View Full Version : Senu causes dialogs sound issue

10-27-2017, 07:11 AM
I have no issue whatsoever with the sound otherwise but if i happen to or accidently summon Senu while someone is talking that causes ALL dialogs after that to have a "can sound".
All other game sounds are fine but the dialogs are messed up. Any speech have this small echo and stale sound, "can effect" or whatever itīs called.
Only way to fix this is by restarting the game and itīs getting quite annyoing.

10-27-2017, 11:57 AM
Thank you for your feedback, I will pass this onto the Assassin's Creed Origins team.

10-28-2017, 11:21 AM
To aid us investigate this issue further, could you please provide us with some more detail about when this issue occurred?

-Does this happen when using Senu during any dialogue? Or was it specific to a certain mission or location?
-Had you just started a cut scene or approached a checkpoint?

Any more information you could be provide would be extremely helpful!