View Full Version : For What?

09-02-2017, 03:39 AM
When there was a test of the tournament, the developers received a ton of feedback. There was a huge number of practical and qualitative proposals, for example:
1) Suggested to make a mini-game or turn on surveillance in the lobby while you wait. Done? No. You sit and switch endlessly between the lobby and the main menu.
2) They were asked to change the number of recieved and lost experience in divisions. Done? No. You get little, you lose a lot.
3) Proposed to make a separate rating for each character. Done? No.
4) Proposed to increase the amount of steel you get for winning. Done? No. You fight five times a minimum of 3 rounds and you get 50 steel to win. 50. First, for the loss in Dominion give more, and secondly, in 5 conventional duels you get more.
5) Ornament - a separate story. As an example, I will bring Nobusi (we are main). For winning the tournament you get two branches. Two ****ing branches. For victory. In the tournament. At the forum, one guy wrote specifically about these two ugly branches and he was told that they would bring his thought to the designers. Apparently not told, because what the ****?
In the end, I just have one question: why did they launch the test version of the tournament, asked players about feedback, asked us about the proposals, and on the whole, when these proposals arrived, they simply did not take them into account. What for?
P.S. Sorry for my English if i have mistakes.

09-02-2017, 05:51 AM