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Lemky
08-08-2004, 01:33 PM
To the programers please fix the German gun sites,they can not hit the barn door,they suck

Lemky
08-08-2004, 01:33 PM
To the programers please fix the German gun sites,they can not hit the barn door,they suck

Atzebrueck
08-08-2004, 01:36 PM
shift-F1 !? http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

my skins:
http://vow-hq.com/files/jg51_atze/skin.jpg (http://www.il2skins.com/?action=list&authoridfilter=JG51_Atze&comefrom=display&ts=1049772896)

bazzaah2
08-08-2004, 01:36 PM
http://ubbxforums.ubi.com/images/smiley/1241.gif

okaaaayy.

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Crashing online as :FI:SpinyNorman

Normally Spiny Norman was wont to be about
twelve feet from snout to tail, but when Dinsdale was depressed Norman could be
anything up to eight hundred yards long.

Lemky
08-08-2004, 01:48 PM
The planes are OK but the gun sites are off the Spits and the other allied sites are right.But the german site are way off,no wonder they could not take on the allied forces

carguy_
08-08-2004, 02:54 PM
It WOULD have been funny if the poster wasn`t some guy posting under different nick becuz hes afraid of a ban.:|

http://carguy.w.interia.pl/tracki/sig23d.jpg

609IAP_Recon
08-08-2004, 02:56 PM
hmm, maybe the pilot needs to aim better? http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

S!
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JG53Frankyboy
08-08-2004, 03:58 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Lemky:
The planes are OK but the gun sites are off the Spits and the other allied sites are right.But the german site are way off,no wonder they could not take on the allied forces<HR></BLOCKQUOTE>

LÍL

VW-IceFire
08-08-2004, 04:09 PM
What in the heck is everyone talking about? The sights work just fine...maybe its the pilot http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

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LEXX_Luthor
08-08-2004, 07:00 PM
Where are the links to the German gun sites?



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Lemky
08-08-2004, 09:08 PM
I am not trying to be funny,just trying to get some help with the sites,Any help or suggestions would be fine

609IAP_Recon
08-08-2004, 09:39 PM
oh, ok,

when you said: "To the programers please fix the German gun sites,they can not hit the barn door,they suck"

I didnt take that as asking for help. Doesn't sound that way does it?

As far as aiming, try setting up QMB and put some big friendly bombers that don't fire back and practice aiming with 109 and 190.

I think with enough practice you'll get it.

S!
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Agamemnon22
08-08-2004, 10:06 PM
What exactly is wrong with them? You do press Shift+F1 to look through them right?

Lemky
08-08-2004, 11:12 PM
Thanks 609IAP_Recon tryed what you said to do.Found I was shooting to far back,waiting for the plane to fill the site works well.Thanks for your help

jugent
08-09-2004, 04:13 AM
As the most in this game, the non Soviet-Union made things in general and german in particular, is underdimensioned or less effective.

When I fly for example the I-16 and shoots, I am sometimes surprised when I hit I was supposed to spray and pray.
When I fly a Me I am surprised that I dont hit.

When I fly for example a Me and think that I got a perect aim for the cockpit engine or another vitalal part and shoots and nothing happends.

The FW-revi sight is the wrong one. The programming team made the FW-cockpit from a Fw in a museum somewhere, that got a wrong revisight mounted. This together with the "Blinker" view with big blind areas of the FW-cockpit makes it hard to aim with.

The discussion about the FW cockpit is out of the question, nothing will be done about about it. A small mental relict how they threated dissident opinions in the Soviet Union?

If you shoot a deflection-shooting, you dont see the target because it is in your blind sector.
If you want to shoot non-deflection. The nose together with the wrong sight, makes it easy for the target to disappear.
Dont eaven think of dogfight with a FW.
The trajectory of german gun is more bended wich makes it eaven harder to hit.

The damage of a german projectile is weaker than other brands which adds the difficulty of the plane.

Many other non-german planes have got a to tough damageprofile wich adds injury to insult.

The FW flies more unstable, ("which would indicate that is a agile turnfighter")
If you flies QCM look through the sight with cloesest view and put the simulation-speed to 1/4 you see that the FW flies like "hanging in a rubberband". This makes the aim harder.

My advice to you; Fly a Quick Combat Mission, set the arcade mode to 1 instead of 0 in the inifile, put the simulation speed to 1/4 when you are about to fire, make yourself immortal in the settings, to avoid headshoots because the AI-oponent is a sniper, set the view so that you dont se the cockpit, only the sight.
Then put away your advantages one by one when you have drawn conclusions about your aiming.
Try agains many other planes to learn about their weak points.

VMF513_Sandman
08-09-2004, 05:28 AM
here is what i have noticed on the me-109's: the top end of the bottom post and the bottom edge of the horizontal lines is where the shells will land. this includes cannon. mg's at 230 and cannon at 300=smack down. i dont like the way the 190 flies, so i dont run them. but for the 109's, i get alot of hits in qmb very quickly.

if u really want ur work cut out for u, fly the 38 and do deflection shots with either cannon or mg's. for 38's i use 375 on mg's, 300 on cannon. at this set up, in qmb i'm scoring lethal hits with mg's on the head on's at .9, deflection shots with cannon up to .7 to .8, and at .2, the cannon will blow the wing off a spitfire in 1 hit. its the p-38 that requires marksmanship...after flyin the 38 for a few, the 109 gunsite is ez.

bazzaah2
08-09-2004, 11:37 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by jugent:
As the most in this game, the non Soviet-Union made things in general and german in particular, is underdimensioned or less effective.

When I fly for example the I-16 and shoots, I am sometimes surprised when I hit I was supposed to spray and pray.
When I fly a Me I am surprised that I dont hit.

When I fly for example a Me and think that I got a perect aim for the cockpit engine or another vitalal part and shoots and nothing happends.

The FW-revi sight is the wrong one. The programming team made the FW-cockpit from a Fw in a museum somewhere, that got a wrong revisight mounted. This together with the "Blinker" view with big blind areas of the FW-cockpit makes it hard to aim with.

The discussion about the FW cockpit is out of the question, nothing will be done about about it. A small mental relict how they threated dissident opinions in the Soviet Union?

If you shoot a deflection-shooting, you dont see the target because it is in your blind sector.
If you want to shoot non-deflection. The nose together with the wrong sight, makes it easy for the target to disappear.
Dont eaven think of dogfight with a FW.
The trajectory of german gun is more bended wich makes it eaven harder to hit.

The damage of a german projectile is weaker than other brands which adds the difficulty of the plane.

Many other non-german planes have got a to tough damageprofile wich adds injury to insult.

The FW flies more unstable, ("which would indicate that is a agile turnfighter")
If you flies QCM look through the sight with cloesest view and put the simulation-speed to 1/4 you see that the FW flies like "hanging in a rubberband". This makes the aim harder.

My advice to you; Fly a Quick Combat Mission, set the arcade mode to 1 instead of 0 in the inifile, put the simulation speed to 1/4 when you are about to fire, make yourself immortal in the settings, to avoid headshoots because the AI-oponent is a sniper, set the view so that you dont se the cockpit, only the sight.
Then put away your advantages one by one when you have drawn conclusions about your aiming.
Try agains many other planes to learn about their weak points.<HR></BLOCKQUOTE>

It's a conspiracy http://ubbxforums.ubi.com/images/smiley/35.gif

they got Elvis didn't they?

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Crashing online as :FI:SpinyNorman

Normally Spiny Norman was wont to be about
twelve feet from snout to tail, but when Dinsdale was depressed Norman could be
anything up to eight hundred yards long.

jugent
08-10-2004, 05:00 AM
I wont draw such a big conclusion as conspiracy.

To explain what I mean I tell you this hypotetically story.

The following part is strict hypothetical

- If I was a former French aviator and made a Combat Flight Sim, and thought that history didnt give the aviators and aviation in France the respect it deserves, the French planes would be very very good.

I would collect my figures from secret sources about a formal unknow alloy used in french planes that was strong as steel and light as balsa-wood.
According to another secret information did the frech combustion engineering find a secret mix of petrol alcohol and nitrit that made the engines give 50% boost of power. This secret was hidden so that the Nazis never explored it, etc etc.
Thats one fine thing about virtual reallity.

By the way I wrote to a university of polytechnics and asked them if they knew anything about "Delta wood" and they said that it was known but it wasnt superior to any other technic of building aircrafts of wood. It was inferior to build planes of metal. Wood was better in some certain aspects but if you look at construction in general, metal was better.

Who is Elvis and wich are them?