View Full Version : Production Tracker for BGE2?

06-17-2017, 08:20 PM
Since I have seen it for Subnautica I thought it would be great to have something like that for BGE2 too.

What you guys think about that? I mean since we are active in that process it would make sense.
Doesn't need to be super detail otherwise we miss out on the fun of playing it :D
Would be great way to keep track.

Don't know if Ancel got the time to organise that. Just wanted it to be a thing here so we might get something like this.

06-17-2017, 09:16 PM
That's a good idea but sadly for a game of this size and ambition it will be hard to say where is it's actual state.

06-18-2017, 11:19 AM
That's something that is often used in indie development or community mods creations.
It's also used in big companies, like Ubisoft, but only for internal puposes :)

I'm quite confindent when saying that we won't see it in public for BGE2.
The production pipelines being a lot more complex and enormous, having no real intrests for the public.
It's also a bad deal for the company if they try to devlopp unique mechanisms and technolgies that an other studio could "steal" from them just by looking at this sort of page.

06-18-2017, 04:52 PM
Something like this would be awesome! We could comment and give our opinions on many things.

EDIT: But if im not wrong, they will give us video gameplays and playable demos (Space Monkey Program)