View Full Version : AC Rebellion Bugs/Suggestions

08-06-2017, 02:11 PM
Few missions in Region 3

When jumping over scaffolding to avoid enemies, when character reached the last scaffolding, it won't jump down to bypass enemies. When this happens, the only action allowed is to attack the supposedly bypassed enemy and a weird animation follows. The character would slide in-front of the enemy.


Gershon Deloya's "Careful Alchemist" skill is not working. It says craft medicines at 10% lower cost but no reduction to cost is applied.
Maximo Barrosa's "Twist Blade" skill is not working. When promoted to 2nd and 3rd star (skill ranks 2 and 3), only bleed damage is applied but no "stun over 3 Combat Seconds".


After assigning heroes to gather supply, exit application and log back in a few minutes/hours to claim the resources. The timer won't count/is stuck back to the time when you closed the application. This happens when you to claim the resources on a different device/os. Its as if the action wasn't saved but other actions such as training AFTER assigning heroes to gather supply, they finish properly.
Fine Barbed Blades(3-star blades) crafting ingredients: 10k coins, 3k Steel Ingot?!, 3k Hardened Leather?!, 1 Barbed Blades.


Add ability to craft more items of the same type. Ex: 45% Medicine, allow us to adjust the amount of medicines to be crafted.
Add ability to move rooms. Ex: Swap Training Room and Weaponsmith. Or move a built room to an empty room.
Add adjacency bonus to same type of rooms.
Add ability to view future upgrades when tapping upgrade button. Ex: Select Weaponsmith and tap upgrade. On the next window, allow us to slide to the right to view higher level upgrades of the room.

09-11-2017, 11:42 PM
You're a lot further than I am in the game, where I am only midway through Region 2. I'd love to see your suggestions come true! I really want to remove rooms, since early play does force you to a limited build area. I wanted my weapon/armor/accessory crafting adjacent to make crafting and collecting easy.

Another suggestion from me: allow players to create multiple team loadouts. Rather than swap out 1 assassin at a time, sliding between teams would be a much more fluid system which would allow us to create teams focused on different skills or types of missions. It would also allow "A" team to recover health from a difficult mission and to use your "B" team. The number of teams could be acquired every 10 levels?

I'd like to see more significant advancement rewards every 10 levels to feel a greater sense of accomplishment towards new tiers of content.

12-02-2018, 11:42 AM
I just completed a legacy mission (8 intel cost, the one you get Tariq as high chance drop) and was supposed to have 5 more intel remaining. But when the home screen loaded i had -5 and tried picking up +1 intel that generates over time in HQ and it just became -4 as you can see in the picture. I tried restarting my game and it's still there, negative intel.

Luckily I didn't have a lot of intel laying around :rolleyes:

Please look into it. Hope it was only me that encountered this because it is game-breaking...


12-11-2018, 03:28 AM
My game not show storry mission map , re nistall not help , can you fix it:my game link with fb tossaporn kensap. https://m.imgur.com/gallery/toxilVL