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View Full Version : Dear Oleg - suggestion re gunner positions



Mattiflaps
05-24-2004, 11:35 PM
Dear Oleg, one of the aspects of FB that I really enjoy is the use of gunner positions. Sitting in the back of a bf110 or he111 inflicting serious damage on overconfident p51's is a blast. However, there is an issue I have a problem with. If I'm in a gunner position, and the gunner (ie.me) gets killed, I think I should still be able to jump back to the cockpit and keep flying (minus 1 gunner of course). Why should a gunner getting killed count as a gunner AND the pilot getting killed?
It's a definate deterent to using the gunners, especially in servers like warclouds that have deathkick enabled.
Perhaps this issue could be addressed in a future patch?

If anyone else has thoughts on this issue plz post http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Thanks for a great sim!

Mattiflaps
05-24-2004, 11:35 PM
Dear Oleg, one of the aspects of FB that I really enjoy is the use of gunner positions. Sitting in the back of a bf110 or he111 inflicting serious damage on overconfident p51's is a blast. However, there is an issue I have a problem with. If I'm in a gunner position, and the gunner (ie.me) gets killed, I think I should still be able to jump back to the cockpit and keep flying (minus 1 gunner of course). Why should a gunner getting killed count as a gunner AND the pilot getting killed?
It's a definate deterent to using the gunners, especially in servers like warclouds that have deathkick enabled.
Perhaps this issue could be addressed in a future patch?

If anyone else has thoughts on this issue plz post http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Thanks for a great sim!

Future-
05-25-2004, 06:50 AM
I've noticed this too. The funny thing is, if you get killed while controlling the gunner, the pilot doesn't get killed too automatically - you "just" loose control of him.

While this makes mostly sence as long as you control the pilot, it's completely ridiculous when you control the gunner.


Imagine this in a real IL-2:

The reargunner gets killed, and the pilot immediately gets shocked badly enough to completely stop controlling his plane, and just sitting in there watching as his plane dives down and crashes.

Yeah, right. http://ubbxforums.ubi.com/images/smiley/35.gif


That's what I would do too. http://ubbxforums.ubi.com/images/smiley/crazy.gif

So I agree with Mattiflaps, this most unrealistic and fun-killing problem has to be fixed.

S!

- Future

Commanding Officer of the 530th Bomb Squad
380th Bomb Group 5th AF USAAF

http://invisionfree.com:54/40/30/upload/p1083.jpg

Visit us at http://www.310thvfs.com , home of the 310th FS and the 380th BG

Mattiflaps
05-25-2004, 12:35 PM
Thanks Future, I'm glad I'm not the only one who finds this annoying.
To take it a step further, I'm sure that in the larger planes like the he111, when the pilot got killed in real life, one of the other crew members would take over the pilot position and fly the plane back to friendly territory at the very least. Not that I expect this to be modelled in the game. But the 'badly shocked pilot' issue is an important one IMHO.
Cheers http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

LeadSpitter_
05-25-2004, 09:37 PM
I agree, also another thing that would be a better option for gunner stations is a fixed iron site view. Have the guns are usless in the he111 and bf110, some kind of site view like the stumovik has when shooting far left and far right.

http://img14.photobucket.com/albums/v43/leadspitter/LSIG1.gif

Mattiflaps
05-26-2004, 04:59 AM
LeadSpitter, could you explain what you mean a bit more? Are you talking about when a gunner has been killed or still alive?
Cheers http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Mattiflaps
05-29-2004, 06:27 PM
one last little ~bump~

I'm surprised more people haven't jumped on to this topic. I think it's one of the more unrealistic aspects of gameplay in FB. Is it possible everyone just agrees (for a change! lol) and is not saying so?

Troll2k
06-24-2004, 03:29 AM
I think it is just fine.Look at it this way.you as the pilot go to a gunner station and you get killed.There is no longer a pilot to control the plane.Now they should model a copilot.

Snuffy_Hadden
06-25-2004, 07:01 AM
My problem with larger bombers (read Level) is that the crew usually consisted of a Pilot and a co-pilot, not to mention any number of other crew members who could in a tight situation and with "over the shoulder" guidance from a wounded pilot, fly the aircraft. There are recorded incidents of this happening in WW2.

What I'd like to see is a life base for every crew member on a bomber to be used as a pilot. Not to worry too much about this all you luftwhiners ... the level bombers are very easy to shoot down without taking the life of the pilot so rotating crew lives shouldn't be a problem for all you aces out there.

:salute:

*** "Proud Member of the White Star Protectorate Society!" ***

Philipscdrw
06-25-2004, 07:43 AM
I agree that the player should be allowed to switch to Pilot from a dead gunner.

Also the player controlling a gunner should be able to issue Bail Out commands.

Also the pilot should be able to order the rest of the crew to bail out, in the event of a ditching or crash landing, to avoid unnecessary risk of life.

Also if one of the pilots is killed, or if the pilot get wounded, the controls should lag slightly to replicate the extra effort of flying a heavy aircraft with less assistance from the other pilot.

And maybe the gunners/bombardier/crewmen could have a command, 'Go to pilot's position' for when the pilot is killed. It would take a time limit for the crewman to reach the cockpit and remove the pilot, and the controls would behave erratically (sp?) i.e. be a bit unbalanced, maybe play dice games with the conf.ini joystick settings, to replicate an untrained airman trying to fly an aircraft.

I think a system like B-17II crew management is a bit over-engineered for FB/BoB.

PhilipsCDRw

"Nietzsche is dead." - God.

View Cpt. Eric Brown's review of FB here (http://www.aerosociety.com/raes/news/SimReview.pdf) and discuss it here. (http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=63110913&m=309109534&r=875101634#875101634)

Philipscdrw
06-25-2004, 07:46 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Snuffy_Hadden:
My problem with larger bombers (read Level) is that the crew usually consisted of a Pilot and a co-pilot, <HR></BLOCKQUOTE>

In FB, the 2-pilot flyables consist of the TB-3. 2-pilot AI aircraft: Li-2/C-47, Ju-52, FW-200, Me-323, B-17?

Aircraft like He-111, Ju-88, Pe-2, Pe-8, Lancaster, had 1 pilot.

PhilipsCDRw

"Nietzsche is dead." - God.

View Cpt. Eric Brown's review of FB here (http://www.aerosociety.com/raes/news/SimReview.pdf) and discuss it here. (http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=63110913&m=309109534&r=875101634#875101634)