View Full Version : The Centurion punch.

01-18-2018, 05:18 PM
So this may be out of the ordinary. But can we possibly slow down the charged punch? Only by a hair so I can trick opponents? Iíve noticed that a general dodge will avoid a regular punch and a charged punch. I was wondering if maybe that you can land a charged punch if they dodge too early? Thoughts?

01-18-2018, 07:43 PM
I know basically nothing about cent so correct me if I'm wrong, but if you made it a little slower wouldn't people just adapt to it?

01-18-2018, 07:49 PM
If they dodge your punches why not just guardbreak and get a hit in and just mix it up from there?

01-19-2018, 05:37 AM
That's an interesting idea.

However, I think if that were to happen, he would get another 50/50 (I consider the soft faints of his heavy's a 50/50 but i could be wrong) since you would be delaying the intensity of the punch along with a little tracking with said punch. That might upset the balance already applied to him and then the community would spin it out of control like with the whole shaman thing.