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View Full Version : Just my (hopefully constructive and argued) opinion on Centurion



Horus-31
07-04-2017, 04:47 PM
The Centurion was presented by the devs has a hero would counter the turtle meta (1). He is presented in game as a “melee specialist” (2) and “hard” to learn (3). And the issue lies here: he is not at all what he was promised to be.

1. He doesn’t counter the turtle meta, he embodies it. He is the character that gets the most out of a parry with his high damage and stamina draining combos. He is one of the best choices for a player who wants to turtle.

2. Sure, his regular lights and heavies have a short range, but calling him a melee specialist? His leap attack, kick and charged heavy have range and tracking (even after a dodge) that would make a Kensei or a Nobushi jealous. The guys basically has telescopic arms and legs and Dhalsim from Street Fighter is not a “melee specialist”.

3. I’m ready to believe the high-level players who tell me that Centurion is not OP in 1v1 at their level of play. But he is OP at low to average levels of play because he is by no means “hard” to learn. He actually has one of the easiest learning curves of the game and can be used by any noob to take on average players.
- None of his moves requires crisp timing, such as the Warden’s Crushing counterstrike, the Assassins’ deflect, or the Peacekeeper triple stab. Any of his moves or chains can be realized at first try in practice mode.
- His zone attack drains less stamina than other heroes’. It is basically a way to do a triple light combo with direction change for those who can’t do it using the regular RS and RB (assuming an X-Box controller).
- His ridiculous stamina pool means he can spam attacks and combos no matter how much he gets blocked or dodged. He even has a level 2 feat that actually gives him infinite stamina for a short time.
- He has combos such as “charged heavy into charged jab into eagle talon” or the heavy-jab infinite combo near a wall that require no particular skill to execute and will easily land against someone who can’t consistently dodge sideways (dodging back is not an option) and got kicked or can’t consistently counter-guardbreak and got “guardbroken into thrown into kicked”.
That is, in my humble opinion, why so many people hate him. I understand that I have to “git gud” to fight against better players. But I shouldn’t have to “git gud” to stand a chance against someone who does nothing but alternatively press or hold RT and X and keeps going no matter how much he gets blocked because he has infinite stamina.

I’m open to discussing the points I’ve raised and I’m more than happy to take any advices you guys may have on how an average player can defeat a low/average Centurion. I main Nobushi and with her weak dodge, I can’t seem to get out of harm’s way when a Centurion throws an unblockable attack or stun (which is often).

RatedChaotic
07-04-2017, 05:05 PM
Higher tier players or heroes is not what its all cracked up to be.

You see these guys saying or thinking they are top players on pc, xbox, ps. Steaming and posting videos for the hype.Yet when the boards come out. They are never at the top. Its always that player nobody has heard of.

Wish I had a dollar for every one of those average joes that pop on the boards during events. Rarely see the same name twice.

But we are not playing a balanced and competitive game really. So I can throw this in the trash. lol

vgrimr_J
07-04-2017, 06:06 PM
centurion needs a lot smaller stamina pool or a lot less stamina drain.

JibletHunter
07-04-2017, 07:48 PM
Incoming AntonioJ to insult and talk down to you for having a concern about cent in 1's.

XxHunterHxX
07-05-2017, 12:24 AM
centurion needs a lot smaller stamina pool or a lot less stamina drain.

or smaller stamina pool AND A LOT LESS stamina drain but come on you seen the devs play shinobi vs centurion when they first put them out....the shinobi only did kicks and they said it was fine nice fight LOL they didnt see anything wrong but afther people complained the nerf the shinobi to the ground unles you ir a parry god and play turtle the shinbo is useles but the centurion is fine as it is hahahaha i dont know how the develpers test this game but i bet they play the game for like 3 minutes and they ir like well this will do its fine we will fix it if its not

Epoqx
07-05-2017, 03:22 AM
1/ He is an actual counter to the defense meta due to his kit. Multiple unblockables, average to strong mix ups. He got the pressure to actually confuse the defensive ennemy, and the abilities to open him up. There is a stage where all of these unblockables arent used in a spamming way because it is too much punisheable. It becomes mind games more than real openings.
2/ He is a full close range character. Yes he got some gap closers to compensate, but they are easily dodgeable/counterable with a bit of training.
The biggest majority of his kit is usefull only in some face to face close range brawls.
A kensei has nothing to envi about the Cent's range, at all. But he can envi a lot of other things tho x)

3/ I dont remember once the devs saying he was hard to play. This was said about the Shinobi.
If ever i was wrong then i agree, he isnt hard to learn at all. Dosnt mean he is easy to master tho.

Concerning the stamina pool and stamina costs, I only agree about one thing : his parry kick heavy combo burns way too much stamina from the ennemy. But at the same time, he was designed to be played around stamina...

On the other hand, his zone attack is kinda bad. Only helpfull in a 1vMultipleOpponents case. Using that move is like gently shouting "Parry me please !".

Dude_of_Valor
07-05-2017, 09:49 AM
I think a reduced stamina pool would be ideal. It helps neuter 4v4 to some extent, because players can't repeat over and over (yes he is still strong) but it's a team game, and gank squads work well together. However in 1v1 it means he can't punish a single mistake as hard as he does right now.

I find the best way to beat him in 1v1 is to turtle, and punish him after a dodge, use a zone attack or top light (i play as a Warden). If you are not good at that, you will have a horrid time against him and find the game very unfun.

Draghmar
07-05-2017, 10:23 AM
1/ He is an actual counter to the defense meta due to his kit. Multiple unblockables, average to strong mix ups. He got the pressure to actually confuse the defensive ennemy, and the abilities to open him up. There is a stage where all of these unblockables arent used in a spamming way because it is too much punisheable. It becomes mind games more than real openings.
2/ He is a full close range character. Yes he got some gap closers to compensate, but they are easily dodgeable/counterable with a bit of training.
The biggest majority of his kit is usefull only in some face to face close range brawls.
A kensei has nothing to envi about the Cent's range, at all. But he can envi a lot of other things tho x)

3/ I dont remember once the devs saying he was hard to play. This was said about the Shinobi.
If ever i was wrong then i agree, he isnt hard to learn at all. Dosnt mean he is easy to master tho.

Concerning the stamina pool and stamina costs, I only agree about one thing : his parry kick heavy combo burns way too much stamina from the ennemy. But at the same time, he was designed to be played around stamina...

On the other hand, his zone attack is kinda bad. Only helpfull in a 1vMultipleOpponents case. Using that move is like gently shouting "Parry me please !".
Ad 1. Only on paper. What he actually enforces is defensive style of gameplay. He can punish a lot for even one simple mistake or just regular attack. So it's easier to just try and counter him instead of be active.
Ad 2. Orochi is clsoe range with some moves to close gaps. Cent have many attacks that are just tracking you. I think most of his moves makes him get closer to the opponent. Some more and some less of course but still.
Ad 3. What he meant is that in game description it states this.

C00tBAjenkins
07-05-2017, 10:33 AM
I’m open to discussing the points I’ve raised and I’m more than happy to take any advices you guys may have on how an average player can defeat a low/average Centurion. I main Nobushi and with her weak dodge, I can’t seem to get out of harm’s way when a Centurion throws an unblockable attack or stun (which is often).
Ive started to main nobushi. Have a lot easier time with cents now. Keep distance and hidden stance with the back dodge on block. If they want to get close poke checkem. They will get super aggressive and make a big mistake or 2. Just give your self room to move. Being caught in a tight space is bad news with them. Most will open with charged heavy or pounce. If you get that timing down to parry its over with. I play dominion mostly and if a cent is on the other team i make him my goto kill. In a 2v1 cent cant do anything if i keep him interrupted while the other takes him on. I just try to make him miserable the entire match.. it's fun given the cheese he is.

Draghmar
07-05-2017, 10:37 AM
Ive started to main nobushi. Have a lot easier time with cents now.
Do you play on console? I'm asking because I found that poking Cent is just an invitation to get parried...at least I was so many times that I had to stop doing that. :P

C00tBAjenkins
07-05-2017, 12:30 PM
Do you play on console? I'm asking because I found that poking Cent is just an invitation to get parried...at least I was so many times that I had to stop doing that. :P
I'm on PC. I get one or two in before a block or parry. Just depends on the situation but keeping a distance is key.

Draghmar
07-05-2017, 01:22 PM
I'm on PC. I get one or two in before a block or parry. Just depends on the situation but keeping a distance is key.
They either you were lucky or I had bad luck because there were occasions when I get parried first poke I did...And it didn't matter which side my lights were coming from. Dodge lights were also parried a lot. Overall feeling I've got from fighting Cent is that people parried me a lot more then with other classes.

Horus-31
07-06-2017, 11:47 AM
Ad 1. Only on paper. What he actually enforces is defensive style of gameplay. He can punish a lot for even one simple mistake or just regular attack. So it's easier to just try and counter him instead of be active.
Ad 2. Orochi is clsoe range with some moves to close gaps. Cent have many attacks that are just tracking you. I think most of his moves makes him get closer to the opponent. Some more and some less of course but still.
Ad 3. What he meant is that in game description it states this.

Exactly. All other short-range heroes have one move to leap forward or dash forward. Centurion has three moves to close the gap (Eagle fury, kick and charged heavy). And on top of that, his attacks track you if you don't dodge at the perfect time. Actually, I've come to belive that reducing that tracking could be a solution. It won't change much things at high level where players already have crisp dodge timings and it will make him less OP at low to average levels.


Ive started to main nobushi. Have a lot easier time with cents now. Keep distance and hidden stance with the back dodge on block. If they want to get close poke checkem. They will get super aggressive and make a big mistake or 2. Just give your self room to move. Being caught in a tight space is bad news with them. Most will open with charged heavy or pounce. If you get that timing down to parry its over with. I play dominion mostly and if a cent is on the other team i make him my goto kill. In a 2v1 cent cant do anything if i keep him interrupted while the other takes him on. I just try to make him miserable the entire match.. it's fun given the cheese he is.

Thanks for the advice! :) I'll give that a try but using hidden stance to dodge requires a very good stamina management, especially against Centurion: one single mistake can get you out of stamina extremely quickly if you didn't have a full bar.

JibletHunter
07-06-2017, 06:05 PM
I'm on PC. I get one or two in before a block or parry. Just depends on the situation but keeping a distance is key.

At high level, about 40-50% of nobushi lights without setup (using HS or feinting ) get parried and you will eat 85+ damage every time (even if the cent has no gear). With max attack and haymaker, 1 light parry means you are dead with zone unlock. This is why at high levels cents ONLY turtle. The best in game punishes he has (light parry, wall light or heavy parry, oos double eagle) means this is his optimum play style.