View Full Version : The Darksouls solution

02-02-2018, 12:47 AM
I've seen a lot of people who are angry about games ending with catapult/grenade feat spam. I wonder if it would work if Ubi made dodgeroll the counter to those kinds of things. I think it would be a bit too much if dodgeroll completely negated the damage, but what if you would only go down to a certain amount of HP if you dodgeroll a feat? So say you get catapult'd. If you don't dodgeroll, you probably die, but if you do dodgeroll, you only go down to like, 50%. And then, if you get catapult'd immediately after that, and you dodgeroll again, you don't take any damage because you can't go below 50% when you're dodgerolling a knight feat. It's still costing you stamina and some HP, but it's spam-effectiveness is down, and killing someone with it would require a bit more coordination, needing someone to stagger them or hold them in place.

Or whatever, that was just a brainstorm I had just now.