PDA

View Full Version : Origins - One Problem About the Combat System



Fabulator_K
08-05-2017, 10:05 PM
When I was watching some of the gameplay videos, I noticed something. It seems that the enemies can not fall from edges. I know it is probably designed that way in prevention of trick like "luring the enemies to somewhere high and kick them off edges one by one", but it is just weird that the enemies can not be moved at all when they are near the edges. One solution to this problem would be allowing the enemies to grab the edge and climb back up when they are striked near the edges, which makes much more sense. I know the devs are probably working on optimization right now and it might be too late to bring it up. Hopefully that there is an answer to this burning question of mine.

Kiroku
08-06-2017, 01:46 AM
One of my negative points I mentioned already in another thread. But we should wait for the reworked combat system before judging I guess :)

onzirTbu
08-06-2017, 06:54 AM
I doubt it will be changed, since there is a skill that let you push enemy.
https://truth.bahamut.com.tw/s01/201706/c995a237f19abc0e942d6ed54bc61362.PNG

Kiroku
08-06-2017, 06:09 PM
I doubt it will be changed, since there is a skill that let you push enemy.
https://truth.bahamut.com.tw/s01/201706/c995a237f19abc0e942d6ed54bc61362.PNG

Damn thank you! I didnt know that and since its a skill you can learn Im actually fine with it.

BMB0815
08-12-2017, 06:12 PM
If it's a skill and can be done after getting the skill I'd be ok with it as well but I just hope they make an option to turn off the flying numbers that come out of enemies when you hit them.