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View Full Version : weapon size vs narrow spaces (and maybe a little editor suggestion)



Ludogator
08-11-2017, 09:28 PM
Hi,

I'm currently playing FC4 for another time. I noticed that regardless of carried weapon size, it gets lifted at the same distance of obstracle. Thinking about it - rushing through narrow spaces with heavy machine gun should result in greatly decreased usability. I probably found my reason of not using any SMG yet. I believe this shouldn't be a huge tweak, but It could change the gameplay in an easy to notice way and force players to have a shorter weapon with them when action happens in some larger building full of narrow spaces (hopefully there will be a few).

I was also thinking about map editor - I understand that the overall idea won't be way different than what we have now, but if there is a plan to keep SP mission edition and maintain map size, there could be a tool that allows to create small campaigns by connecting missions created in editor. It could be saved and downloaded as a single pack and played throug all with one inventory and health level. As map edition community was quite large and there were people trying to make their own campaigns, I'm sure it would be highly acclaimed.

I can't wait to play :)

Oh, two more THINGS - Handheld Minigun. It's USA, they have such toys there. But make it properly, so it sounds just like it should (it's Far Cry, if you do it right, others will follow, and "brrrt" is awesome): https://www.youtube.com/watch?v=8X4DiIJGj1U

...and Davy Crockett maybe? :) https://www.youtube.com/watch?v=mWZbrwb1mLQ