View Full Version : Map Editing 101 - Best picks of the community

07-24-2017, 09:29 PM

Hello everyone,

The map editing community is an important part of the Far Cry community overall. However, it may seem a bit hard to get started! There are plenty of guides on the Internet, created by the community itself, to help the beginners get the hang of it.

We are curious to know which guides, in your opinion, are the best to get started with concerning Map Editing. If someone came t you and asked "Where do I start?" what would you tell them?

Don't hesitate to share your opinion down below and show us which Map Editing 101 guide is the best. :)



07-24-2017, 11:00 PM
Hi Kit,

I lot of us never use guides per se, though, we did find one a few years ago and post it at battlemap.net but when we re made the site we never put it back up, just wasnt a lot of interest in it overall.

IMO map making takes a LOT of trial and error, you learn as you go as far as what works for map flow, spawn point locations, etc....and the rest is all artwork.

Some people specialize in certain areas and thats why groups have been made, I created MMA (Map Makers Association) specifically to make maps in a coop effort, with different members creating certain parts for the map so that the finished product was really good.

Historically, it has been very difficult, and usually resulted in downloading map files to thumbdrives, emailing them back and forth, and uploading the final product to the Map_Makers user name, which unfortunately eliminated the credit for the members who made the map. We all knew who made them, but the greater community only knew that if they looked up that user name they would get good maps, but have no idea who or how many players made them. Definitely something I would like to see implemented is coop map making ability, keeping the authorship of all parties in tact.

But I digress, as for map design, the best thing I can honestly recommend as far as playability is to re create a pre existing map from any FPS game that plays very well. Then then make it your own somehow. Change the theme if it. Add new paths without disrupting game flow, or even eliminate them. Some times you dont really know how the map will play until you play it, and then need to make revisions, which is why we really need to be able to make changes to our maps, and have the updates pushed out to people who already downloaded it, and not lose the stats and ratings on it. Having multiple versions of the same map is a waste of server space.

I also highly recommend studying how to utilize elevation changes in a map, and how that affects flow, cover. It not only adds visual interest, and makes gameplay more fun and allows you to do some really creative things that you wouldnt otherwise be able to do.

Anyone who has played my maps knows that I use as much elevation change and pathing as I can.

A couple example maps Ive made:




(Theres hundreds more videos on several youtube channels)

Since MP is limited to 5v5, in most cases maps dont need to be huge. Keep it smaller, and utilize the extra map space to make amazing backgrounds with terrain, trees or other assets that are out of bounds. It adds to the believabiltly of the map, dont keep it flat, its a waste of space! Pull up my maps in the IGE and youll see I go to town on decorating the surroundings with terrain, lakes, trees, etc... It all adds to the vibe! If you struggle with terrain, or dont know how to use the texture constraints (and you MUST learn how to use those!) check this out:


07-25-2017, 05:08 PM
akilyoung, Fallen Champ and lillestoel all have some tutorials. I have a tutorial video playlist on my dedicated Far Car YouTube Channel. These videos are linked to various YouTube channels. So be sure to check those channels out too.. Here is a link to the tutorial playlist with 17 videos. https://www.youtube.com/playlist?list=PLT7a4r57_9qBkmy-U3pg4RNJwE6tLTZxY . I plan on doing some tips on editing on my channel for FC5. Here is a link to my Channel https://www.youtube.com/channel/UCr4uQhoX2gVpxuRbJGFh2Og?view_as=public

Here is a tutorial I did on flickering assets or some call flashies.


07-26-2017, 05:08 PM
Hey guys,

Thank you very much for the insight! Akil, you raised a very good point, nothing like practice and feedback from other map editors to improve. The maps you're showing are very impressive, there's just so much to it, so many details. It's great to see how much can be done. How long have you been doing this? Why did you want to start in the first place?

I guess you guys may already have seen this news (https://www.ubisoft.com/en-gb/game/far-cry-5/?modalId=207296654). I hope you plan on trying, I would love to see what you can do to be honest. It should be very interesting to see how people perceive Hope County.

Cheers everyone!


07-26-2017, 05:55 PM
Aside from video tutorials I think it may be more effective if there was an in game tutorial when mappers first enter the editor (which could be skipped and never seen again if selected). Basically it would walk a mapper through building a small map with a building, a few objects, some terraforming, ground texture, vegetation, a.i. Animation point, etc... something that runs under 20 Minutes or less but exposes the new mapper to all aspects of the editor and the basics necessary to create a complete map. Just a thought. Kind of like running the trainer of a new game to learn the controls before they release you into the actual game. Just a thought.

07-27-2017, 01:41 AM
Aside from video tutorials I think it may be more effective if there was an in game tutorial when mappers first enter the editor.It seems like Halo's Forge has such a tutorial level: https://www.youtube.com/watch?v=NJfvRlppj2k#t=0m42s

Did you mean something along those lines?

07-27-2017, 01:42 PM
@Kit, Thank you very much for your compliments, I started mapping in FC2 PS3, and really sucked, didnt understand map flow, placement, etc. But studied other amazing mappers like Maxpower, Sabotur and many more and learned a lot, and really tried to come up with my own style. The reason I do it, is its a great creative outlet for me. Its art, its fun and a great way (used to be anyways) to get together with your online friends and 'play'. A lot of us beame really good friends over the years, in particular for me Maxpower and Anorexic Buddah. We 3 run the show at battlemap and are really looking forward to FC5!

Also, as far as the contest, I did submit a couple maps, one map is specifically made for it called 'MJ1 - Farmland', and another I updated to have a montana vibe called 'MJ1 - Campground' they are both FC4 on PS4 and published right now.

@Caffin8ted, Thats a great idea, though I would only say that the videos should be broken up into sections for each part of the IGE

@Lazy Mapper, Flickering is a huge issue, and so easy to fix, so is grass in buildings. I wish more mappers took the time to fix that. It is very distracting and can really break a map if its bad enough. Glad you made a tut for that!

07-27-2017, 02:07 PM
Best way to learn is just jump right into the map editor head first and learn everything by yourself. im 100% self taught with zero help. learning to be a good mapper is a long process. your maps will get better and better over time. the one thing your cant really learn is artistic skills people are just born that way. you can spot a natural artistic person by their terrain and texture work. everyone can be quite good at map building if you are willing to put the time and effort in but it's all worth it in the end.

07-28-2017, 01:55 PM
If I was new to mapping and wanted to give it a try I would want to know how to use the map tools and how to create good experiences for other players.

If you are creative to start with it helps. As AW pointed out - the tools can be learnt but its more difficult to teach how to make artistic environments. In the same instance, if you don't actually play multiplayer FPS matches you will never know how to build a good MP map because you will never understand what players think about within them, the best way is to play MP matches 24/7 for a few years.

If you are looking to start mapping and get into it, I would start with the basics here http://www.ongamedesign.net/designing-fps-multiplayer-maps-part-1/ and also check out www.battlemap.net for ongoing discussions about level design. There are many youtube videos about level design and some videos outlining how the Far Cry map editors can be used.

Excellent link Sab, never saw that site, but it is a PERFECT reference for beginners and veterans alike. As the site say, one of the best layouts for a simple map is a figure 8 flow. Ive made many like that over the years. While nothing spectacular, they always play just fine. I made a cool one with CaptainDeez back in FC2 called 8up. Was a fun map.

08-17-2017, 02:34 PM
Yup, I remember you doing this in FC3, basically seemed like a stock ubi map, but you made it!