View Full Version : Did any try the online campaign?

03-19-2004, 01:41 PM
If you did, how is it?

03-19-2004, 01:41 PM
If you did, how is it?

03-19-2004, 04:45 PM
Replaced with DCG, now it's fine. http://ubbxforums.ubi.com/images/smiley/59.gif

03-19-2004, 04:54 PM
I had the server up for a week with the built in dynamic campaign with FR settings and nobody joined :-(

03-20-2004, 11:20 PM
Maybe a little easier settings would get some people in there?

Ive been playing it on the LAN and we are enjoying it, some stat tracking is nice, just reaching a force buildup in the campaign, looking forward to seeing how things progress.

Would definately be fun to come to an online game on a regular basis. Personally, I am still in the 'tinkering' phase with AEP, so much to check out.

03-20-2004, 11:47 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Slammin_:
I had the server up for a week with the built in dynamic campaign with FR settings and nobody joined :-(<HR></BLOCKQUOTE>

I can't go in HL, it always 'run time error' maybe you can post the IP so i can join you.

Speed is the KEY.

03-21-2004, 01:43 AM
Default NGen can't use AEP planes, so I've stayed away from it.


03-21-2004, 02:22 AM
I would join at the very moment but I still don't have AEP ...

Altitude, speed, manoeuvre and.... CRASH!

03-21-2004, 10:18 AM
Can someone tell me just how the online campaign function works? I asssume much like the campaigns offered in the game( off-line) itself, but with no time compression? After each mission does another new one pop-up? In sequence?Are there more a/c choices available- like P-38s & Spitfires? I just need a little advice & direction before I abandon the off line campaigns I'nm involved in....

03-21-2004, 01:03 PM
Four of us got together last night (March 20th) and flew 5 or 6 missions. You have a lot of options when setting up:

This post is mostly from one I posted 2 weeks ago in response to another person's questions.

- 4 campaigns on eastern front 1941 and 1942

- Option to end mission in 2 ways: All players landed (crashed or killed) or timeout set by host. The host can always stop it with ESC.

- Two pilot death modes: Dead is dead and immortal. Dead is dead and you lose all points, missions, etc. Immortal and you still die, but your kill count remains and you get a hit on your own KIA/MIA count. You come back to life and fly the next mission.

- 2 campaign modes: historical and fictional: The front line moves historically in Historical campaigns and moves depending on player success in non-historical.

- Selectable loadouts for each plane and each flight

- 3 or 4 selectable planes for each type of mission. See below.

- You can change from escort to intercept to strike from mission to mission

a) Can time compression be used in any way shape or form.

No. It works just like on-line coops. The only speed for time is normal.

B) is there a way to get straight to the combat area in the campaign for htose of us patience challenged.

No. You must takeoff and fly there in real time.

C) Can online camapign be made with specific flavours/planes/nationalities similar to coop missions

Mostly no. All missions are set by the computer. All 4 campaigns are eastern front. You do have options though. Each side has a target and each side can have at least 3 flights: strike, escort and intercept. The host can choose the plane type from 5 or 6 planes for each type. Example: escort choices were I-16, I-153, Mig-3, LaGG and Yak for the Russians. Similiar choices for each type of aircraft on BOTH sides. It appears that you can fly escort one mission and then fly intercept or strike the next time. Both sides show up as selectable in the mission too. You could switch from Russian to German in mid-campaign???

d) Are the missions randomly generated.

Yes. But missions are selected with specific objectives in mind that determine what happens in the next few missions (depends on the campaign type). Destroy a train at the train station and the enemy gets less supplies to the front and yor side pushes the front line back and they have less planes, etc!

e) Do the points and kills stay with the player throughout.

No if dead is dead, yes if immortal. Kills only. You do get points at the end of each mission just like a regular mission, but no points carried over from one mission to the next.

f) Can players join a squadron that is half way through a campaign and leave toi come back later for a later mission

Don't know, but I think so. I played several missions ny myself in a 2 player campaign and it never asked for the second human. The host MUST be there for all missions as the game is on his/her PC.

g) Once you are dead is that it, can you not come back into the camapign to fly with your buddies. Or do you choose another name and come back as a new player.

You just come back in the next mission. Same name. If "immortal" then your kills show up too, but you also have KIA/MIA for you.

h) Can you choose the side yoyu play on or is it open ended in every mission - ie you decide to play Germans in one mission and in the second you play Russians.

We never tried it as we flew as Russians all night, but both sides come up on the plane selection screen. Don't see why you couldn't switch sides from mission to mission.

I) Is the camapign dynamic, do you affect the wara and front lines??

Already answered

j) WHats the maximum number of players in one of these missions - can the number of planes be controlled?

32 players. You set the size of each flight on both sides. Not all planes in each mission are flyable by humans.

K) Can STATs be saved at the end of missions

From what we saw this is saved for each player:
Missions flown

If more than a few players, this info may not be displayed for all. Only the top two players had kills shown after each mission.

L) Can you vote for any options on the server??

Host decides all options.

M) Do you have to land and take off or do you have a choice.

It looks like you must takeoff. If timeout for the mission ends is selected, than at the end of the period the mission ends. If landing is selected, it ends when ALL humans have crashed, bailed or landed and shut down the engines.

N) Who can end a mission THe HOST? If so can the host end it with a vote or just decide hte mission is ended - this sux if the host is on the opposite team

The host can end it if he chooses, but I would assume that a good host would allow the missions to play out.

This type of campaign makes you think about doing stupid things. We flew IL-2s all night and had to ground pound targets. Some had heavy flak. You become very wary of making a pass to get one truck when there is so much AAA around. If you get shot down you pay a heavy price in your statistics. More than once we decided to leave a target area after we had done major damage, but there were still a few targets around. It simply wasn't worth the risk from the flak to attempt to destroy one or two vehicles. We may need to rethink our strategy for attacking targets like this. Maybe we all attack flak first and then go after convoys or have 2 guys work over the flak and 2 guys work on the convoys.

We really liked the on-line campaign. It adds a whole new dimension to the game.


03-22-2004, 12:18 PM
Zeus-cat, very nice summary but unfortunately we are still missing real information like what impact does destroying targets (air or ground) really have on the next mission.

And it seems a real shame that only kills are tracked. That's a real disappointment for those of us that love "ground pounding".

And we definitely need some documentation on how to modify it to allow additional aircraft types and other changes. While there are several options, from what I've seen so far they are very limited (like the number of aircraft per flight).

- Mithel

03-22-2004, 01:21 PM
From what I understand... a single pilot flying offline does not have enough effect on the course of the war to really change anything.

"For a world of happiness & equality is but a fantasy driven by men who envy the ruling class."

03-22-2004, 10:11 PM

I did not include any impact on the front lines as we are not far enough into the campaign to see significant impact on what we have done. Every new mission we checked the lines, but can't tell if they have moved yet.

We are ground-pounders too and it is a shame that no points or ground kills are recorded.


03-22-2004, 10:53 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Korolov:
Default NGen can't use AEP planes, so I've stayed away from it.

http://www.mechmodels.com/images/newsig1.jpg <HR></BLOCKQUOTE>

you can put the AEP planes in manualy. check in the Mission Builders forum for instructions. we had a bunch of us using Me-110's in the NGen. pretty fun.

03-23-2004, 06:35 AM
Zeus-cat, our group flew together for an online campaign last night for the first time. Of course in a single evening we can't fly enough missions to notice a change in the front lines. I had it set on two missions per day so we only flew two days worth of campaign.

We did notice a report that 1680 German soldiers had to withdraw. We are assuming that is because of our poor performance (half our pilots were woefully out of practice since we haven't flown for about nine months).

After reading the documentation on the 352nd Ftr Grp forum I think I understand a lot better how the campaign engine works and it does seem like the campaign should work (however I wouldn't expect dramatic changes due to pilot performance). I was also suprised to see that a "campaign" is really about 30 to 45 days of action (a bit over a month). I guess I was expecting a "campaign" to run a year or two of game time.