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View Full Version : Ideas about Fbs campaign system



XyZspineZyX
09-05-2003, 09:11 PM
I was thinking(I know, I know... /i/smilies/16x16_smiley-very-happy.gif ) that maybe a dynamic campaign as we have now may not be the way to go. If you played IL2, you know that the missions in the original were top notch. The problem with them was that they were VERY linear and offered about no replay value.

So what about a branched campaign? Sort of like Wing Commander. A campaign would have a certain number of missions, but the order they appear is dependant upon player performance.

I understand this would lead to historically incorrect missions and outcomes, but that is the idea here. A campaign focused on what the player is doing and making your actions have an impact on what is going on. Not completely realistic, but its a game. The idea here is that the missions themselves are static, just like the original Il2. Certain aspects would be kept from FB, like the Roster, planes that are currently available. etc... Destroyed objects and planes would remain constant throughout the missions as well. If you lose 3 planes, you have 3 less planes flying for the remander on the mission set.



For example:
You are a German 109F4 pilot.

The Germans here have say 12 109s and 10 pilots and 12 Stukas and 10 pilots for this Mission Set.

The Russians have 20 I16s, 12 LaGGs, and 20 Il2s.

Mission Set 1(lets say this set of missions revolves around a battle for a city).

Mission 1: You take part in an attack on a Russian airfield. I16s and LaGGs are patroling the area and some are parked in the field. The point here is to take out as many Russian planes as possible. Since destroyed planes and dead pilots affect how many enemy planes you will see in future missions, even static missions would have some replay value.

Mission 2: The mission is to protect advancing German tanks from attacking IL2s. The number of IL2s is 8 - however many destroyed in the previous mission, and 6 escorting fighers - any destroyed previously. If you fail to protect the tanks, you go to Mission 3a; if you beat off the Ruskies with little loss to the tank column, go to Mission 3b. Etc...

Lets say there are 7 Missions total in the set that you have to fly(So there would be about 20 Missions total, but you would only fly 7). If you succeeded in at least 4 of them, the Germans would take the city. If not, then you lose and the Germans are forced to retreat.

The only weakness I think of this system is that developers would be making a number of missions that would not be flown by everyone. If you protected the tanks in Mission 2, you would never fly Mission 3a for example.

It offers better missions than FB, but is nowhere near as static and linear as the orginal IL2.

Heck, you could even make the outcome of the battle predestined to be historically correct, but still retain the branched missions for replayability.

This is just a rough draft of some ideas, so dont call me on too many details. But what do you think about the idea in general is what I want to know. Thanks for any replies.

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Fish itchy

XyZspineZyX
09-05-2003, 09:11 PM
I was thinking(I know, I know... /i/smilies/16x16_smiley-very-happy.gif ) that maybe a dynamic campaign as we have now may not be the way to go. If you played IL2, you know that the missions in the original were top notch. The problem with them was that they were VERY linear and offered about no replay value.

So what about a branched campaign? Sort of like Wing Commander. A campaign would have a certain number of missions, but the order they appear is dependant upon player performance.

I understand this would lead to historically incorrect missions and outcomes, but that is the idea here. A campaign focused on what the player is doing and making your actions have an impact on what is going on. Not completely realistic, but its a game. The idea here is that the missions themselves are static, just like the original Il2. Certain aspects would be kept from FB, like the Roster, planes that are currently available. etc... Destroyed objects and planes would remain constant throughout the missions as well. If you lose 3 planes, you have 3 less planes flying for the remander on the mission set.



For example:
You are a German 109F4 pilot.

The Germans here have say 12 109s and 10 pilots and 12 Stukas and 10 pilots for this Mission Set.

The Russians have 20 I16s, 12 LaGGs, and 20 Il2s.

Mission Set 1(lets say this set of missions revolves around a battle for a city).

Mission 1: You take part in an attack on a Russian airfield. I16s and LaGGs are patroling the area and some are parked in the field. The point here is to take out as many Russian planes as possible. Since destroyed planes and dead pilots affect how many enemy planes you will see in future missions, even static missions would have some replay value.

Mission 2: The mission is to protect advancing German tanks from attacking IL2s. The number of IL2s is 8 - however many destroyed in the previous mission, and 6 escorting fighers - any destroyed previously. If you fail to protect the tanks, you go to Mission 3a; if you beat off the Ruskies with little loss to the tank column, go to Mission 3b. Etc...

Lets say there are 7 Missions total in the set that you have to fly(So there would be about 20 Missions total, but you would only fly 7). If you succeeded in at least 4 of them, the Germans would take the city. If not, then you lose and the Germans are forced to retreat.

The only weakness I think of this system is that developers would be making a number of missions that would not be flown by everyone. If you protected the tanks in Mission 2, you would never fly Mission 3a for example.

It offers better missions than FB, but is nowhere near as static and linear as the orginal IL2.

Heck, you could even make the outcome of the battle predestined to be historically correct, but still retain the branched missions for replayability.

This is just a rough draft of some ideas, so dont call me on too many details. But what do you think about the idea in general is what I want to know. Thanks for any replies.

Your Post Could Not Be Completed Because:

Board is busy currently unable to post.

Please make any needed corrections and try again.

Fish itchy