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mungee
06-13-2004, 02:27 PM
A strange thing has started happening - I'm "losing" my squadron planes (and those of the ememy) during the playback of tracks. In one track I ended up landing in the remote countryside (nowhere near the strip on which I had originally landed).

Has anyone else experienced this? Any guidance/assistance would be appreciated.

I have FB, BoE, AEP and the latest patch installed.

Thanks.

mungee
06-13-2004, 02:27 PM
A strange thing has started happening - I'm "losing" my squadron planes (and those of the ememy) during the playback of tracks. In one track I ended up landing in the remote countryside (nowhere near the strip on which I had originally landed).

Has anyone else experienced this? Any guidance/assistance would be appreciated.

I have FB, BoE, AEP and the latest patch installed.

Thanks.

TILLIO
06-13-2004, 02:37 PM
No patch or game version matter here.
I'm loosing aircrafts too during "heavvy" tracks and my wingmen combats again invisibles enemies... http://ubbxforums.ubi.com/images/smiley/16x16_smiley-mad.gif
It's only a memory limitat: try tto make not a big movie but various shorts tracks with commands start-finish record buttons http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

Tully__
06-13-2004, 11:43 PM
There are two types of track files, one created by the "Save track" button when you finish an offline mission, the other created by the "Quick Start/Save Track" key command in online or offline missions (you'll need to assign a key).

The second type (.ntrk file) works as you would expect, by recording position/speed/attitude data and weapon firing times for all objects in the mission. It is reliable in playback, but creates quite a large file.

The first type (.trk file) works by using the mission file as initial conditions and recording only the human pilot control inputs. It relies on replaying the mission with exactly the same control inputs applied at exactly the same times. Should the mission be a very busy one that overextends your CPU or RAM, it often happens that some of the recorded inputs get played back a little late. Depending on how early in the mission, how long the delay is, and what sort of manouver your plane is performing at the time of the delay, this will cause varying differences in mission outcome.

Other factors that affect playback of .trk files are the use of time compression during recording or playback, playing back on a less powerful PC than the recording was made on, playing back on a different version of the game (flight model tweaks change the responses) etc.

If you have plenty of spare hdd space and want absolutely reliable playback, use the .ntrk recording. You have to start the recording at the start of the mission section you want to record instead of waiting 'til the end and the recordings will take up more space, but you'll get to see what actually happened http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif.

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Tully