View Full Version : Counter guard break - now inconsistent

09-30-2017, 02:04 PM
I keep failing to CGB recently. I think it's related to the removal of time snap and yellow lag. It never happened before but it happens consistently now.

09-30-2017, 02:49 PM
Not too long ago network tweaking was observed in duels: http://forums.ubi.com/showthread.php/1753390-Duel-tweeks-Ok-this-game-deserve-to-die-!

Even less long ago a wave of strange connection errors and subsequent game issueswere reported by yours truly: http://forums.ubi.com/showthread.php/1755945-Someone-broke-the-multiplayer-AKA-the-rise-of-the-disconnect

Also, unlock tech (and possibly a whole heap of trouble along with it) will disappear with the next patch. I suspect that it is the exploiters trying to squeeze out as much XP as they can from this XP weekend and their last days of using these particular exploits so they can take the hit later when they'll have to actually play the game.

09-30-2017, 08:55 PM
W/o timesnap, on console, the video you're seeing isn't always in sync with the underlying combat calculations. i.e. the time to block that attack may have already passed and there's nothing you can do about it sometimes.

09-30-2017, 09:34 PM
It's especially bad against really fast characters like ALL of the assassins, lol.

10-01-2017, 04:59 AM
No differences whatsoever here.