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RetiredBrush9
06-13-2017, 11:07 AM
Hello everyone,

I really never post on forums, its pretty rare; but for some reason Skull and Bones got me HYPED! I wanted to join a forum somewhere to explain three things I'm already seeing on Youtube, Twitch, Discord, ETC that hopefully you devs will include in the game.

Number One

Please let us board ships! This was a huge part that made sea warfare in ACBF so good.

Number Two

Single Player / Single Player Campaign! I don't know how far you guys are into this game or have any plans for single player. But you must know that completely online, all the time is a no no. We'd like a campaign to play and to explore on single player when you're not online.

Number Three

Customization! Please have rich customization, please. Get creative with it, us players want a ship we can really call our own. A color palette, sails, armor, ETC. I'd like the ability to change the names of our vessels as well!

These are the main things I've seen that players are concerned about, I don't want to see this game fail, so please take this into great consideration! :o

SirHeckerich
06-13-2017, 11:13 AM
I fully agree with you!!!

Exploration on land and fencing should be part of it aswell! (SP+MP)

Fadjes
06-13-2017, 11:49 AM
In line with the previous comments, exploration in these kind of games is one of the cornerstones that could make a pirategame great, this should include exploration on land!

some sort of fencing/fighting system when boarding or fighting on land, you want to have a some impact on the outcome of a fight.

On the Singleplayer vs multiplayer, if there is enough you can do alone in the multiplayer i dont realy think a singleplayermode would be necessary

mandro96
06-14-2017, 01:15 AM
I agree with what everyone says but i believe if there will be a campaign itwould be better to be mixed with the multiplayer like other mmorpg games. To be able to complete the campaign missions and at any time if you want to take a break and participate in multiplayer activities.Also please show crazy depth in character and ship customization and as the others said WE WOULD REALLY LIKE BOARDING COMBAT(not so sure about ground combat it would be out of the games purpose)

AND PLEASE I AM ASKING THE DEVELOPERS WITH ALL MY HEART TO INCLUDE IN THE FLAGS AND SAILS CUSTOMIZATION THE OPTION TO HAVE THE STRAW HAT SYMBOL FROM ONE-PIECE ANIME

HoIcon
06-14-2017, 03:21 AM
I really would like to go sailing, (maybe hunting/harpooning) and exploring islands with my mates on the open seas with the occasional bit of pvp or pve when we want to get more loot and upgrade our ship/s
Don't let this be like For Honor where we choose between a few repetitive pvp game modes from a main menu

SLAPAPOW
06-14-2017, 04:48 AM
I agree with what everyone says but i believe if there will be a campaign itwould be better to be mixed with the multiplayer like other mmorpg games. To be able to complete the campaign missions and at any time if you want to take a break and participate in multiplayer activities.

As someone who hates mmo's and their entire structure, that sounds like a bonafide nightmare.

SaschoS
06-14-2017, 08:03 AM
As shown in trailer I think boarding will be an option!

SaschoS
06-14-2017, 08:10 AM
https://youtu.be/WknfCyQObjk

Boarding will be cutscened

4:15

SLAPAPOW
06-14-2017, 09:05 AM
https://youtu.be/WknfCyQObjk

Boarding will be cutscened

4:15
That's the problem. People don't want a cutscene, they want to board the ship themselves like in AC

sniper10000000
06-14-2017, 09:41 AM
Hey guys!

Maybe check my thread about some ideas i had for this cool game. Tell you me how you feel. It would be nice for me to know if people like them.

Its called Ideas for the game Ubi may want to pick up.

byknight
06-14-2017, 10:43 AM
I want real time boarding too, not for the seer awesomeness of hacking my sword, axe or knife(knifes and axes were way more used that swords, at least by the crew) but for the only right reason I think they should add it.

it takes time to board a vessel, you need lots of time to do that and all the time you do it (in game time is probably minutes) in that time other ships can bombard you or board you ect.
there was this navy battle on the cost of the netherlands where sometimes 5 ships were boarding each other creating a land battle at sea.

I do think you should be able to (upgrade) train your crew in one on one and boarding so you might actualy try that as a valid way of taking ships even being able to use it during battle or selling it at a port

I think as much realism should be applied as long as it still remains a fun game to play as I said in my previous post (i'll repeat my wishlist below) it's not a simulation.

--
As a person who lives is Middelburg (the seat of the VoC, it later moved to Amsterdam) I'm very happy this game is being made!
First of, thanks for the great work.
Below is a wish list of features that I would love to see incorporated in the game. I hope it will be more realistic than black flag without it becoming a simulation.
if you want to contact me on how to incorporate these ideas or to ask me anything VoC related (i'm no scholar but a history buff) i'm open to that. I do however realise you have lots of good people working for you so I understand if you don't.


Ship capture
Ship customization (almost prg like but within the historical limits) better sails, stronger hull, more cannons, bigger cannons ect.
ship salvage
pvp bounty system
ability to become a privateer
trade, being able to live as a honourable tradesperson.
Dutch voices for the dutch/VoC crew (I'd volunteer as voice actor )
hostilities between the Dutch/VoC and English and other countries based on the ingame diplomacy
authentic sailersongs
semi realistic boarding


Anyway thanks for making this game!

JP Middelburg the Netherlands

Galakseeowonder
06-14-2017, 12:30 PM
I mostly agree and would add that for customization it would be good to have something as in for honor which specialise but not op the ship for it will be for ever fun to battle anyone.
I would also love more than stats customisation, look customisation.
I think real boarding with the time and the risk of it should exist as it's a risk you take with great reward (new ship) to board so you should be able to be sunk by the time or to change ship at the end if you took heavy damage and let your ship sink or as it is when you win it repair you a bit as a reward.

NashHero
06-14-2017, 12:34 PM
I'm pretty sure that the teams are working hard on that. :o We'll have more details about the game in the coming months so let's wait and see. :D

Nash

GamerErrant
06-14-2017, 03:11 PM
I would say to temper your expectations when it comes to boarding/land combat. This isn't a massive budget game like Assassin's Creed - it's a smaller title which is strictly focused at captaining a ship. Having players and NPCs able to move around independent of their ship and combat one another adds an exponential level of complexity to the design which would be incredibly difficult to support in a large scale multiplayer setting. Also consider how exposed you'd be with that type of boarding - you'd basically only be able to do it in 1v1 situations.

Cutscene boarding could also be governed by the 'RPG' system they briefly mentioned - allowing you to skill up your crew to board better/faster, maybe defend against boarding etc. Personally I prefer this more streamlined approach, so I can spend more of my time captaining in larger-scale battles.

Galakseeowonder
06-14-2017, 07:06 PM
I would say to temper your expectations when it comes to boarding/land combat. This isn't a massive budget game like Assassin's Creed - it's a smaller title which is strictly focused at captaining a ship. Having players and NPCs able to move around independent of their ship and combat one another adds an exponential level of complexity to the design which would be incredibly difficult to support in a large scale multiplayer setting. Also consider how exposed you'd be with that type of boarding - you'd basically only be able to do it in 1v1 situations.

Cutscene boarding could also be governed by the 'RPG' system they briefly mentioned - allowing you to skill up your crew to board better/faster, maybe defend against boarding etc. Personally I prefer this more streamlined approach, so I can spend more of my time captaining in larger-scale battles.

Yeah sure but you don't casually board a ship for five seconds, it even takes time to detach/set sails

vinni_pazienza
06-14-2017, 08:10 PM
This game reeks of arcade piracy.

Not what we wanted. It looks great at what it does but that isn't enough. At the very least, leaving the wheel should be an option. Disappointing.

NashHero
06-14-2017, 08:31 PM
Hey there !

I can understand your feelings even if I'm not agree with you. ;) The only thing I can say is to check the social medias for more details. The team will announced more details about the game in the coming months. :)

Have a nice day,
Nash

Galakseeowonder
06-14-2017, 09:11 PM
This game reeks of arcade piracy.

Not what we wanted. It looks great at what it does but that isn't enough. At the very least, leaving the wheel should be an option. Disappointing.

It's still a game you cannot make a game which would be like multiple games in one.

TexasCaesar
06-14-2017, 09:40 PM
It's still a game you cannot make a game which would be like multiple games in one.

What? Did you not even play Assassin's Creed 4?

Galakseeowonder
06-14-2017, 10:42 PM
What? Did you not even play Assassin's Creed 4?

Yes I did and even sank all the legendary ships but it was really simple and so arcade all sea and ship mechanics, compared to some sea dogs/pirate of the careabeens or Naval Action it's child play

SLAPAPOW
06-17-2017, 12:06 AM
Yes I did and even sank all the legendary ships but it was really simple and so arcade all sea and ship mechanics, compared to some sea dogs/pirate of the careabeens or Naval Action it's child play

Wait... does Skull & Bones' naval combat actually not look arcade-y to you??

OvS-Tempest
06-17-2017, 06:06 PM
Well, to me at least, but I cant speak to anyone else, it doesn't. If you look closely at the gameplay trailer, it looks far too complicated for an arcade-type game. The ability to swap between multiple weapons, to the crows nest, and then steering, the awesome gameplay mechanics such as the wind, it just looks awesome! Not really arcadey.

When I think of an arcade game, I think of stuff like Injustice 2, or a racing game. When I look at this, it just looks too complicated to be an arcade game.

That being said, I cant speak for everyone. I certainly cant speak for you. If it looks like that to you, then it does. Thats your opinion, and you have every right to your own opinion.

Have a good day!

OverLordS-Tempest

MCC_goes_wild
06-17-2017, 06:38 PM
i dont need single player if there are pve missions and so on. im a pvp player so at least i dont care about pve stuff anyway.

hope this game need some skill and isnt so arcade!!! hope for rank gaming ect. maybe a league.

Galakseeowonder
06-18-2017, 07:14 PM
Wait... does Skull & Bones' naval combat actually not look arcade-y to you??

I haven't played it yet so I can't judge but only the way that the wind has a clear direction and (don't remember where I saw that) I saw a map with lots of arrows like if it was a fully detailed wind stream or water stream, that would be so realistic to play with the streams according to islands or even cut the wind of you enemy with your sails.

OvS-Tempest
06-18-2017, 07:59 PM
I haven't played it yet so I can't judge but only the way that the has a clear direction and (don't remember where I saw that) I saw a map with lots of arrows like if it was a fully detailed wind stream or water stream, that would be so realistic to play with the streams according to islands or even cut the wind of you enemy with your sails.

I know exactly what your talking about. I think.

The gameplay trailer for the game showed a map in the bottom right-hand corner. In it had streams which represented the wind. The developers say it can be used to bring a tactical advantage in battle. Moving with the wind speeds you up, while sailing against it slows you down. Either way, it has its advantages. The game is about positioning. If you learn to position yourself properly, you can be a major threat. If you can't... Better learn quick.

Speaking of gameplay, I think it looks awesome! I know some people have said its just an exact copy and paste of Black Flag, but they're just haters. I know because even the wind is a brilliantly new aspect. Can't wait to play it!

Have a good day!

OverLordS-Tempest

Sh1neSp4rk
06-18-2017, 11:05 PM
That's the problem. People don't want a cutscene, they want to board the ship themselves like in AC

I very much don't want that, I see boarding as something akin to an execution in For Honor. It looks cool and you get some kind of bonus for doing it (and/or perhaps the enemy gets some kind of additional negative effect)

Actual boarding during a 5v5 battle would take far too long and leave your team (and your ship) at a pretty big disadvantage. This would be a pretty big problem to a competitive game.

projectpat06
06-19-2017, 08:10 AM
Just making a proper single player pirate game like Ac4 blackflag but with mission types, better/innovated mechanics, RPG elements and character customization, and a good story.

Hell they can even use the same climbing mechanics or something like AC syndicate. No one will care bc it will be a pure pirate story.

Pvp only with ship battles only was something no one asked for

Sh1neSp4rk
06-19-2017, 08:27 AM
Pvp only with ship battles only was something no one asked for

I did

Galakseeowonder
06-19-2017, 03:18 PM
I very much don't want that, I see boarding as something akin to an execution in For Honor. It looks cool and you get some kind of bonus for doing it (and/or perhaps the enemy gets some kind of additional negative effect)

Actual boarding during a 5v5 battle would take far too long and leave your team (and your ship) at a pretty big disadvantage. This would be a pretty big problem to a competitive game.

The enemy which lost boarding is out of the battle that's kind of sufficient but I think he should keep what he has won (drops/xp) except loot so far. Boarding isn't something casual and easy and I don't want it to be in the game like something you would do when you isolated one of your foes and are safe from the rest of your enemies or even when the battle is ending and there is only one foe left and your teammate can help you capture the faw (grape shots swivel guns...)

B4DD4WG
06-19-2017, 09:23 PM
I do want a good customizer, and Id like to see some boarding action. Heck, this is coming from AC/BF, right? But, it seems like a lot of the suggestions I'm reading, not just from this post, are wanting some kind of Pirates of the Burning Sea 2.0..And, I just don't think this game needs that, for it to be good.

Galakseeowonder
06-20-2017, 10:21 AM
I do want a good customizer, and Id like to see some boarding action. Heck, this is coming from AC/BF, right? But, it seems like a lot of the suggestions I'm reading, not just from this post, are wanting some kind of Pirates of the Burning Sea 2.0..And, I just don't think this game needs that, for it to be good.

Yes this game is not supposed to be a new black flag or anything else, it's supposed to be skull and bones so people please stop searching for a new se(a)quel of a game you really liked. This is a standalone game, yes it's based on the thrill that came from the ship battles in the AC series but it's all t some new AC game, it's different so start of thinking of how this game could be different and new and stop thinking of what it would lack comparing to other games content, yes it would not have features of other games you're used to but look at what it will have or may have.