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UbiNoty
06-29-2017, 11:24 PM
Greetings Warriors!
Below are the published patch notes for Patch 1.09.


Fight

Revenge Gain

We’re bringing a lot of updates to the Revenge mechanics in this update. Our main objective with these changes is to have more granular control over Revenge gain in multiple group fight situations. Before going into the details of our changes, here’s an overview of how Revenge gain works.

We determine Revenge gain based on two core elements:


The type of attack contact determines how much raw Revenge score you earn for one incoming attack. The Base Revenge score is determined by using the raw damage of the attack* and applying a multiplier based on the contact result: if it’s a block or a hit, you earn a given value, if it’s a parry you earn another value.

Raw Attack damage x Contact multiplier = Base Revenge score


*Melee attacks that don’t have any damage output have a set value.


The group fight status adds a multiplier to the Base Revenge score. If you’re in a 1v1, 1v2, 1v3, or 1v4 situation, we multiply the Base Revenge score accordingly (the more outnumbered you are, the higher the multiplier).


Base Revenge score x Group fight multiplier = Final Revenge Score

Now that you’re familiar with the basics, here are the changes we’ve made in this new update.


Most of them focus on improving how we compute group fight status:


We now have 4 distinct values to multiply Revenge gain differently if you’re in 1v1 (0.2), 1v2 (0.5), 1v3 (0.75) or 1v4 (0.85). Before today, we only had a 1v1 multiplier (0.2) and a 1vN multiplier (0.85) which prevented us from having the granularity we needed to tweak differently 1v2, 1v3, and 1v4.
Until now, attacks targeting the player (incoming) and attacks performed by the player (outgoing) have been considered in order to increment or decrement the group fight multiplier. Using outgoing attacks resulted in exploit strategies, allowing outnumbered players to rapidly attack enemies surrounding them in order to reach 1v4 multiplier to max Revenge gain. We’ve removed outgoing attacks from the computation and we’re now only using incoming attacks in order to stick to the defensive / catch up nature of Revenge.
By default, Base Revenge score is multiplied by the 1v1 multiplier. To decide if we need to increment or decrement that multiplier, we run a set timer (let’s call it Group Fight timer) for each attack that targets the player (whether it hits, gets blocked, dodged, parried…). If another attack from another enemy targets the Player while the Group Fight timer is still running, we increment the multiplier for that Player. If no other attack registers while that timer is active, we decrement the multiplier. We’ve reduced that timer by 50% to limit problematic situations in which a player could escape a group fight, and still benefit from a very high Group Fight multiplier in the next 1v1 fight if it happened within the duration allowed by the Group Fight timer.
We fixed a bug in order to remove Dead entities from the group fight computation, so that if you’re facing 4 opponents, and reach 1v4 multiplier, killing one enemy instantly decreases the multiplier to 1v3. Before, the dead entity would still be computed as long as the Group Fight timer was running.

We’ve also made some adjustments to raw Revenge gain based on attack contacts:


Damage over Time no longer feeds Revenge meter. It used to be the case for Bleed and Fire damage but we’re removing it in order to only compute the attacks that risk causing an interruption into the Revenge calculations.

Melee attacks that don’t deal damage now have a set Revenge score of 30. Melee attacks used to have a set value of 10 which was then multiplied by the hit multiplier. This resulted in very little Revenge gain when hit by melee attacks. We’ve changed this to a much higher value to be more consistent with the disruption level and stamina damage of melee attacks in group fight.

Summary:

Revenge score after a melee hit increased to 30 (from 10).
Added a 1v2 group fight multiplier set to 0.5.
Added a 1v3 group fight multiplier set to 0.75.
Group Fight timer reduced by 50%.
Damage over Time no longer feeds Revenge meter.
Outgoing attacks are no longer used to determine Group Fight multiplier.
Dead entities instantly lower the Group Fight multiplier.
[Bug Fix] Berserker and Ninja Parry multipliers increased from 1 to 1.5 to be consistent with other Assassins.


[B]Developer comments: TL;DR, the main take away is that we’ve reworked the Revenge gain mechanics in order to tune it with more granularity based on the different possible outnumbered combat configurations, reducing earn rate in 1v2, 1v3 situations, while maintaining current rates in 1v1 and 1v4. We’ll monitor data after this update for further balancing, changes and improvements.

Time Snap


Time Snap has been disabled


Developer comments: Time Snap is a legacy system we’ve had at the core of our fight system for a very long time. To be brief, it snaps actions at 100ms in order to guarantee synchronized contacts. The downside of this system has been input latency. During the course of production, we ran several investigations in order to estimate our input lag, and a few months before shipping we started to create exceptions within the time snap framework in order to improve input reactivity on guard switch for instance. After weeks of testing internally, we’ve decided to disable Time Snap entirely from the game in order to favor input reactivity as much as possible.

Respawn

On respawn, players are invulnerable to Guard Break and Melee Attacks.


Developer comments: To limit spawn camping exploits, we’re making Players immune to Guard Break and Melee Attacks after respawn for 4 seconds.

Fighters

Shinobi


[Bug Fix] Shadow Strike can now hit external targets.


Developer comments: Shinobi used to perform Shadow Strike on locked target, even after parrying an external attack, resulting in some extreme teleport situations. Now, Shadow Strike will target the source of the external attack after an external Parry.


Tackle can no longer knock down allies.
[Bug Fix] Tackle hit detection fixed.


[B]Developer comments: Tackle hit detection had problems that we’ve fixed to make it more accurate. We’re also removing its ability to hit friendlies.


[Bug Fix] Sickle Rain now maintains current guard position.
[Bug Fix] Sickle Rain’s last 3 light attacks no longer display the Unblockable icons.


Developer comments: Shinobi had no active guard post Sickle Rain which could lead to issues, so we’ve fixed it in order to maintain the latest active guard. If you start Sickle Rain from a left guard, you’ll get back to left guard once the move sequence is over. We also removed the Unblockable icon on the last 3 lights. Since these attacks are not blockable and not parryable either, we’ve removed the icon to avoid confusion.


[Bug Fix] Removed Unblockable icons from Moveset description of the following moves:
Grab
Grab Kick Mix Up
Back Flip Grab


Developer comments: Shinobi’s Grab doesn’t actually have the Unblockable property. So we’re removing the Unblockable icons from the Moveset descriptions in order to avoid any confusion.

Raider


Stampede Charge startup duration reduced to 500ms (from 700ms).
Stampede Charge tracking improved.


Developer comments: Stampede Charge was too difficult to land from Sprint. It was easily avoided even without dodging. We’ve made a handful of adjustments to the startup duration and tracking in order to increase its success rate.

Orochi


[Bug Fix] Orochi can no longer use Top Light Attack to snap to locked target after an external Wind Gust or Hurricane Blast.



Conqueror

[Bug Fix] Conqueror will no longer be able to perform Minion-dedicated chained attacks on a Player.
[Bug Fix] Heavy Charge animation cycle no longer stops playing after blocking an attack at full charge.
[Bug Fix] Zone Attack will now display a Full Block Stance on PC when playing with the mouse and keyboard.


Shugoki

[Bug Fix] Stamina cost reduction Gear Stat now works with Charge of the Oni.
[Bug Fix] Shugoki will no longer be able to perform Minion-dedicated chained attacks on a Player.


Centurion


Added the Uninterruptible Stance Icons on Eagle's Fury and Eagle's Fury Alternate movesets.
[Bug Fix] Centurion’s Charged Heavy cannot pin an enemy already pinned by another Centurion.


Developer comments: The Charged Heavy hit reaction wasn’t setup properly and as a result, it was too easy for multiple Centurions to stun lock the enemy.

Controls

Guard Mode Toggle Exit Options


Added Menu options to set rules for exiting Guard Mode when it’s set to Toggle.


Developer comments: Players will have the option to configure when to exit Guard Mode automatically (when lock toggle setting is enabled).


The available options are:
if no other target is in range
if current target dies
if current target is executed
never

Ladders


Disabled Stamina Regen while using Ladder.
Pressing B now forces the player into a Ladder Slide for 300ms.
Stamina cost of 25 has been moved from the Ladder Slide Hit to the Ladder Slide attempt.


Developer comments: Players were able to exploit distance and prevent others from getting into ladders by spamming the slide button. We already made it impossible to perform a slide or an attack while out of stamina in a ladder but it was not useful since it was so easy to regenerate stamina out of harm’s way.

In an attempt to fix that, we decided that we would disable stamina regeneration while in a ladder and we would be more punishing when using the slide by moving the stamina cost from the hit to the slide attempt itself.

Finally, as a means to prevent a bug and to further constrict the ladder slide spam behavior, we force players into a 300ms slide commit as soon as the input is detected. This also means that if a players press the slide button near the exit of a ladder, they will transition out of it making them vulnerable.

We hope, with all these changes, to bring an end to the ladders shenanigans while keeping ladders as active ingredients in our gameplay.

Navigation


[Bug Fix] Fixed an inconsistency causing players not to be able to reach their opponent while in fights on uneven ground.


Ballista


[Bug Fix] Fixed the aim assist on Ballista in Story mode.


Feats

Thick Skin


Added a 3 second cooldown when hit.


NOTE: The feat’s in game description was not updated

Flesh Wound


Added a 3 second cooldown when hit
NOTE: The feat’s in game description was not updated


Developer comments: We are starting to look into how we can balance passive feats that offer core attribute buffs. The way this works is that the cooldown will be applied in full once the effect has been applied, meaning that if you have Thick Skin and you get hit, you will get back your damage reduction in 3 seconds regardless of getting hit while in cooldown.

Deadly

Added a 3 second cooldown when hitting an enemy
NOTE: The feat’s in game description was not updated


Developer comments: In the same vein as Thick Skin and Flesh Wound, we have added a 3 second cooldown when the effect of this feat is applied. This means that you get the damage buff on the first hit and every 3 seconds afterwards.

User Interface

Visual/Grammatical Adjustments

Menu Interface


The positioning of the information and options have been adjusted in the Multiplayer Menu
Visual, wording and icon location adjustments made on the Scavenger Page
The player expression tile for the Back of the Ninja said ‘’Chest and Back’’, yet only modified his back. This has been edited to only indicate “Back”
Improved legibility of the Orders Page
On PC: Right-clicking on a binding in the Key Mapping page will unbind


Map Vote Menu


Visual adjustments in the Map Vote tab were made to improve clarity. Now it’s easier to understand when the Mode will also change (and not only the map).


Face-Off Screen


Player Skill displayed during Face Off:


Before a match, during Face-Off, players will now be able to see their skill relative to their allies and the enemy team.
The relation is calculated from the team and opponent Skill average against player’s skill rating.
NOTE: The skill rating itself is calculated based on each player individual average performance in matches (and to a lesser extent their team performance).


Reputation Score displayed during Face Off:


Before a match, during Face-Off, the Reputation Score of each player (sum of all Reputations Levels reached on each Hero) is now displayed by default.
All players’ Hero Reputation Level and Gear Stat Level are still available on the page “Hero Overview” that can be triggered during the same Face-Off phase.



Dev comment: We want the Face-Off to display more of the results of our matchmaking process. The objective is to be more transparent and representative of the system we use in the background.
To do so, now you’ll be able to see your relative skill rating that we use to matchmake you with other players.
We’ve also decided to show the Reputation Score of the players to help representing their time spent and experience in the gale, no matter if they play their main Heroes or new ones.

Colorblind Support


The 3 different types of colorblindness are now supported by the game: Protanopia, Deuteranopia and Tritanopia.
Colorblind support is now available on the Faction War Interface, all Multiplayer modes and the fight feedback.
Colorblind is not supported in Story Mode.


Dev comment: Team colors and Fight Feedbacks, as well as the Menu Displays and information were updated to cater to 3 different types of color blindness. We are progressively working on adjusting our game to cater to our color blind players. You can select which colorblind mode you want in the Options of the game.

Story Mode


The interaction feedback when climbing the wall using a grapple was improved to better reflect the required inputs.


Multiplayer


Battle Instance: When the Centurion's Kick and the opposing Raiders Stampede Charge collide, the Raider's attack would land, yet he would still receive the Guardbreak icon. This has been resolved, and the Raiders faster ability will land without him receiving Guardbreak.
Berserker Moveset
Super Armor icon is now properly on Head Slicer, and not on Spin Chop.
Swapped the order of the two, so all the Super Armor moves are nicely in a row.


Developer Comments: Super Armor icon was on the wrong move. There is now the correct icon with its proper entry (on Head Slicer). Their order has been modified so that all the Super Armor moves are listed in a row for easy reading.


Getting killed by the environment will no longer show the damage taken by the enemy prior.
The visuals displayed when killed in Dual Mode by the sawblade in The Shipyard Map have been adjusted.


Hero Customization


Added the option to use many neutral color swatches as Defenders or Attackers


Dev Comment: Many color palettes that were acquired by unlocking an outfit were only available in Neutral slot even if the colors would fit the theme of the Attacker or Defender teams. The colors swatches that fit the Defender and Attacker are now available to select for the relevant team in the Hero customization menu.

Menus Alterations


When the timer runs out in the End of Match Lobby and a user is browsing the Heroes Menu, the match couldn't proceed. This issue has been solved.
To avoid confusion, the title for the Multiplayer Activity Settings page has been replaced by “Parameters”.
For easier access, the Key Mapping Menu has been moved from the Controls Page to Options Page
When flipping on an axis in the emblem editor, the rotation value will be refreshed


Player Progression

Emblem Customization


Added the option to use any of the saved Emblems in the Hero Customization


[B]Dev Comment: Thanks to community feedback, players will now have the option to select any of the 4 saved Emblems to be used in the Hero Customization options. This means you can select a different emblem for customization than the currently active emblem.

Orders & Contract Updates

We improved our orders and contracts system based on the community feedback to have:



More balanced rewards based on Order completion difficulty and time
A better distribution of objectives and difficulty
More stackable orders




The rewards to complete the orders was rebalanced to match the average time it takes for each objective to be completed:



Daily Order 1: From 400 steel and 300 XP to 300 steel and 200 XP (less rewards, but easier goals)
Daily Order 2: From 400 steel and 300 XP to 500 steel and 400 XP (more rewards, standard goals)
Easy Order: From 150 steel and 500 XP to 100 steel and 750 XP
Medium Order: From 150 steel and 1000 XP to 150 steel and 1250 XP
Hard Order: From 150 steel and 1500 XP to 200 steel and 1500 XP
The contract distribution system was improved, making it easier to combo different objectives and complete them faster, without a lot of constraints.
Kill streak orders requires you to kill 5 enemies instead of 8 and can be completed in any game mode.
Overall requirement to reach the goals was decreased.



Developer comments: While the overall rewards for Orders didn't change, we've updated the rewards for each order type based on their difficulty and time to be completed to have them more balanced.

These changes will also impact the orders distribution: there won't be days with only orders asking you to play the same mode anymore. It is also easier now to progress several orders at the same time.

Single Salvage Currency


To make it simpler to upgrade secondary heroes, we are shifting from 3 Faction Salvage currency to a single Salvage currency.
All the different Faction Salvage you currently have will be summed up and transformed to Salvage.
This Salvage can be used in any hero from any faction.


Developer comments: We wanted it to be easier for players to use their extra salvage. So we've decided to merge all faction salvage currencies into only one. This will also bring more flexibility for the players to progress any character of the roaster.

Engine - Graphics


PS4 PRO Update: In order to maximize the power of the PS4 PRO console, we added specific graphic mode setting so the player can choose between higher resolution (4K) and higher graphic details.



Tech - Session


Enabled AFK Kick in private matches. Custom matches are unaffected.


ONLINE


[Network] Added more detailed tracking for error 6000139


[B]Developer comments: We added more granular tracking related to 6000139 error code to identify specific root cause leading to a user disconnecting


[X1] Game Session state optimizations


Developer comments: This optimization is aimed to reduce the “session full” errors.


[X1] Reduced the impact of the game interactions with Microsoft’s achievements system during multiplayer matches.


Developer comments: This optimization is aimed toward improving the simulation performance during gameplay.

PC Improvements


Added the ability to “Double Tap to Dodge”


Dev Comment: Players playing with Keyboard are now able to activate the “Double Tap to dodge” in the controls options which would add the ability to double tap a direction key (default WASD) to dodge in the selected direction.


Added a notification sound when matchmaking is successful and the game is minimized/not focused.
Added the option to open the Text chat input with a specific scope (Group/Team/All) based on specific key bound to that chat scope. (Default T = All, Y = Team, U = Group).
Text Chat History will no longer be cleared when transitioning between Menu to Game or Game to Menu.
Added a secondary Mapping option in the Keyboard Mapping screen.
Added the option to unbind a key in the Keyboard Mapping screen using Mouse Right Click.
Added the Aspect Ratio for each resolution option in the Display menu.
Added the “Native” description for the current monitor’s native resolution.
Improved the Screen Space Reflection for Water.


New PC Feature


Added support for Tobii Eye Tracking
Players with a Tobii Eye Tracking device are now able to use the “Extended View” feature in For Honor to expand their view of the battlefield
Eye Tracking enabled devices include Alienware 17, Acer Predator 21X, Acer Aspire V17 Nitro and MSI GT72; monitors: Acer Predator Z271T, XB251HQT and XB271HU; peripherals: the Tobii Eye Tracker 4C, Tobii EyeX, and SteelSeries Sentry.


PC Bug Fixes


[Bug Fix] Fixed an issue where some meshes appeared broken when the geometry detail is set to low
[Bug Fix] Fixed an issue where the Event log disappeared by unplugging an XINPUT controller
[Bug Fix] Unsupported characters should no longer be present in the news tile


For additional patch notes, visit www.forhonorgame.com/patchnotes

Mia.Nora
06-30-2017, 12:56 AM
Wait so that's the 12 pages patch notes they didn't have time to read during stream? That's it?

Gray360UK
06-30-2017, 01:06 AM
Wait so that's the 12 pages patch notes they didn't have time to read during stream? That's it?

Big handwriting ;)

Unregistered
06-30-2017, 01:19 AM
2 quick questions:

i remember them mentioning in the stream that ornaments will now match with materials ,and also with colors in some cases. is this missing from the notes?
also, if they do, will we have a toggle for this? so that we can have the default material for ornaments that didn't match before if we want them?

xTHExDAUNTLESSx
06-30-2017, 01:38 AM
Hello Ubisoft team thank you for once again destroying a character (centurion) that was already perfect the way it was created I was fine with the first nerf but now this??? Why do u cater to the whims of people who cry because they suck? Just like you nerfed the crap out of peacekeeper you have done so with this guy making him a pathetic wimp in battle I will be returning this game to the store on the account of your servers suck and you continue to nerf characters that are perfect to replicate real life battle styles

Gemoroda
06-30-2017, 02:19 AM
i think the devs have a rule. "answer a important question with soon, reader 10 stupid question for those watching the stream that don't have Google, make a list of things players consider the devs should fix NERF but modify and do every other ****ing thing that not on that list".
it's called "the to not do list".

Ulrichvonbek111
06-30-2017, 02:40 AM
Big handwriting ;)

What's your verdict on no significant change to the Centurion ?

Sekiro...
06-30-2017, 03:02 AM
orochi buff?

KersmackIDKFA
06-30-2017, 04:15 AM
Just wow.

PopovPS
06-30-2017, 04:36 AM
000600000137?

Existentialmeme
06-30-2017, 04:37 AM
orochi buff?

season 3 probably, judging from how fast they work. I'm waiting for it too :(
"We got hundreds of devs working on For Honor" Roman said in Warriors Den
Either they're lying their asses off, or the developers are extremely incompetent....

kweassa1
06-30-2017, 05:46 AM
Gutsy move.

It would have been easier to pander to every balance complaints by just slashing down some problematic classes and making that the core of the new patch, but this one is basically the whole patch invested to laying out new foundations and grinding out systematic problems that persisted. You usually "lay the foundation" before building on it big, so maybe this means the patch after this one will hold some actual, big changes concerning individual classes.

I was sort of expecting a change to revenge so it would somehow combat the UB spams more directly, but they've decided to increase revenge gain greatly for being hit with them UBs, and proportionately lower revenge gains according to different numbers of enemies engaged... should be interesting to see how it goes.

I admit I'm a bit miffed to see they didn't do anything out the cent charged heavy pin... I do know that some coordinated cents DO use pin after pin after pin, and even got caught at the receiving end a few times so I'm glad they fixed the perma-"pin"lock... but seems they decided to just allow pins to ignore UI... bummer. :(

Unregistered
06-30-2017, 06:28 AM
Did they fix the bugged trophy/achievement yet or nah?!? if not are there any announcements? if they did then pooo....

fadiiii93
06-30-2017, 07:53 AM
FIX THIS GLITCH/BUG FOR GOD SAKE
I DEPLOYED WAR ASSETS IN EACH ROUND AND THEN IT DONT COUNT FOR ME IN REWARD SCREEN ( 0 ATTACK, 0 DEFENCE)
IT PREVENTS ME FOR GETTING THE PLATINUM TROPHY
https://scontent-sof1-1.xx.fbcdn.net/v/t1.0-9/19553893_1922797181324896_9109964713038900945_n.jp g?oh=681d5062ba0e6027c035d44d5efd894b&oe=5A11FD6C

My.Insanity
06-30-2017, 08:22 AM
wow... this patchnotes are a joke..

1. Centurio is still overpowered even if he cant stack his pin now.. (they can still **** you down and use all their gaylord jump to finish you off or Wallsplatter you or even eat your whole Stamina)

2. No Defensiv Meta info? Rly? Are you guys for sure? Oh boy Turnament Mode and Rank Mode will be total fun with all those Turtles !!!!

3. 3sec cooldown for Passiv Feats... yey.. this is exactly what my Valk needs... LESS DMG !!!

But hey.. since we all know this patchnotes will come with season 3 we can all just take one of the new OP Heros which will be completly broken and play them (because its much easier for the Devs to create new Monster Heros who can completly destroy the old ones then buff the old ones or nerf the new one to the same lvl)

So if you guys excuse me guys i need to train more with Centurio since there is no nerf coming and the turtlemeta will be there for ever im going to play full turtle and just punish the **** out of people.. because its not about having fun... its about winning!!!

Nekhros79
06-30-2017, 10:02 AM
humm,
what's the use of the post "Current Known Issues List - *UPDATED* May 24, 2017 " ??

You have a huge list of bugs that have been reproduced months ago but have never been fixed ????
Some new bugs aren't in the list, in fact many new posts stating bugs seem to not even be read by Ubisoft.
Some others are fixed but never make it to the patch ?? like "The Notification Icon (!) Without New Content Is Available." that was already mentionned in Warrior's den.
I work for a developper too, so i understand the way bugs have to be reproduced, their priority defined before choosing the order, but the least you can do is to have a clear list updated on a weekly basis, not once in two months.
And if you aren't able to do that, you should consider getting help from a few community players you trust..

ShiroJV
06-30-2017, 11:18 AM
Idiotic patchnotes. This game dies.
U have a big problmes with one ****ty class, cuz u dont want, or dont care, do something good with balance.

Do it with cent:
Remove the effect of a push into the wall with the centurion jab, or remove the stagger effect after heavy charged attacks of the centurion. INFINITY WALL COMBO IN GAME HELLO.
https://youtu.be/SkW42WLOosg?t=13

Remove the guaranteed heavy hit after parrying the light.
https://youtu.be/do9_uzjGSko?t=17

Nerf stamina drain from kick, kick after parry and jab.
https://gfycat.com/RegalCarefreeCaimanlizard


Even on the stream, all you did was chat about the most useless. The most unnecessary for the players. The most "not felt" part of the game. Wars of factions facepalm.jpg
It's not interesting to anyone. Therefore, players leave the game. You do not want and can not hold the audience.
And to entice people into the game with a broken balance, with the words "but we have a runec, like in other competitive games!"
Think about balance, swallow your abnormal attachment to your favorite classes, and finally do the work on the balance.

Dhaleks
06-30-2017, 11:34 AM
humm,
what's the use of the post "Current Known Issues List - *UPDATED* May 24, 2017 " ??

You have a huge list of bugs that have been reproduced months ago but have never been fixed ????
Some new bugs aren't in the list, in fact many new posts stating bugs seem to not even be read by Ubisoft.

^ This.
The freeze between rounds and/or at the end of sessions is still not fixed : http://forums.ubi.com/showthread.php/1594258-Black-screen-after-round-finish-1-03-patch?p=12739471#post12739471
That one issue is 4+ months old, and is affecting people testing ranked duels as well.

That's one of the worst showstopper you can have in a game; the fact that it was introduced 2 weeks after release, preventing many of us from getting a refund for a game that doesn't work as intended anymore, is down right disgusting.

MadCYclops
06-30-2017, 04:42 PM
Ubisoft, simply does not understand the concept of embarassment... Do they even realize that claiming they have hundreds of ppl working on this game and yet it still takes them MONTHS to do anything, and then its implemented wrong and has to be repatched... IS A MAJOR EMBARASSMENT????

You don't have hundreds of "people" you obviously have "hundreds of inept, incapable employees" who are just bleeding your company dry and rarely accomplishing anything.

Why your ENTIRE team hasn't been spartan kicked out the front door, and told never to return is beyond me... Ubisoft should fire EVERY one who has touched this game, bc none of you are competent enough to handle what is required in your job descriptions.

EvilSpark1
06-30-2017, 04:51 PM
Gutsy move.

It would have been easier to pander to every balance complaints by just slashing down some problematic classes and making that the core of the new patch, but this one is basically the whole patch invested to laying out new foundations and grinding out systematic problems that persisted. You usually "lay the foundation" before building on it big, so maybe this means the patch after this one will hold some actual, big changes concerning individual classes.

I was sort of expecting a change to revenge so it would somehow combat the UB spams more directly, but they've decided to increase revenge gain greatly for being hit with them UBs, and proportionately lower revenge gains according to different numbers of enemies engaged... should be interesting to see how it goes.

I admit I'm a bit miffed to see they didn't do anything out the cent charged heavy pin... I do know that some coordinated cents DO use pin after pin after pin, and even got caught at the receiving end a few times so I'm glad they fixed the perma-"pin"lock... but seems they decided to just allow pins to ignore UI... bummer. :(


I agree with what was written. Cent is not only that spends a little stamina, but it takes a lot of enemies. And for one chain of receptions can remove 2/3 of hp.
The cent of the stamine is practically not diluted.

Ven0m.4
06-30-2017, 06:33 PM
I like how all the newbies are coming here complaining that a character which has been nerfed 3 times already isn't being completly deleted. It's almost like you people think they have buttons that they can press to fix everything instantly. Your so called "great ideas" would break the character. Crying and whining won't get you the thing you want as when you were an infant. Get over it that instead of actually getting decent at the game you want it to be easy mode, and we both know that you do.

Great work on the patch guys, Keep it up.

AzureSky.
06-30-2017, 07:09 PM
Ehm SKIP BUTTON????!!!! where? on the map animations and after a game in the loot aspect.

Uncle_Draza
06-30-2017, 07:41 PM
I agree with what was written. Cent is not only that spends a little stamina, but it takes a lot of enemies. And for one chain of receptions can remove 2/3 of hp.
The cent of the stamine is practically not diluted.

You're forgeting that the out of Stamina recovery on Centurion is the slowest in the game, so basically by getting successful parries you are draining his stamina. Sure they could probably find something to rework on him, I'm sure of that, but at the moment he doesn't seem very OP like he used to be. The only character I struggled to take centurion with is LB, but I would attribute that to more of inexpirence with the character. I really don't see why people are still complaining about him, even when taking account his amazing mixup potential. But it seems with the nerf now he can't go into the gb as fast after feinting the charged heavy as he used to be able to (correct me if Im wrong on that one), and with less tracking distance, the options of standing to wait for a commited heavy or backstepping seem both viable.

As for damage, It seems alright, I don't understand the complaints about the chain damage. The only time I lose half my health to Centurion is on a character like orochi or something. If we wanna talk about poison/bleed feat, thats a whole different story. My only problem at the moment is the zone, its always been kinda stupid, but its phantom range is absurd. The reason thats important is that it makes spamming it viable on Centurion, because you'll get bs'd by it if you backstep (it always stunlocks teammates more than a crappy valk player). Some people even use it in place of eagles talon after the combo because it does +15 damage more than it. I think increasing the stamina use for it would help, because almost every other character except maybe warden, loses a lot of stamina for repeatadly using zone attacks.

And to the community, I understand why you are here to voice your opinions (but they are more like complaints), about characters current abilities when you can neither describe detailed situations where the character is OP, and very few people voice their opinions on how a character could be fixed/reworked in this regard. Everything described is just really vague or generalized, with exceptions don't get me wrong, but all of those possibly helpful voices out there, are drowned by the intense screeching of people who'd rather complain. So please, community, put some play time into a character before you suggest rework into them, that way they don't get nerfed in the pavement *cough* blackbeard from R6 *cough*, and so they can evolve into something that flows well with the game.

C00tBAjenkins
06-30-2017, 08:04 PM
"Double tap to dodge on pc" whew! Hot damn! glad that got added.

Trbevis
07-01-2017, 01:27 AM
4k for ps4 pro! Happy days! Graphics are already very good so this is welcome news

exTenor
07-01-2017, 05:29 AM
And still no actions to "faction war displays as round one witth no progress", that was present since release (happens to me 70% of the time, restarting doesnt help). That just makes your war assets useless, cuz you cant deploy them.

DoT effects cause no revenge. Well, now peacekeeper is happy. sharpen blades, 2x light = enemy is dead with no chance of surviving even with revenge.

Unregistered
07-01-2017, 05:48 AM
The centurion is a useless character after the jab nerf. Every single jab thrown is dodge rendering his base combat elements completely and utterly useless. What's worse a player complaining because they lost to a centurion because they haven't figured out how to fight them? Or a character whose base mechanics have been nerfed so badly that his basic attacks are ALWAYS countered? I'm so sick of this "hey the community is complaining because they lost to another player, let's nerf another one of his attacks" BS. I wonder if it will always be like this. Now I have to play as another character if I even play anymore. Thanks Ubisoft.

MetalDevil19
07-01-2017, 05:49 PM
Guess we won't see a turtle fgt meta nerf for a while yet...

Not gonna waste my time with ranked bs until then.

GodSemte3xx
07-01-2017, 07:16 PM
Nerf Cent dead!

GheyimeMadeMeAn
07-01-2017, 09:46 PM
WOW COOL! Completely useless info and no news for meta patch!

Also, when are dedicated servers? 1998 wants its P2P back!

Rikuto01.tv
07-02-2017, 12:29 AM
For a community as toxic as this one, I probably would've packaged some substance with those bug fixes.

This kinda just puts fuel on the fire.

Unregistered
07-02-2017, 12:35 AM
Really Ubisoft? Why do you want this game to be nothing but out numbering ur enemy and killing him ? Bring revenge mode back to the way it was when the game first came out !! It ruins the enjoyment of the game when ur getting Ganked all the time. Especially if you are a new player! How is that fun to people?

tiffnsteve2012
07-02-2017, 12:51 AM
Ubisoft, are you trying to lose ur entire player base for this game ?! By nerfing revenge again gives less skilled players no chance to survive, let alone a skilled player who is out numbered.... The more you screw with this game the worse it gets and less fun to play. Bring revenge mode back to the way it was when the game came out, most people enjoyed it that way. You had to use more of a strategy when fighting against people who got revenge. The characters are all screwed up from nerfing them. Warden is almost useless yet Warlords attacks are uninterruptible plus get headbutts , massive hit damage ect. Centurion is broken, btw I also play him.... So instead of nerfing characters, how about u buff the others to make it a more even playing field?!! Give the Warden a bigger move set !! A overall speed boost to attacks especially heavy, his reaction time for blocks, so on. I can understand small tweeks but when you almost completely take away some of these heroes abilities you render that character useless and less enjoyable to play.....

Danceswithsloths
07-02-2017, 12:58 AM
Still no active duty trophy fix?

tiffnsteve2012
07-02-2017, 12:58 AM
I agree, love the game but I'm just about done, just sick of the nerfs, and the costs of all the stuff.

tiffnsteve2012
07-02-2017, 01:02 AM
You're forgeting that the out of Stamina recovery on Centurion is the slowest in the game, so basically by getting successful parries you are draining his stamina. Sure they could probably find something to rework on him, I'm sure of that, but at the moment he doesn't seem very OP like he used to be. The only character I struggled to take centurion with is LB, but I would attribute that to more of inexpirence with the character. I really don't see why people are still complaining about him, even when taking account his amazing mixup potential. But it seems with the nerf now he can't go into the gb as fast after feinting the charged heavy as he used to be able to (correct me if Im wrong on that one), and with less tracking distance, the options of standing to wait for a commited heavy or backstepping seem both viable.

As for damage, It seems alright, I don't understand the complaints about the chain damage. The only time I lose half my health to Centurion is on a character like orochi or something. If we wanna talk about poison/bleed feat, thats a whole different story. My only problem at the moment is the zone, its always been kinda stupid, but its phantom range is absurd. The reason thats important is that it makes spamming it viable on Centurion, because you'll get bs'd by it if you backstep (it always stunlocks teammates more than a crappy valk player). Some people even use it in place of eagles talon after the combo because it does +15 damage more than it. I think increasing the stamina use for it would help, because almost every other character except maybe warden, loses a lot of stamina for repeatadly using zone attacks.

And to the community, I understand why you are here to voice your opinions (but they are more like complaints), about characters current abilities when you can neither describe detailed situations where the character is OP, and very few people voice their opinions on how a character could be fixed/reworked in this regard. Everything described is just really vague or generalized, with exceptions don't get me wrong, but all of those possibly helpful voices out there, are drowned by the intense screeching of people who'd rather complain. So please, community, put some play time into a character before you suggest rework into them, that way they don't get nerfed in the pavement *cough* blackbeard from R6 *cough*, and so they can evolve into something that flows well with the game.

Warden can only use his zone attack twice b4 he is completely out of stamina.

Unregistered
07-02-2017, 01:04 AM
When will the conqueror be reworked??!!!! Maybe make his second charged heavy attack be unblockable

Smuggler007
07-02-2017, 01:35 AM
Single Salvage Currency

To make it simpler to upgrade secondary heroes, we are shifting from 3 Faction Salvage currency to a single Salvage currency.
All the different Faction Salvage you currently have will be summed up and transformed to Salvage.
This Salvage can be used in any hero from any faction.


Developer comments: We wanted it to be easier for players to use their extra salvage. So we've decided to merge all faction salvage currencies into only one. This will also bring more flexibility for the players to progress any character of the roaster.


This is unnecessary much like that annoying pop-up mode window after clicking on Quit To World Map. I liked how it use to be when I clicked on that link and it would take me straight to the World Map. Now I get that annoying special effect of assets that were deployed on top of it. Seriously, what a waste of code! Better time should have been spent fixing known bugs or creating something else worthwhile that players would really find useful/ or plain darn awesome to customize one's hero with.

Having this single salvage currency is lame and utter garbage. Why not offer the player to convert that surplus of salvage gear to steel instead? Or why not offer to let players buy salvage from the store? I remember how they justified their line of thinking for letting players get Epic weapons at the earliest reputation;. Always emphasizing the importance of balancing between the low level players and the high level players in PvP. Yet, all that would do is encourage players to demand for more things to come easier for their own interests at the game's expense. And here the devs are cowing to these cry babies who really don't appreciate what this game IS all about: For Honor [to one's own faction].

Having salvage pertain to that respective faction was in line with the core values of this game. Merging it is as ridiculous as having everyone win three crates after each round and all the freaking goodies by season's end. Might as well since like that lady at the Warrior's Den stated, 'Friends above Factions is important'. Therefore, let everyone win the same thing so that there are no losers. Ah yes, self-esteem is way more important than winning some silly faction war. And don't forget to let players to play any hero as either a male, or a female while you're at it! Gotta let that happen, right? Right. Keep going down that slippery slope, Devs. Keep going.
:rolleyes:

tiffnsteve2012
07-02-2017, 01:39 AM
I think it would be a good idea to be able to buy emotes executions n other stuff with ur salvage, like as an option. U can use either ur steel, salvage or a combo of both, that wld help cut down on the salvage and make it more worthwhile !! 😀

Unregistered
07-02-2017, 04:06 AM
Still no active duty trophy patch?

RenegadeRasta
07-02-2017, 08:02 AM
Well...at least we can wear neutral colors in any mode now.

Swiesa
07-02-2017, 10:18 AM
What the heck? No nerfs to centurions? What drugs are the devs taking?

Swiesa
07-02-2017, 10:21 AM
I mean the most annoying fun ruining piece of c*ap in the history of gaming remains the same? Are. you. kidding. me?

There was even a statement from the community manager in these forums that the Centurion will be nerfed, but apparently that was a lie. I guess there is no hope for this game.

Lyskir
07-02-2017, 11:57 AM
i really like that raider stampede buff, i hope it gets not abused by tryhards....

SenBotsu893
07-02-2017, 01:04 PM
im really surprised for the revenge nerfs. if anything i was expecting a small buff for revenge because currently it wont do much to help you against ganksituations.
oh and im not surprised that cent is not getting a proper nerf. the favouritism is just too strong.

Shoc921
07-02-2017, 03:48 PM
Do the devs even realize how much they've ****ed up For Honor. I mean they basically made revenge mode useless in fights. Before in season one it actually helped people survive a gank now, you can't even win a two v one, but if it's a four v one your pretty much ****ed, I couldn't even last three seconds in a gank so my team could help. Do the devs even read our feedback. I mean the least they can do is test the damn updates for themselves to see how it is. They have a testing server so ****ING USE IT GOD DAMN.

Shadwi
07-02-2017, 07:17 PM
hi i'm #2 warlord in pan, u nerf this feats and make it very useless and no one will get effecte except warlord and maybe pk

Suicidepheonyx
07-03-2017, 03:39 PM
Error code after the update and now i cannot play my game at all wtf.... how do i fix this

Ruthless_Bazzle
07-03-2017, 11:58 PM
what the flying **** are you doing with revenge????? We literally have no hope of winning 1v4 matches now, thanks Ubisoft you guys are ****ing genius

JeansenVaars
07-04-2017, 02:58 AM
AFK kick policy is ridiculous, there was an afk guy for 5 minutes in my last match, wtf?

Danceswithsloth
07-04-2017, 06:55 AM
what the flying **** are you doing with revenge????? We literally have no hope of winning 1v4 matches now, thanks Ubisoft you guys are ****ing genius

1v4 matches will be the exact same as they were before. As well as 1v1 matches. Only 1v2 and 1v3 is different. It explains this all in the patch notes...

"reducing earn rate in 1v2, 1v3 situations, while maintaining current rates in 1v1 and 1v4. "

On an unrelated and much more personal note, why is there still no patch for the Active Duty glitched Trophy/Achievement? I'm desperate here guys.

Unregistered
07-04-2017, 07:24 AM
The Centurion has way too much stamina for the amount of damage and stamina that he takes away from his opponent please fix this

ARZVEL
07-05-2017, 05:32 AM
what the flying **** are you doing with revenge????? We literally have no hope of winning 1v4 matches now, thanks Ubisoft you guys are ****ing genius

Are you sure 1v4 is diferent now? You even play that situation? Or care to READ the patch? Are you stupid or something? Or just crying like a baby for no reason?

Nephertaris
07-05-2017, 05:31 PM
So according to Uplay this Patch will be rolled out today on PC, When exactly?

lllWARCHILDlll
07-05-2017, 08:18 PM
I was going to post some key points.
But it's been four months or longer so it doesn't matter anyway.

Thanks for continuing your monitoring of constant disconnects.

Unregistered
07-06-2017, 04:58 AM
I like how all the newbies are coming here complaining that a character which has been nerfed 3 times already isn't being completly deleted. It's almost like you people think they have buttons that they can press to fix everything instantly. Your so called "great ideas" would break the character. Crying and whining won't get you the thing you want as when you were an infant. Get over it that instead of actually getting decent at the game you want it to be easy mode, and we both know that you do.

Great work on the patch guys, Keep it up.

Are you just going to live in denial when all 8 players disconnect at the same time? Seriously there some serious issues that haven't even been looked at. I've been playing for honor since the closed beta and it's been downhill from there...so don't gocalling people new when your in denial.

Mr.BauRawr
07-06-2017, 05:25 AM
Its the 6th today where i am and nothing has happend yet. LIES THEY FEED US

Kamaibra
07-06-2017, 10:45 AM
what about trophy active duty??!!!When the patch will be???!!!

EvilSpark1
07-06-2017, 11:27 AM
I really like Ubi, but guys, it's time for you to get used to their lies.

Mr.BauRawr
07-06-2017, 12:21 PM
All they have to do is say:

Guys, we cant make it to deadline. then we will understand. but when it turns out like this. It just looks so bad. It requires 1 comment to keep people atleast somewhat happy

eastw00tz
07-06-2017, 02:05 PM
Still no patch out?
Well one day delay to an official announcement... with no status update or something.

And I thought it couldnt become worse....

Mr.BauRawr
07-06-2017, 03:13 PM
Its worse than forgetting to call in sick at work. seriously. they have thousands of people waiting

lllWARCHILDlll
07-06-2017, 03:56 PM
Its worse than forgetting to call in sick at work. seriously. they have thousands of people waiting

For all we know, based on "how long" things take and have taken with "Ubisoft Montreal"... this looks more like they "Call-in to SAY I've-decided-to-come-to-work-today" to call in to actually work rather than call-out because they won't.

Kakuzu712
07-12-2017, 03:17 AM
Its worse than forgetting to call in sick at work. seriously. they have thousands of people waiting

For all we know, based on "how long" things take and have taken with "Ubisoft Montreal"... this looks more like they "Call-in to SAY I've-decided-to-come-to-work-today" to call in to actually work rather than call-out because they won't.

Still no patch out?
Well one day delay to an official announcement... with no status update or something.

And I thought it couldnt become worse....

This patch is supposed to get released July 13th for PC and July 20th for console.
Edit: Pretty sure they mentioned this in the June 29th Warriors Den livestream. Also the July 6th stream.

VinDieseII69
07-13-2017, 04:18 AM
What the heck? No nerfs to centurions? What drugs are the devs taking?

why the **** would they nerf cent than he already is? he is already underpowered 1v1..stick to mario kart if you cant kill a cent

eastw00tz
07-13-2017, 12:25 PM
why the **** would they nerf cent than he already is? he is already underpowered 1v1..stick to mario kart if you cant kill a cent

No one complains about cents in 1v1 situations... but in 4v4 modes he is just unbalanced. its a fact...
But Ubisoft dont want to balance all that stuff till season 2 ends. Because new heroes have to be overpowered.... people wouldnt buy steel for the heros, if they were completely balanced.

Just a economically thing in my opinion. so sad.

PRDQ
07-13-2017, 12:44 PM
I simply love watching folks complain about centuron and how unbalanced he is, like if anything is proper balanced in For Honor. What are you on about? His pin down mechanics? The fact that when you're pinned and got stuck in a cycle of animations of pin into jab into ground slash every one in the enemy team is able to hit you? So you might as well complain about Shugoki's Demon Embrace, Shinobi's Sickle Rain, Lawbringers's Long Arm or Impale, Warden's Shoulder Barge. the list go on. At least centurion dont have crazy "tech" when every single one of his attcaks is unparryable, I believe, or that thingy with his zone attack flickering in 2 different directions like Orochi's, Warden's or Warlord's. What I do mean by all this, tldr: centurion is definetely strong character, but he is "overpowered" as much as the other "top tier characters", like the ones you saw on the "Tournament of Best Glitch Abuse".

AGNOTHEOS
07-13-2017, 06:26 PM
strict nat after patch.Fix 1 make 10 more problems

Unregistered
07-13-2017, 08:49 PM
Where's the update for any ornaments matching the material

JeansenVaars
07-13-2017, 10:28 PM
im downloading a 3GB patch what is it?

LeifUlfsonCz
07-14-2017, 06:37 AM
It's this patch 1,09. They said it will release yesterday two weeks ago and there are still people surprised by it. Lol. Patch notes are in in the text so find them.

Also I may encountered a buck. I and my friend (I have a Yellow NAT and he had GREEN) were trying to begin a game of brawl. I was the one trying to find the game (group leader) and we couldn't match. Matchamaking was going for minutes just to throw at us an error message. Then we tried the other way around (he was a group leader) and the matchmaking went through, we had found a match very quickly. What is the problem? Am I missing something?

foolkawo
07-14-2017, 03:07 PM
Fxck you DEV.
You guys know nothing about BALANCE.
You totally RUIN raider's balance in PATCH1.09.
WTF is that?
Reincarnation from Shogoki ******** oni charge ?
Can you just try to not make the same MISTAKE over and over again?

SSSS
07-14-2017, 03:50 PM
Hi
whats is dead?! i lost My fps in new patch
i cant ply this for honor

Unregistered
07-14-2017, 05:43 PM
I'm talking about y u don't make a match where there 8v8 call it siege r something I would like that better than domination plus can u please add the warden actual plate armor from the trailer

Unregistered
07-14-2017, 06:26 PM
Fxck you DEV.
You guys know nothing about BALANCE.
You totally RUIN raider's balance in PATCH1.09.
WTF is that?
Reincarnation from Shogoki ******** oni charge ?
Can you just try to not make the same MISTAKE over and over again?

What happened with it?

JeansenVaars
07-15-2017, 02:00 AM
In today's match, I experienced THREE times a massive quit drop, not sure what happened. I was left alone with 7 bots. Did this happen to anyone else? not sure if its quit or connection drops.

Jonzors_
07-15-2017, 02:48 AM
I love this game but damn... connections at times can be beyond frustrating, on ps4 people rage quit through closing the game app and receive no penalty...
Centurion... lol (revenge issues, stamina pool, block ability).
Get ledged on high fort C as well as a few other spots in other maps and play the death roulette, anywhere between 2-9 deaths, so your k\d stats are questionable.
1 in 15 games I don't receive rewards or experience for it just reads max, also messes up completion of orders.
Unlock tech moves that you're unable to parry and flickers are still there.
Bots during games just stand there costing you the game sometimes.

chippeee
07-15-2017, 06:20 PM
Cent needs a nerf for def reasons to stop players abusing the unblock able like the punch and kick it should take more stamina off them to stop them abusing it i played one centoiren and all he did was stab punch then stab then punch and on and on and on and then i was dead i am a casual gamer that was not fun and i think a lot of gamers feel the same i still like the game but that needs to be addressed

Fix the servers
07-15-2017, 07:41 PM
Ubisoft please feel free to fix your f****** servers honestly so close to uninstalling me and friends got into 8 games and only finished 2

EvilSpark1
07-16-2017, 08:49 PM
Most are right here. Ubi, you do not know the measures and when to stop.
I love your games but, I will say a few points about For Honor:
1) You enough buff Ryder, allowing him to replace Kuripita at the top blow, and then continue to Kuripita. Now it is impossible to dodge from his ram (hugs). (Someone you are confirming neraphally nerf).

2) As for the Warden - From his shoulder bash strap, even when dodging you it clings, okay if in battle you have a large space, and when it's not that big? Ur quote Ubi (we want the player to reading the opponent), but there is no Ubi, shoulder bash turns not into READING opponents, but into the guessing, he will bash or there will be GB

3) About the centurion, I will not say anything, they have already said a lot about him as a single chain, he removes stamina and 2/3 of life.

4) About Kensei (yes, many will say he is so good), but he does not have such receptions like a shoulder bush or fast zone attack Warden. He does not have A non-blocking attack from above (which can not be either not even parry) is a good punishment for a super light blow, he does not have a battering ram from Ryder.Yeah, it's fast, but Ryder and Warden make it by the number of stunts (which do damage)

SerArthur-Dayne
07-17-2017, 12:23 PM
Me and my 5 mates who bought this still have red nat types.

Can you please just get servers and try them out. I remember one of the first streams you said you would consider it if things didnt get better. Most of us left because of P2P., and all your steam reviews echo this along with balance changes.

I just dont understand why you wont at least try it, regardless of the effort taken to do so. You have everything to gain. A lot of people would reverse their negative steam reviews and you could try pull a R6S with this game.

PHyziquePHreak
07-17-2017, 06:00 PM
Wanted to know why do I have a watermark of my screen name on my screen there's On on each corner of the screen an one in the middle.

the_wolf110
07-18-2017, 08:48 PM
This patch made the game unplayable! NAT Unknown and Error 7-00000004 every time

Got the same error and I already opened ports on my router! Please fix this outrageous bug! I can't even play in traning mode......................

Deadezer
07-18-2017, 09:05 PM
Got the same error and I already opened ports on my router! Please fix this outrageous bug! I can't even play in traning mode......................
Sry bro... Do you have new problem like me?? I can not enter the game... After first menu when game conecting to server it show me error that servers are unavailable now... Is realy servers got any problem??

ChadwJ7
07-19-2017, 02:27 AM
Guys honestly stop *****ing its work in progress its a great game. STOP *****ING because you suck..each hero has there ins and outs and iff only iff your a good player doesnt matter who you use. Youll do fine. There is alot of booting out because of the servers im sure theyre aware and working on a way to get it runner smoother (new server etc). Ubisoft **** all these complainers and keep up the good work. Would hate to see us loose a good game because of a few unappreciative ***gets.

MrDead79
07-19-2017, 09:59 PM
Ubi, what's happened with yours servers? I lose the connection all the f***** time. Please, fix it. I wanna play and I can't because the servers don't work. :mad:

toninhocaganera
07-21-2017, 12:09 AM
After this path my PS4 NAT it's always yellow... but on PC it's green...
I have a good network but now it's hard to play on PS4..

Thanks Ubi

vcaires
07-21-2017, 03:49 AM
Ubi, what's happened with yours servers? I lose the connection all the f***** time. Please, fix it. I wanna play and I can't because the servers don't work. :mad:

Ubi, I have friends who are complaining about the last patch due to lack of synchronization of NAT and lately in the battles of the players with a connection to the game server!!! Please help us !! An excellent game being spoiled for lack of connectivity is sad and ilary...!

Ubisoft this problem has persisted until in January/2017 and until today has occurred and no answers ...

:confused::nonchalance:

Isenhauwer
07-23-2017, 12:07 PM
Thx for the pro improvements I really like the improved detail mode.

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