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harold x
05-17-2004, 03:37 AM
can somebody explain what the increasing/decreasing numbers near enemy planes are from cockpit veiw.Do they relate to convergence? If so how do they work. urgent answer please.

H

harold x
05-17-2004, 03:37 AM
can somebody explain what the increasing/decreasing numbers near enemy planes are from cockpit veiw.Do they relate to convergence? If so how do they work. urgent answer please.

H

Willthisnamedo
05-17-2004, 03:41 AM
I think you're referring to range. Check that they go up/down appropriately as the plane gets nearer or further away...

arcadeace
05-17-2004, 03:43 AM
Its the number of meters.

http://www.onpoi.net/ah/pics/users/222_1082457373_222_1082441075_airaces.jpg

harold x
05-17-2004, 03:52 AM
if i set convergence at 150m when would be the time to start shooting in relation to increasing/decreasing numbers? Do i make sense?

H

arcadeace
05-17-2004, 03:56 AM
You're trying to judge "deflection" and it will always vary according to your specific encounter. It just takes time and experience.

http://www.onpoi.net/ah/pics/users/222_1082457373_222_1082441075_airaces.jpg

Willthisnamedo
05-17-2004, 05:03 AM
Ok Harold: not an 'egg sucking' post, but for your info:

Convergence refers purely to the point at which the stream of bullets from guns mounted in each wing is set to meet in front of the a/c. IE it is the distance to the apex of the triangle formed by the line along the wings between the guns, and the 2 slightly inward pointing streams of bullets/shells. A 'normal' setting would be somewhere between 150 and 300 M, depending on personal preference.

You should try to ignore the actual range numbers on the a/c you see - as you get better you'll probably want to start flying in more and more 'realistic' servers, where these are often disabled. What is more significant is the 'sight picture'. You should not be opening fire until a fighter is at least bigger than the gunsight circle: this normally means he is no further away than 250M: many experts prefer to get even closer.

Use the range figures to start getting used to sensible judging distance: they have no 'direct' link to convergence. In both the game and real life, there are a range of opinions (no pun intended) as to the best relationship. Basically, skilled pilots will want to have convergence at their favourite engagement range, so that they are putting maximum weight of fire on their point of aim. A less skilled pilot may actually want more 'spread' at his favoured engagement range, so that at least some of his bullets may hit some part of the enemy. (like a shotgun).

The key is generally felt to be - get as close as you can before opening fire - and then a little closer!

HTH.

Hawgdog
05-17-2004, 05:28 AM
HawgDog says:

Dont forget, convergance is different...sort of...for different planes.
Something with wing pods (guns further out) is much el importanta for hitting something.
Take a noob plane like the K-4, or any of the easy to fly noobianesque 109s that have nose cannons, you can set the convergance further out and still have good effect.
Set the convergance at 700 for wingpods, sneak up on someone and take both their wings off, its fun. And satisfying too! http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

I use 300-700 depending on the plane. Deflection shots are a little skill and lots of luck...that said I've been PK'd at 600-7- meters a few time. Not often, but it does happen. Mostly you just get tinked and they run out of ammo.

http://img5.photobucket.com/albums/v22/HawgDog/sharkdog.gif
When you get to Hell, tell 'em HawgDog sent you!

http://img5.photobucket.com/albums/v22/HawgDog/says.jpg

Curly_109
05-17-2004, 05:39 AM
Willthisnamedo said it all... I will only take the opportunity to say that u don't have to worry much about convergence if flying A/C with nose cannons or MG's (I fly G.50 with conv. set on 200m).

With Hurri u can spot the difference: set conv. to 150m and get close to enemy A/C (distance 0.10 - 0.20---preferably closest possible without ramming http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif) and open fire. This way u can actually shot down bomber with hurri easily 'cause if u are a good shooter and aiming for ONE(spot! if you disperse your ammo effect of 7.62mm is low) engine or fuel tank, imagine the impact when your 8MG's start to pumping lead into one spot of enemy A/C http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

Maple_Tiger
05-17-2004, 05:42 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by harold x:
can somebody explain what the increasing/decreasing numbers near enemy planes are from cockpit veiw.Do they relate to convergence? If so how do they work. urgent answer please.

H<HR></BLOCKQUOTE>


The numbers that are beside the plane, tell you how far away the other plane is.


For example, the numbers are in Kilometers. Every thousand meters is 1 kilometer.


5.00, translates to 5 Kilometers.

4.50, means 4.5 kilometers or 4500meters.

.30, means .3 kilometers or 300m.


Basicaly, if you like to start firing between 250 and 150m, then 200mm convergence should be ok. Your shots will cuase more damage when you hit your target at or close to your convergence setting.

Capt. 361stMapleTiger.
http://img52.photobucket.com/albums/v158/Maple_Tiger/FBAA2.gif
Proud member of the FBAA and Nutty Philosohpy Club.

F19_Ob
05-17-2004, 05:50 AM
My suggestion is to set the convergence to about 300 to start with (in all planes). Your hittingpower at shorter ranges suffer only marginally from this , and the later 109s or planes with the guns concentrated in the nose, not at all.
Many shooting opportunities will be lost if u only espect to hit on the shorter ranges, especially if u fly planes that aren't good turners.
A 3oo m convergence will not hinder u if u prefer to fire at shorter ranges.
------------------------------------


Feel free to watch my online tracks (and the coming ones) to see how my 300 m convergence works. I hit at 400 and 500m too.
U can download the tracks from my posts.
newest post:
http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=23110283&m=610109904

previous post:
http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=23110283&m=380104843

http://ubbxforums.ubi.com/infopop/emoticons/icon_cool.gif

harold x
05-20-2004, 03:50 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Maple_Tiger:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by harold x:
can somebody explain what the increasing/decreasing numbers near enemy planes are from cockpit veiw.Do they relate to convergence? If so how do they work. urgent answer please.

H<HR></BLOCKQUOTE>Thanks. helped alot.Iam having difficulty with the He111. When i take control of the bomb officer the pilot does not take control of the plane. does this happen to you.


The numbers that are beside the plane, tell you how far away the other plane is.


For example, the numbers are in Kilometers. Every thousand meters is 1 kilometer.


5.00, translates to 5 Kilometers.

4.50, means 4.5 kilometers or 4500meters.

.30, means .3 kilometers or 300m.


Basicaly, if you like to start firing between 250 and 150m, then 200mm convergence should be ok. Your shots will cuase more damage when you hit your target at or close to your convergence setting.

Capt. 361stMapleTiger.
http://img52.photobucket.com/albums/v158/Maple_Tiger/FBAA2.gif
Proud member of the FBAA and Nutty Philosohpy Club.<HR></BLOCKQUOTE>

H