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View Full Version : Error and my DxDiag info



XyZspineZyX
05-26-2003, 02:24 AM
i get this error after i do everything the FAQ tells me to:

General protection fault!

History: RenderLevel <- FLevelSceneNode::Render <- FCameraSceneNode::Render <- UGameEngine:http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gifraw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop


my dxiag

System Info

Machine name: Default
Operating System: Windows 98 (4.10, Build 2222) A
Language: English (Regional Setting: English)
System Manufacturer: n/a
System Model: n/a
BIOS: n/a
Processor: Intel Pentium III, ~500MHz
Memory: 96MB RAM
Page File: 92MB used, 1860MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0a (4.09.0000.0901)
DX Setup Parameters: Not found
DxDiag Version: 4.09.0000.0901 32bit


Display Devices

Card name: XPERT 128
Manufacturer: ATI Tech. - Enhanced
Chip type: Rage 128 Pro (PP) Rev 0
DAC type: Internal
Device Key: Enum\PCI\VEN_1002&DEV_5050&SUBSYS_00081002&REV_00\BUS_00&DEV_0E&FUNC_00
Display Memory: 16.0 MB
Current Mode: 1280 x 1024 (32 bit)(optimal refresh rate)
Monitor: IBM 0182 C72
Monitor Max Res: 1600,1200
Driver Name: ATI2DRAA.DRV
Driver Version: 4.13.0001.8002 (English)
DDI Version: 8
Driver Attributes: Final Retail
Driver Date/Size: 1/11/2002 01:07:44, 80416 bytes
WHQL Logo'd: No
WHQL Date Stamp: None
VDD: *vdd,*vflatd
Mini VDD: ATI2VXAA.VXD
Mini VDD Date: , 0 bytes
Device Identifier: {D7B71EE2-1310-11CF-616C-0920A2C2C935}
Vendor ID: 0x1002
Device ID: 0x5050
SubSys ID: 0x00081002
Revision ID: 0x0000
Revision ID: 0x0000
Video Accel:
Deinterlace Caps: n/a
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Not Available
DDraw Test Result: Not run
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run


Please help me!

XyZspineZyX
05-26-2003, 02:24 AM
i get this error after i do everything the FAQ tells me to:

General protection fault!

History: RenderLevel <- FLevelSceneNode::Render <- FCameraSceneNode::Render <- UGameEngine:http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gifraw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop


my dxiag

System Info

Machine name: Default
Operating System: Windows 98 (4.10, Build 2222) A
Language: English (Regional Setting: English)
System Manufacturer: n/a
System Model: n/a
BIOS: n/a
Processor: Intel Pentium III, ~500MHz
Memory: 96MB RAM
Page File: 92MB used, 1860MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0a (4.09.0000.0901)
DX Setup Parameters: Not found
DxDiag Version: 4.09.0000.0901 32bit


Display Devices

Card name: XPERT 128
Manufacturer: ATI Tech. - Enhanced
Chip type: Rage 128 Pro (PP) Rev 0
DAC type: Internal
Device Key: Enum\PCI\VEN_1002&DEV_5050&SUBSYS_00081002&REV_00\BUS_00&DEV_0E&FUNC_00
Display Memory: 16.0 MB
Current Mode: 1280 x 1024 (32 bit)(optimal refresh rate)
Monitor: IBM 0182 C72
Monitor Max Res: 1600,1200
Driver Name: ATI2DRAA.DRV
Driver Version: 4.13.0001.8002 (English)
DDI Version: 8
Driver Attributes: Final Retail
Driver Date/Size: 1/11/2002 01:07:44, 80416 bytes
WHQL Logo'd: No
WHQL Date Stamp: None
VDD: *vdd,*vflatd
Mini VDD: ATI2VXAA.VXD
Mini VDD Date: , 0 bytes
Device Identifier: {D7B71EE2-1310-11CF-616C-0920A2C2C935}
Vendor ID: 0x1002
Device ID: 0x5050
SubSys ID: 0x00081002
Revision ID: 0x0000
Revision ID: 0x0000
Video Accel:
Deinterlace Caps: n/a
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Not Available
DDraw Test Result: Not run
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run


Please help me!

XyZspineZyX
05-26-2003, 01:26 PM
you dont have a supported video card


- Splinter Cell supports the following graphic cards
- Nvidia GeForce2 Ti/Ultra/Pro/GTS/MX400/MX
- Nvidia GeForce3 family
- Nvidia GeForce4 family
- ATI Radeon 7500/8500/9000/9500/9700
- Matrox Parhelia*
- Xabre cards

XyZspineZyX
05-28-2003, 12:26 AM
well someone make a patch to support mah video card please!

XyZspineZyX
05-28-2003, 02:39 PM
you cant...i dont feel like explaining why but i will anyway. this game was made for the XBOX which as you should know is a console system with a CERTAIN video card that happens to be a geforce3.

now since the game was made for the xbox the game makers only had to make the game work on what else...an xbox.

they would want to take full advantage of all the capabilities of the xbox's geforce3 card so they used the hardware Transform & Lighting system along with some bump mapping and enviroment mapping which only certain cards for the PC support (the ones i listed above as supported cards in my previous post). since your video card doesnt support that feature and the game NEEDS those features for the shadows and all that you will need one too. basically your screwed unless you upgrade.

XyZspineZyX
06-08-2003, 04:19 AM
L33t_Masta wrote:
- well someone make a patch to support mah video card
- please!
-
-

The graphhics engine was written to support the latest video cards, hence the requirement for DirectX 8.1 or later. Your graphics card does not support the shaders required to play the game.

XyZspineZyX
06-11-2003, 10:35 PM
Smoke1 wrote:
- they would want to take full advantage of all the
- capabilities of the xbox's geforce3 card so they
- used the hardware Transform & Lighting system along
- with some bump mapping and enviroment mapping which
- only certain cards for the PC support (the ones i
- listed above as supported cards in my previous
- post).

Actually, though it's unlikely, SPlinter Cell doesn't have any supports to Bump-Mapping at all (yeah,it does have Pixel Shading 1.1, but it doesn't have bump-mapping). The programmer was saying about the time consuming that would happen had they implemented bump-mapping. The cost would also be much higher that what it was supposed to be. There're also several reasons on why they didn't implement the bump mapping. Here're some of them:

We would never use DOT3 to do bump mapping but environment bump mapping would be useful. The reason why we don't have bump mapping in Splinter Cell is:
-We didn't have a dynamic texture loading engine (we are level base)
-Bump maps are big and use a lots of video memory
-The Art Director felt like it wasn't worth it to sacrifice on the quality of the textures and the environment to add bump mapping.
-Xbox only have 64 MB unified memory.

http://forums.ubi.com/messages/message_view.asp?name=pcdemo&id=zzkdr

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XyZspineZyX
06-13-2003, 12:50 AM
so does that mean they can make a patch for my vid card?

XyZspineZyX
06-17-2003, 07:19 AM
no, sorry and your card has way to little memory. upgrade!, you can get the radeon 9000 for about $100 now anyway and the 128MB edition for about 130 so its very cheap to upgrade, do it now to play splinter cell, or just get it for ps2, xbox, or gamecube. its better then not being able to play it at all.

XyZspineZyX
06-19-2003, 03:05 PM
lol embargiel

XyZspineZyX
07-19-2003, 09:34 PM
Hmmm.. XPERT 128, sounds old-is old. There's no way to try to get a patch or driver to let it play TCSC, either the card's supported or it's not. Don't worry about it. Great cards with 64MB are avaliable for less than $80.

_________________________________________
My Specs::

Pentium 4 @ 1.8 gigahertz
512MB RAM
Sound Blaster Live
GeForce 2 MX440 64MB DDR(It's better than you think)
Windows XP Home Edition
DirectX 8.1 (9.0 is yucky for XP)

I shot the sheriff....