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UBI-Zuzu
11-17-2017, 06:01 PM
==
November 20th Update:
We have made some further changes to the leave penalty system after reviewing this weekend’s data: we have decided to make the penalties more lenient further until the system will be made more transparent to the players.
 The penalty is now reduced to 1 hour (instead of 4) and is activated if the player quits from an ongoing round 6 times in 2 hours.

Important: Please note that leave penalties are NOT incurred if the players quit from the match score screen until the start of the next one. It is only if a player leaves during a match.

Ghost War Pass activation
Please note that to activate your Ghost War Pass, you need to download it directly either in the platform store if you’re on console, or directly in your game client for PC players. If you own the Season Pass, the Ghost War pass is free, but you still need to download it to get the benefits.

==

Hello Ghosts,

Yesterday we published our first Update for Ghost War: Interference. If you haven’t read it yet, please have a look at our Patch Notes (https://ghost-recon.ubisoft.com/wildlands/en-gb/news/detail.aspx?c=tcm:154-306252-16&ct=tcm:154-76770-32) where we detail all the changes brought to the game. Some of you shared some early feedback following the patch publication, and we would like to address them:

Leave Penalties
In this update, we have introduced a new system that monitors how frequently people leave matches and eventually hands them a penalty for doing so. The system is very simple: a player is able to leave 2 matches in a 24 hours timespan without any penalty, but when quitting the third time, they receive a 4 hours ban from Quickplay. When quitting through the normal flow for the third time, the players do get a warning popup telling them about the penalty. But if they quit through other means they won’t be warned.

We have seen reports of people getting bans after a single quit. However, as of right now, we have no confirmed cases of the system miscounting. As per our Rules of engagement (https://ghost-recon.ubisoft.com/wildlands/en-gb/news/detail.aspx?c=tcm:154-301470-16&ct=tcm:154-76770-32), we’re committed to providing a healthy game environment to our community, and we want to show no mercy to those who jam this environment. We do feel that the system is currently lacking transparency and may be too harsh overall. In the next update we will improve the interface to offer more warnings and to provide these warnings earlier.
Until then, we will relax the system to only penalize the player for quitting 5 times in a 12 hours timeframe. This change will happen today and won’t require a client update, as it is handled by our servers.

UI issues – especially not seeing drones
Unfortunately, it seems that the update turned some HUD elements off. The biggest one is enemy drones, which obviously has an impact on gameplay. To fix this, you will have to manually go into Options / HUD and change the preset to Default. You can also change the individual settings to your liking. We will fix this issue for the next update, planned for December.

Some Season Pass holders report that they do not have access to the Disruptor
We are still investigating this issue. If you are one of the people affected by it, please contact the support team and we will look into your case.
Some players are unsure about how to access the Uplink mode
The Uplink mode has been integrated as a part of the Quickplay rotation. It can also be selected specifically when creating a Custom match. All new modes will receive this treatment, as otherwise the community would become fragmented and matches would become harder to find. The intention with the Uplink mode was mostly to provide players with an occasional change of pace, as it makes matches progress faster than Elimination, without being otherwise too different. Future updates will introduce modes that offer more of a departure from the current template.

Health Buffs for Assault Classes
In an attempt to explain the changes and reasoning in detail, we ended up with some lack of clarity on what exactly changed. So, here’s a rundown of the exact changes made to some Assault classes:
- The Health Bonus that can be unlocked in the Assault category has been reduced from 15 HP to 10 HP (-5 HP).
- Pointman’s HP has been changed from 120 to 130 (+10 HP).
- Tech’s HP has been changed from 100 to 130 (+30 HP)
- No HP changes for Tanks and Assassins

Complementary details regarding the other classes can be found here (https://forums.ubi.com/showthread.php/1788049-Title-Update-10-Patch-Notes?p=13103821#post13103821).
The change to Tech is the only one that will have a perceivable impact. The others are only there to make the numbers more consistent and clearer. Weapons in our game are very deadly, so a 5-10 HP change doesn’t mean much. The primary impact is on the Sniper, who’s had the damage reduced in order to not take out most assaults in one shot. However, the Sniper remains the deadliest class in the game and in normal matches will have at least 2 enemies that can be instantly killed with one body shot. While Assault classes will live through such a shot, this doesn’t mean that they’ll be too happy about it, as it leaves them very close to death. Sniper is still a very powerful class, that shouldn’t be underestimated.

Changes to Suppressors
We have removed the damage penalty for suppressors with the intention of making pistols more viable. The change does not impact the weapons of the Assassin, as the Assassin was already exempt from this penalty.
==
Many thanks to the players who shared this early feedback. The community team will keep an eye at your conversations and share them with the development team.
Thank you so much for your support in Ghost War, see you on the field!
The Ghost War development team

thehamslayer
11-17-2017, 06:17 PM
Weapons in our game are very deadly,
yea man 6 rounds to the chest or 2 rounds to the head with an AR, very deadly.

bamagurl22
11-17-2017, 06:20 PM
Hello Ghosts,

Yesterday we published our first Update for Ghost War: Interference. If you haven’t read it yet, please have a look at our Patch Notes (https://ghost-recon.ubisoft.com/wildlands/en-gb/news/detail.aspx?c=tcm:154-306252-16&ct=tcm:154-76770-32) where we detail all the changes brought to the game. Some of you shared some early feedback following the patch publication, and we would like to address them:

Leave Penalties
In this update, we have introduced a new system that monitors how frequently people leave matches and eventually hands them a penalty for doing so. The system is very simple: a player is able to leave 2 matches in a 24 hours timespan without any penalty, but when quitting the third time, they receive a 4 hours ban from Quickplay. When quitting through the normal flow for the third time, the players do get a warning popup telling them about the penalty. But if they quit through other means they won’t be warned.

We have seen reports of people getting bans after a single quit. However, as of right now, we have no confirmed cases of the system miscounting. As per our Rules of engagement (https://ghost-recon.ubisoft.com/wildlands/en-gb/news/detail.aspx?c=tcm:154-301470-16&ct=tcm:154-76770-32), we’re committed to providing a healthy game environment to our community, and we want to show no mercy to those who jam this environment. We do feel that the system is currently lacking transparency and may be too harsh overall. In the next update we will improve the interface to offer more warnings and to provide these warnings earlier.
Until then, we will relax the system to only penalize the player for quitting 5 times in a 12 hours timeframe. This change will happen today and won’t require a client update, as it is handled by our servers.

UI issues – especially not seeing drones
Unfortunately, it seems that the update turned some HUD elements off. The biggest one is enemy drones, which obviously has an impact on gameplay. To fix this, you will have to manually go into Options / HUD and change the preset to Default. You can also change the individual settings to your liking. We will fix this issue for the next update, planned for December.

Some Season Pass holders report that they do not have access to the Disruptor
We are still investigating this issue. If you are one of the people affected by it, please contact the support team and we will look into your case.
Some players are unsure about how to access the Uplink mode
The Uplink mode has been integrated as a part of the Quickplay rotation. It can also be selected specifically when creating a Custom match. All new modes will receive this treatment, as otherwise the community would become fragmented and matches would become harder to find. The intention with the Uplink mode was mostly to provide players with an occasional change of pace, as it makes matches progress faster than Elimination, without being otherwise too different. Future updates will introduce modes that offer more of a departure from the current template.

Health Buffs for Assault Classes
In an attempt to explain the changes and reasoning in detail, we ended up with some lack of clarity on what exactly changed. So, here’s a rundown of the exact changes made to some Assault classes:
- The Health Bonus that can be unlocked in the Assault category has been reduced from 15 HP to 10 HP (-5 HP).
- Pointman’s HP has been changed from 120 to 130 (+10 HP).
- Tech’s HP has been changed from 100 to 130 (+30 HP)
- No HP changes for Tanks and Assassins

Complementary details regarding the other classes can be found here (https://forums.ubi.com/showthread.php/1788049-Title-Update-10-Patch-Notes?p=13103821#post13103821).
The change to Tech is the only one that will have a perceivable impact. The others are only there to make the numbers more consistent and clearer. Weapons in our game are very deadly, so a 5-10 HP change doesn’t mean much. The primary impact is on the Sniper, who’s had the damage reduced in order to not take out most assaults in one shot. However, the Sniper remains the deadliest class in the game and in normal matches will have at least 2 enemies that can be instantly killed with one body shot. While Assault classes will live through such a shot, this doesn’t mean that they’ll be too happy about it, as it leaves them very close to death. Sniper is still a very powerful class, that shouldn’t be underestimated.

Changes to Suppressors
We have removed the damage penalty for suppressors with the intention of making pistols more viable. The change does not impact the weapons of the Assassin, as the Assassin was already exempt from this penalty.
==
Many thanks to the players who shared this early feedback. The community team will keep an eye at your conversations and share them with the development team.
Thank you so much for your support in Ghost War, see you on the field!
The Ghost War development team

That was fast! Thx for the quick fix on the 4 hour ban and elaborating the changes!