View Full Version : State of the Game August 17th, 2017

08-18-2017, 04:53 PM
Agents, incoming State of the Game transmission:

During the last State of the Game (https://tomclancy-thedivision.ubisoft.com/game/en-us/news/152-298667-16/state-of-the-game-august-10th-2017), Community Developer Yannick Banchereau sat down with Community Developer Hamish Bode and confirmed the 1.7 launch date. They addressed Global Events, Classified Gear drop rates, and the ongoing latency investigation.

This week, Yannick was joined by Hamish again to discuss Global Event leaderboards, masks, and maintenance updates.

If you missed the stream, you can check out the VoD (https://www.twitch.tv/videos/167677745) or if you currently are on the go, don’t worry! We’ve got you covered, take a listen to our Podcast recap (https://soundcloud.com/thedivisiongame/state-of-the-game-17082017).


A few things were fixed with today’s weekly maintenance—Cipher Key acquisition is no longer glitched, and players will now be granted the correct amount of Global Event tokens based on the active activity modifier.

While vanity masks are tied to Global Event leaderboards, we want to clarify how the system works. As of right now, leaderboard ranking is based on a player’s best total amount of Global Event tokens acquired per hour. Placing in Tier 1 (the lowest tier) will award one mask by the event's end, and this bracket includes the top 50%-16% of players. Placing in Tier 2 will award another mask in addition to the Tier 1 mask, and the top 15%-6% of players are included in this bracket. Finally, the top 5%-1% of players placing in the highest Tier 3 bracket will be awarded the Tier 1 & 2 masks in addition to a third mask.

Based on player feedback, we acknowledge that tying the masks to leaderboards isn’t the most optimized strategy at the moment. Aligning masks with commendation rewards is a popular suggestion, and we’re definitely looking into that possibility. If you have any more ideas regarding mask rewards, please don’t hesitate to share them with us.

After Global Event 1 ends, the Classified Gear will be available in the general loot pool and drop with the same rarity as Exotics. They will be included in all caches players currently find Exotics, as well as be added to open world and Dark Zone named NPCs loot drops.

Ranks decreasing on the Global Event leaderboards is a known issue, and we’ll be investigating further. In addition, we are aware of the sniper bug causing a delay in bolt action sniper fire.


Don’t forget that Global Event 1 ends Tuesday, August 22 at 2 PM CEST. No server maintenance is required, and so play-sessions will not be interrupted. Based on its success, we are open to activating events more frequently as well as hosting Global Event weekends. The latency investigation is still ongoing. Remember that the Survival Free Weekend starts tomorrow as well, so be sure to jump in if you haven’t already!

As always, be sure to join us over on the Official Forums (http://forums.ubi.com/forumdisplay.php/498) or on the community Reddit (https://www.reddit.com/r/thedivision/) if you’re looking for a place to discuss all things related to The Division.

Until next time!

The Division Dev Team

08-18-2017, 09:38 PM
I don't see the point in free weekend with GE going on when you don't even get ge credits out of survival cache I opened like 20 after 1.7 and got 0 ge credits

08-24-2017, 09:52 PM
first I would like to start out by saying that the leaderboards were a complete fail and how you guys are going to fix it, doesn't really fix the issue at all. it doesn't solve the fact that people still cheesed and cheated there way up the leaderboards leaving the legit players with nothing, especially on console where literally everyone cheesed their way up the leaderboard, unlike PC, everything is a lot harder on console so completing things like clear sky as fast as possible, become almost impossible. at the moment I feel that you guys should honestly give everyone who played in the event all of the tier 3 items because there are legit players out there that have been robbed from their fair earned rewards by people that cheesed and/or cheated.

I do come with my own idea for a replacement of the global event leaderboards.

leaderboards should be completely scraped from the global event for a start and the player should be rewarded the masks from the amount of commitment he/she puts into the global event. keeping the tier system, rewards should be obtained by completing counters for example...

completing global event missions, killing enemies, killing named enemies, clearing landmarks, killing players, completing activity modified missions etc.

the tier system should reward for completing those different counters for example completing one counter rewards you a tier 1 cache, completing 2 rewards you a tier 2 cache, and completing 3 rewards a tier 3 cache

tier one reward: one mask and 1 or 2 classified gear pieces
tier two reward: two masks and 1 or 2 classified gear pieces
tier three reward: 3 masks and 2 or 3 classified gear pieces plus the full themed vanity gear

completing more than 3 counters will reward classified gear caches that come with 4 pieces.

this system allows casual players to earn items for their own effort and hardcore players something to keep coming back to and trying to complete before the week is finished to win themselves that hard earned mask they wanted, having lots of counters to complete for both PVE and PVP allows the player to play the way he/she enjoys the most without needing to worry about what they are doing isn't efficient enough as leaderboards have been removed. depending on the players dedication and skill level the player can not only earn GE points for the activities that they do but earn caches for completing Global Event Counters which in the end result earn them more and more gear including the masks.

I really hope you take this Idea into heavily consideration as I have put a lot of thought and effort into trying to cater both casual and hardcore players whether solo or in a group.

as a personal message I heard on State Of The Game that Massive are recruiting, I'm currently in collage at the moment studying game design and music production and I also create my own game concepts in my free time, I'm not 18 at the moment but if you could put my name down, that would be greatly appreciated.

thank you for your time and if you would like to contact me please feel free to do so at
Patrick Forlani

08-17-2018, 03:44 PM