View Full Version : regarding centurion combo

09-12-2017, 12:02 AM
centurion heavy finisher not blocked by the enemy, guarantees an uncharged jab wich in turn guarantees another light.

is this intended? i hope not. a 500 ms attack giving a free stamina drain hit giving another free attack.
seems way to unfair.

and before anyone says: "Its all counterable you just need to dodge".

NO it can not be countered i tested it with a friend and it is not possible to dodge the uncharged jab if the heavy finisher lands.

09-12-2017, 12:45 AM
It is not dodgeable, if the heavy lands quick jab is confirmed. Anyone who says it can be dodged is wrong, it only happens if Centurion delays his input, so it is invalid.

Centurion has way too many confirmed hits after landing something, it is what pisses people the most. Against other heroes, you mess up and you get one hit in. For any follow ups enemy has to work for them and you can successfully not only defend against but also can punish their follow ups.

Centurion lands a heavy, quick jab is confirmed, then light is confirmed. 40~ damage for one mistake vs a 500ms attack and that is without haymaker.

He lands a Charged Heavy (which may come as unblockable), it confirms at least another 30 damage.

Worst part is if there is a wall. It can go over 100 damage with jab wall splats and he wont even run out of stamina.

09-12-2017, 05:43 PM
the question still is if that is intended or not.

we all know that the centurions bug list has no end (despite all the centurion mains claiming everyting is fair and balanced) and id like to confirm if this is just another case of :"whoops centurion can do that too?"