0 ?
<HR></BLOCKQUOTE>

I would be happy to see version 3.0 or 2.0 dots back. They were around for a long time. Very few complaints. Why change them??

Question: "Why were dots changed from version 3.0?" Answer: "People wanted more visibility."
Question: "What did people get?" Answer: "Visibility was severely reduced in patch 3.02b!!" Njet understand.

Diablo310th
12-22-2004, 06:16 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by WWMaxGunz:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Diablo310th:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by WUAF_Badsight:
the v3.01 dots did stand out at co alt a great deal

but you could actually _see_ them against the ground

i have had planes _dissapear_ in dives as i have chased them

vanished

right in front of me as i looked stright at them <HR></BLOCKQUOTE>

Yep..I'm with Badsight on this one. That's one of the frustrating things about teh dots like they are. If I'm following someone down in a dive..co speed or greater..I should not lose sight of them if they are right in front of me. B&Z really has become very difficult because of this. I find myself having to fly lower and lower jsut to see anything anymore. Not a good thing to do in a Jug. What I have started doing to counter this is to start very high..dive very fast thru teh target area..shoot anything in front of me that I do see tehn scoot out and do it again. I'm jsut diving into space hoping to see something. <HR></BLOCKQUOTE>

That is also the thing I have gotten and wanted most since original IL2 to get fixed!

But it is also an example of people asking for the wrong thing and a mixup.

Inside 2km there are not dots anymore. There are LOD's, actual planes not dots, I think
they are 2D pictures intermediate between dots and 3D renders. So asking for dot changes
when it is the LOD's that have the problem on your system... well can you see the problem
is as much asking for the wrong thing?

I only say because many of us want the same fix. <HR></BLOCKQUOTE>

Max...I understand what your saying and agree. I think the real problem seems to be the range at which LOD's are rendered. I'm for any change that will allow me to maintain sight of an ac. Not neceassarily make it easier. I'm for realism..jsut make it realistic no matter what. But when i have an ac in sight and am following it in a straight line it shouldn't dissapear from sight on me.

WUAF_Co_Hero
12-22-2004, 06:38 PM
I don't see how Oleg can POSSIBLY be steadfast on his decision to keep the 3.02bm dots. He stated that they were a test, and as such, we should have the RIGHT to decide what we prefer. This isn't a matter of realism, or favoratism, it's a matter of playability.

Realims goes clear out the window on the dots issue, because reality didn't have dots rendered, it had true to life planes getting smaller, with reflections and the like.

The simple fact is, planes that were RIGHT infront of you, would not "vanish" if they dove. Pilots were able to track bandits that pulles a split S, and as such: we should be able to.

I'm not asking for the 3.01 UFO dots back, but just what we used to have: the AEP and FB dots, those were fine.

After three or four years, why the sudden change? It's not like they suddenly realised they had been wrong all this time, they're just trying to please the customers (us), they even said so.


This really needs to be changed in some degree, period.

Zen--
12-22-2004, 06:48 PM
Hero, I agree with you, to put it...mildly http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

carguy_
12-22-2004, 07:34 PM
Did anyone stop and think that those socalled realistic dots we are forced to spot on 2D monitor screen with color and resolution conditions that have NOTHING to do with the real eyesight?!

I`m glad because 3.02 is beta because IT IS THE WORST PATCH EVER!

WWMaxGunz
12-23-2004, 05:39 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by T_Rom:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Zapatistas:
would everyone be happy if the "dots" were rolled back to the way they were in FB+AEP 1.0 ?
<HR></BLOCKQUOTE>

I would be happy to see version 3.0 or 2.0 dots back. They were around for a long time. Very few complaints. Why change them??

Question: "Why were dots changed from version 3.0?" Answer: "People wanted more visibility."
Question: "What did people get?" Answer: "Visibility was severely reduced in patch 3.02b!!" Njet understand. <HR></BLOCKQUOTE>

People did complain but stopped after a while when it was clear there would be no change.

Now like trim, we have a change.

Takata_
12-23-2004, 08:07 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by faustnik:
I can sometimes see a dot against a summer map, sometimes. At around 3 km it always becomes invisible, just disappears. <HR></BLOCKQUOTE>

I agree with that. Spoting is, at least, very weird now. I'm losing track (sometime) of bogs just in front of me or I can't spot anything (but ugly tracers) being 2 k above a low fight. I guess LODs' (some?) are not working fine either.

Takata