View Full Version : Trap feats

02-18-2018, 11:38 PM
So I was in a match against 3 zerkers and a shaman. They camped one location except on of them and booby trapped the entire map with traps. I've never seen anything like it before. I wi I had it recorded. Anyways Ubi when you go to rebalance the feats I suggest making it so if you already have a trap down and plant another you previous trap disappears.

02-18-2018, 11:49 PM
Some time ago i sugested that ranged feats (both single targer and AoE) could be used to trigger traps, and i would prefer it that to directly nerfing the traps, but problem is that AoE feats are pretty powerfull as is, so maybe limit this ability to the likes of kunai and bows etc.

02-18-2018, 11:53 PM
FOR ME , every feat except passive feats r not for 4v4 dominion ! its really BAD for the HOLE GAME in this mod. Since if 1 team win the first or second gangfight and start their feats ,they have pretty much more chance to win the next gangfights and at the ende of a team break down, GG lets RAIN AoE