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Sorrosyss
06-10-2017, 05:24 PM
https://i.imgur.com/Tn6TcgK.png


Welcome to your guide to all we know about Assassin's Creed: Origins! I had a lot of fun keeping track of all the new info leading into the Syndicate launch with the guide last time (http://forums.ubi.com/showthread.php/1197661-Assassin-s-Creed-Syndicate-Your-guide-to-everything-we-know-so-far!), so it felt right to bring it back once again. I will endeavour to update this as new details emerge. Hopefully this is of help to new forum visitors, or those simply seeking to know some finer details about the title.

AC website: assassinscreed.ubisoft.com (https://assassinscreed.ubisoft.com/)

These links are helpful as well if you want to just head to a certain section.

World- www.assassinscreed.com/egypt (http://www.assassinscreed.com/egypt)
Combat- www.assassinscreed.com/combat (http://www.assassinscreed.com/combat)
Quests- www.assassinscreed.com/quests (http://www.assassinscreed.com/quests)
Game Info- www.assassinscreed.com/gameinfo (http://www.assassinscreed.com/gameinfo)

Note: I have placed story details behind a spoiler tag, so view at your own risk. Please also bear in mind that the game remains in development, therefore any and all details can change prior to the game's release.

[Last Updated: August 26th 2017]



Release Information

The game is intending to release on October 27th 2017 - for PS4, Xbox One, and PC.



The Protagonists

The main hero is an Egyptian called Bayek, a male Medjay - whom were Nubian mercenaries well known as protectors of the community, akin to a Sheriff of the time period.

Bayek is a play on words of the original hieroglyphic word for Falcon/Vulture.

Bayek is in his 30s when we first meet him. He is already a highly skilled fighter from the outset.

Bayek is described as intense, but not a brooding personality.

Bayek has a wife called Aya, who is playable on certain missions.

Bayek and Aya are not the only playable characters. How many others/whom/gender are all currently unknown.



The Open World of Egypt

We will visit Egypt in the Ptolemaic era, with the rise and reign of Cleopatra VII. The game starts in 49 BC.

The landscape will feature pyramids, temples, sand dunes, mountains, cliffs, swamps, oases, salt formations, and of course the Nile river.

There is a full day to night cycle.

There is dynamic weather which includes sandstorms and rain.

There is an overheat system within the desert, that can bring on hallucinations.

The cities of Memphis and Alexandria are both present in the game. The Alexandria Lighthouse and Library, as well as the Sphinx are all explorable.

Others areas confirmed in the playable area include Giza, Siwa, Euhemeria, Faiyoum, and Lake Moeris.

The environment has been designed in a way that Bayek can traverse and climb anywhere that is visible.

It is possible to go underwater in both the Nile and lakes, and it is possible to find sunken ships, treasures, or hidden ruins.

Wild animals such as lions, crocodiles and hippos roam the land, and will attack each other - or the player.

Boss enemies are present throughout the game to challenge and reward skilled players.

Tombs are present and explorable for treasure.

There is a gladiator arena to engage in battles for glory, which can unlock outfits and other rewards.

There are stargazing puzzles, where you must fit shapes to the stars of the night sky.

You can visit shops for various items: Blacksmiths (shields and weapons), Weavers (Outfits), Bazaars (Rare items and Mystery Crates).

There will be no time anomalies. (Rifts)

Rival factions can be found fighting in the world. These include Rebels, Ptolemies, and Bandits.

Ability points can be gained from steles hidden around the open world.

Vultures will consume the bodies of defeated enemies if left long enough.



Combat

The game features a brand new combat system, which is primarily hit box driven. Switching between melee and ranged is intended to be seamless.

Due to new AI systems, enemies will no longer wait for their turn in circles around the player, and will attack more unpredictably.

Health will regenerate outside of combat. A skill unlock allows healing in combat too.

There is a target lock on button.

Targets can be marked whilst aiming the bow.

There is a dodge (roll) button.

Attacks can be blocked with your shield, which has an active toggle. Arrows can be removed from your shield to restock your own ammo, via a skill unlock.

Attacks are now triggered by the right side shoulder and trigger buttons on a controller.

There is a charged heavy attack, unlocked via a skill.

There is no stamina bar.

There is an adrenaline gauge that fills as you fight. Once full, a powerful attack can be used by pressing both buttons.

Combos can be achieved by chaining attacks, but takes far more timing and precision than previous titles to promote skill.

Chain assassinations are possible.

Confirmed usable weaponry: Fists, Regular Swords, Sickle Swords, Heavy Swords, Dual Wield Daggers, Axes, Spears, Sceptres, Shields, Bows, Throwing Knives, Sleep Darts.

There are three bow types: Shotgun (Multiple arrows can be fired at once), Light (Quicker shots), Predator (Sniper).

Arrows can be lit on fire, and in turn start fires - such as by shooting roofs.

You can control the flight path of an arrow after firing, via a skill unlock.

A damage meter appears above enemies when using the bow, and will show how much damage will be made to specific areas.

Two melee weapons and two bows can equipped if specific skills are acquired. They can be switched between at any one time. Your inventory can carry an infinite number though.

Weapons cannot break.

Certains weapons offer "Heal On Kill" to keep yourself healed in longer fights.

It is possible to fight whilst underwater.

There are controllable ballistas throughout the world to unleash siege attacks on NPCs.

A Parry is a trainable skill unlock.

A Shield Charge attack can be acquired via a skill unlock.

A Fire Bomb is a trainable skill unlock.

A smoke screen skill can be acquired, which allows for a Smoke Bomb effect whilst in combat.

A Berserk skill can be acquired which turns an enemy against other NPCs.

A Flesh Decay ability allows you to poison a corpse, and spread the infection to nearby enemies.

There will be limited naval combat.

Senu will screech to warn of incoming enemies whilst in combat.



Stealth

A crouch button can be used to help move slowly and avoid detection.

The whistle returns.

The Hidden Blade returns.

You can hide within tall grass and bushes.

Running from enemies will no longer display a 'red danger zone', showing when you are clear of trouble.

It is possible to set fire to buildings and items, which will distract guards.

Corner assassinations are possible.

A soft cover system is present, but appears to be situation dependent.

There are no social specific mechanics, such as blend.

You can assassinate a guard on horseback.

You can throw barrels and vases to knock out, or distract enemies.

Arrows can be fired from within a haystack.



Navigation

The sprint button has been removed. Instead, Bayek will fully run when the analog stick is fully pressed in the forward direction.

In an attempt to make parkour more free flowing, there is now purely a 'parkour' button, and a 'drop down' button - either of which must be held.

Both horses and camels are rideable. They can be set to 'auto pilot' whilst you use your bow. You can call for your horse via a skill, or hijack from others. Chariots are also obtainable.

Boats and ships are boardable upon the Nile. Feluccas are sailable.

There is no longer a mini map, instead using an Elder Scrolls style rotating compass to find areas of interest.

A full detailed map is still available when pausing the game.

Viewpoints can be used to synchronize the map. They also offer fast travel options.

Bayek has a female pet Eagle called Senu, which can be used to scan the environment in a literal version of symbiotic Eagle Vision. She can detect objectives with a visual detection system.

Senu is fully controllable in terms of ascent, descent, boosting and hovering - and will tag NPCs for you as well as their paths with a skill upgrade, as well as other interactive objects.

There is a trainable skill that will allow Senu to stun enemies, and harrass them during combat.

An Animus Pulse can be used to reveal hidden details around you - such as chests.

It is possible to slide down slopes.

Torches have a dedicated (infinite) toggle for use in darkened areas, such as tombs. They can be thrown to the floor too.



Multiplayer

Multiplayer will not return for this title.

The game will feature "connected features", and the ability to compare yourself to other players via statistics.



Sound

Ambient sounds such as crickets, bird calls, and wind can be heard.

Ambient music appears to be present, though to what extent remains inconclusive.

The composer is Sarah Schachner, whom previously worked on Unity and Black Flag.



Game Systems

A hood toggle has been added to the pause menu.

Multiple save slots return for this title.

There are several different controller layouts to help find one suitable for you.

XP levels return. The cap is level 40 currently.

There is an ability graph, differing from a skill tree in that you can focus on improving different abilities that are not interlinked.

There are three main disciplines, Seer (https://imgur.com/a/NsFCL) (shop upgrades, tools), Warrior (https://imgur.com/a/WU6Bm) (combat), and Hunter (https://imgur.com/a/akr8d) (stealth, bows).

There is a skill that allows you to tame animals, that will then follow you around.

It is possible to fast forward time by meditating, via a skill unlock.

Customization is back, with both individual elements and complete outfits. One features an Anubis style mask, as well as a Mummy inspired costume.

Statistics have been removed from clothing items, to encourage people to use the appearance they favour over utility.

Clothing has changeable colours, materials, and some extra visual effects (such as sand clouds) that can obtained from quests or vendors.

It has been implied that we can alter Bayek's beard length.

There is a full loot system with various quality item drops and crafting materials ranging from common, uncommon, rare and legendary variants. Looting is much faster than previous games.

There are no weight or space limitations to the inventory system.

Unwanted items can be deconstructed for materials, or sold to vendors.

Bayek has upgradeable equipment elements with statistics that can be improved with crafting materials; Breastplate (damage taken), Bracers (damage given), Stabilizers (bow skill), Pouches (ammo capacity), and Hidden Blade (effectiveness).

Weapons can be upgraded via crafting.

A level 10 Bayek cannot hidden blade assassinate a level 40 NPC without upgrading, due to the scaling of statistics. As such, 'one shotting' would be impossible if you are below level.

The world contains quests, many of which can be obtained from speaking to NPCs. There are Daily Quests.

Certain quests can be completed in different ways, such as sparing or killing an NPC. They will have no impact on the greater story though.

Some quests give vague descriptions of where to find targets, ensuring a degree of investigation to be needed.

NPCs have been provided full Day/Night script cycles, and will take time to travel, work, eat, sleep and even urinate through their days.

NPCs can be carried over your shoulder once more.



The Modern Day

The team acknowledges that "it is the glue that holds the franchise together".

The developers are not ready to talk details about the Modern Day, and may not prior to release.



The First Civilization (Isu)

There are "Juno Events" on the map. What they entail is currently unknown.

It has been suggested that the Pyramids were in fact Isu constructs.

An Apple of Eden is within the game.

A Sage might be present in Egypt. (see below)



Story Details (Potential Spoilers!)

We are supposedly using an Animus this time, not a Helix game console. The Helix logo can be seen on some merchandise.

Bayek will ultimately found and form the tenets and Creed of the Assassin Brotherhood, hence the title to the game.

Bayek seeks the 'Masked Ones', a group that are evidently bringing ruin to Egypt. He is guided by Apollodorus the Sicilian, a known follower (and perhaps traitor) to Cleopatra.

Little of Cleopatra's real life story is known, hence the writers will be using her within the story. Her feud with her boy king brother Ptolemy XIII forms a large part of the story.

Julius Caesar features prominently within the story.

Bayek has a facial scar, similar to Altair and Desmond. It has been confirmed that he is not related to Altair.

Bayek will enter tombs as part of side activities. It is highly unlikely that a Medjay would perform such an action, but it is apparently an extension to the story that the Animus allows.

One of the main villains appears to be masquerading as Anubis, but is apparently a priest called Hetepi. He can be seen wearing the Jackal helm in the trailers. In screenshots he also appears to be holding an Ankh - which may well be a Piece of Eden.

NPCs can be heard (https://www.youtube.com/watch?v=KewxBRxComA) speaking of The Order of The Ancients, which is possibly a version of the Instruments or Templars within this timeframe. They are said to be lead by a self proclaimed Son of Ra - whom has unusual eyes. (Sage?) He is one of our targets.

There are references to a New World Order in some text documents. (Templars) It also refers to someone known as "Himself", whom might be Ra, but could presumably also be the Father of Understanding.

An informant NPC known as The Crocodile, is one of our targets and is also a member of The Order of The Ancients.

The false oracle, Medunamun, is another NPC target, and member of The Order of The Ancients. He is seen holding an Apple of Eden in some artwork.

We meet a male NPC called Hotephres. He is hiding a ledger that is being kept from the Ptolemaic authorities. He has a wife, Khenut, and a daughter, Shadya.

We meet a female NPC called Zahra, who needs assistance to rescue a Greek neighbour.

We meet Corteseos, a greek geographer who has had his notes stolen.

Bayek carries a tablet with the Eye of Horus symbol as a kind of warning, but also showing his status as a Medjay.

In established lore, the assassin Amunet assassinated Cleopatra with a poison snake, due to the latter's association with the Templars. The development team has not said if this event will be seen, but that they will not contradict existing lore.

The voice actress Kate Todd whom has played Bishop previously, has stated in June 2017 that she has not been asked to reprise her role in Origins.

An Apple of Eden is part of the storyline.




Ubisoft Club

A weapon reward is available for 30 Uplay points - The Sycamore.

You will be able to compare your statistics to other Uplay friends.



Development / Staff

Work began on Origins in January 2014.

It has been headed up by Ashraf Ismail as Game Director, whom was also behind Black Flag.

Brand Historian is Maxime Durand.

The Creative Director is Jean Guesdon.

The Art Director is Raphael Lacoste.

A Producer is Julien Laferriere.

The Lead Writer is Alain Mercieca.

Bayek is voiced by Abubakar Salim.



Miscellaneous

Legacy Outfits are back. Altair is already confirmed.

Senu will sometimes land on you whilst standing idle.

There is no companion app to the game.

Subtitles have a font size twice as large as the older games.

By preordering you gain access to the Pre Order Mission: "Secrets of the First Pyramids".

There will be a Season Pass for DLC. Two expansion packs, and equipment sets are confirmed to be coming.

There are four standard editions available; Standard, Deluxe, Gold, and Gold Steelbook. The Gold editions contain the Season Pass.

There are three collector editions available; Gods, Dawn of The Creed, and Dawn of The Creed Legendary.

Various merchandise will be available around launch including tie in books, figurines and collectibles.


Sources

[1] Game Informer Magazine - July 2017 (https://www.gameinformer.com/p/origins.aspx)
[2] The official Assassin's Creed website and videos (https://assassinscreed.ubisoft.com/game/en-gb/home/index.aspx)
[3] LoyalACFan AMA and Info Dump (http://forums.ubi.com/showthread.php/1687990-I-played-Origins-for-90-minutes-at-E3-AMA-and-Info-Dump)
[4] Loomer's E3 Interview with Ashraf Ismail (https://www.youtube.com/watch?v=BS4r6nGp6Cs)
[5] Eurogamer Preview (http://www.eurogamer.net/articles/2017-06-16-assassins-creed-origins-makes-the-series-past-stumbles-feel-like-ancient-history)
[6] Ashraf Ismail Twitter Account (https://twitter.com/AshrafAIsmail)



If I have missed anything, or something is wrong, or indeed if any new details emerge please do reply to let me know and I'll do my best to keep this updated. Please ensure you cite a source for confirmation of the information. Thanks!


http://demandware.edgesuite.net/abbs_prd/on/demandware.static/-/Sites-masterCatalog/default/dwf5310408/images/large/5924576188a7e3bc5a8b4568-2.jpg

http://demandware.edgesuite.net/sits_pod39/dw/image/v2/ABBS_PRD/on/demandware.static/-/Sites-masterCatalog/default/dw397981a4/images/large/5924576188a7e3bc5a8b4568-1.jpg?sw=1084&sh=822&sm=fit

https://scontent-lhr3-1.xx.fbcdn.net/v/t31.0-8/19055710_1891436194455809_4452327927139235794_o.jp g?oh=22cbdc32343724b79f614c4b9e478378&oe=59E76710

http://demandware.edgesuite.net/abbs_prd/on/demandware.static/-/Sites-masterCatalog/default/dw5091aedf/images/content/AC/ACO-Comparison_Chart.jpg

http://demandware.edgesuite.net/sits_pod39/dw/image/v2/ABBS_PRD/on/demandware.static/-/Sites-masterCatalog/default/dw88ed66b6/images/large/592589c06b54a4d5238b4568-1.jpg?sw=1084&sh=822&sm=fit

http://demandware.edgesuite.net/sits_pod39/dw/image/v2/ABBS_PRD/on/demandware.static/-/Sites-masterCatalog/default/dwd211d001/images/large/59247e5fadc724363e8b4568-1.jpg?sw=1084&sh=822&sm=fit

http://demandware.edgesuite.net/abbs_prd/on/demandware.static/-/Sites-masterCatalog/default/dw20447326/images/large/592598cbef3aa5164c8b4568-1.jpg

Sorrosyss
06-10-2017, 05:26 PM
[Reserved for space]

Locopells
06-10-2017, 05:39 PM
https://youtu.be/Qv8UNEE8xHc

elnaser80
06-10-2017, 10:09 PM
Thanks a lot for the Info
And i am very happy indeed that I will have my Egyptian hero at last
What is concerns me is the game requirement :)

A New Era Begins ..

Yab and it is mine this time :)

elnaser80
06-10-2017, 10:17 PM
https://youtu.be/Qv8UNEE8xHc

remember

nothing is true .. everything is permitted :)

Sigma 1313
06-10-2017, 10:31 PM
I made this post in the other board, but have broken down some information that I noticed by looking at the photos. This (mostly) isn't including info from the actual article.


Full Scans of the Game Informer Article, Cover, and Color Corrected Pages

http://imgur.com/a/0jCG1
http://imgur.com/a/fsqJ4
http://imgur.com/a/rvII0

Cover pages breakdown

The cover has Bayek standing on the Sphinx suggesting is is climbable. (The CD did say everything is climbable).

Relsease date is October 27th (Friday)

Secret of the first First Pyramids Missions (20 base tomb missions plus this)

4 Editions: Regular(59.99); Deluxe (Digital Content, 69.99); Gold (Deluxe+Season Pass 99.99); Gold Steelbook (Deluxe Pack, Season Pass, Gold Steel book, 109.99)

The game cover is the most interesting. We see a massive pyramid in the background, likely a pyramid of Giza along with the sphinx. In front of them is Luxor Palace in Thebes, but Thebes was destroyed in 91BCE and reduced to a small village. I believe we might be seeing Alexandria behind it.

Bayek is also across the Nile from Thebes, indicating he's coming from the valley of the kings.

Recolorized Image Breakdowns

The first image just shows a lion and a hippo fighting. Some lush greenery and a boat are in the background.

The second picture shows a man dressed as Anubis in a tomb near a mummy. If this is Bayek, this is likely something we can wear, or it may be an enemy faction.

Third Picture is the cover which we spoke about.

The Fourth picture shows Bayek fighting four Egyptians. We see a variety of armor and weapons (we see 2 men holding the same sword, the man standing in the background has a spear, and the man coming towards the camera seems to have a mace or hammer of some sort. Bayek has some sort of Curved Spear in his hands with the shield around his arm, meaning we may still be able to use the shield with two handed weapons).

Fifth picture is another fight scene, though it seems to be Greeks this time. We see another type of Mace or Baton, and another type of shield by the enemy. Bayek may also be wearing different robes.

The Sixth Picture is yet another fight scene. This time Bayek is riding a camel while shooting five arrows at once at a Greek Hoplite and an Egyptian. Yet again new shield. The pyramid in the background actually seems to be closest to the Meroe Pyramids in Sudan. Could we actually go down th far?

The seventh picture shows Bayek's shield being shot with some arrows. We can see some trees and 2 men, but it's too dark to see much else.

The 8th picture shows the Ruins of Thebes and Senu flying. I wonder if Bayek has a connection to the city. A boat is fairly close to Luxor Palace indicating it might currently be flooding.

9th Photo shows Bayek taking Senu back near Giza and the Sphinx. Possible new set of robes.

The 10th Picture shows Bayek walking into the desert. There appears to be some wild animals that look like Hyenas in the background.

The 11th picture shows construction of some monument. It appears to be the Colossi of Memnon, but that was built about 1300 years earlier an is near Thebes.Anyone have any ideas what these actually are?

The 12th Shows Bayek meeting with a man wearing a Jaguar pelt. He is likely a leader of one of the nomes.

The 13th Pictures shows Bayek tomb raiding and there is a ton of gold on the floors.

Speculation

So we definitely will see Thebes, Alexandria, and Memphis, though I bet we'll also see Pelusium, Tamiathis, and Edfu at the very least. Edfu is mainly because the scepter of aset was thrown into a well there in the 13th Century, and that sounds like the type of thing that would be referenced.

I wasn't expecting the map to go farther south than the Faiyum Oasis which is where the demo actually took place. That said, we seem to be going down to at least Thebes, though I'm expecting we will go down Abu Simbel.

Despite Bayek being Nubian, I'm not sure about if we'll see Sudan/Nubia. That one image could be incorrect interpretation on my end, or could be a specific interpretation.

Most leaks have said the game is beautiful and lush, and if we go from the top of the Delta down to Abu SImbel, that is about 1300km or 800 miles. That's just the height and ignoring the width of the map, At the very least the map is going to be about 250km or 155 miles wide. I am looking forward to seeing what the map will be.

It seems like we will interact with some Nomarchs. Perhaps we will see all 36 nomes in the game, which will play some role in the conquering mini game present since Brotherhood.Game informer didn't talk about if that'll exist, but it seems likely it would exist, and having the game have 36 (smaller) cities on top of the wildlife around the Nile would be amazing, though maybe too much.

ninja4hire10
06-11-2017, 02:23 AM
Thanks for all this. No doubt this thread'll grow exponentially post-Monday, which I can't wait for. Feel like a kid waiting on Santa Claus. Like a lot of other folks, I should be getting my physical copy of Game Informer in the next week or two, so I can join all those happy people salivating over pics.

One thing I hope we either see in the demo ourselves or the devs make mention of it Monday is how "alive" the world is. I know some devs have said as much, but by "alive" I'm hoping Ubi has taken a page from their own book, rather the WD2 team, and many of the NPCs act totally independent (or indifferent) to the actions of main character. Sure, we've seen stuff "happen" on Paris' streets and Roman marketplaces and whatnot, but what I'm talking about is a much more immersive world. WD2's San Francisco was perfect in that regard. Turned a random corner in the game in time to see the cops stop and question some woman then cuff her and start to lead her away. This caused another dude to run, which caused the cops to give chase, and the arrested lady turned heel and ran in the other direction. I love love love those types of moments in games, when I can just be a bystander. Hoping Origins is packed full of same.

Sushiglutton
06-11-2017, 06:16 PM
p. 44 "Pouches increases the amount of knives and bombs you can carry."

Think this means throwing knives and bombs are back.

Killing the hippo resulted in hardened leather. My interpretation of that is crafting is back and you can use animal skins. However they are no longer as tied to a specific animal. You can likely get hardened leather from other animals as well. So probably a more in depth crafting system.

Sigma 1313
06-11-2017, 07:11 PM
p. 44 "Pouches increases the amount of knives and bombs you can carry."

Think this means throwing knives and bombs are back.

Killing the hippo resulted in hardened leather. My interpretation of that is crafting is back and you can use animal skins. However they are no longer as tied to a specific animal. You can likely get hardened leather from other animals as well. So probably a more in depth crafting system.

How are there bombs in 49BCE?

pacmanate
06-11-2017, 07:55 PM
Why are my posts not showing up even after I post them?!

Sushiglutton
06-11-2017, 10:15 PM
How are there bombs in 49BCE?

Good question. Animus glitch?


Pac: your posts show up for a sec or so. Then when reentering thread they are gone.

Locopells
06-11-2017, 10:37 PM
Welp, there ya go folks. Whaddaya think?


https://www.youtube.com/watch?v=cUuKIpCM2o0


https://www.youtube.com/watch?v=YX0fd4q0baQ

Sigma 1313
06-11-2017, 10:38 PM
The gameplay still looks and feels very Assassin's Creed)y). Looking forward to seeing more. Also, I saw a giant snake in that trailer. So when they said bosses, they didn't just mean humans. I liked the way the combat looked. It seems realistic and fun even with that massive guy.

Also Siwa is far to the west of Egypt, near the Northwestern border. Could we see all of egypt playable?

Helforsite
06-11-2017, 10:49 PM
The gameplay still looks and feels very Assassin's Creed)y). Looking forward to seeing more. Also, I saw a giant snake in that trailer. So when they said bosses, they didn't just mean humans. I liked the way the combat looked. It seems realistic and fun even with that massive guy.

Also Siwa is far to the west of Egypt, near the Northwestern border. Could we see all of egypt playable?

Yep, that snake looked good. I think it looked really great in terms of color palette and graphics. I personally thought the combat looked somewhat off, but with it being alpha gameplay and only very short I am going to see more, hopefully tomorrow already^^ My favorite moment of the gameplay demo was that jumping bow shot, so awesome. All in all it really reminded me of Witcher 3 in a very good way!

TexasCaesar
06-11-2017, 11:07 PM
Has anybody seen what the game depicts a normal, Nile Delta Egyptian as looking like? I was wondering because the characters in the gameplay demo I saw looked very and sounded very dark, but it's possible that they were meant to be Nubians or some other people from the south. As far as anybody can tell, Egyptians were an olive-dark tan people like any others on the Mediterranean, so it really annoys me when fiction portrays them as being the same as sub-Saharan Africans.

As for the gameplay I saw, I wasn't really impressed. I guess the game needs gameplay changes at this point, but it seemed really different from what I'm used to with this series.

EDIT: Okay, watched some more gameplay, there are olive-skinned Egyptians. I'm happy.

Sushiglutton
06-11-2017, 11:33 PM
Reports incoming: http://www.ign.com/articles/2017/06/11/e3-2017-we-played-assassins-creed-origins-on-xbox-one-x?abthid=593dc43827cf562844000023

Sinept
06-11-2017, 11:36 PM
I saw the reveal on xbox's pre e3 briefing on fuse, about 45 minutes ago. This game is claiming to be the origin of the assassins, but I'm under the impression that the first game covers the origin of the assassins. I'm curious to know how ubisoft intends to resolve this apparent conflict.

Locopells
06-12-2017, 12:12 AM
Check the links out. Was gonna put these up for you guys, but I think rather than bog down the thread with large file size photos, this works better.

http://www.accesstheanimus.com/ACO_download_pictures

https://www.facebook.com/pg/TheOnesWhoCameBefore/photos/?tab=album&album_id=1891420087790753

Sigma 1313
06-12-2017, 12:15 AM
I saw the reveal on xbox's pre e3 briefing on fuse, about 45 minutes ago. This game is claiming to be the origin of the assassins, but I'm under the impression that the first game covers the origin of the assassins. I'm curious to know how ubisoft intends to resolve this apparent conflict.

Ac1 doesn't really discuss that but AC2 says that were members of the brotherhood that did notable things before this game.

Black_Widow9
06-12-2017, 01:08 AM
You guys should check out the website. There's tons of beautiful screens and more information as well. :) We're so happy to finally share it with you!

AC website: assassinscreed.ubisoft.com (https://assassinscreed.ubisoft.com/)

These are helpful as well if you want to just head to a certain section.

World- www.assassinscreed.com/egypt (http://www.assassinscreed.com/egypt)
Combat- www.assassinscreed.com/combat (http://www.assassinscreed.com/combat)
Quests- www.assassinscreed.com/quests (http://www.assassinscreed.com/quests)
Game Info- www.assassinscreed.com/gameinfo (http://www.assassinscreed.com/gameinfo)

Megas_Doux
06-12-2017, 01:19 AM
Alexandria seems to be under wraps.......

OwnedByOmar
06-12-2017, 01:25 AM
Might want to add the GOD edition of the game and the U.K./Europe collectors edition in the list

Shrykull_the1st
06-12-2017, 01:31 AM
Excellent, excellent, excellent. Cannot wait! I thank Ubisoft for the opportunity it gives us to enjoy this illustration of history. I am curious to know why it was decided to set the Origins of the Assassins in this Egypt. It is here said "Ancient Egypt", but Ancient Egypt is thus classed until 332 BCE with its conquest by Alexander the Great. Ancient Egypt's history had begun some 3000 years earlier. Egypt had by then lived more history than from this game to our time! Can we even imagine that?... I can only remember the effigy of Cleopatra below Monteriggione...

Sigma 1313
06-12-2017, 01:44 AM
So looking through the information on the official website I see that there's a shield called "Alexander's Shield". Also, I initially thought it was strange when Mega said Alexandria was under wraps, but I see now why. Under the section about the country, Alexandria is not mentioned. I agree that's strange considering the GI article said it was there and we saw it in the demo. Also, I really thought we were seeing Thebes, but it just showed parts of what I thought was the Palace of Luxor in Faiyum.

strigoi1958
06-12-2017, 01:44 AM
I saw an arena... I wonder if we will have a place to practice our fighting and blocking skills? When can we pre-order?


https://scontent-lht6-1.xx.fbcdn.net/v/t1.0-9/19029547_1139129059565822_1159656969259982950_n.jp g?oh=ed351e61eb9030a0b31e717c65bca3bf&oe=59E029B6

crusader_prophet
06-12-2017, 01:53 AM
I saw an arena... I wonder if we will have a place to practice our fighting and blocking skills?

There will be gladiator style fights.


When can we pre-order?

Pre-order opened up right after the trailer dropped. I pre-ordered mine like 3 hours ago.

max-attac
06-12-2017, 02:09 AM
Alexandria seems to be under wraps.......

The Pharos of Alexandria can be seen in one of the released videos...

https://www.youtube.com/watch?v=YX0fd4q0baQ (at 0.29)

crusader_prophet
06-12-2017, 02:17 AM
My favorite snippet from the ViDoc!

https://pbs.twimg.com/media/DCFaQ-HUMAIDWXb.jpg:large


The Pharos of Alexandria can be seen in one of the released videos...

Also, UbiSoft is openly talking about it.


You have locales like the Nile Delta, a flatter landscape that's very lush and green with crocodiles hiding in the swamps. The region includes Alexandria, with its Greek/Roman influence and density of architecture. "When you're in Alexandria you have this opulent, massive architecture for Cleopatra's palace and the lighthouse," says art director Raphael Lacoste. The ancient city of Memphis, at the mouth, is more representative of the Old Kingdom, featuring more minimalistic architecture with temples and mud-brick houses. Even the deserts have a lot of variation to them. "We have sand dunes, but you also have the white desert with amazing shapes of salty rocks, it looks almost like an alien landscape," Lacoste says.

http://www.gameinformer.com/b/features/archive/2017/06/11/five-things-you-need-to-know-about-assassin-s-creed-origins.aspx

TexasCaesar
06-12-2017, 02:52 AM
Excellent, excellent, excellent. Cannot wait! I thank Ubisoft for the opportunity it gives us to enjoy this illustration of history. I am curious to know why it was decided to set the Origins of the Assassins in this Egypt. It is here said "Ancient Egypt", but Ancient Egypt is thus classed until 332 BCE with its conquest by Alexander the Great. Ancient Egypt's history had begun some 3000 years earlier. Egypt had by then lived more history than from this game to our time! Can we even imagine that?... I can only remember the effigy of Cleopatra below Monteriggione...

Well, it's not the same "Ancient Egypt" that most people think of (Tutankhamen, the pyramids, Ramses), but it is still the Ancient Era. As in, Anciet Greece, Ancient Rome.

HDinHB
06-12-2017, 04:40 AM
First impressions from the gameplay walkthrough video:

It looks beautiful. I wonder how it will perform on base console versions.

The leopards in the early scene stalking near the balanced rock don't look as finished as the ones wrestling near the end.

Horses are back!

The spear interacting with the draped fabric...:eek:

I'm not in love with the seeing through the eagle's eyes concept. It depends on how they handle it story-wise. I hope it's not too fantasy/magical. I know eagle vision isn't exactly based in science.... I hope he's not warging into the eagle at least.

I was immediately disappointed when I saw Bayek scamper up the wall of the temple/fortress like a monkey. He's a big guy, hey should have to climb. I was hoping for a return of interactive and challenging freerunning. I didn't see anything new in this supposedly core pillar of Assassin's Creed.

There is a brief cut of Bayek exploring a tomb. Maybe they will try to do some fun freerunning puzzles again.

I haven't seen enough to judge the combat. Not sure I could judge from watching anyway. I would have to play it.


http://i.imgur.com/4bNL8c2.png

SpiritOfNevaeh
06-12-2017, 04:49 AM
It's looking pretty good so far! Not bad at all. It gives me a AC Black Flag kind of feel to it so that's a good thing because I kind of liked Black Flag.

The combat looks a little 'choppy' for lack of a better word, but of course, it's alpha footage so I'm assuming it's still being worked on.

But other than that, I can't wait to have my own pet eagle and slide down some pyramids :p

And hopefully the horses will 'behave' this time :P

phoenix-force411
06-12-2017, 05:40 AM
Hmm, the removal of a sprint button will annoy me for sure, and also, with the removal of the parkour up/down mechanic, it's going to be difficult not to run into a wall try not to climb it. We are going to run into the AC3 like climbing system problem again if it's going to be auto-climbing. I did like the parkour up/down mechanic, though, but Syndicate just made it boring since it played way too safely.

I have my gripes with the whistling mechanic, because it really hinders you if you try to use it when there are too many enemies nearby. However, Rogue handled the mechanic perfectly as it gave a visual effect that shows who will be affected by the whistle.

HDinHB
06-12-2017, 06:08 AM
Which edition?
http://demandware.edgesuite.net/abbs_prd/on/demandware.static/-/Sites-masterCatalog/default/dw5091aedf/images/content/AC/ACO-Comparison_Chart.jpg

According to Amazon (US) pricing:


Steelbox Gold...$110
Gold Digital......$100
Deluxe..............$ 70
Standard..........$ 60

Season Pass...$ 40

GODS Collector's Edtion......$120
The Collector's Edition contains all the essentials to discover the mysteries of Ancient Egypt.
Includes:

a copy of the Deluxe Edition and bonus digital content.
10.2" Bayek figurine standing on the Sekhmet Statue
the lioness goddess
Map
official game soundtrack
and art book, featuring artwork from Ubisoft Montreal artists
All packaged in a premium Egyptian Gods themed collectible box





http://i.imgur.com/4bNL8c2.png

Fatal-Feit
06-12-2017, 07:01 AM
Hmm, the removal of a sprint button will annoy me for sure, and also, with the removal of the parkour up/down mechanic, it's going to be difficult not to run into a wall try not to climb it. We are going to run into the AC3 like climbing system problem again if it's going to be auto-climbing. I did like the parkour up/down mechanic, though, but Syndicate just made it boring since it played way too safely.

They aren't gone?

jayjay275
06-12-2017, 07:12 AM
Everything looks promising and it's alpha gameplay. I assume they're still working on combat which is fine, but the one thing I did not like was controlling the arrow- that in no world makes sense. However, that's obviously part of the skill tree so yeah. Hopefully we see more at Ubis conference today.

wvstolzing
06-12-2017, 09:27 AM
Has anyone seen the 'Origin of the Hidden Blade' link on the official website (assassinscreed.ubisoft.com)?

To me it appeared once at the bottom of a page (don't remember which) -- I clicked it, nothing happened.
Now I can't find the link again.

UnknownGamer1994
06-12-2017, 11:23 AM
Is there any confirmation regarding the modern day existence in Assassin's Creed Origins?

Kill_Burst
06-12-2017, 11:38 AM
I'm Soo excited for this, i'm literally salivating! game play looks tasty. Been waiting years for a new game, this has made my day, I've got a big stuupid grin on my face!

Going to be interesting to see what they do with modern day, are we finally going to see a playable protagonist again? eagerly waiting for that E3 conference for more info!.

Love that they have overhauled combat again to make it more challenging, and that they have gone down the RPG route.

Very excited duck here!

ninja4hire10
06-12-2017, 12:42 PM
Which edition?
http://demandware.edgesuite.net/abbs_prd/on/demandware.static/-/Sites-masterCatalog/default/dw5091aedf/images/content/AC/ACO-Comparison_Chart.jpg

According to Amazon (US) pricing:


Steelbox Gold...$110
Gold Digital......$100
Deluxe..............$ 70
Standard,,,,,,,,,, $ 60

Season Pass...$ 40


http://i.imgur.com/4bNL8c2.png

Physical copy of the Gold Edition for me. Going to drop by my local Gamestop later on today and pre-order. Listed as $109, 10 more bucks than the download, but I'm old-school in that regard; I gotta have the thing in hand when I walk out of the store come October...

Helforsite
06-12-2017, 01:18 PM
Which edition?
http://demandware.edgesuite.net/abbs_prd/on/demandware.static/-/Sites-masterCatalog/default/dw5091aedf/images/content/AC/ACO-Comparison_Chart.jpg

According to Amazon (US) pricing:


Steelbox Gold...$110
Gold Digital......$100
Deluxe..............$ 70
Standard,,,,,,,,,, $ 60

Season Pass...$ 40


http://i.imgur.com/4bNL8c2.png

Definitely a digital copy of the Gold Edition with 20% Uplay discount for me if they dont announce an Encyclopedia edition later on.

wvstolzing
06-12-2017, 01:27 PM
Haha I can hardly afford the standard edition. I'll have to borrow money from someone.

Riadach
06-12-2017, 01:38 PM
How are there bombs in 49BCE?

Naptha? Or some naptha like substance at least?

Secu12
06-12-2017, 04:50 PM
Very excited about this brand new AC game:

(1) It's set in Ancient Egypt, one of my favourite time periods; the cradle of civilization chosen as a background for the cradle of the brotherhood.
(2) The team behind AC IV: Black Flag, inlcuding Ashraf Ismail, develops this new iteration.
(3) The colour palette is warm, vivid, full of life.
(4) Tomb exploratiojn si back!
(5) Maybe will get the chance to meet Caesar :)
(6) It has the potential for many side activties and a world full of content.

My biggest fears are related to the story; I hope to be one worth waiting two years.
Also, i hope there will be no social events (unless they are improved) like in Black Flag.

joshoolhorst
06-12-2017, 05:07 PM
https://scontent-lht6-1.xx.fbcdn.net/v/t1.0-9/19029547_1139129059565822_1159656969259982950_n.jp g?oh=ed351e61eb9030a0b31e717c65bca3bf&oe=59E029B6

Illuminati CONFIRMED

https://www.youtube.com/watch?v=GRWbIoIR04c

wvstolzing
06-12-2017, 05:14 PM
https://scontent-lht6-1.xx.fbcdn.net/v/t1.0-9/19029547_1139129059565822_1159656969259982950_n.jp g?oh=ed351e61eb9030a0b31e717c65bca3bf&oe=59E029B6

Illuminati CONFIRMED


There were (seriously intended) videos like that (AC promotes occultism, the illuminati, etc.) based on the 'all seeing eye' glyph in AC2. (It was on top of one of the towers in San Gimignano).

I once saw a lengthy interview about how 'He-Man and the Masters of the Universe' subliminally promotes satanism, from the '80s on a local tv station from the US. An 'expert' with a table full of cool He-Man toys was demonstrating their evils, alongside clips from the cartoon show. (Maybe he did have a point; back when I was 7 I would've performed any blood sacrifice for those toys.)

There exist FAAAAAR more crazy conspiracy videos in YouTube, now available to all, on demand.

topeira1980
06-12-2017, 05:47 PM
Well, there are a lot of good things in what i've seen, but the combat system and the leveling system has me so worried this is no longer a game im excited for.

The combat, where you dont need to even hold a button to guard (its automatic) is not to my liking. and the leveling system where enemies a few levels above you are impossible and enemies that are a few levels below you are a cak walk means that only a fraction of the game world is suited to your level and is fun in just the right amount. i hate it since it makes the entire experience linear - certain areas are closed to you by a level gate and others are not fun because they are too easy. so its not REALLY open.
and combat , IMO, is fun when its skill based, but with the leveling system its not skill based - if you are a high level - you will win. if you are low level - you will lose. i loved AC for the skillful combat, not the notion that my level determines if i win or lose.

also, it looks like you cant wield an empty hand (like one handed weapon in right hand and nothing in left hand) so you will have to use the shield. we dont get the free choice like in a game like DS or Skyrim where we equip whatever we want. and i guess that the shield is the only way to block , like DS, which is silly IMO, because parrying with a weapon is a thing. a very very VERY real thing that allows the fighter to AVOID damage. in DS its either a shield to block or get damaged while blocking or only dodge. that's very game-y - its an unrealistic none sensible restriction that only apply in games and i dont like my character in a realistic looking game not being able to do something that was possible in reality.

blah. the game is not what i hoped an AC game would become.

ModernWaffle
06-12-2017, 07:34 PM
Well, there are a lot of good things in what i've seen, but the combat system and the leveling system has me so worried this is no longer a game im excited for.

The combat, where you dont need to even hold a button to guard (its automatic) is not to my liking. and the leveling system where enemies a few levels above you are impossible and enemies that are a few levels below you are a cak walk means that only a fraction of the game world is suited to your level and is fun in just the right amount. i hate it since it makes the entire experience linear - certain areas are closed to you by a level gate and others are not fun because they are too easy. so its not REALLY open.
and combat , IMO, is fun when its skill based, but with the leveling system its not skill based - if you are a high level - you will win. if you are low level - you will lose. i loved AC for the skillful combat, not the notion that my level determines if i win or lose.

Appreciate the concerns with combat and RPG system as of now but just a few things to note:

Not sure why they implemented auto-guard though sometimes things that sound like odd implementations work in practice, I'm assuming they've consciously made that decision for a particular reason not obviously known yet (e.g. in the past entries pressing the one shoulder button blocked you from pretty much most attacks so maybe they just decided it was pointless to have you to hold down the button).

The levelling system does worry me but I think it can be done right. If I recall correctly, Skyrim increased the levels of enemy NPCs in all areas in relation to your own level so there was never any enemies that were proper push overs. Also we don't know what higher levels mean exactly at this point (probably not this, but for example maybe higher levels simply mean higher health or that you can't perform instant assassinations rather than OP enemies with unfairly high attack damage). If they replicate Syndicate's system then yes the combat will gradually become worse as the game progresses but I'd be very surprised - and disappointed - if they didn't take heed of the criticism directed at Syndicate's combat and tried to fix its main flaws.

It's still possible that you can beat much higher level NPCs at a much lower level, we need to see more before we can determine this. Either way, as long as they give to access to several different areas at the start of the game (with the matching lower level NPCs) even if that doesn't include like half the overall map I don't think the fact that it's not 'truly' open world ruins any aspect of the game since there is still plenty of opportunity to do exploration.

The thing is, I can see why they've used the RPG system. Assassin's Creed by default was never meant to be a very challenging game - whether it should be is up for debate - and I don't think they're ready to possibly alienate their fanbase by creating an extremely in-depth and challenging combat system at its base level (personally I want harder combat but I certainly enjoyed the past instant counters which were definitely OP but also fun). An RPG system means players wanting a challenge can deliberately fight higher level NPCs whilst those who don't want challenge can simply grind with weaker enemies and level up. I'd say this system is an attempted compromise to both player-types.

The question is what side should be more favoured in this compromise. In Unity, the core combat was more difficult since by default enemies did substantial damage and upgrading gear made combat easier but it was still relatively challenging when you were faced with several enemies at once and hence gear progression wasn't a free pass for victory. Syndicate introduced a more focused RPG element and introduced levels and a more complicated skill tree. So basically this gave gear etc. much more importance and in essence made it even more necessary than Unity. Ideally, Origins would find a middle ground between these two and this would only be logical as both games split the fanbase for these reasons.

If you didn't have an RPG system either combat would be very intricate and hard like Dark Souls etc. and deviate heavily from past AC tradition or you would make combat a leisure activity as before and this would hinder stealth mechanics. It's seemingly hard to find a middle ground for this so arguably the safer bet is to introduce the RPG system.



Also, it looks like you cant wield an empty hand (like one handed weapon in right hand and nothing in left hand) so you will have to use the shield. we dont get the free choice like in a game like DS or Skyrim where we equip whatever we want. and i guess that the shield is the only way to block , like DS, which is silly IMO, because parrying with a weapon is a thing. a very very VERY real thing that allows the fighter to AVOID damage. in DS its either a shield to block or get damaged while blocking or only dodge. that's very game-y - its an unrealistic none sensible restriction that only apply in games and i dont like my character in a realistic looking game not being able to do something that was possible in reality.

Again, no confirmation about compulsory dual wielding. However, you can dual wield two offensive weapons - so either that restricts you from parrying altogether or more likely you can just parry with an offensive weapon as well - will have to see.


TLDR: RPG systems can work very well or fail completely, have to try the game first-hand to properly assess whether it works for Origins.

pacmanate
06-12-2017, 08:27 PM
Loved the look of the world from the leaked 30 mins. Can definitely tell the AC4 team created this colourful world.

5 mins wasnt enough time to judge this. Need to see more of the new combat system and some actual parkour.

Locopells
06-12-2017, 09:00 PM
Okay, here we go again!

https://www.twitch.tv/ubisoft

Sushiglutton
06-12-2017, 09:01 PM
Time for round 2!

wvstolzing
06-12-2017, 09:03 PM
I wasn't expecting Miyamotosan.

Locopells
06-12-2017, 09:25 PM
https://www.youtube.com/watch?v=Au_NXHJZu00

Sushiglutton
06-12-2017, 09:28 PM
The game looks great, but they have really butchered the reveal. Oh well, the important thing is the game ofc.

True_Assassin92
06-12-2017, 09:32 PM
Wow that was a very bleak presentation for their most popular brand. I've liked a couple of things I've seen from the demos/footage. BUT I think they won't reach the full potential of this setting and this extra year off. Our standards might have become too high for Ubisoft to live up to them. I am hoping for a good story, modern day, better combat than what we've seen, no mystical creatures, ambient music and better detail/textured main character. Prove me wrong Ubisoft.

wvstolzing
06-12-2017, 09:35 PM
Such a modest presentation. :confused: :(

True_Assassin92
06-12-2017, 09:35 PM
Finally their pirates series begins lol.

crusader_prophet
06-12-2017, 10:02 PM
@UbiSoft can you guys fire the person(s) who is in charge of trailer music since AC Syndicate? Once upon a time I used to watch the reveal trailers on repeat for years later it was revealed. But that was a long time ago.

WT-STRYDERS010
06-12-2017, 10:43 PM
and again no competitive multiplayer! after Unity and Syndicate i was thinking they would bring that back since they were "focussing" on the story mode back then, and that Origins was being worked on in 2014! they dont even have multiplayer in it... great!

SlyTrooper
06-12-2017, 10:47 PM
The game looks brilliant, but it's like Ubisoft have forgotten how to market their games. Where's the cool CG trailer? Where's the stage demo? I like that they're showing the game as it is without trying to hide anything, but they can still use these marketing methods.

pacmanate
06-12-2017, 10:47 PM
https://www.youtube.com/watch?v=DHV3fTaElis

wvstolzing
06-12-2017, 10:48 PM
The live gameplay demo was really good.

As it could be predicted from the German dude's video, they've unlocked a relatively small region for exploration, in which several missions are available. It looks like main quest elements have been cut out, so it's only side missions. Several other youtubers et al. will have played this, and they'll post videos from their particular perspectives.

Well, played competently by someone who also knows how to integrate diverse weaponry and tactics into the fight, the combat looks like it could be a LOT of fun. I haven't really felt like it was much of a Witcher clone, to be honest. (How can you ape The Witcher without potions and magic signs anyway?)

Nothing about the environment suggests 'laziness' either, which is, frankly, what the trailer and the presentation proper brought to mind.
I don't know why they kept the 'reveal' SO low-key, but I'm really optimistic about the game right now.

adster01
06-12-2017, 10:57 PM
so excited for this its been too long i hope they never take a year off again it was not necessary ,Pre Ordered as soon as it was available
SO PUMPED!!!!

who else is excited??

BananaBlighter
06-12-2017, 11:22 PM
Appreciate the concerns with combat and RPG system as of now but just a few things to note:

Not sure why they implemented auto-guard though sometimes things that sound like odd implementations work in practice, I'm assuming they've consciously made that decision for a particular reason not obviously known yet (e.g. in the past entries pressing the one shoulder button blocked you from pretty much most attacks so maybe they just decided it was pointless to have you to hold down the button).

Well apparently you can later unlock the ability to 'parry' in some way, however I still think that it's a stupid idea to make it auto-block. AC combat has mostly been about defence and counter-attacking. While we definitely needed something to encourage a little more aggression, this game (along with Syndicate) has taken it to the complete opposite extreme with a system that mostly involves spamming attacks with little thought. I mean even in the stream just now the dude was literally just pressing attack over an dover with the occasional dodge to retreat. I can imagine things might get a little more interesting with unlocked abilities (like that spear charge he did), but at its core the combat looks really dull.


The levelling system does worry me but I think it can be done right. If I recall correctly, Skyrim increased the levels of enemy NPCs in all areas in relation to your own level so there was never any enemies that were proper push overs. Also we don't know what higher levels mean exactly at this point (probably not this, but for example maybe higher levels simply mean higher health or that you can't perform instant assassinations rather than OP enemies with unfairly high attack damage). If they replicate Syndicate's system then yes the combat will gradually become worse as the game progresses but I'd be very surprised - and disappointed - if they didn't take heed of the criticism directed at Syndicate's combat and tried to fix its main flaws.

It's still possible that you can beat much higher level NPCs at a much lower level, we need to see more before we can determine this. Either way, as long as they give to access to several different areas at the start of the game (with the matching lower level NPCs) even if that doesn't include like half the overall map I don't think the fact that it's not 'truly' open world ruins any aspect of the game since there is still plenty of opportunity to do exploration.

If levels are increased throughout the game as you yourself level up, then what is the actual point of the levelling system? It would be nothing more than the illusion of progression, with the relative difficulty of enemies staying constant, and the only thing changing would be the number in the top-right corner of your screen. In the stream just now, the guy playing headshot an enemy his same level for an instant kill - fine. Then he headshot a level 25 as a level 21 and it took down a very small fraction of his health - not fine. From what I've seen, it doesn't look to be going very well here. As I've said timed time again, and as toper correctly stated: levelling does nothing but create an illusion of progression while restricting your passage through the world.


The thing is, I can see why they've used the RPG system. Assassin's Creed by default was never meant to be a very challenging game - whether it should be is up for debate - and I don't think they're ready to possibly alienate their fanbase by creating an extremely in-depth and challenging combat system at its base level (personally I want harder combat but I certainly enjoyed the past instant counters which were definitely OP but also fun). An RPG system means players wanting a challenge can deliberately fight higher level NPCs whilst those who don't want challenge can simply grind with weaker enemies and level up. I'd say this system is an attempted compromise to both player-types.

The question is what side should be more favoured in this compromise. In Unity, the core combat was more difficult since by default enemies did substantial damage and upgrading gear made combat easier but it was still relatively challenging when you were faced with several enemies at once and hence gear progression wasn't a free pass for victory. Syndicate introduced a more focused RPG element and introduced levels and a more complicated skill tree. So basically this gave gear etc. much more importance and in essence made it even more necessary than Unity. Ideally, Origins would find a middle ground between these two and this would only be logical as both games split the fanbase for these reasons.

If you didn't have an RPG system either combat would be very intricate and hard like Dark Souls etc. and deviate heavily from past AC tradition or you would make combat a leisure activity as before and this would hinder stealth mechanics. It's seemingly hard to find a middle ground for this so arguably the safer bet is to introduce the RPG system.

Well personally I don't think changing stats does anything to difficulty. Enemies with more health are not harder to fight, but killing them is a lot more tedious. Ideally they should implement separate difficulty levels, each with varying enemy strength, behaviour and player abilities. That would be a lot of work, but it would solve this issue. If we're talking about simple stat boosts, then I still don't think RPG solves it. Th email reason is that levels are permanent. This is what annoyed me in Syndicate. After I finished the game, I really wanted to get rid of a lot of my skills and o back to a low level, but I couldn't. Unity, which didn't have such a levelling system, but which determined stats through gear, allowed me to bring some challenge back into the game and re-equip Arno's default outfit.


TLDR: RPG systems can work very well or fail completely, have to try the game first-hand to properly assess whether it works for Origins.

True, with the exception of a levelling system which for me will always suck. Unity can be said to have RPG elements and I think it did them really well, whereas Syndicate was a total failure in that regard.

pacmanate
06-12-2017, 11:28 PM
Here is a tonne of videos for you guys

http://www.neogaf.com/forum/showthread.php?p=240364764&posted=1#post240364764

frodrigues55
06-12-2017, 11:33 PM
Well, that was underwhelming. Did they show ACO at their conference today? It's not part of Kotaku's summary. And it just hit me that they didn't present a CGI trailer. That, along with the fact that Ubisoft gave the huge banner space to Far Cry, makes me think they will keep it lowkey for ACO.

I guess it's kinda our own fault for believing all the rumors surrounding ACO and what an impact it would cause in the formula. Ubisoft themselves never talked about the game as the 'soft reboot' or 'revamp' we kept hearing about - and in reality, we shouldn't have believed that would be the case since the game was supposed to follow the annual cycle until very late in development. I'm think this extra year gave us a more solid game, but not a very different from one year ago.

As for the game itself, it looks incredible. Really top notch. And to me it looked very basic AC with a few new gimmicks here and there, but still the same core game. I don't know if that's what the general public expected specially after the break, but I ain't mad. The setting looks and sounds awesome and everything else looks very classic. Its just the presentation that has been surprisingly non-existant.

Hope it's not another WD2 case.

HDinHB
06-13-2017, 12:00 AM
Which edition?

According to Amazon (US) pricing:


Steelbox Gold...$110
Gold Digital......$100
Deluxe..............$ 70
Standard..........$ 60

Season Pass...$ 40

GODS Collector's Edtion......$120
The Collector's Edition contains all the essentials to discover the mysteries of Ancient Egypt.
Includes:

a copy of the Deluxe Edition and bonus digital content.
10.2" Bayek figurine standing on the Sekhmet Statue, the lioness goddess
Map
official game soundtrack
and art book, featuring artwork from Ubisoft Montreal artists
All packaged in a premium Egyptian Gods themed collectible box


https://images-na.ssl-images-amazon.com/images/I/51aqgUEuNsL.jpg
Edited my previous post to add info about the collector's edition. So the CE is only $10 more than the steelbook edition. That's almost a no-brainer, unless you really really like steelbooks. BUT the CE is not eligible for the $20 Amazon Prime discount, so it's really more than $30 higher. (Does the CE include the season pass? That would be more like $160 vs $110.)




http://i.imgur.com/4bNL8c2.png

Megas_Doux
06-13-2017, 12:09 AM
So no epic cinematic trailer uh?

I feel off......

AnimusLover
06-13-2017, 12:17 AM
Positives:
+ I like the setting.
+ I like the under water stuff including the fact that NPCs can swim now.
+ I like the music.
+ I like that you have to discover areas now to unfog the map and even then the area's contents aren't revealed until you climb the tower.

Negatives:
- It's pretty but I've seen better - Horizon Zero Dawn being the most recent example. I think the game needed more time. The animal models look horrible. Assassin's Creed was ahead of its time on last gen but this gen Ubisoft have struggled to keep up to date graphically.
- The HUD is obnoxious - Ubisoft need to do away with this weird glowy thing over the protagonist and realise players can figure out if they're hidden all by themselves!
- The detection meter speed seems as bad as Watch Dogs 2 and makes the guards seems like brainless thugs.
- The main character's movements are stiff. I know they reworked this from the ground up but his movements aren't realistic. Combat is a mess. Parkour is missing the heft of earlier titles.

harsab
06-13-2017, 12:25 AM
The facial animations on both humans & animals may not be the best but graphically its on par with Horizon. Look at all the new gameplay videos on IGN, it literally looks breathtaking. This is easily the most pretty looking game on current gen so far.

Regarding the stiffness of the characters,don't forget
This is an alpha & devs are still taking feedback. I don't think Ashraf will dissapoint us when the final product arrives.

Megas_Doux
06-13-2017, 12:28 AM
Positives

e. The animal models look horrible. Assassin's Creed was ahead of its time on last gen but this gen Ubisoft have struggled to keep up to date graphically.

.

Really?? To me is the other way around.

Aside from AC I, AC never truly stood up graphically. Every Far cry since FC 3 has bested its AC counterpart. AC II has aged HORRIBLY, even to a point I just cannot bring myself to play it without the ENB effects. Syndicate and mostly Unity are GORGEOUS in PC. This seems a a little bit behind those two, though.

harsab
06-13-2017, 12:38 AM
Has anyone seen the games radar 30 min gameplay video? They show a small glimpse of the dessert & holy jesus it looks breath taking.

frodrigues55
06-13-2017, 01:40 AM
Just saw the IGN videos.

Loving the music and what seems to be part of the main theme.
The arenas battles look awesome and brutal.
The animations do not.
Nor the characters, some of them look very Syndicate-like.
Bayek's voice sounds comforting, makes you like him even if he is potentially a bore.
World looks absolutely beautiful.
The lack of blood makes it look ridiculous.

I do not know what to think about parkour. It seems we are back to 2013. Actually, some animations looks straight from Black Flag, can't they at least hire the guy who animated AC3? The navigation issues are all there - climbing what you don't want to climb, going the wrong direction. Sometimes, "parkour down" looks like the old games, sometimes it resembles those from Unity/Syndicate but very little. It looks like a step back either way. Also, there are a lot of collision issues when climbing rocks and at times the characters - Bayek, NPCs, dogs - seem trapped into little obstacles on the ground, causing their movement to glitch a little. Same old, same old. Also, it's like stealth/infiltrations literally have made no progress, it's the exact same routine from before. Clumsy and all. Animations looks bad overall but combat looks especially terrible. It's like Bayek has teleporting powers.

Part of me wants to believe this is just an earlier build and they will fix it before release.

But let's be honest, they won't.

crusader_prophet
06-13-2017, 03:07 AM
Sony just showed every player in town how game conferences are done, and how you use the power of consoles for developing quality games unlike Xbox xxxxx or who knows how many x's are there..to develop a conveyor belt of cartoon games. Entire MS & Ubi conference screamed of mediocrity.

AnimusLover
06-13-2017, 12:08 PM
Really?? To me is the other way around.

Aside from AC I, AC never truly stood up graphically. Every Far cry since FC 3 has bested its AC counterpart. AC II has aged HORRIBLY, even to a point I just cannot bring myself to play it without the ENB effects. Syndicate and mostly Unity are GORGEOUS in PC. This seems a a little bit behind those two, though.

I think AC2 facial models are a bit dated, yes, but the actual cities is still prettier than anything at the time.
I've noticed that Watch Dogs 2 and Assassin's Creed aren't made with the same love and innovation other Ubisoft titles are of late and seem geared towards a younger audience.
Far Cry 5 is graphically superior in every way and it's arguably more ambition considering it's basically Fallout and Metal Gear Solid V in one.

ninja4hire10
06-13-2017, 02:59 PM
Ubi's E3 spot was a little...lacking...to say the least. Thought AC'd get more focus and fuss, but overall I still dug what I saw and pre-ordered my copy already 'cause the fan in me HAS to.

What's weird though, at least to me, is how this time 'round there's no...I don't know what it's actually called, but "additional site packed with stuff fans can do to earn points toward free stuff." Unity did it, as did Syndicate with its "Welcome to the Family" thing. WD2 did it, too. While I don't care about earning free merch I DO care about spending earned points on in-game stuff, i.e. outfits, weapons, etc. Really odd that something like that's absent this time.

And, like someone previously said, just to throw this out there, Sony's presentation last night was a textbook example on how such things oughtta be done. Wow.

ModernWaffle
06-13-2017, 03:42 PM
Think hood toggle is confirmed (lol when was this first requested I can't even remember it was just that long ago):

https://i.imgur.com/ip9dIce.png



Edit: More accurate example of combat for those interested - mainly from 13:20 of the video.


https://www.youtube.com/watch?v=WpQjlW_UghI

ladosefan
06-13-2017, 09:50 PM
I love this guy:D

https://www.youtube.com/watch?v=5bsafN7szsw

Sorrosyss
06-14-2017, 12:54 AM
Just to say, I've made a ton of notes over the past three days, so I've got a fair amount of updates to do to the OP. I wanted to watch tonight's presentation, so I'll get to updating tomorrow. Thanks for all the updates to those that mentioned them. :)

kristofernorlin
06-14-2017, 10:11 AM
]It's not really assassin's creed anymore seems to be no story just meaningless wandered with no goal[
ps it star in assasins creed syndicate

harsab
06-14-2017, 11:34 AM
The lead writer has now been confirmed to be Alain Mercieca

Hmmm haven't heard of him before, i
Hope he has written an amazing story

Sorrosyss
06-14-2017, 12:21 PM
The lead writer has now been confirmed to be Alain Mercieca

Hmmm haven't heard of him before, i
Hope he has written an amazing story

Interesting thank you, is there a source for confirmation please? :)

harsab
06-14-2017, 12:55 PM
Interesting thank you, is there a source for confirmation please? :)

Darby mcdevitt confirmed it on twitter.

dargor5
06-14-2017, 05:48 PM
I just want to say great job on changing the combat system, looks much better and hope it feels like that too. Really looking forward to this game.
Edit: Thanks for removing the conga lines of death

HDinHB
06-14-2017, 09:33 PM
Is it my imagination or is does this thread keep get stickied and unstickied? (It's unstuck now.)

ATA has put together all the current versions of the game here: http://www.accesstheanimus.com/ACO_game_editions, including the $800 Legendary Edition.


http://i.imgur.com/4bNL8c2.png

ModernWaffle
06-14-2017, 10:09 PM
Is it my imagination or is does this thread keep get stickied and unstickied? (It's unstuck now.)

ATA has put together all the current versions of the game here: http://www.accesstheanimus.com/ACO_game_editions, including the $800 Legendary Edition.]


Nah, it is getting moved back and forth, think the Mods are just in the process of reorganising the forums to get the best possible format down.

Deluxe edition looks sweet but I don't really want any of the extras, just that cover. And $800 - so greedy... :p

crusader_prophet
06-14-2017, 10:18 PM
And $800 - so greedy... :p
That's just UbiSoft showing humility and wanting to earn back respect.

What do people think when the reviews will be out for this game? Similar 24h embargo or will Ubi actually follow the business practice of CDPR and Guerrilla since they were obviously inspired by their games' for Origins?

joshoolhorst
06-14-2017, 10:29 PM
https://www.youtube.com/watch?v=8zL6jje4cVk

9:27 ''are we still in the Animus'' question by IGN.

My opinion: not like they care anymore hell you made a entire cinema movie with 65% modern day but let's just forget that like mind reading

wvstolzing
06-14-2017, 11:08 PM
Speaking of the Animus -- I think this looks very promising: https://twitter.com/_Turul_/status/875061029071343616

Someone posted a screenshot of the controller layout screen of the E3 demo. Take a look:

http://i.imgur.com/468iyrM.jpg

So clicking+holding the left analog stick performs the "Animus pulse" -- I think this is probably an adaptation of the ACU's Eagle Vision 'pulse'; but that's beside the point.

It says 'Animus pulse', not 'Helix pulse' -- so we might indeed be on an Animus device, as opposed to a ****ing Helix 'game console'. This is very promising for modern day in ACO.

pacmanate
06-14-2017, 11:10 PM
Animus Pulse!!!

Calling it, the second playable character is Galina and this is her ancestor.



Also I think Investigations might be back from AC1. In the top left corner of the Crocodile mission it says the main Objective and then "clues" to help you complete it which are listed in white.

I wonder if this is something you do yourself, so to help you do your main quest there may be small branches you can do before going there that give you more info. The demo starts off like this however so we can't know at this point but it would be VERY cool if investigations returned.


http://i.imgur.com/axLQRa4.jpg

Sorrosyss
06-14-2017, 11:11 PM
Agreed, we all assumed it was back to being an Animus after the movie released. I'd take that as confirmation. And in my mind, must mean that 'someone' is in the machine this time...

- Desmond's Son
- Charlotte
- Galina
- Someone new?

SHADOWGARVIN
06-14-2017, 11:14 PM
I like the controls. I'm interested in finding out how it feels to have to use the shoulder buttons to fight.

crusader_prophet
06-14-2017, 11:15 PM
Yes!!! This is great news. It also corroborates part of the rumors that we will be lying down in the animus and not moving around like in the movie.

harsab
06-14-2017, 11:45 PM
Agreed, we all assumed it was back to being an Animus after the movie released. I'd take that as confirmation. And in my mind, must mean that 'someone' is in the machine this time...

- Desmond's Son
- Charlotte
- Galina
- Someone new?

According to that reddit leak a while back (which got 85% of the information correct btw) he said the MD protagnist will be someone new who is ''mixed race'' & is already part of the brotherhood. So who knows. Hmm.

Sorrosyss
06-15-2017, 01:44 AM
Alright, I'm finally done with adding everything I've noted down over E3. Hopefully its pretty comprehensive now. :) I'll keep my eye out for new details as they emerge in the coming months.

crusader_prophet
06-15-2017, 02:05 PM
See the images below for yourself and compare them to Bayek. The lip scar is back which had been absent since Connor. What are the odds we are back to Desmond lineage? Let the theories start rolling in.


https://pbs.twimg.com/media/DCUdXnTVwAAfYKW.jpg:large
https://pbs.twimg.com/media/DCUZLZ5VYAAKCHo.jpg
https://pbs.twimg.com/media/DCUZMI2UAAAhaip.jpg
https://pbs.twimg.com/media/DCUZMy4UQAAB3DA.jpg

Also, what do you guys bet that Senu will be dying towards the end and it's skull structure will lead to the creation of the Assassin Insignia by Bayek.

mhg87
06-15-2017, 04:04 PM
Bayek already wears an eagle skull. though^

BananaBlighter
06-15-2017, 04:55 PM
Also I think Investigations might be back from AC1. In the top left corner of the Crocodile mission it says the main Objective and then "clues" to help you complete it which are listed in white.

I wonder if this is something you do yourself, so to help you do your main quest there may be small branches you can do before going there that give you more info. The demo starts off like this however so we can't know at this point but it would be VERY cool if investigations returned.


http://i.imgur.com/axLQRa4.jpg

Agreed. When I saw those 'clues' on the side, AC1 style investigations are the first thing that came to my mind. It would be cool to have little optional activities which reveal information to help you in future objectives. It also kinda fits with the RPG theme.



Also why does it say 'roll' for the square button on the controller layout instead of 'dodge' which is what square actually was. One of the skills in the skill tree ('Smoke Screen') also states: "Press Y after melee attacking or rolling...". It seems that originally we were meant to roll but they recently replaced it with a dodge, which might be why there is no actual side-step animation. Either that or they're planning on changing it to a roll which TBH I'd probably prefer.

joshoolhorst
06-15-2017, 08:49 PM
What is Alain Mercieca bio on writing?
Now he is the official writer for this game in the franchise I would like to know who he is because I have never heard of him

Dutch_Wrath.
06-15-2017, 09:14 PM
What a great developer Ashraf is. I can just feel his love for the fans and this franchise.

pacmanate
06-15-2017, 11:12 PM
What a great developer Ashraf is. I can just feel his love for the fans and this franchise.

He honestly saved the franchise for me with AC4, and it looks like he is going to do it again with ACO.

shobhit7777777
06-16-2017, 07:13 AM
He honestly saved the franchise for me with AC4, and it looks like he is going to do it again with ACO.

Credit where it's due: Ismail and team delivered a fantastic product with AC4, IMO. Super tight and well made...and the game seemed confident of itself...if that makes any sense. I'm not happy about ACO's direction, but I do feel that they'll deliver a very high quality, polished and tight experience.

Re: OP

Any info on Social Stealth or tactical options like distractions, diversions etc.? I read about arson as a way to lure guards...is there anything else?

I was hoping Bayek's status as Medjai would open up interesting social stealth oppurtunities....may be he could persuade guards and civilians to follow him, accuse people in order to start a fight, enter restricted areas under the ruse of investigating a dead body....IDK. Maybe his status as an ancient "Ranger" affords him special treatment by the civilians and AI alike.

I hope to god they capitalize on his Sheriff status

harsab
06-16-2017, 11:06 AM
So Ashraf has basically just confirmed
Multiple save slots on twitter. Interesting 🤔

PaGuy919
06-16-2017, 04:56 PM
See the images below for yourself and compare them to Bayek. The lip scar is back which had been absent since Connor. What are the odds we are back to Desmond lineage? Let the theories start rolling in.

I believe earlier leaks stated that Bayek was an ancestor of Altair, which would make him an ancestor of Desmond's.

crusader_prophet
06-16-2017, 05:05 PM
I believe earlier leaks stated that Bayek was an ancestor of Altair,

I'd like to entertain that theory too, but that was put to rest by Ashraf when he confirmed Bayek isn't an ancestor of Altair.

HDinHB
06-16-2017, 05:24 PM
Bayek already wears an eagle skull. though^

He does, and one is included in the $800 collector's edition.

https://ubistatic19-a.akamaihd.net/resource/en-us/game/assassins-creed/ac/page3_293365.jpg
http://www.accesstheanimus.com/Bayek/3.jpg


I'd like to entertain that theory too, but that was put to rest by Ashraf when he confirmed Bayek isn't an ancestor of Altair.

They said Altaïr and Ezio weren't related to each other either, but were still ancestors of Desmond. Interesting the cosplay guide play pic above doesn't show the scar. The pics you posted clearly show the similarity between Bayek's, Altaïr's, Ezio's, and Desmond's scars. Maybe he has the Niles' nose too?


http://i.imgur.com/4bNL8c2.png

wvstolzing
06-16-2017, 07:26 PM
Loomer interviews Ashraf


https://www.youtube.com/watch?v=BS4r6nGp6Cs

VestigialLlama4
06-16-2017, 08:15 PM
Loomer interviews Ashraf


https://www.youtube.com/watch?v=BS4r6nGp6Cs

Good job from Loomer.

The game sounds good. Glad that we get confirmation about no Time Anomalies and no later periods. Interesting that the game is set only in one year (49 BCE) which is before Caesar's invasion which happened in 48-47 BCE. On the other hand that means that the finale could end with Pompey's death.

I am a little concerned with the team of 13 writers. Because that means inconsistency and people working at cross-purposes. I do like that we are getting a more historical focus here. The other issue is that Ismail says the "time of the pharoahs" is ending and so on...but the old Egypt was long gone by this time...so its confusing what he's referring to.

marvelfannumber
06-16-2017, 08:33 PM
I am a little concerned with the team of 13 writers. Because that means inconsistency and people working at cross-purposes. I do like that we are getting a more historical focus here. The other issue is that Ismail says the "time of the pharoahs" is ending and so on...but the old Egypt was long gone by this time...so its confusing what he's referring to.

I think he's referring to the end of Egypt as a sovereign state and it's transformation into a mere province of other, larger empires. A situation which would not be reversed until the time of Muhammad Ali in the 19th Century (or Saladin if you count the Ayyubid Dynasty as an Egyptian state).

Although it's funny because technically Roman Emperors would still make "Pharaoh of Egypt" one of their titles and present themselves as such to the Egyptian people all the way until Emperor Heraclius in the 600's A.D.

VestigialLlama4
06-16-2017, 08:48 PM
I think he's referring to the end of Egypt as a sovereign state and it's transformation into a mere province of other, larger empires. A situation which would not be reversed until the time of Muhammad Ali in the 19th Century (or Saladin if you count the Ayyubid Dynasty as an Egyptian state).

But that already happened when Egypt was conquered by Persia and Alexander. And in the case of Rome, that wouldn't happen until 31-30 BCE after the Battle of Actium, which is nearly 20 years away from the timeline...(Need to get used to BCE subtractive dating conventions...little hard).

In 49 BCE you have the power struggle and palace intrigue between Cleopatra and her Brother-Husband, and also her little sister Arsinoe. But that situation really exploded two years or so later.

marvelfannumber
06-16-2017, 08:59 PM
But that already happened when Egypt was conquered by Persia and Alexander.
I mean sort of, but not really. After the fall of Ptolemaic Egypt there wouldn't be an independent Egyptian state for centuries, and there would never again be a state in which native Egyptians had a tangible role in politics.

While Ptolemaic Egypt was ruled by Greeks it was still claiming the ancient Pharaonic traditions and history. Much in the same vein as how the Manchus claimed the Mandate of Heaven when establishing the Qing Dynasty. After the Ptolemies no state would do this and while Rome atleast made Pharaoh of Egypt into an honorary title, they didn't do much else with it. Once Egypt was wrestled from Rome by the Arabs in the 7th Century there wouldn't even be a de jure Pharaoh anymore.


And in the case of Rome, that wouldn't happen until 31-30 BCE after the Battle of Actium, which is nearly 20 years away from the timeline
Do we know for sure that Origins will be set exclusively in 49 BC? I haven't followed it that much since E3 ended, so did I miss something?

wvstolzing
06-16-2017, 10:13 PM
Eurogamer article mentioning a type of side-content. Pretty interesting. Via reddit:

"Juno Events": https://www.reddit.com/r/assassinscreed/comments/6hntnl/there_are_side_activities_called_juno_events_in/

VestigialLlama4
06-16-2017, 10:21 PM
I mean sort of, but not really. After the fall of Ptolemaic Egypt there wouldn't be an independent Egyptian state for centuries, and there would never again be a state in which native Egyptians had a tangible role in politics.

While Ptolemaic Egypt was ruled by Greeks it was still claiming the ancient Pharaonic traditions and history. Much in the same vein as how the Manchus claimed the Mandate of Heaven when establishing the Qing Dynasty. After the Ptolemies no state would do this and while Rome atleast made Pharaoh of Egypt into an honorary title, they didn't do much else with it. Once Egypt was wrestled from Rome by the Arabs in the 7th Century there wouldn't even be a de jure Pharaoh anymore.


Do we know for sure that Origins will be set exclusively in 49 BC? I haven't followed it that much since E3 ended, so did I miss something?

Ashraf said in the interview with Loomer above that it's set in 49 BCE.

Sigma 1313
06-17-2017, 01:05 AM
I'm a little disappointed about rifts. I was really hoping to see 18th century Cairo. Ashraf seemed like he really just wanted to give an answer on MD, but the PR team was causing him physical pain when the cameras were off. While that gives me a little hope, the PR team should have really come up with a better answer than "This is Bayek's story and we're here to just talk about Bayek". Like seriously, at least lie like syndicate and say "There is something there, and we'll talk about that more later".

VestigialLlama4
06-17-2017, 02:22 AM
I'm a little disappointed about rifts. I was really hoping to see 18th century Cairo. Ashraf seemed like he really just wanted to give an answer on MD, but the PR team was causing him physical pain when the cameras were off. While that gives me a little hope, the PR team should have really come up with a better answer than "This is Bayek's story and we're here to just talk about Bayek". Like seriously, at least lie like syndicate and say "There is something there, and we'll talk about that more later".

You have any idea how much assets they have to create to build a 18th Century city for a small rift-level? Like those Time Anomalies in UNITY only existed because that was the original concept of the game: Paris through the Ages.

And obviously the desire is to maximize assets to the fullest and provide as little fat as possible.

And you know, would fans really be happy with the MD of AC1? The MD of AC2? The MD of AC3?...I mean people kept complaining about that back in the day. And most people buy the game for the historical sections and the MD has never been part of the games advertising and marketing.

Sigma 1313
06-17-2017, 05:10 AM
You have any idea how much assets they have to create to build a 18th Century city for a small rift-level? Like those Time Anomalies in UNITY only existed because that was the original concept of the game: Paris through the Ages.

And obviously the desire is to maximize assets to the fullest and provide as little fat as possible.

And you know, would fans really be happy with the MD of AC1? The MD of AC2? The MD of AC3?...I mean people kept complaining about that back in the day. And most people buy the game for the historical sections and the MD has never been part of the games advertising and marketing.

I'm quite aware of the strain on assets and time. I'm also aware that the architecture of Egypt was not vastly different between Cairo in 1800 and 49BCE. You can see the actual pictures of Cairo from 1870 below. There are several assets that would need to be custom made due to the islamic influence, however nothing too extraordinary. Honestly, the biggest issue asset wise would not be the map but rather the character models and animations. From my understanding they are using the same engine as Unity and Syndicate, so it'd be possible to port of assets from them to help, but ultimately guards and civilians would need entire new models. Many animations could be reused like walk cycles, and most weapons should be okay too, or would require minor tweaks. Yes, it'd be a lot of work, but it could pay off.

And yes, fans would be happy with something like 1, or 2, or 3 when it comes to md. We obviously want more, and each game gave us more than the last did up until AC3. Then we started to get less each game. MD has always been a dividing factor, but the core community at this point wants playable modern day back, and I think we can all agree that even floating tablets were more interesting than Unity's cutscenes. Furthermore, MD has been a small part of the advertising since at least AC2.

AC1 - Modern Day Hinted at the end:
https://www.youtube.com/watch?v=MvDjq_xkm6U

AC2 - E3 Gameplay - Modern day confirmed at 50 seconds.
https://www.youtube.com/watch?v=K9nU2dd-_Pc

ACB - Shaun Hastings is back video? They made a video just about a single character in md returning.
https://www.youtube.com/watch?v=PIO0RV0MSQ4

ACrev - Gamei Informer Cover Article talk about MD
https://www.gameinformer.com/p/revelations.aspx

AC3 - Articles in JUly talking about the death of Desmond (I thought MD was in the game informer article, but can't find the source of the Grand Temple pictures)
http://gameranx.com/updates/id/8103/article/assassin-s-creed-3-creative-lead-desmond-needs-to-end/

AC4 - KOtaku article fro E3 on modern day
http://kotaku.com/the-present-day-part-of-assassins-creed-iv-is-a-first-513302002

Since then nothing. We got someone saying they'd talk about Syndicate's MD at the end of summer, but that never came.

Anyway, here's a picture of Cairo from 1870

https://www.oldimprints.com/pictures/40364_2.jpg?v=1490916967

https://egyptianstreets.com/wp-content/uploads/2013/09/citadelcairo1870.jpg?w=551

Farlander1991
06-17-2017, 11:10 AM
Don't take this the wrong way, but I'm really not sure fans are the best people to ask what they want out of AC's modern day. There've been a bunch of threads on this forum about this, and most MD fans list AC2's modern day as the best or their favourite.

AC2's! The modern day that's got the LEAST runtime out of ALL Desmond's games (even ACR!), with the following properties:
- 3 short 10-12 minute modern day sections throughout the whole game, 2 of which happen in the same warehouse with barely any proper AC gameplay.
- The least amount of modern day percentage-wise in comparison to the historical portion (if we consider each sequence with the exception of the short 6 and 14 to last an hour, that's 30-40 minutes of MD to the ratio of 13+ hours of historical main plot!)
- No modern day plot advancement (the satellite plot from AC1 wasn't continued, and the Solar Flare plot was introduced only at the very end as a cliffhanger)
- No modern day character arc progression (yes, Desmond becomes more skilled, but he's the same person at the end of AC2 as he was at the beginning)
- No 2012 modern day lore (AC2 is the only AC game that doesn't go in-depth with e-mails or dialogue conversations or anything regarding what happens in the modern day timeframe in parallel)

AC2 has got the least substantial, progressive, plot-filled, modern day-lore filled (most lore is actually about the past in the game) modern day out of all, yet one that a lot of modern day fans list as their favorite (and it might be just because of the cliffhanger). So you can see how the MD fanbase is providing really mixed signals there regarding what they like in Modern Day.

pacmanate
06-17-2017, 11:23 AM
Fans are mixed on MD is Ubisoft's fault for what they did to Desmond. He wasn't terribly interesting, then instead of giving him more things to and make him more interesting they gave him less time which made his segments even more draggy because we were pulled out the Animus to play as him for a while.

Ubisoft made him a problem in how they wrote his character and how they integrated him into the game.

For the record, I liked Desmond.

Sorrosyss
06-17-2017, 02:49 PM
Updates for today;

Limited Naval Combat missions confirmed.
Bayek is not an ancestor to Altair.
Altair Legacy Outfit confirmed.
No companion app.
Composer is Sarah Schachner.
There will be no time anomalies (Rifts).
"Juno Events".
There are controllable Ballistas.
Updated the sources.

Thanks for the heads ups all. :) Onwards we go.

pacmanate
06-17-2017, 04:06 PM
My god.

Altair's Legacy outfit now won't look so out of place :D

PhilyG213
06-17-2017, 04:19 PM
Idk if that fits into this thread but there's gonna be bigger subtitles.http://i64.tinypic.com/2s9rs7c.png

Megas_Doux
06-17-2017, 04:24 PM
The game sounds good. Glad that we get confirmation about no Time Anomalies and no later periods. Interesting that the game is set only in one year (49 BCE) which is before Caesar's invasion which happened in 48-47 BCE. On the other hand that means that the finale could end with Pompey's death.

.


That's sad news for me =(






PS Hey, may be we have earlier periods then :p : Nah I don't think it's going to be the case either.

Sorrosyss
06-17-2017, 04:35 PM
Idk if that fits into this thread but there's gonna be bigger subtitles.http://i64.tinypic.com/2s9rs7c.png

Oh for sure it does. Very important for deaf players. Thank you, I've put it on. :)

VestigialLlama4
06-17-2017, 05:09 PM
That's sad news for me =(

PS Hey, may be we have earlier periods then :p : Nah I don't think it's going to be the case either.

I meant "good news" in that they are having a clear agenda and telling us clearly what the focus of the game is. It will be focused on side missions, activities, tombs, and other collectibles and some of that will be based on history. So for instance we can expect Bayek to go to Amarna and see Nefertiti's bust and some lore about Akhenaten. It will be on that level.

Origins is going to be a Revelations-kind of game, in that the focus is going to be landscapes and architecture and not focus too much on "big events". So it's set in 49 BCE just before Julius Caesar arrives.

So right away we know that Origins is a game of lowered expectations. They have small targets and they want to hit that.It's more gameplay and setting based than story based (as is apparent by them hiring 13 writers...yikes).

ze_topazio
06-17-2017, 05:59 PM
There's only one lead writer, I forgot his name but he has already been announced, the 13 writers things is because of the side missions and stuff, those wore wrote by several different people, and since they have to be credited there's the 13 writers thing.

VestigialLlama4
06-17-2017, 06:20 PM
There's only one lead writer, I forgot his name but he has already been announced, the 13 writers things is because of the side missions and stuff, those wore wrote by several different people, and since they have to be credited there's the 13 writers thing.

Well compare that to Black Flag where Darby McDevitt wrote most of the stuff...including the database entries, the Thom Kavanagh stuff.

Having a single (good) writer creates a greater coherence and continuity across stuff. This seems to me to be close to SYNDICATE where whole missions were written by different writers...like the Maxwell Roth sequence was written by another writer (which is why, good as it is, it feels entirely separate and apart from the game).

In Origins, the side missions and quests are going to be the meat of the game from what we can tell...

Now of course it could work...on the other hand it could not work as well, who knows.

Farlander1991
06-17-2017, 06:59 PM
The Witcher 3 had 14 writers and it turned out fine :D

One thing important to note is that:a
a) Ash mentioned that 13 writers was the maximum amount at one point. Like with all developers, there's different amount of writers at different stages in the project.
b) It's important to understand the MASSIVE amount of writing that has to be done for a game, especially of this scope.

All the names of weapons and gear and their descriptions? Somebody has to write that, in some RPG projects there's a single writer dedicated just to items.
All the UI stuff, from menus to abilities to descriptions to whatnot? Somebody has to write all that.
All the things that civilian talk about while you stand near them? Somebody has to write all that.
All the things that guards and AI say that either react to player's actions or hint the players what actions they're gonna do now? Somebody has to write all that.
AC has databases, somebody has to write all that, and we've all seen how massive the world of ACO is, so if it's got a database, there's a MASSIVE amount of work for that.
I don't know if there's a journal in ACO like in other RPGs, but if there is one that holds information about all quests and what they're about... somebody has to write all that.

So this alone is work enough for six writers and we didn't even touch upon the actual dialogs and plots of quests yet.

So 13 writers is a fine amount. Of course, keeping consistency and everything is important, but it's the responsibilities of the lead writer to oversee all that.

VestigialLlama4
06-17-2017, 08:08 PM
The Witcher 3 had 14 writers and it turned out fine :D

Fair point and you are quite right about the other stuff on-screen that needs to be written...but in that interview Loomer, he was referring to side-quests and about how they dug up historical stuff. That's main content.

And as I said elsewhere, The Witcher III is based on fiction and is a fantasy series, which provides different challenges than writing a historical fiction with science-fiction/fantasy/superhero elements.


So 13 writers is a fine amount. Of course, keeping consistency and everything is important, but it's the responsibilities of the lead writer to oversee all that.

You are quite correct there, and obviously the final game will prove that, but I still think that it's better when one or more people do the real heavy lifting like Darby McDevitt did with Black Flag because you had real consistency, parallels and thematic coherence there.

HDinHB
06-18-2017, 01:23 AM
Here's a video with some things I haven't seen (may contain spoilers):



https://www.youtube.com/watch?v=KewxBRxComA

Near the beginning: sand dunes.

@7:30 a black room/white room/fire room confession



http://i.imgur.com/4bNL8c2.png

pacmanate
06-18-2017, 02:02 AM
That was such a cool looking confession room!

VestigialLlama4
06-18-2017, 02:42 AM
It does look good...

I am glad that Unity's mind-reading is gone.

The loading screen also resembles the one of Black Flag, albeit with Black and Gray textures rather than the sea green one.

SixKeys
06-18-2017, 07:57 AM
Origins is going to be a Revelations-kind of game, in that the focus is going to be landscapes and architecture and not focus too much on "big events". So it's set in 49 BCE just before Julius Caesar arrives.

Ehh, the first thing that comes to mind when I think of Revelations is the big set pieces like burning down an entire harbor, toppling over the Great Lighthouse, blowing up Cappadocia, carriage chases with paragliding and a James Bond-like punch-up while falling from a cliff with the main villain. :confused: Or are you talking "big events" as in purely historical, instead of "big" as in chasing Hollywood?


Well compare that to Black Flag where Darby McDevitt wrote most of the stuff...including the database entries, the Thom Kavanagh stuff.

Having a single (good) writer creates a greater coherence and continuity across stuff. This seems to me to be close to SYNDICATE where whole missions were written by different writers...

You mean like how AC4's Templar hunt missions were written by a different person? Pretty sure Darby mentioned there were several writers working on other stuff in AC4 as well.

Tigon_3rd
06-18-2017, 12:40 PM
I have a question about the Steelbooks, because I have been burned twice by Ubisoft, when buying an edition with a Steelbook only to find out that it is a DVD Case Steelbook, when I have bought it for PS4. So have they learned or are they going to fix this?

So far it looks like the Gold Steelbook is alright, but the Steelbooks in the big editions I would guess is still just a DVD Case Steelbook, which is sad, but cost efficient for them, they just don't fit in the collection and as such I have not been buying collector's editions of Ubi games, even though I wanted to a few times.

Sorrosyss
06-18-2017, 01:01 PM
Looks like a DVD box to me, hope this helps.

http://i.imgur.com/MCsjcWh.jpg

Tigon_3rd
06-18-2017, 01:04 PM
You can never be sure, because when it's just the game, the steelbook usually have a slipcase around it and is in the proper dimensions (PS4 Blu-Ray case).

VestigialLlama4
06-18-2017, 05:22 PM
Ehh, the first thing that comes to mind when I think of Revelations is the big set pieces...

The plot of Revelations involved investigating old tombs and buildings. That's how the story progresses. You have to investigate these old buildings (the Cistern, the Forum of the Ox, The Maiden's Tower) and find the Keys. The Assassin stuff and the historical-political stuff is actually incidental to that. That's what I mean when it being closer to Revelations.


You mean like how AC4's Templar hunt missions were written by a different person? Pretty sure Darby mentioned there were several writers working on other stuff in AC4 as well.

As I mentioned above, most of the game was written by one writer...the main missions, the databases, and the Inner Lore (Thom Kavanagh).

It's pretty easy to be pedantic and miss the essential point of what people say, but it would be more interesting if you actually acknowledged the points made and discuss it instead.

XCONN6286
06-18-2017, 09:53 PM
[Reserved for space]
I realize that the co-op and multiplayer haven't been the best with some of the AC games, but it's still fun. There is so much more to a game when you're able to interact with other players. I stil play Unity, even with all of it's glitches. There could be something more along the lines of Division for players to interact and complete objectives. Multiplayer and co-op give so much to a game than just completing the story.

HDinHB
06-18-2017, 10:44 PM
Found this little gem that ATA found in GameInformer:


- Guesdon said that in Origins, the puzzles you find inside explorable sites are different from the ones that players may remember from earlier entries such as Assassin’s Creed II but that their goal is similarly focused on finding a suitable path through an area. Players must negotiate moving paths, counterbalances and other hazards.
- There are more than 20 of these sites to explore, including pyramids, tombs, temples and other treasure filled points of interest.

I don't know what that means, exactly. There will be tombs but not like AC2 tombs but with a similar goal. I hope they are at least challenging and, above all, fun. And I hope some of them are a good length. For the last several years, these puzzles would end just as they were getting interesting.



http://i.imgur.com/4bNL8c2.png

SixKeys
06-18-2017, 11:07 PM
It's pretty easy to be pedantic and miss the essential point of what people say, but it would be more interesting if you actually acknowledged the points made and discuss it instead.

The point you seem to be making in multiple threads is that anything that involves Darby is gold as if he is the only person in charge and that games like Syndicate failed because they had multiple writers, conveniently ignoring the fact that even the games you liked had multiple writers. That would mean acknowledging that it's not multiple writers that automatically creates a quality downgrade.

Samurai587
06-18-2017, 11:17 PM
So if E3 is over, when we will get more info on AC Origins during the couple of months ahead?

SixKeys
06-18-2017, 11:19 PM
So if E3 is over, when we will get more info on AC Origins during the couple of months ahead?

Gamescom is usually a big deal, even bigger than E3. Maybe some Comic Cons.

Samurai587
06-18-2017, 11:40 PM
Gamescom is usually a big deal, even bigger than E3. Maybe some Comic Cons.

So it might be likely we will see more of AC Origins, such as Alexandria, Open world etc at Gamescom, I hope we see more.

VestigialLlama4
06-19-2017, 02:03 AM
The point you seem to be making in multiple threads is that anything that involves Darby is gold...

Again exaggeration and projection. Missing my point. I said I was worried that if a single writer didn't write most of the game (i.e. the main story and general lore) and that I wasn't too keen on having multiple writers work on all the parts. That point is clear enough I think, without any room for some people to take things too far from that...obviously I was wrong.


...that games like Syndicate failed because they had multiple writers, conveniently ignoring the fact that even the games you liked had multiple writers.

Look it's a fact that Darby McDevitt worked on the majority of Black Flag...he wrote all the main missions, a good part of the database entries, devised the Sage Concept, and the Thom Kavanagh Letters. That's a huge chunk of the game written by a single person. Likewise, it is without a doubt that BLACK FLAG was the last great game in the franchise. I wouldn't say that is entirely down to Darby McDevitt, obviously Ashraf Ismail, Raphael Lacoste, the designers, Ubisoft Singapore (who came up with the naval mechanic without which you won't have Black Flag), the many army of collaborators, the guy who researched the folk music all played a major, and equal part. But part of the reason for Black Flag's success is the greater intricacy and coherence, and flow of the story. And certainly the characterization of the main character and supporting characters, the pirates and so on, the skill with which the game works in actual history into the plot, the inclusion of slavery in a pirate setting, all of which is the work of a person who clearly knows a lot, is engaged with the concept. If you like Black Flag for its story, as I think a lot of people do (evidenced by the popularity of The Parting Glass), then Mr. McDevitt does deserve credit.

In Syndicate, you had whole parts of the game written by multiple authors...like the Maxwell Roth section was written by someone else. That's not a side mission, that's an entire main mission sequence. And similar issues involve everything else in that game. Now I actually liked the Maxwell Roth part [B]which I mentioned so I clearly don't believe that having multiple writers is inherently a bad thing.


That would mean acknowledging that it's not multiple writers that automatically creates a quality downgrade.

I never said that once, so I do not have to acknowledge any such thing. I never said having multiple writers is inherently a bad thing. I was worried about it because it could lead to incoherence and weakness, and lopsidedness where you could have interesting stuff sitting alongside weak stuff...I will also say, because I am amazed that this actually has to be said)...that even if it had a single writer, it won't automatically mean a good game. Even if it was a good writer. Like the guy who wrote Unity was Travis Stout who worked on Fallout: New Vegas, and the main story of Unity was mostly written by him, but that doesn't mean Unity is remotely a good game. Nor do I think that is entirely Mr. Stout's fault.

I don't think Origins' main problem is having multiple writers. I have fairly low expectations as it is...my larger problem reflected in that, is that Ubisoft seem to be ambulance chasing other games like Witcher III and trying to make a largely narrative game and experience into something that doesn't entirely support it. But hey, I had low expectations for Black Flag and that proved me wrong...I had low expectations for Unity and Syndicate, and those games turned out as I feared and expected...so I could also be right.

rob1990312
06-19-2017, 02:35 AM
A camel is a horse designed by a committee haha meaning one strong artistic direction can be better that a lot of people pulling in different directions

BananaBlighter
06-19-2017, 04:29 PM
I just sae a video (https://youtu.be/GUcywIDOZ3A?t=56) where the guy playing marked an enemy using the bow instead of Senu. This is new to me and I'm very happy about it because I wasn't really too keen on using a drone and prefer having to use the parkour to reach a vantage point and mark enemies myself. AC4 had my favourite eagle vision (you can only see marked enemies through walls) and this is essentially the equivalent of that but without the usual glowing red blobs.

pacmanate
06-20-2017, 10:54 PM
From the following :

1. 100% Sync is gone
2. Xbox One X was running 4K 60FPS
3. There is no cover system anymore


https://www.youtube.com/watch?v=GUcywIDOZ3A

Xangr8
06-20-2017, 11:20 PM
I remember Ashraf mentioning that the cover system is back in the game. Maybe they just hadn't implemented it in the alpha demo showcased at E3. Here's a gameplay snippet of a cover assassination (https://youtu.be/_vzf5ZAB4gE?t=1m39s) BTW

SixKeys
06-20-2017, 11:43 PM
I just sae a video (https://youtu.be/GUcywIDOZ3A?t=56) where the guy playing marked an enemy using the bow instead of Senu. This is new to me and I'm very happy about it because I wasn't really too keen on using a drone and prefer having to use the parkour to reach a vantage point and mark enemies myself. AC4 had my favourite eagle vision (you can only see marked enemies through walls) and this is essentially the equivalent of that but without the usual glowing red blobs.

Indeed, Senu is mostly optional. I'm sure there will be some missions that require you to use her, but if you want an extra challenge for yourself, you can sneak around without scouting ahead. I'm actually happy with the way tagging looks in this game. I wasn't a fan of enemies turning into brightly colored blobs starting with Black Flag. It was useful, but ugly. And I hated how in Unity and Syndicate you actively had to avoid even looking at enemies for more than a few seconds if you didn't want to tag them automatically. Having them appear as a faint white outline is so much better.

The cover system was a bit weird. I'm not quite sure how it works. OTOH corner assassinations are possible, but Bayek didn't seem to stick to surfaces the way Arno or even Jacob and Evie did. I would prefer a proper cover-stick button, as I found Syndicate's contextual cover a bit iffy.

pacmanate
06-21-2017, 12:48 PM
Interesting if it wasnt implemented. I know you can do corner assassinations but they look proximity based to cover. Very weird how there is no soft cover system though in the alpha... or at all.

Sorrosyss
06-23-2017, 01:12 AM
Updates for today;

Soft Cover
Corner Assassinations
Investigations for Quests
Target Marking with Bow

Thanks all.

RVSage
06-23-2017, 02:15 AM
Updates for today;

Soft Cover
Corner Assassinations
Investigations for Quests
Target Marking with Bow

Thanks all.

Well maintained list of things we know , Thanks :D

HDinHB
06-23-2017, 02:30 AM
Eurogamer interview with Ash http://www.eurogamer.net/articles/2017-06-22-assassins-creed-origins-interview has some interesting tidbits:

Eagle poop?

Ismail: ... The world creation, too - we could not have built this world with previous tech. The AI structure - when we started this game we knew it was roughly the size of Black Flag's world if all the water was replaced with land - we had to change the way we think about that. So now every NPC and animal in the world has a purpose, a function, a day-night cycle. They need to go to eat, sleep, go to the washroom.

EG: Even the animals.

Ismail: Even the animals. When we say we reinvented it, we meant it.


Lore:

Ismail: So to be clear - it's not a reboot.

EG: No, no.

Ismail: It's all in line with the lore! We're telling the origins of the Brotherhood as we knew it in AC1. The symbols, the rituals.

EG: Fingers being cut off.

Ismail: Indeed. And the mentor structure. The symbol of the eagle. How did this all come to be, and what journey did our hero Bayek go on to form the Brotherhood. We kept the viewpoints even though they don't do what they used to. They don't unfog the map. You do get question marks, but you have to go to a place to explore. And yes we do tell the tale of the cut finger.

There are campaign things we're not supposed to talk about yet... I read the forums, I read reddit. I know the things fans ask, what they what answers for. We've tried our best to... maybe not answer everything, but give enough meat to move forward. We play with the mysticism of Egypt - what is underneath the Great Pyramid? There has got to be something there...


Juno:

EG: On the map I spotted something called Juno events. What are those?

Ismail: [Pause, laughs] Those were in the demo?! Errr...

EG: Well, they were if you look at the map and then bring up the map legend and scroll through all the little icons.

Ismail: [laughs] Very good, bravo. Eeeesh. The legend... [sighs]

So. We just announced the game... we're just talking about Ancient Egypt for now, but there's a lot more to it.


Modern Day:

EG: With a soft reboot for the historical story going back to the origins of the Brotherhood, will the modern day story see a similar soft reboot? Or will it continue past narratives?

Ismail: Again, we're just talking about Ancient Egypt... but we listen and read and hear feedback - it's important to us. As game director it's extremely important I hear what state our fan community is in. So while we want new people to come in - and I think as an origin story of the Brotherhood this is definitely a good place to jump in - for me, we have to do justice to the people who have played our games, who support us.

So... I've said it's authentic AC experience, and we listen, but we're not talking more yet beyond Egypt so...

EG: [Laughs] So there's a playable modern day?

Ismail: I did not confirm anything!


http://i.imgur.com/4bNL8c2.png

RVSage
06-23-2017, 06:02 PM
https://www.youtube.com/watch?v=383K-QW5SI4

10. was neat, physics based interactions are always awesome

HDinHB
06-23-2017, 09:43 PM
I noticed 10 the first time they played the video...I was totally surprised when the cloth actually moved when the spear tip touched. It was not one of the outcomes I expected. The other items in the video were pretty cool tool. Looks like we'll have good reasons for a "It's the little things..." thread for Origins too.


http://i.imgur.com/4bNL8c2.png

Sorrosyss
06-23-2017, 10:56 PM
http://i.imgur.com/XCQGJOy.jpg

So. We need to talk about this hoodie courtesy of Access The Animus (https://mobile.twitter.com/AccessTheAnimus/status/878270859932311556).

Is this an official confirmation for Helix? Why is it 51 BC, as opposed to 49 BC?

And what about the Animus Pulse, and mentions of "the Animus" in the Game Informer interviews.

So which is it? Or is it both? :p

marvelfannumber
06-24-2017, 10:16 AM
Is this an official confirmation for Helix? Why is it 51 BC, as opposed to 49 BC?
I assume the game is set in more than one year I guess. Seems kinda weird to put multiple specific dates on t-shirts though.

Sorrosyss
06-24-2017, 03:17 PM
http://i.imgur.com/JydODyQ.jpg

So uh... no Bishop for Origins? Unless its a recasting of course...

SixKeys
06-24-2017, 03:35 PM
I recall Juno's voice actress saying a few months ago that she hadn't been asked back either.

Sorrosyss
06-24-2017, 03:39 PM
True, but I'm guessing by the Juno Events that she has since been pulled back in. Or she's been recast. Or they've both been sworn to silence by denial! :p

crusader_prophet
06-24-2017, 08:02 PM
Don't miss the name "shed", per the previous rumors he is supposed to be another protagonist.

Sorrosyss
07-01-2017, 05:38 PM
More updates today;

Weather - Rain! (woo) and dynamic sandstorms.
Stealth Assassinate on Horseback.
Upgrade Weapons through crafting.
Anubis / Hetepi.
Ankh of Eden... maybe.

http://i.imgur.com/i186qlo.png

jdowny
07-04-2017, 12:07 PM
Found a youtube video where Senu goes higher than any other video I've seen - seems the higher you go the more icons on the map are revealed (makes sense). There's also some spectacular views of Faiyum lake.

https://youtu.be/zGR57kuzvO4?t=1110

And another which explores as far east on the demo map as you can go, close to the Faiyum Temple complex.

https://youtu.be/14dqfh4UK94?t=1158

harsab
07-04-2017, 12:39 PM
Found a youtube video where Senu goes higher than any other video I've seen - seems the higher you go the more icons on the map are revealed (makes sense). There's also some spectacular views of Faiyum lake.

https://youtu.be/zGR57kuzvO4?t=1110

And another which explores as far east on the demo map as you can go, close to the Faiyum Temple complex.

https://youtu.be/14dqfh4UK94?t=1158

Very interesting. That Faiyum Temple looked so interesting. Can't wait to play this game, ahhhh.

joshoolhorst
07-06-2017, 10:52 PM
Am I the only one noticing there isn't that much marketing for this title?

Megas_Doux
07-06-2017, 11:16 PM
Am I the only one noticing there isn't that much marketing for this title?

No.

I've noticed that from the the start and I don't know what to think about it. See, Origins is the return of Ubi's war horse I'd have thought a guns blazing presentation yet the demo was super lame itself and there wasn' t even the already classic E3 Cinematic trailer. It felt like they were/are afraid and even embarrased to showcase it.....

On the other hand, it could mean just a change of strategy without any deeper/hidden meaning beneath it.

Kiroku
07-06-2017, 11:39 PM
No.

I've noticed that from the the start and I don't know what to think about it. See, Origins is the return of Ubi's war horse I'd have thought a guns blazing presentation yet the demo was super lame itself and there wasn' t even the already classic E3 Cinematic trailer. It felt like they were/are afraid and even embarrased to showcase it.....

On the other hand, it could mean just a change of strategy without any deeper/hidden meaning beneath it.

I think they will just release more footage and informations later. Like at the end of july or maybe august september. They showed a glimpse of their game and got enough feedback to focus on the bad aspects to improve them and finish the game. As Ashraf mentioned they are hardly working to imrpove the dodge system.

Maybe they will continue their "ubiblog how to build an empire" series and show more about the world.

Not to mention the gamescom event. I think they will bring tons of new informations and content about the game at this time because fans and visitors get another chance to play the game pre release.

jdowny
07-07-2017, 08:00 PM
The lack of a cinematic trailer is definitely glaring though. They said they didn't show one because they wanted to show off the world and the engine, but that's been true of every single AC game since the beginning and they've all had cinematic trailers. I reckon they're either running behind schedule and we'll get it towards release date or there were creative differences over its content. Can't think why else it wouldn't be included.

cawatrooper9
07-07-2017, 08:17 PM
No, it's definitely intentional.

Unity had an overhyped cinematic trailer and gameplay that ended up technically not being in the final product.

I think it's very clear that they're trying to win the public's trust back with this one. No flashy presentation, no big events- just the game.

I kinda like that, to be honest. Shows confidence in the product. Though I'm always a sucker for those cinematic trailers.

AnimusLover
07-07-2017, 09:36 PM
It reminds me too much of the Syndicate campaign which also felt very unconfident. Think Unity's failure really dented Ubisoft's faith in the franchise and they are a bit more humble in their approach.

Elder-Kalakta
07-08-2017, 02:36 AM
No, it's definitely intentional.

Unity had an overhyped cinematic trailer and gameplay that ended up technically not being in the final product.

I think it's very clear that they're trying to win the public's trust back with this one. No flashy presentation, no big events- just the game.

I kinda like that, to be honest. Shows confidence in the product. Though I'm always a sucker for those cinematic trailers.

I agree, I think this approach is a lot more humble as well.

If a product has a very big and hyped presentation, it could raise so many expectations which may never be met. I have a friend who doesn't care for cinematic or scripted trailers, he only cares for the gameplay. I think there's lots of people like that and I don't blame them because the product you are buying is not the cinematic trailer, it's the game.

But like yourself, I love me some Assassin's Creed cinematic trailers!

joshoolhorst
07-08-2017, 01:59 PM
So I'm interested in the Prequel book to Origins even though it probably won't really matter that much I think but I wish we got somebody else than Oliver Bowden I want other writers like Kirby write these books:)

crusader_prophet
07-09-2017, 03:22 AM
Yeah UbiSoft is being very humble...with their $800 collector's editions that do not even contain the art book, zillions different editions and gazillion different transmedia already announced for a game that isn't even released and reviewed yet. Do you guys even realize how ridiculously laughable and vulnerable to mockery that is to folks outside AC community? It actually is to even me. You don't get to release transmedia stuff for a franchise that I can't even remember when the last time was critically acclaimed. Transmedia entertainment is a privilege and bonus for the reputation of being widely well-received, when it turns into money grabbing scheme that's when you lose respect.

Humbleness is established and earned based on actions and not pretentiousness, such as when you have received critical acclaim and provide free DLC as a gratitude, and then add expansion pass with 60h+ worth content aka CDPR. So get over your high horses that UbiSoft is being humble, they just didn't have their crap together for a proper reveal. Recently their marketing and whoever makes trailers has been faltering since AC Syndicate including the AC movie reveal.

jdowny
07-12-2017, 01:56 PM
It's a minor but cool detail, but at 4:20 in this video you can see how fire spreads quickly when surrounded by flammable materials, potentially causing damage to the player and enemies.

https://youtu.be/tObUgjc0jF0?t=259

Daskue
07-12-2017, 09:27 PM
The lead writer has now been confirmed to be Alain Mercieca

Hmmm haven't heard of him before, i
Hope he has written an amazing story

From what I have seen through some reviews Alain Mercieca has written two comedies called Ogoki Nights and CAFe CAFe which people thoroughly enjoyed, dunno what it means for a story like AC Origins, perhaps his experience in comedy would make the story much more interesting but it can also lessen the severity of many scenes. Best we can do is wait and see

PlunderBunker
07-12-2017, 11:03 PM
New photo of Juno (or who appears to be Juno) and an Apple of Eden from the official AC: Origins calender :) Exciting times ahead, my instruments :P

https://scontent-lhr3-1.xx.fbcdn.net/v/t1.0-9/19959050_1908000716132690_5990251297242913573_n.jp g?oh=ad30e0a6b998b397d31a62d0b5448a18&oe=59CA8F80

PlunderBunker
07-12-2017, 11:22 PM
False alarm, looks to be Cleopatra instead. Although she did look like Juno, she has that weird headpiece thingy though but it's probably just the low-res image.

Samurai587
07-13-2017, 10:15 AM
New photo of Juno (or who appears to be Juno) and an Apple of Eden from the official AC: Origins calender :) Exciting times ahead, my instruments :P

https://scontent-lhr3-1.xx.fbcdn.net/v/t1.0-9/19959050_1908000716132690_5990251297242913573_n.jp g?oh=ad30e0a6b998b397d31a62d0b5448a18&oe=59CA8F80

Where did you get this and this is available for sale?

PlunderBunker
07-13-2017, 11:40 AM
Where did you get this and this is available for sale?

Found it here and nope not out yet I don't think

https://twitter.com/AccessTheAnimus/status/885278247029813251

SixKeys
07-13-2017, 07:33 PM
Some of those backgrounds look amazing. Can't wait.

Sorrosyss
07-13-2017, 08:10 PM
Guess I'll chuck this under story spoilers.

http://i.imgur.com/b6GokOI.jpg

SixKeys
07-13-2017, 08:42 PM
Guess I'll chuck this under story spoilers.

http://i.imgur.com/b6GokOI.jpg

http://4.bp.blogspot.com/_TbV2PEclBtw/Sf5mnXpe4RI/AAAAAAAADX4/EZasoicI3jM/s400/homer4.jpg

cawatrooper9
07-13-2017, 09:03 PM
Man, I've never gotten the special edition of a game before... but damn...

PhilyG213
07-13-2017, 10:05 PM
So Ashraf said that you can upgrade your hidden blade so that you can stealth kill enemies some levels above you but on which branch is the hidden blade? Is it the seer branch with its tools or is it the warrior branch with its melee weapons? I wanna know which master skill to upgrade the most,

cawatrooper9
07-13-2017, 10:22 PM
So Ashraf said that you can upgrade your hidden blade so that you can stealth kill enemies some levels above you but on which branch is the hidden blade? Is it the seer branch with its tools or is it the warrior branch with its melee weapons? I wanna know which master skill to upgrade the most,

Those are the skill branches- I'm not totally sure that's even where it'd be located.

gordon677
07-14-2017, 12:01 AM
Not sure if this has been shared, some facts that I didn't know in the video so I thought I would share it here. A view of a coming sand storm is nice, too bad there isn't video of Bayek in one. A little bit of Zelda in this game, you can throw pots at guards :) and @ 10 there is a desert over heat system that will make Dayek hallucinate.


https://www.youtube.com/watch?v=NiLkRr689MQ

Megas_Doux
07-14-2017, 01:19 AM
Really neat stuff in



That Calendar



About the special edition of the game




It looks really neat too and I kinda like the apple in game. I hope that's not the only POE, though.

crusader_prophet
07-14-2017, 02:05 AM
Man, I've never gotten the special edition of a game before... but damn...



About the special edition of the game

It looks really neat too and I kinda like the apple in game. I hope that's not the only POE, though.



If you are referring to the apple of eden, I don't think it's a special edition of the game. I think it's just a stand-alone collectible like it was for the movie.

Sorrosyss
07-22-2017, 09:19 PM
Few more details updated. Getting low on new finds now. Guess it will pick up again at Gamescom, unless there is something shown at SDCC.

Nerdman3000
07-24-2017, 04:16 AM
Well, Bayek can apparently grow a beard, according to an article on the Jeux Vidéo French Magazine. https://twitter.com/ACUnivers/status/888438496754630656

Mr.GoodKall
07-25-2017, 04:58 PM
If anyone can somehow get a hold of a PS4 version of the game right now, i will legit pay 1000$ for it lol NO JOKE, I WANT THIS DAMN GAME

cawatrooper9
07-25-2017, 05:21 PM
Few more details updated. Getting low on new finds now. Guess it will pick up again at Gamescom, unless there is something shown at SDCC.

Don't think there was. Yeah, should be pretty slow till Gamescom.

Cool about the beard, though!

WendysBrioche
07-26-2017, 11:59 AM
Well, Bayek can apparently grow a beard, according to an article on the Jeux Vidéo French Magazine. https://twitter.com/ACUnivers/status/888438496754630656
I hope this article is legitimate.

I personally dont thinj the features the most important, but heck I might as well grow a beard on Bayek myself depending on what styles might be available.

joshoolhorst
08-01-2017, 11:04 AM
https://youtu.be/JLhB5o17bEc?t=2308

I am not a expert or something but did Bayek just use lightning? I haven't watched the full video but eh what?

Kiroku
08-01-2017, 11:26 AM
https://youtu.be/JLhB5o17bEc?t=2308

I am not a expert or something but did Bayek just use lightning? I haven't watched the full video but eh what?

No. He just used the animus pulse while he was in combat. No need to worry, lol.

joshoolhorst
08-01-2017, 04:17 PM
No. He just used the animus pulse while he was in combat. No need to worry, lol.

Thank you I was already freaking out lol but eh what exactly is Animus pulse?

Kiroku
08-01-2017, 09:10 PM
Thank you I was already freaking out lol but eh what exactly is Animus pulse?

No problem mate.

The animus pulse is a replacement of the eagle vision if I remember correctly. With the possibility to highlight loot, points of interest and maybe important NPC's like targets or people with informations maybe too etc. When using Senu the eagle you can also detect points of interest and locate NPC's n stuff. What the animus pulse is actually capable of I dont know exactly since the game is not out yet.

WendysBrioche
08-01-2017, 09:16 PM
No problem mate.

The animus pulse is a replacement of the eagle vision if I remember correctly. With the possibility to highlight loot, points of interest and maybe important NPC's like targets or people with informations maybe too etc. When using Senu the eagle you can also detect points of interest and locate NPC's n stuff. What the animus pulse is actually capable of I dont know exactly since the game is not out yet.

Ah, so they actually have an explanation for the gold shiny particles.

I thought it was just a fun sort of menu like effect.

Megas_Doux
08-01-2017, 11:45 PM
So the only news so far since E3 is that Bayek can grow a beard....

I really don't know what to think about that.

joshoolhorst
08-02-2017, 10:17 AM
So the only news so far since E3 is that Bayek can grow a beard....

I really don't know what to think about that.

A friend of my says that Origins has a lot of marketing and disagrees with the statement for lack of marketing... I was laughing when I heard that XD yeah Origins has almost no marketing it is really worrying for such a big open world game it is almost like they expect this game to fail

Kiroku
08-02-2017, 12:36 PM
So the only news so far since E3 is that Bayek can grow a beard....

I really don't know what to think about that.


A friend of my says that Origins has a lot of marketing and disagrees with the statement for lack of marketing... I was laughing when I heard that XD yeah Origins has almost no marketing it is really worrying for such a big open world game it is almost like they expect this game to fail

Well why should they show us more content now? After the announcement of AC:O a lot of people were able to play the game in a specific area to test the overall gameplay, mechanics etc. Following with an in depth feedback about everything the players noticed for example the combat system. There was a lot of good stuff but also some issues for some people. And if I remember correctly Ashraf said regarding to the combat system they will work on it and also that the game itself is actually on another level than the game version shown at E3 which means they are further in development.

I think they just wanted to finally announce the game and now working on finishing the game. So I can understand if they dont want to show unfinished content of the game again if they can show actual footage almost exactly how it will be in the game. And maybe we will see some of this soon like at gamescom or so.

Dont get me wrong I would love to see more of it. Every day Im checking youtube the boards and reddit if there is new content about it and have to accept that again there is no new stuff but I guess we have to deal with it. There must be a reason for sure. Time will tell.

strigoi1958
08-02-2017, 01:00 PM
Originally Posted by joshoolhorst


A friend of my says that Origins has a lot of marketing and disagrees with the statement for lack of marketing... I was laughing when I heard that XD yeah Origins has almost no marketing it is really worrying for such a big open world game it is almost like they expect this game to fail

I guess it depends on what we consider marketing to be.... years ago it would have been commercials/ advertisements on TV and perhaps billboards alongside roads and in cities but that is not very effective.... if people record programs and fast forward through commercials and do not pass by road based posters. I think for games, Youtube and twitch are the most effective form of marketing (plus any posts in the stickied threads from ubi here) so clips like the 70 minute gameplay you posted and directly targeting game players by having demos at game shows is probably less marketing but better placed to reach those it is intended to reach.

I remember TV commercials for previous AC games, plus consoles advertised them with a bundle and some graphics cards also bundle them in. I don't think they were necessarily good value. So yes, less marketing but I think that it's just the least effective marketing has been removed. (although we might see some TV commercials soon? )

AnimusLover
08-02-2017, 05:29 PM
Well why should they show us more content now? After the announcement of AC:O a lot of people were able to play the game in a specific area to test the overall gameplay, mechanics etc. Following with an in depth feedback about everything the players noticed for example the combat system. There was a lot of good stuff but also some issues for some people. And if I remember correctly Ashraf said regarding to the combat system they will work on it and also that the game itself is actually on another level than the game version shown at E3 which means they are further in development.

I think they just wanted to finally announce the game and now working on finishing the game. So I can understand if they dont want to show unfinished content of the game again if they can show actual footage almost exactly how it will be in the game. And maybe we will see some of this soon like at gamescom or so.

Dont get me wrong I would love to see more of it. Every day Im checking youtube the boards and reddit if there is new content about it and have to accept that again there is no new stuff but I guess we have to deal with it. There must be a reason for sure. Time will tell.

What makes me worry is how unfinished the game is at this point and it's only 2 months away... Wolfenstein II is being released on the same day and is near completion, just needs some difficulty tweaks where stealth is concerned according to those who have played it. The devs are letting people play the first 2 hours, showing bits of the story.

Ubisoft, on the other hand, are determined to hide the story for Origins and it makes me nervous.

RVSage
08-02-2017, 09:02 PM
More news on Origins today:

Tombs in AC:O will have the depth of the Ezio games

http://www.gamesradar.com/assassins-creed-origins-brings-back-tombs-and-theyre-based-on-the-real-thing/?utm_content=bufferedad7&utm_medium=so

SixKeys
08-02-2017, 09:33 PM
No problem mate.

The animus pulse is a replacement of the eagle vision if I remember correctly. With the possibility to highlight loot, points of interest and maybe important NPC's like targets or people with informations maybe too etc. When using Senu the eagle you can also detect points of interest and locate NPC's n stuff. What the animus pulse is actually capable of I dont know exactly since the game is not out yet.

The Animus pulse is confusing to me from a lore POV. I thought the whole point of removing Eagle Vision in this game was to explain why Bayek needed Senu and what the origin of the Eagle Vision power was. But apparently Bayek has some sort of power from the start anyway? If he has something akin to EV, what's the point of removing most of its functionality?

jdowny
08-02-2017, 09:39 PM
The name Animus pulse implies it's something that's only in the Animus to make things easier to spot rather than Bayek having this ability himself.

Kiroku
08-03-2017, 12:47 AM
What makes me worry is how unfinished the game is at this point and it's only 2 months away... Wolfenstein II is being released on the same day and is near completion, just needs some difficulty tweaks where stealth is concerned according to those who have played it. The devs are letting people play the first 2 hours, showing bits of the story.

Ubisoft, on the other hand, are determined to hide the story for Origins and it makes me nervous.

So what exactly makes you think that the game is so unfinished yet? After watching almost every gameplay of it I cant remember a sht load of stuff that I wanted to be reworked. Personally there was the combat system which for me includes being able to kick or fight off enemies and also boss like enemies from roof tops, platforms on ships etc.

And if you watch the interview between game informer and ashraf regarding the modern day well.. ashraf is smiling like a 6 year old that gets his christmas present he always dreamed of. What I want to say is that I THINK there will be some really really good stuff regarding modern day.


The Animus pulse is confusing to me from a lore POV. I thought the whole point of removing Eagle Vision in this game was to explain why Bayek needed Senu and what the origin of the Eagle Vision power was. But apparently Bayek has some sort of power from the start anyway? If he has something akin to EV, what's the point of removing most of its functionality?


The name Animus pulse implies it's something that's only in the Animus to make things easier to spot rather than Bayek having this ability himself.


As jdowny mentioned the word "ANIMUS pulse" is actually not an ability of Ba Yek himself. I guess its somewhat a tool of the new animus to highlight some stuff being able to collect. That would at least make sense if Senu is the only one able to locate NPC's and quest stuff. Meanwhile the animus pulse is only for loot.

Another reason could be that the eagle vision comes later in the game. Since its the birth of the brotherhood of assassins maybe the eagle vision will take time to develop while progressing in the game. And as fcked up that sounds now maybe but just a crazy theory of mine is that Senu could die at a specific point in the game and then something happens that makes Ba Yek able to use the eagle vision which has the function as we know it.

dmtaukhua123
08-03-2017, 08:57 AM
You guys should check out the website. There's tons of beautiful screens and more information as well. :) We're so happy to finally share it with you!

AC website: assassinscreed.ubisoft.com (https://1apk.co/assassins-creed-pirates-apk-file/)

These are helpful as well if you want to just head to a certain section.

World- www.assassinscreed.com/egypt (http://www.assassinscreed.com/egypt)
Combat- www.assassinscreed.com/combat (http://www.assassinscreed.com/combat)
Quests- www.assassinscreed.com/quests (http://www.assassinscreed.com/quests)
Game Info- www.assassinscreed.com/gameinfo (http://www.assassinscreed.com/gameinfo)

thanks so much :o:o:o

Sorrosyss
08-05-2017, 03:26 PM
Few updates again, such as the three rival factions and Bayek's beard.

strigoi1958
08-05-2017, 05:22 PM
Few updates again, such as the three rival factions and Bayek's beard.

BIB 3? interesting :)

andynaruto10
08-06-2017, 01:46 PM
Does anyone know if the Season Pass includes the Deluxe pack too? Or is it just the Deluxe and Gold editions that come with those extra items?
Am I safe to buy the Standard edition and later the Season Pass and will still get everything?

Sorrosyss
08-07-2017, 01:09 AM
Does anyone know if the Season Pass includes the Deluxe pack too? Or is it just the Deluxe and Gold editions that come with those extra items?
Am I safe to buy the Standard edition and later the Season Pass and will still get everything?

If we are to believe the chart in the OP, then no - the deluxe pack is not part of the Season Pass. You would need to get any version other than Standard to get the Deluxe items.

Journey95
08-07-2017, 01:30 AM
Damm this game looks fantastic so far. Just hope the actual writing is way better than in the last two games (which were garbage in the story and characters department).

joshoolhorst
08-07-2017, 10:04 PM
https://www.youtube.com/watch?v=tFm6-i-_gZU
Wait actual marketing for Origins

https://www.youtube.com/watch?v=cYpz3abAk98
A MIRACLE MARKETING

joshoolhorst
08-11-2017, 10:23 PM
https://www.youtube.com/watch?v=y4sNzRp3nPA

https://www.youtube.com/watch?v=nWef7lXwexQ

Moultonborough
08-21-2017, 03:00 AM
Just thought that I would post that a CGI trailer was released today found here.......... http://www.ign.com/videos/2017/08/20/assassins-creed-origins-gamescom-cgi-trailer

crusader_prophet
08-21-2017, 03:36 AM
Just thought that I would post that a CGI trailer was released today found here.......... http://www.ign.com/videos/2017/08/20/assassins-creed-origins-gamescom-cgi-trailer

Dude, there is a whole thread on it. Pay some attention.

Moultonborough
08-21-2017, 04:44 AM
Dude, I did look didn't see it. It should be in here instead so it doesn't clutter the forum. Don't be so rude. Not all of us can be on here all day.

Sorrosyss
08-26-2017, 04:45 PM
Le bump. Updated with all the new bits I've seen during Gamescom. Mostly story details really.

AnimusLover
08-26-2017, 04:52 PM
Le bump. Updated with all the new bits I've seen during Gamescom. Mostly story details really.

Thanks, your dedication to this is awesome.

You should also add, if you haven't already, that something happens in Bayek's home of Siwa which causes him and his wife to go on a journey to establish why (which ultimately) leads to the formation of the Brotherhood. Additionally, the medjays have fallen out of favour with the public since the new regime and that Bayek is one of the few left.

AnimusLover
09-17-2017, 02:51 AM
Has anyone seen this interview with Ash?


https://www.youtube.com/watch?v=Xm0Bg85z7Rc

Ash seems to confirm game will take 50 hours to complete max which is a bit worrying with a map that size... this isn't a city we're exploring here, it's a country.
Do you think he meant just the campaign alone? I hope so.
Additionally, he said doing the origin of the Brotherhood was an opportunity for newcomers to jump in to the lore - again very business/suit orientated.
Black Flag and Unity suffered partially due to the need to get newbies on board and as a result the lore never seems to move forward.

LoyalACFan
09-17-2017, 05:06 AM
Ash seems to confirm game will take 50 hours to complete max which is a bit worrying with a map that size... this isn't a city we're exploring here, it's a country.
Do you think he meant just the campaign alone? I hope so..

I would assume he means the campaign. A MAX of 50 hours to 100% would be shorter than even AC3 and Black Flag TBH. That is an odd figure though... Seems much too long for just the story, but too short for a completionist run. For reference, I 100%'ed The Witcher 3 (meaning zero quests in my log or on notice boards, and all question marks cleared) in about 100 hours, minus DLC. No idea what percentage of that the main story was, but I'm guessing ~30 hours...?

AnimusLover
09-17-2017, 01:44 PM
I would assume he means the campaign. A MAX of 50 hours to 100% would be shorter than even AC3 and Black Flag TBH. That is an odd figure though... Seems much too long for just the story, but too short for a completionist run. For reference, I 100%'ed The Witcher 3 (meaning zero quests in my log or on notice boards, and all question marks cleared) in about 100 hours, minus DLC. No idea what percentage of that the main story was, but I'm guessing ~30 hours...?

It's about 50 hours minimum for the main campaign in Witcher 3 so 50 hours for a campaign with a world of this scope - which is bigger than Witcher 3 if the map rumours are true - is still quite short.
However, my fear is that he literally meant 50 hours for the completionist which would be completely unacceptable!!!

Moultonborough
09-17-2017, 04:17 PM
When he said it it sounded more of a off hand statement. I wouldn't base the length of the game based on that one comment. If he had been asked specifically how long it was overall then yes but not like that.

AnthonyA85
09-17-2017, 04:51 PM
How long was AC2's story in terms of hours? Plus Bonfire of the Vanaties. It took me about a week to get through the whole thing (granted, i spent several hours in each of the tombs in venice and san marco trying to complete them)

50 hours doesn't seem that bad, I mean, no-one is going to play 50 hours straight with no breaks, that would be just ridiculous.

AnimusLover
09-17-2017, 09:42 PM
How long was AC2's story in terms of hours? Plus Bonfire of the Vanaties. It took me about a week to get through the whole thing (granted, i spent several hours in each of the tombs in venice and san marco trying to complete them)

50 hours doesn't seem that bad, I mean, no-one is going to play 50 hours straight with no breaks, that would be just ridiculous.

It depends on the size of the world. Don't give me a country to roam in and nothing to do in it. 50 hours for this map is way too short because it means there's not much content and most of the time is going to be spent just travelling from pillar to post - which is problematic when fast travel is not available from the get-go. The world in Watch Dogs 2 was big but had virtually nothing to do in it however, the fast travel points were available from the start which a let the player know right off the bat there wasn't much to be done in it and so saved me countless minutes driving. This is an RPG that focuses on exploration thus fast travel has to be won through roaming the world. That means there needs to be enough content in the game to make it worth it and 50 hours is not good enough.

gedunex
09-17-2017, 10:39 PM
it is obvious that 50h is for main story line.

how much more time you spend in that world belongs from player to player.
i think that 150h+ going to be for my playthrough.

strigoi1958
09-18-2017, 01:09 AM
It depends on peoples style. How long to beat states Shadow of Mordor 31 hours completionist and I can run through 100% in half that time but my friend has played over 300 hours just killing captains and has never completed the game once.

https://preview.ibb.co/gTwYG5/mormor.jpg

So these average times do not really mean too much.

https://preview.ibb.co/dGpnb5/assass.jpg

AC1 31 hours
AC2 35 hours
ACB 42 hours
ACR 35.5 hours
AC3 53.5 hours
AC4 56 hours
ACU 77.5 hours
Rogue 36.5 hours
ACS 51.5 hours

But I spent 80 hours in ac4 BF in my first game (not 100%)

AnimusLover
09-18-2017, 02:45 AM
It depends on peoples style. How long to beat states Shadow of Mordor 31 hours completionist and I can run through 100% in half that time but my friend has played over 300 hours just killing captains and has never completed the game once.

https://preview.ibb.co/gTwYG5/mormor.jpg

So these average times do not really mean too much.

https://preview.ibb.co/dGpnb5/assass.jpg

AC1 31 hours
AC2 35 hours
ACB 42 hours
ACR 35.5 hours
AC3 53.5 hours
AC4 56 hours
ACU 77.5 hours
Rogue 36.5 hours
ACS 51.5 hours

But I spent 80 hours in ac4 BF in my first game (not 100%)

Just in case some are not clear due to the small picture, this poster is listing the hours he personally pumped into the game, not the actual average.

Average does matter because it's an aggregator.

ElderDarklion
09-18-2017, 10:02 AM
Players style has effect too much playing time and I'm not worry about origins playable time. I 'll play it probably 70-80 hours think when my syndicate time 62 hours to finished it.
Just look around, feel the atmosphere, do what do u want and forget your problems(only play times). So Time pass so fast.;)

RVSage
09-18-2017, 04:41 PM
https://i.imgur.com/GiQqus0.gif

A good combat gif

SixKeys
09-18-2017, 09:48 PM
3/10, did not use foot to launch arrow.

strigoi1958
09-18-2017, 11:01 PM
@Animuslover

Those are not my averages.... those are average times taken from people who submitted their times to the site (https://howlongtobeat.com/ ).... mine are much higher.... AC2 took hundreds of hours for me because of how difficult it is to navigate some tombs using keyboard and mouse.

But those figures are just averages from those people. They may have been fast players or maybe like me they skip every cut scene (where possible) or they could have given the time of a replay (which is usually quicker). So they do not mean a lot. As I said it is all about play style.

In ac4 bf I never used fast travel because I loved the sailing :)

AnimusLover
10-01-2017, 11:17 PM
Podcast starring Centerstrain01


https://www.youtube.com/watch?v=g976aKvXLlQ&feature=youtu.be

Difficulty explanation @ 38 mins:

It's the most difficult Assassin's Creed yet.
There's a difficulty mode for the first time ever. Not sure how I feel about that...
Also says that if you see a skull above an enemy they are impossible to kill, it will take about 1000 hits.
If you see a number above the enemy's head and it's yellow or red that means he's slightly out of your league but it is possible to take him down (so basically, The Witcher 3)


Regarding day night/cycle @ 1:14:
Speeding up day and night has different animations depending on where you are e.g. when you speed up time outside there is a time lapse effect which shows people going about their daily lives in fast forward (eating, working, going home, sleeping). However, if Bayek speeds up time when he is indoors, rather than a time lapse effect, Bayek will just go into a peaceful meditative state.